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- ======================================================================
- Title : Mine1.map
- Author : colors
- E-mail : rpagejr@teclink.net [or] rpagejr@olemiss.edu
- Web Page : http://www.olemiss.edu/~rpagejr
-
- Description : This started out to be an abandoned mining complex, but
- it quickly turned "Temple of Doomish" (human sacrifices and all).
- I made it a little darker and more medieval than the regular game.
- I stayed away from too many gimmicks, hopefully to speed up gameplay.
- I think it worked. Hope you do, too! :P
-
-
- Additional Credits to : J-rock for the inspriration, concept, and "beta testing." Chris G for
- helpful hints and suggestions. Annie for having patience with me.
- And lastly, Tempest for the art file--there are many cool textures
- in there. Thanks guys!
-
- What you need : You must have the art file included in Tempest's medieval.zip. I can't
- thank him enough for putting it together! To use it, just copy it into
- your Duke3d directory. If you can't find Medieval.zip, try going to
- http://www.olemiss.edu/~rpagejr -- I should have a link to it there.
- Also, http://www.bayserve.net/~mike/duke/
- ======================================================================
-
- * Play Information *
-
- Episode and Level # : n/a
- Single Player : Nah
- DukeMatch Level : Yep (anywhere from 2-8 players)
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Build (the midnight editor what edits at midnight)
- Known Bugs : There is one spot where pipe bombs go through the wall
- in the section that branches off of the main shaft.
- I have no idea why (could be a slipgate? heheh...nah!).
- This shouldn't be a problem as the P.B. must be thrown at an angle.
- If you find any others, let me know! [rpagejr@teclink.net]
- Advice : If you are running a 486 system, you may want to dryboot before playing.
- It has been my experience that this speeds up frame rates to a
- playable level in "the big room." Otherwise, bad things can happen.
- With a Pentium, there are no problems of this sort.
-
- * Copyright/Permissions *
-
- You MAY NOT use Mine1a.map as a base for other levels.
-
- You MAY distribute Mine1a.map in any electronic form provided that you
- include this text file intact AND it is distributed freely.
-
- You may include Mine1a.map in any compilation as long as no change is
- made to the file.
-
- * Where to get this MAP file *
-
- WWW sites: www.avault.com
- www.stud.uni-hannover.de/~ntessin/duke.html
- http://www.bayserve.net/~mike/duke/
- www.thend.com/dah/duke3d/
- www.webbuild.com/~chemp/duke3d/duke_nukem3d.htm
- www.algonet.se/htbin/cgiwrap/habl/duke3d.html
- members.aol.com/brnystomp/index.html
-
- Other: I tried damn hard to make this a good looking level that's fun to play. Some things
- in "the big room" that I originally planned to include couldn't be implemented
- because of frame rates and other annoying little problems. Sorry, I'll try to get them
- into my next map.
-
-
-
- ===========================================================================
-
- Happy hunting!!!!!!!
-