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- TIE FIGHTER DEMONSTRATION
-
- READ.ME FILE
-
-
- CONTENTS:
-
- I) System and Memory Requirements
-
- II) FlightStick Pro and Thrustmaster Flight Control System
-
- III) SoundBlaster Issues
-
- IV) ProAudio Spectrum 16
-
- V) Installing on Removable Hard Drives (Bernoulli, Syquest, etc.)
-
-
-
- I) SYSTEM AND MEMORY REQUIREMENTS
-
-
- SYSTEM:
-
- To run the TIE Fighter Demo, your IBM PC or compatible must have
- a 386 or 486 microprocessor. Machines with 8086 and 80286
- microprocessors are NOT supported.
-
-
- EMS MEMORY:
-
- On IBM PC's there are three basic kinds of memory, Main memory, Extended
- (XMS) memory, and Expanded (EMS) memory.
- If you have DOS 5.0 (or higher) you can use the DOS command "mem" to see
- how much of each of these three types of memory you have available.
- In addition, the Install program included with the TIE Fighter demo will
- tell you how much Main memory, and how much EMS memory you have available.
-
- TIE Fighter CAN use Main Memory and Expanded (EMS) memory, but it CANNOT
- use Extended (XMS) memory.
-
- If you have Extended (XMS) memory available, but no Expanded (EMS) memory
- available, you may wish to convert some (or all) of your Extended (XMS)
- memory into Expanded (EMS) memory. If you have a 386 or 486 CPU, you
- can use the DOS 5.0 device driver EMM386 to accomplish this. If you do
- not have DOS 5.0, or you prefer, you may use a third party device driver
- such as 386MAX or QEMM386, to obtain Expanded (EMS) memory. Consult the
- documentation for DOS 5.0 or for your third party software for more info-
- rmation on how to set up your system to make EMS memory available.
-
- NOTE: Some older software or hardware may have a version of Expanded
- Memory which is incompatible with TIE Fighter. The TIE Fighter Install
- program will warn you if this is the case.
-
- LOW MEMORY:
-
- Under certain low memory conditions, TIE Fighter may disable features
- such as digitized sound effects, or even all sound and music. The
- various low memory conditions and the related consequences are
- summarized below.
-
- NO EMS MEMORY, OR EMS MEMORY <= 64K:
- Main Memory > 602,000 bytes. Digitized speech and sound effects are
- disabled always.
-
- Main Memory < 602,000 bytes and > 571,000 bytes. All sound and music
- disabled.
-
- Main Memory < 571,000 bytes. Program will not run.
-
- EMS MEMORY >= 80K and < 256K:
- Main Memory > 543,000 bytes. Digitized speech and sound effects are
- disabled always.
-
- Main Memory < 543,000 bytes and > 512,000 bytes. All sound and music
- disabled.
-
- Main Memory < 512,000 bytes. Program will not run.
-
- EMS MEMORY >= 256K:
- Main Memory > 563,000 bytes. All features enabled.
-
- Main Memory < 563,000 bytes and > 543,000 bytes. Digitized speech and
- sound effects are disabled always. Music is disabled during flight.
-
- Main Memory < 543,000 bytes and > 512,000 bytes. All sound and music
- disabled.
-
- Main Memory < 512,000 bytes. Program will not run.
-
- EMS MEMORY REQUIREMENTS DURING FLIGHT:
-
- During flight, EMS memory is used to store music, digitized sound
- effects and speech, and the various cockpit interiors.
-
- The music requires 384K of EMS memory.
-
- The digitized sound effects and speech require 320K of EMS memory.
-
- The cockpit interiors can use as much as 192K of EMS memory. If EMS
- memory is not available, the cockpit interiors are loaded from disk as
- needed.
-
- The program attempts to load the music first, then the digitized sound
- and speech, and lastly the cockpit interiors.
-
- The program does not attempt to load music if the MUSIC OFF option has
- been selected.
-
- The program does not attempt to load digitized sound and speech if BOTH
- the Digital Sound Off and Speech Off options have been selected.
-
- To hear both music and digitized sound and speech, you must have 704K
- of EMS memory available.
-
- NOTE: The program will not use more than 896K of EMS memory.
-
-
- II) FLIGHTSTICK PRO AND THRUSTMASTER FLIGHT CONTROL SYSTEM
-
- Some newer joysticks have extra buttons on them which allow more functions
- to be performed without using the keyboard. TIE Fighter's use of these
- extra buttons is summarized below.
-
- FlightStick PRO:
- The gray button on the top of the stick is equivalent to the "r" key.
- That is, it will select the nearest enemy starfighter as your current
- target.
-
- The lower gray button is equivalent to the "." key. That is, it turns
- the cockpit instrument panel either ON or OFF.
-
- The "hat" or "cooly" on the top of the stick has the following functions:
-
- Pressing FORWARD on the "hat" (labeled "D") is equivalent to the "w"
- key. That is, it cycles through your weapons systems, selecting Lasers,
- Ion Cannons, Torpedoes, and Missiles, as available.
-
- Pressing BACKWARD on the "hat" (labeled "U") is equivalent to the "s"
- key. That is, it cycles through the three possible Shield System
- settings, Full Shields Forward, Full Shields Aft, and Shields Even.
-
- Pressing to the RIGHT on the "hat" (labeled "R") is equivalent to the
- Shift-F10 or "'" (apostrophe) key. That is, it transfers partial
- energy from the Laser/Ion Cannon system(s) to the Shields system.
-
- Pressing to the LEFT on the "hat" (labeled "L") is equivalent
- to pressing the trigger and the top button at the same time.
- The result is to fire your weapons and to either target
- any enemy in your sights or activate your "Roll" thrusters.
-
- ThrustMaster Flight Control System:
-
- The second thumb button is equivalent to the "r" key. That is, it will
- select the nearest enemy starfighter as your current target.
-
- The bottom "pinky" button is equivalent to the "." key. That is, it
- turns the cockpit instrument panel either ON or OFF.
-
- The "hat" or "cooly" on the top of the stick does not perform any
- useful function.
-
- Two Joysticks or other sticks with extra buttons:
-
- Joystick 2, button 1, is equivalent to the "r" key.
- Joystick 2, button 2, is equivalent to the "." key.
- All buttons simultaneously is equivalent to the "w" key.
- Both buttons on stick1, and stick2,button1 is equivalent to the "s" key.
- Both buttons on stick1, and stick2,button2 is equivalent to the Shift-F10
- key or the "'" (apostrophe) key.
-
-
- III) SOUNDBLASTER ISSUES
-
- There are several hardware compatibility issues related to SoundBlaster
- sound cards. These are summarized below.
-
- NO SOUND
- Your card may be configured to use an I/O port other than the default
- of 220. Use the INSTALL program to select a different I/O port.
-
- DELAY WHEN FIRING WEAPONS.
- If you experience a brief but noticeable delay whenever you fire your
- weapons, then you should select the "Digital Sound Off" option in the
- Inflight Options screen (press ESC during flight). This delay is due
- to the chip on your sound card, which is not as fast as more modern
- boards. If you notice this delay at other times during flight (when
- a TIE fighter comes close by, or when another pilot speaks) then you
- may want to select the "Digital Speech Off" option.
-
- DMA CONFLICTS.
- While playing TIE Fighter, it is possible to trigger a digitized sound
- effect or speech and then immediately thereafter to cause an access to
- your hard drive. If your sound board and your hard drive controller
- are both configured to use the same DMA channel (usually channel 1),
- then this may cause your system to lock up, or to freeze for a period
- of time.
-
- TESTING FOR A DMA CONFLICT.
- On some systems a DMA conflict may occur during the opening sequence
- or at the registration desk. If your system locks up at any of these
- points, try disabling digitized speech and sound (see OPTION 2, below).
- If your system no longer locks up, then you have a DMA conflict.
- If your system still locks up after you have disabled digitized sound
- and speech, call LucasArts Product Support for assistance.
- If your system does not lock up at any of these points, but does lock
- up occasionally during flight, we suggest you perform the following
- test: Enter a mission in which you have a wingman, and there are enemy
- fighters present (for example, Y-Wing Historical Mission #2). Press
- the "r" key to target an enemy fighter. Press Shift-A to order your
- wingman to attack (this will trigger a digitized speech). While
- your wingman is talking, press the "c" key to turn your camera on (this
- will cause your disk drive to be accessed). If your system locks up or
- behaves strangely, then you have a DMA conflict.
-
- WHAT TO DO IF YOU HAVE A DMA CONFLICT.
- If you have a DMA conflict, you have three choices. First, you could
- disable digitized sound and speech in TIE Fighter, thereby avoiding the
- problem. Second, you could re-configure your sound board to use a
- different DMA channel. Third, you could re-configure your hard disk
- drive controller to use a different DMA channel. Most people prefer
- the second option, but all three are discussed below.
-
- OPTION 1, DISABLE DIGITIZED SOUND AND SPEECH.
- Run the TIE Fighter Install program (to do this change to the
- directory where you installed TIE Fighter (usually C:\TIEDEMO) and
- enter INSTALL).
- Select "Set Sound Board Configuration" from the MAIN MENU.
- Select "AdLib and Compatibles" (or "Roland" or "GMIDI" if appropriate)
- from the menu.
- Select "Exit" from the MAIN MENU.
- No digitized speech or sound will be triggered.
-
- OPTION 2, RE-CONFIGURE YOUR SOUND BOARD.
- If you have a SoundBlaster, you cannot change the DMA channel. Try
- Option 3 or Option 1.
- If you have a SoundBlaster PRO, you can try either changing the DMA
- channel jumpers, or enabling DMA sharing. See the SoundBlaster PRO
- documentation for details.
- If you have a ProAudio Spectrum 16, you can change the DMA channel
- by running the ProAudio Spectrum Install program.
- If you have some other SoundBlaster compatible board check the
- documentation that came with your board.
-
- OPTION 3, RE-CONFIGURE YOUR HARD DISK DRIVE CONTROLLER.
- This is a pretty risky thing to do to your system, just so you can
- hear digitized speech in a game. If you really want to try, however,
- consult the documentation for your hard drive controller.
-
-
- IV) PROAUDIO SPECTRUM 16
-
- Please note that when you use this sound card with TIE Fighter, you must
- have installed the ProAudio Spectrum software that came with the card.
-
-
-
- V) INSTALLING ON REMOVABLE HARD DRIVES (BERNOULLI, SYQUEST, ETC.)
-
- TIE Fighter's Install program will not allow you to select a removable
- disk drive for installation. If you want to install on a removable drive,
- such as a Syquest cartridge, or a Bernoulli drive, you must specify the
- removable drive you want to install TIE Fighter on when you start the
- install program.
-
- You can do this by using the following command:
-
- A:INSTALL ON DRIVE D
-
- where, A: is replaced by the drive letter of the floppy drive you are
- installing from, and D is replaced by the drive letter of the removable
- drive you want to install TIE Fighter on.
-
-
-