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- Descent II Add-On Mission
-
- Crazy Level 2 (Golden Swift)
-
- **Description**
-
- This level is one of a set of missions designed by me (Luke Schneider)
- for high quality anarchy play in Descent II. All future anarchy levels
- of my design will be released under the Crazy label. Not only will
- this relieve some of my stress of having to think of a cool name for
- every level I make (actually, they will have subtitles, like
- "Hydrophobia"), but it will also allow Descent II players everywhere
- to immediately recognize my levels. Hopefully that will be a good
- thing.
-
- As with the Panic Levels by Parallax, I am releasing one level per
- week. This isn't as hard as it sounds, as each level only requires
- about 8 hours of work (plus some playtesting). The strategy for each
- level will vary quite a bit as well as the texture themes.
-
- This weeks' selection
- **Golden Swift**
-
- It started with an idea for triangular-like main corridors, and I
- ended up with an open battle with a bunch of afterburner action.
- Guided missiles have proven more useful on this level than any other
- in my playing history. Not quite as awe-inspiring to look at as
- Hydrophobia, but as fun if not more in action.
-
- =Legal Jargon=
- Actually I don't know the proper legal terms, but in short: You may
- distribute this level in its entire form given you include this .TXT
- file. Please do not modify this level for redistribution. Also, you
- may not use this level for any commercial purposes without my express
- written consent (I love that phrase).
-
- =The Author (Luke Schneider)=
- This is my 2nd completed Descent II level. I have also created 12
- Descent levels. For this level I used Devil 1.02 for the cube
- structure and Devil 2.1f for adding everything else.
-
- To comment, criticize, or just about anything else, send email to:
- last@uci.edu
-
-
-