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-
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- W O R L D E M P I R E II D E L U X E
-
-
- IMPORTANT:
-
- - The Computer Strategy Game World Empire II, AND this manual,
- are protected under United States Copyright laws. Any unauthorized
- use or sale of this program will be prosecuted to the fullest extent
- of the law.
-
- - If you are a ShareWare Vendor, please see the UnderWare
- declarations at the end of this manual and in the file VENDOR.DOC.
- Thanks.
- _________________________________________________________________
-
- NOTE:
- World Empire II is ShareWare. Please register your copy soon!
- Registration benefits include:
-
- 1. A registered version of the game, which gives you the ability
- to play up to seven computer players at once (three new, fascinating
- ideologies!) starting in the country of your choice, will be sent to
- you immediately. All functions on the NEW GAME MENU will be active!
-
- 2. Your name will be put on our update list, enabling you to
- receive of update to World Empire II Deluxe.
-
- 3. Your name will be entered on my personal registree database,
- which will forever (or until my hard drive crashes) record you as one
- of the most cool people IN THE WHOLE WORLD!
-
- The Registration fee for World Empire II Deluxe is $25.00 ($20.00
- plus $5.00 shipping and handling).
- To print an order form, load the file "ORDERFRM.TXT" into Windows
- NotePad and select PRINT from the FILE MENU.
-
- Send Check or Money Order to:
-
- Viable Software Alternatives
- RT 10, Box 360
- Carbondale, IL 62901
-
- Or Phone:
-
- (618) 549-5227
-
- with your MasterCard or VISA number.
-
- Canadian residents please send U.S. funds. We'll get on
- it right away!
-
- Technical Support: (618) 549-5227
- (Please don't call collect!)
-
- Hail and Thanks!
-
-
-
-
-
-
-
-
- Welcome to World Empire II Deluxe:
-
- There you stand: alone, confident.
- The building whose baroque balcony rails you are gripping is a
- massive structure - actually the capital building of your country.
- You gaze up at the clear, azure sky, then downwards to the skyline of
- your beautiful capital city. A humbling aura of history clouds your
- thoughts - but not your vision - as you further lower your gaze to the
- city streets below.
- There is a noise rising there.
- Rather, there is a thunder rising!
- Incredibly, as far as your eyes can see, the streets, boulevards,
- byways, and even alleyways of your city are packed with the people
- responsible for your rise to power as their supreme leader. Masses of
- loyal, idealistic faces return your gaze as they voice their approval
- of your mission with long, loud, appreciative cheers!
-
- Your mission? Nothing less than to conquer the entire planet and
- institute a worldwide government under the auspices of your beloved
- ideology.
- World Empire is a strategy game based on a time in the not too
- distant future when nationalism is on the decline... the people of the
- world are tired of the weakened nationalist governments that are
- constantly bickering with one another over trade restrictions and
- border disagreements.
- The beliefs of the world population have polarized into two to
- four ideologies (depending on the number of players in the game!).
- Each ideology has a strong, determined leader who considers
- himself to be militarily capable of uniting the world under one
- government.
- Here is a brief summary of the four major ideologies and their
- leaders:
-
-
-
- The Populist Movement
-
- It has been 10 years since the Populist movement swept like
- wildfire around the world. Growing out of the democratic movement that
- sprang up in Europe during the late 1980's, it was carried by
- enthusiastic students, artists, and intellectuals who organized
- rallies, protests, and marches.
- Their enthusiasm led to the overthrow of a number of governments.
- Local populations joined them and the populist flag became synonymous
- with youth. They have a dynamic leader who has promised that one day
- they will cover the whole world. He has raised a number of armies of
- his own and rumor has it that he plans to take over leadership of
- other populist countries as well as defeat the three other world
- parties.
-
-
- The Militarist Ideology
-
- Disgruntled army leaders executed rapid coups in a number of
- African countries during the last years of the 20th century. The
- subsequent success of the economies of those countries led to growing
- support for military leadership in other nations.
- A fiery young army officer in Morocco rose rapidly to the rank of
- general and his charismatic personality has generated a great deal of
- followers who regard him as a potential world leader. The Militarist
- ideology bears close watching in future years.
-
-
- The Socialist Ideology
-
-
-
- Socialists owe their beginnings to a group of Central American
- countries who amalgamated in 2004 and formed a coalition promoting
- world unity as a means for better distribution of national resources.
- Opposition in their home territory has, at times, tipped the balance
- of power and ousted them.
- However, their ideology has aroused a lot of support among some
- countries. At present the most powerful exponent of it, both
- militarily and philosophically is a highly educated young general
- noted for his military campaigns and his best selling book "Share The
- Wealth or Lose It". Some critics feel that his world unity plans call
- for one leader, himself!
-
-
- The Realists
-
- Many people don't remember the obscure beginnings of the Realist
- ideology. Apparently, it started in a small village in eastern
- Canada, known as Pugwash Junction, by a frustrated smoker who felt
- that cigarette taxes were too high. He organized thousands of
- disgruntled smokers who overthrew the government and dropped cigarette
- prices from $6.46 a pack to 25 cents. Gradually, the push for
- realistic prices spread to other things.
- The present head of the Realist Party can't remember what
- happened next; but it must have been quite a bit since the Realists
- are determined to take over the world with their leader, a grandchild
- of the original Pugwash Junction revolutionary (and a non-smoker!).
-
-
-
- T H E C H A L L E N G E ! ======================
-
-
- Can you do it? Can you defeat the other ideological leaders and
- create your own empire?
- Or, if you haven't anyone else to conquer, can you defeat the
- evil General - 'Chip' Silicon - in Computer Play Mode?
- What are REVOLUTIONS?
-
- World Empire II Deluxe will provide the answers to these
- questions and give you hours of enjoyable hegemony!
-
- Enjoy! "May you always occupy fully".
-
-
-
- I N S T R U C T I O N S ====================
-
-
- World Empire II Deluxe is a game that blends strategy and luck to
- achieve world conquest.
- The object of the game is simple: defeat the other players (human
- or computer) and conquer the world!
-
- You begin the game with 56 Armies (actually divisions) in normal
- mode or 30 Armies in expert mode, all placed in a randomly selected
- country. Your strategy will likely be heavily influenced by this
- initial positioning.
-
- You can only attack countries that border a country that you
- already own. Also, attacking one continent from another can only be
- done from certain countries. For example, an attack launched at Asia
- from Europe can only be accomplished through the Ukraine - an attack
- launched at Africa can only be accomplished through Spain.
-
-
-
- Also at the beginning of the game, each player is assigned an
- IDEOLOGY, or set of beliefs, for which he will fight for the duration
- of the game.
- A randomly selected number of countries around the world are also
- assigned that player's ideology.
- These ideologically "friendly" countries are easier to conquer
- than those who are friendly to another player. They also require only
- ONE army of occupation.
-
- The winner of individual attacks is determined randomly by
- electronically throwing dice (though you don't see this). If you get
- the highest result, you win.
- If these "dice" come up doubles and the country you are attacking
- shares your ideology, then you win the battle. If, however, that
- country shares someone else's ideology you lose the tie.
-
- Unfriendly countries require two to four armies to occupy them,
- while the maximum amount of armies any country can accomodate is 99.
- If you occupy these unfriendly countries with less than the specified
- amount, or if an opposing player whittles your armies down to less
- than that amount, you are in danger of losing that country to a
- REVOLUTION.
- A revolution takes place when the amount of occupation armies is
- too low.
- After a revolution, ownership of the country reverts to the
- player who shares that country's ORIGINAL ideology and the populace
- will raise five armies for that player to use.
-
- Conquering countries is important, for at the beginning of each
- turn you are awarded new recruits based on the number of countries you
- currently own (the ones that you've successfully attacked).
- You will receive ONE new army for every TWO countries you own.
- In addition, when you have conquered an entire continent, you
- receive bonus armies based on the size of that continent.
-
-
-
-
-
- R E A L W O R L D S I M U L A T I O N M O D E ==============
- (Registered Version Only)
-
- When you select "Real World Simulation" from the New Game Dialog
- Box (described below under 'NEW Button') things are a bit different,
- however.
- The differences are:
-
- 1. New Armies are assigned according to population.
- For example, if you own the United States, you will
- receive 22 armies for it alone at the beginning of each
- turn. If you own Haiti, you'll get one army and if
- you own China, you'll get 100 (the most of any country).
-
- 2. Occupation armies (the number of armies needed in a
- country to prevent a revolution) are also calculated by
- population. Countrys friendly to your beloved ideology
- still require only 1 army of occupation, and the minimum
- number of armies required in an unfriendly country is 2.
- The maximum is 25, if you own China and it is unfriendly.
-
- 3. Armies are given STRENGTH depending on the total
- industrial capability, agricultural output, *and* the
- gasoline production capacity of *all* of a players
-
-
- conquered countries combined. The more industrialized
- countries you own, the stronger your armies are because
- infantry is now augmented by mechanized forces and
- tactical air forces.
-
- 4. Players start out in a medium industrialised nation
- (unless they select their own home country in
- the New Game Dialog Box), with each player placed
- as equally as possible. Your strategy will depend
- initially on attacking only those countries
- whose economic potential will not dilute the
- strength of your armies. Your goal will be
- to stay stronger than your opponent.
-
- For example, if you start your crusade for
- empire in the United States, you would not
- want attack Cuba immediately. Attacking
- Cuba would effectively cut the STRENGTH of
- your forces in HALF! So go north and take
- Canada, which will actually raise your overall
- strength.
-
- 5. Winners of individual battles are determined
- far less randomly, although there is still a
- large random element involved, as in the real
- world. The STRENGTH of a player's armies is the
- major determining factor, however. If you have
- fifty armies and they are facing fifty hostile
- armies but your strength is twice that of your
- opponent, you will win - regardless of whose
- ideology the country originally 'believed' in.
-
- 6. You'll find that armies in the Real World Simulation
- mode are abundant, but you'll need to watch their
- quality!
-
-
-
-
-
- Hints for Real World Simulation Mode:
-
- The computer players are okay in this this mode, but, ideally,
- another human makes the best opponent. Suggestions are encouraged.
- If you do not select Base Countries for each player, the computer
- will place each player in a randomly selected country of medium
- industrial/gas production capacity.
- If you do select Base Countries try to keep each players strengh
- balanced. Unless you just wanna smash those guys!
- Choose your attacks carefully, so that your strength is not
- drained supporting countries with poor resources. This will be
- difficult at times but engrossing.
- Some scenarios may not be winnable in Real World Simulation, so
- don't get frustrated. On the other hand, some games will be too easy!
- There are two way to go: Attack only industrialised nations to
- keep your strength at maximum, or concentrate on countries with large
- populations and use numbers to overpower your opponents.
- Remember the real world isn't fair, neither is this mode!
-
- I hope you enjoy this addition to World Empire II For Windows.
-
-
-
- I N S T R U C T I O N S ==================== ...Continued
-
-
-
- There are two Screens in World Empire II Deluxe - the World Map
- Screen and the Continent Map Screen.
- Computer play takes place entirely on the World Map Screen
- whereas human players first must select a continent to view, then do
- their conquering from the Continent Map Screen.
-
-
-
- THE WORLD MAP SCREEN ====================
-
- The Controls on this Screen are (Starting from the bottom left
- corner going clockwise):
-
- The ABOUT Button:
- Displays program credits and this manual.
-
- The NEW Button:
- Displays the New Game window. Follow the prompts to enter
- the information for the type of game you want to play.
- There are five components to the World Empire II Deluxe
- New Game Window. They are:
-
- -Player Configuration:
- Here you choose which players will be computer
- players and which will be human. Once a player
- is turned on, his BASE Button becomes active.
- Click on this to position that player in a
- custom location. When you click on the BASE
- Button, a scrolling window appears from which
- you'll select first the continent, then the
- country from which you want this player to start
- the game.
-
- -Initial Victim Status:
- Use this box to select whether you want your
- game to begin with all countries randomly
- distributed among the players, or whether you
- want all countries to be unconquered when play
- begins.
- NOTE: This box has no effect when
- playing in Real World Simulation mode. All
- countries will be neutral.
-
- -Game Mode (Registered Version Only):
- Use this box to select the Real World Simulation
- feature of World Empire II Deluxe.
-
- -Options (Registered Version Only):
- Due to popular demand, you can now turn off
- Revolutions entirely - or just have the number of
- armies it takes to occupy a country displayed
- with that country's information. Not as much fun,
- though <grin>.
-
- -Difficulty (Registered Version Only):
- If you are NOT playing in Real World Simulation Mode,
- you can play using the new "EXPERT" level. This
- level starts everyone out with 30 armies rather than
- 56, and causes occupation forces to be raised to
- between 2 to 7 in unfriendly countries. It's neat.
-
-
-
-
-
-
- The LOAD Button:
- Displays the Load Window listing games that you have saved.
- Click on the game you wish to load, then click on "Okay".
-
- The SAVE Button:
- Displays the Save Window. To save a game, Click the SAVE
- Button, enter a name for the current game, and click the
- "Okay" Button.
-
- The GIVE UP Button:
- When there is no hope and all is lost, click on this button
- to surrender. After confirming your decision, the program
- will display a list of players to whom you may surrender.
- Click on your choice, then click on "Okay".
- The player you surrender to will take over any countries you
- may still have remaining.
- Also, your ideology will be erased from all countries who
- share it, and will be replaced that player's ideology.
-
- The PICTURE WINDOW:
- When a game is in progress this window displays a "picture"
- of the current player.
-
- The FLAG WINDOW:
- When a game is in progress this window displays Ideological
- Flag of the current player.
-
- The PASS Button:
- This button ENDS YOUR TURN, allowing the next player to do
- his thing.
-
- The COMPUTER DIALOG WINDOW:
- When a computer player is conquering, his progress and
- strategic decisions are displayed here.
-
- The BLITZ Button:
- This button allows computer player to player without
- constantly displaying their progress. It speeds things up
- considerably.
-
- The EXIT Button:
- Use this button to Exit the game.
-
-
- The CONTINENT Buttons:
- There are six of these, one for each continent used in the
- game. To attack or view the status of a country, click on
- the Continent Button below the name of the continent where
- that country is.
- This will display the Continent Map Screen for that
- continent.
-
-
- THE CONTINENT MAP SCREEN ====================
-
- Here's where you'll fight your individual battles.
-
- At the bottom of the Continent Map Screen is the BACK TO WORLD
- MAP Button. Click on this to return control to the World Map Screen.
-
- Above the BACK TO WORLD MAP Button is the map of the continent
- you selected from the World Map Screen.
-
-
-
- Each country on the map is identified by a small line running
- from the country itself to the country's name. Beside the country's
- name is the Country Button.
-
- When you click on a Country Button:
-
- 1. Information on that country will be displayed in the ATTACKER'S
- BOX, in the upper right hand corner of the screen.
-
- 2. A list of countries that BORDER the selected country drops down
- below the Attacker's Box. This is the BORDER BOX. Each item in the
- Border Box consists of three parts:
-
- - The border country's name.
- - A small box indicating the country's owner by color.
- - A small box indicating the country's ideology by color.
-
- (If a country has not been conquered by any of the players yet its
- owner box will be grey.)
-
- 3. Real World Simulation Only: A graph will appear below the
- ATTACKER'S BOX and above the BORDER BOX. This graph shows the current
- STRENGTH of the armies residing in the selected country. The graph
- consists of a bar with three colors which represent:
-
- Yellow - The relative amount of MECHANISED STRENGTH that the
- armies possess. Yellow is power!
- Green - The relative amount of INFANTRY STRENGTH that the
- armies possess.
- Blue - The relative amount of TACTICAL AIR SUPPORT available
- to those armies. Air support strengthens both
- mechanized and infantry armys.
-
- When you conquer a country, that country's STRENGTH GRAPH will
- immediately reflect the change in strength caused by adding that
- country to your growing empire.
-
-
-
-
- To ATTACK a country:
-
-
- When the bordering countries are displayed, select a country from
- the BORDERS BOX that doesn't yet belong to you, and click anywhere on
- its name IN THE LIST BOX.
- Information on the country you are attacking will then be
- displayed directly below the Attacker's Box in the ATTACKEE'S BOX.
- If you have more than one army in the country you are attacking from,
- the ATTACK BUTTON will appear.
- Press the Attack Button to attack the country displayed in the
- Attackee's Box.
- When the Attack Button is pressed it changes to a RETREAT BUTTON.
- Retreat (press the Retreat Button) when an attack is going bad and you
- need to preserve armies.
-
-
- To TRANSFER armies from one country to another:
-
- Click on the Country Button of the country you want to transfer
- armies FROM, and a list of countries bordering that country will drop
- down under the Attacker's Box.
- Click a friendly country that you want to transfer armies to.
- That country will be displayed in the Attackee's Box and the TRANSFER
-
-
- BUTTON will appear.
- Click the Transfer Button and use the scroll bar that appears to
- move the armies from one country to another.
-
-
- To ASSIGN newly recruited armies:
-
- If there are new armies to distribute, the ASSIGN BUTTON will
- appear after clicking on the Country Button of a friendly country.
- Click the Assign Button, then use the scroll bar to assign new
- armies to that country.
-
-
-
- That's how easy it is!
-
-
-
- THE EMPERORS HALL OF FAME =====================
-
- The player who conquers the world suffering the least army
- casualties will be entered into the Emperors Hall of Fame for
- posterity.
-
-
-
- P R O G R A M N O T E S ======================
-
- Geography:
-
- We included as many countries as we perceived were practical.
- Some were left out because of their small size (smaller than a pixel),
- while some were left out because they would have overloaded a
- particular continent with countries. For instance, including ALL of
- the Pacific island states would have made Asia a bit top heavy
- army-wise. Sorry Taiwan!
-
- There are other oddities - for example, Iceland, which is
- technically part of Europe, for display convenience and balance is
- placed on the North American Continent Map.
-
- The maps are hand-drawn so should not be used for serious
- navigational purposes (hee hee).
-
- Ain't pixelated hegemony great?
-
- ANY Bugs:
-
- PLEASE report any wacky behavior by this program. Don't assume a
- problem is just YOUR system or just YOUR computer.
-
- Write or Call:
-
- Casey Butler
- Rt 10, Box 360
- Carbondale, IL 62901
- (618) 549-5227
-
- HAIL!
-
-
- The UnderWare Constitution
- ++++++++++++++++++++++++++
-
-
-
- Dear Vendor.
- Thank you for considering World Empire II For Windows for
- distribution.
- The programmer of World Empire II, Casey Butler, reserves all
- rights to this program and the accomanying documentation.
- It may be distributed for a fee *only* with the programmer's
- permission.
- This policy affects the following shareware distribution method's:
-
- Shareware Retail Rack Vendors
- Shareware Catalog Vendors
- Online Services that charge a per-file download premium.
- Any other distribution method *excepting user-to-user
- sharing and Annual/Monthly fee Electronic
- Bulletin Boards*.
-
-
- Besides permission, there may be a one-time distribution license
- fee or a per-unit royalty fee required from shareware vendors, either
- or any to be negotiated between the programmer and each interested
- vendor on an individual basis.
-
- Interested vendors, please contact:
-
- Casey Butler
- Viable Software Alternatives
- Rt 10, Box 360
- Carbondale, IL 62901
- (618) 549-5227 CIS: 72043,46
-
-
-
- The UnderWare Early Warning System
- ++++++++++++++++++++++++++++++++++
-
- If you are a beginning shareware author, you are entering into an
- exciting an unique method of software creation, compensation, and
- distribution. It is a truly enjoyable way to share your hard work
- with people around the world. It can even offer a monetary return!
- You should be aware, however, that releasing your programs without
- stipulation as to *who* can freely distribute them leaves your program
- vulnerable to certain near-unethical business methods practiced by a
- only few shareware vendors.
- A simple remedy to this is to include a VENDOR.DOC file with every
- program you release, specifying the requirements *you* have to protect
- your rights in having a say in how your program is distributed, even
- if all you require is your permission.
- A FILE_ID.DIZ file containing your own description of your program
- is also helpful.
- Feel free to utilize the UnderWare constitution in your
- documentation. Alter it to suit your needs as necessary (you may even
- remove the UnderWare Logo, if you wish!)
-
- Please also include this note to new shareware authors in your
- program documentation.
- Good luck with your new SHAREWARE program!
-
- Casey Butler
-
-
-
-
-
-
-
-