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-
-
-
- Referee Expansion Files for:
-
- VGA Planets Version 3
- Copyright 1993, 1994
- By Tim Wisseman
- All Rights reserved.
-
- These new files are freeware files that may be
- freely uploaded to BBS, or ftp sites. However these files
- are not to be modified in any way.
-
- This document covers the VGA Planets expansion files:
-
- MASTER.EXE Version 3.1
- REF.EXE Version 3.00
- RCONFIG.EXE Version 3.00
-
- VGA Planets is a user supported shareware game. This set of
- expansion files were made possible by the wonderful fans of
- VGA Planets who registered the game. Thanks to you guys
- VGA Planets will continue to grow.
-
- Many of the support programs that I have written for
- VGA Planets are freeware, however the main client program
- for VGA Planets, PLANETS.EXE, is a shareware program. I
- invite you to register the game if you are a player and
- have not yet registered. See the order form at the end of
- this document.
-
- ------------------------------------------------------------------------------
-
- The Future:
-
- As of January 1994 work on version 4.0 of VGA Planets has
- started. It is a big job, so I do not plan on it being ready
- for testing until 1995.
-
- When the version 4 is ready for release a letter will be
- sent to every registered user that I have on file.
-
- Goals for version 4.0 are:
-
- 1. Mouse driven screens
- 2. Sound blaster(tm) support
- 3. No more 500 ship limit
- 4. Fleet combat
- 5. Custom player defined races
-
- ------------------------------------------------------------------------------
-
- Hint: Did you know that when you are playing Planets and up are
- beaming up huge amounts of money that you can hold the <SHIFT>
- or <ALT> keys down to move the money 100 times faster?
-
- ------------------------------------------------------------------------------
-
- MASTER.EXE Version 3.1
-
- Usage: MASTER [path]
-
- path = the path to the directory where the universe data
- will be placed, such as c:\planets\game1 .
-
- The new master programs has new options for setting up games.
- You can control the set up of unowned planets by choosing one
- of six different settings.
-
- <1> Random rare
- <2> Random normal
- <3> Random rich
- <4> All the same and rare, no natives
- <5> All the same and normal, no natives
- <6> All the same and rich, no natives
-
- The random setting place minerals and natives on all the worlds
- in random amounts and types.
-
- The "all the same" setting gives all the unowned planets the same
- mineral amounts and a fixed climate of 50 C ( the best for growth ).
- This setting places no natives on any of the planets.
-
- If the "Ashes of the old empire" scenario is picked the fuel
- amounts of all "old empire" planets will be changed.
-
- You can choose to have the homeworlds start without a starbase.
-
- You can choose to have homeworlds to start without the two free
- ships that they normally get.
-
- The homeworld / starship settings:
-
- <1> Classic homeworlds in a circle (The old way)
- <2> Custom homeworlds, your pick the spots
- <3> Wandering tribes all ship same spot
- <4> Wandering tribes you pick the spots
- <5> Wandering tribes mass confusion
- <6> Ashes of the Evil Empire
- <7> Crazy intermix
- <8> Disunited kingdoms
-
- The Classic VGA Planets set up
- The race homeworlds are all in a circle around a center point
-
- Custom homeworlds, you pick the spots
- You pick on a map where to place the homeworlds. You do no have any
- control as to which race gets which world.
-
- Wandering tribes all ship same spot
- All the races start at the same spot in space in freighters without
- a homeworld.
-
- Wandering tribes, you pick the spots
- All the races start in freighters, but you pick the spots where
- the races will appear.
-
- Wandering tribes mass confusion
- All races start in freighters, but all the freighters are scattered
- across the star cluster.
-
- Ashes of the Old Empire
- The old empire is coming apart, due to a lack of fuel and a band of
- young races ban together to capture the old empire's capital.
-
- Crazy intermix
- A crazy start where most planets are owned by someone. There are no
- boarder lines. Ownership is random.
-
- Disunited kingdoms
- Each race starts with a number of planets under their control near
- their homeworld.
-
- Bug Fixes:
-
- Version 3.1b fixes a bug in the Disunited Kingdoms sometimes
- causes it to not assign homeworlds to all the players.
-
- Crazy Intermix planets now have money, factories and mines.
-
- ------------------------------------------------------------------------------
-
- RCONFIG.EXE
-
- Usage: RCONFIG [path]
-
- path = the path to the directory where the universe data
- was placed by master, such as c:\planets\game1
-
- The data file that this program saves it's data in is:
- "refdata.hst"
-
- Rconfig is used to turn on one of the game scenarios. You must run it
- before REF.EXE will work. You have a choose of seven different scenarios.
- Some of the scenarios are linked to starting options in master, such
- as the "ashes of the old empire" game.
-
- <1> Colonist/Native Elections
- <2> Ship Tonnage
- <3> Elections and Ship Tonnage
- <4> The Tantalus Machine
- <5> Moly the Spice of life
- <6> Ashes of the Old Empire
- <7> Invasion
-
- Colonist/Native Elections
- Players score points by getting votes from happy natives
- and happy colonists. Each colonist clan gets to place one
- vote per turn. The game ends when enough votes are won.
- Points are cumulative from turn to turn.
- If natives or colonists on a planet are unhappy they will not
- vote for you. Colonists on ships may not vote.
-
- Ship Tonnage
- Players score points from the amount of tonnage
- that are in the player's fleet.
- Players get 10 points per ton of ship hull.
- Points are cumulative from turn to turn.
-
- Elections and Ship Tonnage
- Players score points by getting votes from happy natives
- and happy colonists. Each colonist clan gets to place one
- vote per turn. Every 100 natives get one vote also.
- Players also score points from the amount of tonnage
- that are in the player's fleet.
- Players get 10 points per ton of ship hull.
- The game ends when enough points are scored.
-
- The Tantalus Machine
- Buried deep in the heart of a quit planet is a super
- weapon that is powerful enough to kill all life within
- 10,000 light years.
- It takes X turns to set up a computer system on the
- surface that is able to activate the weapon.
- Players get one point for each turn that they control
- the planet. The first player with X points turns on the
- machine and is then able to kill enemy races at will.
- The Ref does not declare a winner in this scenario, that
- is left up to the players.
- The Ref will not begin sending messages until the machine
- is found. It is up to the host person to decide to tell
- the players the planet ID number that contains the machine or
- to let them find it themselves.
-
- Moly the Spice of Life
- He who controls the molybdenum controls the Echo Cluster.
- The pan-galactic leadership has ruled that which ever race can
- mine and store the most molybdenum will be given control of
- the Echo Cluster.
- One point is scored for every kiloton of molybdenum onboard
- any spacecraft.
- Points are cumulative from turn to turn.
-
- Ashes of the Old Empire
- The Old Empire is weak and it's colonies are low on fuel after a long,
- tyrannical rule of the universe. I ragtag group of worlds have banded
- together in a last desperate move to overthrow the Old Empire.
- They have made an agreement that the first race to capture the Old
- Empire's homeworld will become the leader of the New Republic.
- The Old Empire is far from dead, they have just exploded a
- proto-matter bomb in a nearby dead planet that converted all the
- iron in the planet's core to neutronium! They now control a vast
- reserve of fuel.
- The first race to overthrow the Old Empires homeworld wins.
- The Old Empire wins if it takes control of all enemy homeworlds.
- ***NOTE: Only use this one one new game where you have picked
- the "ashes of the old empire" master option.
-
- Invasion
- The goal is simple, capture and control enemy homeworlds.
- One point is scored for every enemy homeworld under control.
- Points are cumulative from turn to turn.
- ***NOTE: Do not use this scenario with the "wondering tribes"
- master option. The scenario requires that players
- have homeworlds.
-
- ------------------------------------------------------------------------------
-
- REF.EXE
-
- Usage: REF [path]
-
- path = the path to the directory where the universe data
- was placed by master, such as c:\planets\game1
-
- The data file that this program saves it's data in is:
- "refdata.hst"
-
- A game message from ref will be stored as ref.log. This is
- for the host person to check to see how the game is
- doing. This is the same message that the players will
- get.
-
- REF can be run anytime. Just be sure to only run it
- once per game per day. It works best if placed somewhere
- before HOST.EXE in batch files.
-
- If you are using a BBS door program that does not yet
- support Ref, you can write a simple batch file to
- run Ref on all your games and make it part of your
- nightly event.
-
- Example:
- cd \planets
- ref game1
- ref game2
- ref game3
-
- To install the Ref program just copy the new files into the same
- directory that contains your HOST.EXE program. You will need to
- overwrite your old MASTER.EXE program with the new one.
-
- If you forget to turn on a scenario using RCONFIG.EXE [path]
- before you begin running REF.EXE [path] , nothing will happen.
- Ref will detect that no scenario is active and exit.
-
- You can add Ref in mid game, but it is a good idea to choose only
- one of these scenarios:
-
- <1> Colonist/Native Elections
- <2> Ship Tonnage
- <3> Elections and Ship Tonnage
- <4> The Tantalus Machine
- <5> Moly the Spice of life
-
- To start Ref in mid game:
- 1. Run RCONFIG [path] to turn on a scenario.
- 2. Add REF [path] to your batch files that run HOST.EXE
- It is best to place the program anywhere before HOST.EXE.
-
- Ref is a very safe program to use, there is very little risk of it
- messing up a game. It's main job is read game data and to send messages
- to the host. The only scenario that changes the data is the Tantalus
- scenario when it machine is fired and enemy crew and colonists are
- killed and planets are hit with plagues.
-
- ------------------------------------------------------------------------------
-
-
- SOFTWARE ORDER FORM FOR 1994 AND 1995
-
- Name______________________________________________________________________
-
- Address___________________________________________________________________
-
- City______________________________________State_________ZIP_______________
-
- Country (if outside USA) __________________________
-
- Circle disk size: 5 1/4" 3 1/2" 3 1/2"
- 1.2M 1.44M 720K
-
- Circle what type of equipment you have (optional)
-
- 286 386 486 586 VGA Super VGA XGA
-
- Which game(s) do you wish to order.
-
- [ ] VGA Planets 3.0 ( shareware ) ( $2 )
- [ ] VGA Planets 3.0 registered version ( $15 )
-
- [ ] VGA Planets starcharts set ( four 8 1/2" X 11" ) ( $3 )
- ____ additional starchart sets ( $1 )
-
- NOTE: All the above games require a 286 or faster IBM compatible,
- VGA graphics card and a hard drive. The price includes postage.
-
- [ ] Outside USA $2 extra for airmail.
- [ ] Two day priority mail $2 extra ( USA only )
-
- Amount enclosed: $__________
- Mail to: Tim Wisseman
- P.O. Box 204
- North Fork, CA 93643-0204
-
- Internet Email: cocomax@gorn.echo.com
- VGA Planet Support BBS: (209) 877-4921
-
- Important: Make checks payable to "Tim Wisseman"
-
- I would like to publish a list of BBS's where planets is being played
- to help new planets players find a place to play.
- Do you know of a BBS where Planets is being played?
- Sysops please write a short ad for your BBS.
-
- BBS NAME/NUMBER____________________________________________________________
-
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