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- WormWorld for Windows
- Shareware Version
- by Kevin Ng
-
- The Files
- ---------
- WormWorld Shareware Version consists of the
- following files:-
-
- WORM.EXE - Main program
- WORMEDIT.EXE - Level Editor (with Save feature
- disabled)
- *.WRM - WormWorld Levels
- *.WAV - PCM Digitized Sound Files (used
- internally within the program)
- WORM.TXT - This text file
- *.HLP - Help files
-
- When distributing, please keep all the files with
- the main program.
-
- Note about Sound
- ----------------
- WormWorld features digitized sound. You can only hear
- digitized sound if you have a Soundblaster compatible sound
- card, which is correctly configured for WINDOWS 3.1. For
- those of you who haven't got a sound card, you can obtain a
- speaker driver for Windows 3.1 to play back digitised sound,
- although the quality of the sound may be bad, and the sound
- may halt the system while it plays. The speaker driver is a
- Microsoft driver and is available as P.D. Again, make sure
- your sound hardware is configured correctly. Refer to your
- Windows 3.1 Users Guide for help.
- You can toggle digitised sound on and off from the
- WormWorld program (note the default is ON) by opening the
- Options Menu and clicking on the Sound On item. A tick
- is placed by the item when sound is enabled, and is left
- blank when it is disabled.
- IMPORTANT! It is best to put the WormWorld directory
- into the PATH statement in the AUTOEXEC.BAT file for the
- digitized sound to work properly. This is because changing
- directories to find a worm level will mean the program can no
- longer find the sound files. An alternative to putting the
- WormWorld directory into the PATH statement is to make sure
- that the levels are kept in the same directory as the
- level files.
-
- The game
- --------
- This is a windows game requiring thought and reactions
- to succeed. After loading the game, simply choose the Load
- Level choice in the menu and choose a level. It is
- recommended that you begin with the TEACH levels and complete
- them in order before progressing to the harder DEVIL levels.
- The game deliberately lets you load any level without first
- completing the previous level. This is designed to reduce the
- frustration level as when you get stuck, you can try another
- level instead.
-
- The concept
- -----------
- The main character is the worm. The worm is basically
- a dumb animal and will not react in the most life-threatening
- situations. You must guide the worm to the safety of the exit
- tube by placing command blocks in his path to tell him what to
- do.
-
- The levels
- ----------
- Each level is saved as a file on the disk. To begin
- the game, go to the Game menu and click on Load Level. A file
- dialog will come up allowing you to select the level you wish
- to play. The levels always end with a .wrm extension. You can
- make your own levels with the WormWorld editor.
-
- The controls
- ------------
- At the bottom of the screen there is a small bar of
- three-dimensional icons. When you click the left mouse button
- somewhere on the screen, the current icon will be placed on the
- screen. The right button will erase an icon you have placed.
- There are three icons:-
-
- 1.) Bridge icon. Place this icon in the worm's path, and when
- he walks into it, he will create a bridge of green slime
- in front of him to walk over. This command is useful for
- travelling over pits.
-
- 2.) Anti-Gravity icon. If the worm is walking on the floor,
- when he walks into this icon he will fall upwards and
- start walking on the ceiling. If you place the icon in
- front of him a second time, he will fall back down and
- walk on the floor as normal. Note, you can build bridges
- upside-down as well as the right way up.
-
- 3.) Stop icon. When the worm walks into this icon, he will
- stop and turn around as if he had walked into a wall.
- The stop icon will now disappear.
-
- There is a number in each of the three-dimensional
- icons. These are to tell you how many commands you have left.
- When a certain icon is selected, your cursor will change to
- reflect the icon.
-
- The Blocks
- ----------
- The WormWorld levels consist of different blocks.
- These could be walls, or spikes, or other things that will
- help or hinder the worm. A description of the blocks follows.
-
- (i) Wall. This appears as red brick. The worm can walk
- on this. If the worm walks into the wall, he will
- stop and turn around.
- (ii) Metal block. This appears as a grey block with rivets.
- The metal block is just a different looking version of
- the wall block. Its purpose is merely decorative.
- (iii) Spikes. Appears as spikes facing up or spikes facing
- down. The worm must avoid falling on these. If the
- worm walks into the spikes from the side, he will turn
- around as if it were a wall. This is because the side
- of the spikes are not sharp.
- (iv) Mud. This appears as brown dirt. The worm can stand on
- this, but if he walks into it, he will eat through it.
- Mud often supports blocks (see below).
- (v) Movable block. This is a blue block. The worm can
- push this along. If a block has nothing supporting it,
- it will fall down. For example, if the worm pushes it
- into a pit, or the worm eats through the mud underneath
- it.
- (vi) Exit tube. This appears as a golden tube. You must
- make the worm fall into this to complete the level.
-
- IMPORTANT!
-
- You must obey the following rules if you use this
- program. The program and its files may be freely distributed
- by copying it, lending it, including it in a shareware
- catalogue, or uploading to a bulletin board. When distributed,
- ALL files included with this program must also be copied. You
- must not change any file included with this program.
- This is the Shareware Version of Wormworld. A
- more developed version is now available for the small sum of
- ú5 ($10).
- In return, you will receive the following:-
-
- * Complete point and click WormWorld level editor/maker
- * A full library of levels
- * Latest version of WormWorld for Windows
- - Pause button
- - Super-Worm Mode for double speed
- - Changes to graphics eg. chiseled writing, fully 3D
- dialog boxes etc.
- * Another different game
-
- The program costs just is ú5 or $10. Equivalent in any
- other currency gladly accepted. Cheques/Postal Orders made
- payable to Kevin Ng. Any comments or suggestions for the program
- will be appreciated.
-
- Kevin Ng
- 15 Norton Village
- Runcorn
- Cheshire WA7 6PZ
- England.
-
- Your support for the product is appreciated and will serve
- to improve future products.
-