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- ==============================================================================
- Title : Duke's Day Off
- Filename : dayoff.map
- Author : John Mooney
- Email Address : jmooney@prolog.net
- Other levels by me : canyon.zip - Dukematch 2-4 players
- Background story : It's Duke's day off so he's heading to the bar.
- Can ya guess what happens next? Yup, he stumbles
- into another one of those pesky alien bases.
- Day off or not, Duke's gotta take it out.
- (okay I'm not a writer, so sue me).
- Level Notes : Towards the end of building this level I made a
- big boo-boo and ended up losing a huge explosion
- in the sewers(it was REALLY cool too :() and a
- nice looking ship for Duke to start out in. I just
- wanted to get this thing done so I didnt redo all
- of that work. Maybe I will fix it in the future.
- I also tried to make this map at a medium
- difficulty. Its not a cakewalk, but its not
- impossible either.
-
- I even came up with some par times:
- Par - 4:45
- My best - 1:48
-
- For Dukematch try playing it with respawning items,
- monsters on, and difficulty set to Damn I'm Good.
- Mmmmm.... Violence...
-
- Additional Credits to : 3dRealms for making Duke, and being cool enough to
- give us all Build.
- ==============================================================================
-
-
- * Play Information *
-
- Single Player : YES
- Cooperative 2-8 Player : YES
- Dukematch 2-8 Player : YES
- Difficulty Settings : Nope (if anyone has figured out how to implement
- difficulty settings PLEASE email me)
- New Sounds : Nope
- New Graphics : Nope
- New Music : Nope
- Demos Replaced : None
-
-
- * Construction *
-
- Base : New level from scratch
- Completion time : 10-12 hours for the level, 2-3 more to add monsters
- and tweaks for DM, and a few hours of playtesting.
- Editor used : BUILD
- Known Bugs : Flying up the pipebomb shafts doesnt look right,
- that's because your not meant to. The only reason
- I didnt block them off with oneway sprites is
- because I was killed in a very sneaky way involving
- someone flying up the chute and a holoduke. I
- thought it was cool enough to not block up the
- chutes(and I'm too lazy to make them look perfect).
- Also concerning the pipebomb chutes, you have to be
- standing really close to the wall to be able to
- throw a pipebomb in.
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional levels,
- concatenations, or otherwise.
-
- You MAY distribute this MAP(dayoff.map), provided you include this text file(
- dayoff.txt), with no modifications. You may distribute this file in any
- electronic format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-