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-
- This level and others will be available at my homepage
- http://www2.hawaii.edu/~rnakahar
-
- Why another version of the same map:
- The architecture and weapon placement of this map is exactly the same
- as in qtest1dn. But the big difference is that this uses quake
- grafx, ripped by Allen H Blum of 3dRealms. It also has more sound
- effects, sprite grafx, better lighting, and a few bug fixes.
- You should probably have the art file in your duke3d directory or it
- might not work...
-
- CLEFNOTES:
- qtest2dn.map
- Based on level 1 of QTEST1
-
- The original map was created using a 486slc66. It took an annoyingly long
- time to run from place to place and check Quake's layout. Unfortunatly, so
- much detail was added that it played almost as slow as Quake...
- I now run a P100. =)
-
- Sorry for sprite floors randomly disappearing. It seems to involve the
- points in and around the sprite floor\ceilings, yet I wanted the architecture
- to be as accurate as possible to the original so...
-
- Having never played Quake deathmatch (or dukematch even), I don't know where
- the Quake player starts are. I placed a couple randomly around the level.
-
- Mass quantities of pepsi, pizza, and taco dip were consumed during the
- creation of this map.
-
- -Qyv
- rnakahar@hawaii.edu
-