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-
-
- APPENDIX E: THE AUTODESK ANIMATOR PLAYER PROGRAM
-
- The Autodesk Animator Player program (aaplay.exe) is a flic
- "projector" program that lets you play your animations or display
- your pictures. You can freely distribute this program, along with
- the aaplay.doc file, and your animations to friends and business
- associates. The aaplay.doc file contains instructions for using
- the Autodesk Animator Player program.
-
- The Autodesk Animator Player can be used either interactively,
- with mouse or keyboard, or through scripted control. Scripted
- control uses an ASCII text file to instruct Autodesk Animator
- Player to display a sequence of animations or pictures in any
- order, with assigned individual speeds and other special effects.
-
-
- INTERACTIVE CONTROL
-
- The Autodesk Animator Player program is in the directory in which
- you installed Autodesk 3D Studio.
-
- To run Autodesk Animator Player in interactive mode:
-
- 1. Go to the directory containing Autodesk Animator Player.
-
- 2. Enter the following at the DOS prompt:
-
- aaplay
-
- A black screen appears with a menu bar at the top and
- control sliders at the bottom.
-
- You can use Autodesk Animator Player with a Microsoft-compatible
- mouse or by keyboard. (Be sure the mouse driver is correctly
- installed.
-
- This appendix describes mouse input first then keyboard input. If
- you do not have a mouse device, skip ahead to the section on
- keyboard input.
-
-
-
- MOUSE INPUT
-
- This section describes how to use a mouse to load a flic, play a
- flic, view individual frames, and change a flic's speed.
-
-
- Loading a Flic
-
- Use the following steps to load a flic using a mouse:
-
- 1. Select Fli Load from the File menu.
-
- The file selector appears. If desired, you can exit the file
- selector (and take no further action) by right-clicking on
- the viewing screen.
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 1
-
-
-
- 2. If the flic you want is listed in the file window at the
- left, double-click on the flic's name to select and load the
- flic. Another method is to click once on the flic name (which
- will appear in the File field), then click on OK.
-
- The flic files (extension .fli) are listed in the window at
- the left of the file selector. If there are more flics than
- will fit in the window display, scroll through the window by
- clicking on the up and down arrows in the slider bar to the
- left of the window or by dragging the slider bar up and down.
- (To drag, point the mouse at the slider, hold down the left
- mouse button, and move the mouse. Release the button to
- release the slider.)
-
- If the flic is located in another drive or directory, click
- on the following icons:
-
- A: D: to go to another drive. Each drive you have is
- represented by a drive button.
-
- \ to go to the root directory of the current drive.
-
- .. to go up a directory.
-
- You can enter any directory listed in the file window by
- clicking on that directory's name. (Directories are listed in
- the window preceded by a slash (\) mark, for example,
- \FLICS.)
-
- Note: Autodesk Animator flics are designed to be played from
- a hard disk or a RAM disk. If they are played from a floppy
- disk drive, the animation speed will be very slow.
-
- After you have loaded a flic, it will appear on the screen
- with menu displays that let you view individual frames, play
- the flic, change the flic's speed, load another flic, and
- exit Autodesk Animator Player. You can toggle the menu
- displays by right-clicking on the viewing screen.
-
-
- Playing a Flic
-
- The slider bar at the bottom of the screen is the playback bar,
- which lets you view individual frames or play the entire flic.
-
- To play the entire flic, do this:
-
- 1. Click on the double-arrows:
-
- The menus disappear and the flic plays through.
-
- 2. To stop the flic, right-click on the viewing screen.
-
- The flic stops and the menus reappear.
-
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 2
-
-
-
- Viewing Individual Frames
-
- The slider bar at the bottom left of the screen also lets you view
- individual frames of a flic. Click on these icons to perform the
- following actions:
-
- up arrow moves to first frame.
- left arrow moves back one frame.
- right arrow moves forward one frame.
- down arrow moves to last frame.
- slider bar drags to desired frame.
-
- Click within the numbered bar to jump to another frame in the
- animation. For example, clicking on the right side of the numbered
- bar takes you to a frame near the end of the flic.
-
-
- Changing a Flic's Speed
-
- The slider bar at the bottom right of the screen controls the
- flic's playback speed. The numbered bar represents the duration of
- pause for each frame. A lower speed setting plays the flic faster,
- a higher speed setting slows the flic down. To change a flic's
- speed, click on the left or right arrows to adjust the speed by
- single increments or drag the bar to a desired speed.
-
- The speed you set is temporary. After you exit the flic, the
- original speed settings return.
-
- The following section describes keyboard input. If you have a
- mouse device, see "Further Keyboard Input," later on in this
- appendix, for keyboard controls available during flic playback.
-
-
-
- KEYBOARD INPUT
-
- This section describes how to use the keyboard to load a flic,
- play a flic, view individual frames, and change a flic's speed.
- You can use the keyboard for these functions even if you have a
- mouse.
-
-
- Selecting Menu Items
-
- Select any item in the menu bar by first pressing the key on your
- keyboard corresponding to the first letter of the menu title, and
- then pressing the key corresponding to the first letter of the
- menu item. For example, to select GIF Load from the File menu,
- press the F key (to select File), then the G key (to select GIF
- Load).
-
-
-
-
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 3
-
-
-
- How Keyboard Entry Works in the File Selector
-
- There are two modes of keyboard entry when the file selector is on
- screen: keyboard entry mode, and keyboard alternate mode.
-
- Keyboard entry mode lets you enter text. When the cursor in any
- one keyboard entry box (such as the File or Dir) is a solid box,
- you are in keyboard entry mode, and keys you press will enter text
- in the keyboard entry box in which the cursor appears.
-
- Keyboard alternate mode lets you enter commands. When the cursor
- in all keyboard entry boxes is a thin vertical line, you are in
- keyboard alternate mode, and keys you press perform selections on
- the file selector-in much the same way as pointing with a mouse.
-
- When the file selector is displayed, press the following keys as
- needed:
-
- KEY: FUNCTION:
-
- TAB Toggles the keyboard entry mode (as well
- as the cursor display) and to move from
- field to field
-
- ESC Clears a field
-
- left arrow key Moves the cursor left
-
- right arrow key Moves the cursor right
-
- up arrow key Scrolls up the list of files in the file
- selection window
-
- down arrow key Scrolls down the list of files in the
- file selection window
-
- BACKSPACE Deletes characters left of the cursor
-
- A B C etc. Selects another disk drive. Each drive
- you have is represented by an
- alphabetical key.
-
- \ Moves to the root directory of the
- current drive
-
- . (period) Moves up a directory
-
- ENTER Selects OK
-
-
- Loading a Flic
-
- To load a flic using the keyboard:
-
- 1. Press the F key (to select File), and then press the F key
- again (to select Fli Load).The file selector appears. If
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 4
-
-
-
- desired, you can exit the file selector (and take no further
- action) by pressing Tab followed by the spacebar.
-
- 2. Press TAB until the block cursor is active in the File
- keyboard entry box.
-
- 3. Press ESC to clear the field, then type in the name of your
- flic. (You don't have to type in the .fli extension, which is
- assumed.)
-
- 4. Press ENTER to load the flic.
-
- The first frame of the flic appears on screen to indicate
- that it is ready to be played.
-
- If the flic is located in another drive, do this:
-
- 1. Press TAB until the cursor is in the Dir field.
-
- 2. Press ESC to clear the field.
-
- 3. Enter the flic's pathname (e.g., c:\directory\filename).
-
- After you have loaded a flic, it will appear on the screen with
- menu displays that let you view individual frames, play the flic,
- change the flic's speed, load another flic, and exit Autodesk
- Animator Player. You can toggle the menu displays by pressing the
- spacebar.
-
-
- Playing a Flic
-
- The slider bar at the bottom of the screen is the playback bar,
- which lets you view individual frames or play the entire flic.
-
- To play the entire flic:
-
- 1. Press ENTER.
-
- The menus disappear and the flic plays through.
-
- 2. To stop the flic, press the spacebar.
-
- The flic stops and the menus reappear.
-
-
- Viewing Individual Frames
-
- The slider bar at the bottom left of the screen also lets you view
- individual frames of a flic. Press the following keys as needed:
-
- KEY: FUNCTION:
-
- up arrow key Moves to first frame
-
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 5
-
-
-
- left arrow key Moves back one frame
-
- right arrow key Moves forward one frame
-
- ENTER Plays flic
-
- down arrow key Moves to last frame
-
-
- Changing a Flic's Speed
-
- The slider bar at the bottom right of the screen controls the
- flic's playback speed. The numbered bar represents the duration of
- pause between frames. For example, a high setting will slow the
- flic down, not speed it up. Press the - (hyphen) key to increase
- the speed by single increments; press the + key to decrease the
- speed by single increments.
-
- The speed you set is temporary. After you exit the flic, the
- original settings return.
-
- To enter a specific speed (e.g., a setting of 4), see "Further
- Keyboard Input," below.
-
-
- FURTHER KEYBOARD INPUT
-
- The following keys, which can be used by both mouse and keyboard
- users, affect the flic during playback.
-
- KEY: FUNCTION:
-
- BACKSPACE Freezes current frame (press any key to
- continue playback
- + Increases speed setting by single
- increments. The flic is slowed down.
- - Decreases speed setting by single
- increments. The flic is sped up.
- F1 Speed 0
- F2 Speed 3
- F3 Speed 6
- F4 Speed 9
- F5 Speed 12
- F6 Speed 18
- F7 Speed 24
- F8 Speed 36
- F9 Speed 48
- F10 Returns to original speed (speed loaded
- with flic)
- ESC Breaks loop (only during script playback)
-
-
- Locking the Keyboard During a Playback
-
- A "keyboard lock" is a command you enter to render the keyboard
- inactive until the next time you enter the keyboard command. You
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 6
-
-
-
- can use a keyboard lock any time an animation or a script of
- animations is running. It is designed to keep curious fingers from
- halting your demonstrations.
-
- To lock the keyboard, do this:
-
- 1. Hold down the CTRL key and press any alphabetical key (A
- through Z).
-
- Note: For an 80286 machine, hold down the CTRL key and press
- the M key.
-
- Be sure to remember which key you pressed! If you forget, the
- only way to exit is to reset your computer by pressing CTRL-
- ALT-DEL simultaneously. (Or you could try every letter in the
- alphabet while holding down the CTRL key.)
-
- 2. To unlock the keyboard, hold down CTRL and press the same
- key.
-
-
-
- SCRIPT FILE CONTROL
-
- A script file is simply a text script containing a list of flics
- and/or GIF pictures to display in succession. GIF files are single
- pictures, which you can load and display individually by selecting
- GIF Load from the Files menu. In script mode, you can display a
- GIF file and leave it on the screen for a specified number of
- seconds.
-
- Note: Autodesk Animator GIF files are 320X200 resolution only. Use
- the Converter utility to translate other resolution .gif files
- prior to using Autodesk Animator Player.
-
- You can write a script file with any text editor or word processor
- that produces a standard ASCII (or DOS text) file. Script files
- can be created in Autodesk Animator itself, if desired. To do so,
- use the Text tool to enter the script text. It is recommended that
- you create the text using the System (default) font, since it
- creates the dash necessary to specify parameters (e.g., -S). After
- you exit Autodesk Animator, the script text is saved in a .txt
- file (e.g., myscript.txt), which then can be loaded in Autodesk
- Animator Player as a script file.
-
- Caution: The native file format of most word processors is not
- ASCII and does not work as a script file. However, most word
- processors have the ability to save text in ASCII format.
-
- At its simplest level, a script file that plays three flics and a
- picture in sequence looks like this:
-
- D:cartoon.fli
- C:\flic\astonish.fli
- C:\pics\portrait.gif
- D:bounce.fli
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 7
-
-
-
- Notice that you must specify the full filename and extension for
- each flick or GIF picture. However, you need to specify the drive
- path only if the file is not in the same path as Autodesk Animator
- Player.
-
- Note: You can use any mixture of upper- or lowercase letters to
- create a script file.
-
-
-
- PLAYING A SCRIPT FILE
-
- You can give the script file any filename and/or extension.
- Assuming the above script file is named myscript, you can invoke
- it in one of two ways:
-
- o From the DOS prompt, enter the following command:
-
- aaplay myscript
-
- o From within the Autodesk Animator Player, select Script Load
- from the Files menu, and then select myscript from the file
- selector.
-
- In the four-file script example described earlier, the first two
- listed animations each play through once, the GIF picture is
- displayed for 5 seconds, and then the last animation plays through
- once. At the end of the last animation, you are returned to the
- DOS prompt if you start myscript from the DOS prompt or to the
- Autodesk Animator Player screen if you started myscript from the
- Autodesk Animator Player.
-
- Note: Because of the time taken to decompress GIF files, GIF
- pictures display relatively slowly, sweeping down the screen as
- they appear. We recommend that you make your GIF pictures frames
- in a flic then load the flic from the script file. (If desired,
- use a slow playback speed for a slide-projector effect.)
-
-
- Additional Script Options
-
- In addition to its function specifying which flics or pics to
- play, the script file can include these parameters and options:
-
- o Special parameters describing how to play the flic (such as
- its playback speed).
-
- o Special options describing how may loops (or cycles) that
- each flic (or script file) plays through, and choosing
- whether to return to DOS or the Autodesk Animator Player at
- the end.
-
-
-
-
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 8
-
-
-
- Script Parameters
-
- Script parameters consist of a hyphen followed by a single code
- letter specifying the speed, the number of loops, and the type of
- transition between the flics. The parameter letters and a control
- number or word are listed behind the flic filename in the script
- file.
-
- Parameters you can set are listed in the table below:
-
- PARAMETER: CONTROL EFFECT DEFAULT
-
- -L 0..999 Loops 0
- -S 0..120 Speed File speed
- -T FADEIN..FADEOUT..CUT Transition Cut
- -P 0..14400 (14400=4 hours) Pause FLI=0, GIF-5
-
- You can list one, two, all three, or no parameters behind each
- listed filename in your script file. If no parameters are listed
- after a filename, the default flic playback is a single loop at
- the speed specified by the file with no transition (a clean cut).
-
- Loop, speed, or pause parameters are simply a matter of listing
- the parameter letter followed by its control:
-
- fli1.fli -L3 -S6
- fli2.fli -S3
- fli3.fli -L2
- pic1.gif -P10
- fli4.fli -P20
-
- In the above example, fli1 plays through three times at a speed of
- 6; fli2 plays once at a speed of 3, and fli3 plays twice at the
- speed at which it was originally saved. pic1.gif remains on screen
- for 10 seconds. The last frame of fli4 remains on screen 20
- seconds.
-
- Note: Loop (-L) and speed (-S) have no effect on GIF files.
-
- Transitions are fades to or from a white screen, and they require
- one or two control words following the parameter to describe the
- type of transition at the beginning and end of the flic playback.
- If one control word is omitted or if both are, a straight cut is
- assumed for the transition:
-
- fli1.fli -t fadein fadeout
- fli2.fli -t cut fadeout
- fli3.fli -t fadein cut
- fli4.fli -t fadeout
- fli5.fli -t fadein
- fli6.fli
-
- In the above example, fli1 fades in from a white screen, and fades
- out to a white screen; fli2 cuts in, and fades out to a white
- screen; fli3 fades in from a white screen and ends with a cut;
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 9
-
-
-
- fli4 works like fli2; fli5 works like fli3; and fli6 cuts in and
- out. As you can see, the control word cut may be left out in all
- cases.
-
- Here are some other examples:
-
- fli1.fli -L3 -S6 -t fadein fadeout
- fli2.fli -S3 -t fadein
- fli3.fli -L2 -t fadeout
-
- In the above example, fli1 fades in, loops through three playbacks
- at speed 6, and fades out; fli2 then fades in, plays once at speed
- 3, and cuts; fli3 cuts in, loops twice at its file speed, and then
- fades out.
-
-
- Script Options
-
- You can affect the playback of the entire script by using the
- following option commands:
-
- OPTION: EFFECT:
-
- LINK FILENAME Loads and plays the specified script file
-
- LOOP 0..999 Loops through the statements above this
- statement (999 means loop infinitely)
-
- EXITTOPLAYER Exits to the Autodesk Animator Player
- after playing the script file
-
- EXITTODOS Exits to DOS after playing the script
- file
-
- Note: You can enter the above option words in any combination of
- upper- or lowercase, but you can't include spaces between the
- letters (for example, ExitToPlayer is fine but Exit To Player
- isn't).
-
- These are examples of script options:
-
- fli1.fli
- fli2.fli -l2 -s5
- fli3.fli -t fadein
- loop 3
-
- Fli1 plays once; fli2 loops twice at a speed of 5; fli3 fades in
- from white and plays once; this entire combination repeats three
- times before ending.
-
- Another example:
-
- fli1.fli
- fli2.fli
- loop 999
- fli3.fli
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 10
-
-
-
- Fli1 and fli2 alternately play through once in an infinite loop,
- which you can halt by pressing ESC. Fli3 never plays since it
- follows the loop command.
-
- Here is yet another example:
-
- fli3.fli
- fli2.fli
- fli3.fli
- loop 2
- link d:\flic\script1
-
- Fli3 followed by fli2 followed by fli3 loops through twice,
- followed by the combination of flics described by the script1
- script file plays.
-
-
- Scriptfile Formatting
-
- The Autodesk Animator Player lets you arrange the text in your
- script files in a very free fashion. As mentioned earlier, letters
- can be either upper- or lowercase. In addition, you can list
- parameters after the flic filenames in any order, and you can use
- any number of white spaces, tabs, and carriage returns:
-
- fli1.fli -s 2 -l 3 -t fadein
-
- is exactly the same as the culmination of upper- and lower-case:
-
- FLI1.FLI -l3 -T FADEin -S2
-
-
- Keystrokes During Script Playback
-
- Unless the keyboard is locked, the keystrokes described in the
- "Further Keyboard Input" section earlier affect only the flic
- currently playing. Thus if a keystroke breaks out of the current
- flic's loop, the next flic listed in the Script file immediately
- begins playback. If the speed is altered by the keyboard during
- the cycle of one flic, the following flic in the script file
- reverts to its programmed speed.
-
- If a script loop (as opposed to a flic loop) is in effect, only
- the ESC key breaks out of that loop.
-
- When you have locked the keyboard by pressing CTRL and another
- key, all keyboard activity is inactive until you repeat that same
- CTRL key combination.
-
-
- Error Messages
-
- If you have made a typing mistake in your script file or included
- an instruction the Autodesk Animator Player does not understand, a
- message similar to the following one appears:
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 11
-
-
-
- ERROR NEAR LINE 5 IN SCRIPT1.TXT
- ERROR IN PROCESSING SCRIPT FILE
-
- [4] FLI1.FLI -L3 -S5
- [5] FLI2.FLI S7
- [6] FLI3.FLI -L2
-
- The first two lines of the message might change, depending on the
- error. The line most probably containing the error is displayed
- between the preceding and subsequent lines of the script file.
- Examine the lines closely for an error. (In the above example, the
- hyphen was left out before the speed parameter in line 5.)
-
- Note: In some cases the error might have occurred somewhere other
- than in the indicated line. If you can't find an error in the
- noted line, examine your entire script file carefully for a
- mistake. If you still can't find it, use a process of elimination
- by first making a backup copy of the script file, and then
- deleting certain lines until the script file works.
-
-
-
- EXAMPLES OF SCRIPT FILES
-
- The following are some example of valid script files:
-
- Example 1
-
- \fli\astonish.fli
- \fli\frogger.fli
- \fli\bounce.fli
- \gif\boats.gif
- \fli\cartoon.fli
- \fli\redbaby.fli
- \fli\starring.fli
- \fli\test_jet.fli
-
- Example 2
- \fli\astonish.fli
- \fli\bounce.fli
- \fli\cartoon.fli
- \fli\test_jet.fli
- \fli\frogger.fli
- \gif\boats.gif
- \fli\edbaby.fli
- \fli\starring.fli
- \gif\oldman.gif
-
- Example 3
- \fli\astonish.fli -l 10
- \fli\frogger.fli
- \fli\bounce.fli -l 2
- \gif\boats.gif
- \fli\cartoon.fli
-
-
-
-
-
-
-
- AUTODESK ANIMATOR PLAYER (10/19/90) Page 12
-
-
-
- \fli\redbaby.fli
- \gif\oldman.gif
- \fli\starring.fli
- \fli\test_jet.fli
- loop 999
-
- Example 4
- \fli\astonish.fli -l 10
- \fli\frogger.fli -p2
- \fli\bounce.fli -l 2
- \gif\boats.gif -t fadein fadeout
- \fli\cartoon.fli -l 4 -p10 -t fadein
- \fli\redbaby.fli
- \gif\oldman.gif -p 30
- \fli\starring.fli -l999
- \fli\test_jet.fli
- loop 3
- link a:\script3.txt
-
- Example 5
- ExitToPlayer
- \fli\astonish.fli
- -l 10
- \fli\frogger.fli
- -p2
- \fli\bounce.fli
- -l 2
- \gif\boats.gif
- -t fadein fadeout
- \fli\cartoon.fli
- -l 4
- -p10
- -t fadein
- \fli\redbaby.fli
- \gif\oldman.gif
- -p 30
- \fli\starring.fli
- -l999
- \fli\test_jet.fli
- loop 3 link a:script3.txt
-
-
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- AUTODESK ANIMATOR PLAYER (10/19/90) Page 13
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