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- COM
- Here we examine an opening line: a Third File Rook versus a Static Rook.
-
- Adapted from `Shogi for Beginners,' by John Fairbairn, Chapter 11.
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- White: Human
- Black: Human
- Handicap: Even
- Level 1
- B 1 P7g-7f
- W 1 P3c-3d
- B 2 P2g-2f
- COM
- This commits Black to a Static Rook. P-6f would be played instead
- if Black were to play a Ranging Rook.
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- W 2 P4c-4d
- COM
- Necessary if White plays a Ranging Rook.
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- B 3 S3i-4h
- COM
- Black starts his development. Moving the Rook or Bishop a lot in the
- opening is wrong: the other pieces need more moves to develop. Silvers
- should normally be moved before Golds.
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- W 3 R8b-3b
- COM
- Third File Rook. Other Ranging Rooks such as Fourth File, Central or
- Opposing Rooks are just as good.
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- B 4 P2f-2e
- W 4 B2b-3c
- COM
- Black's P-2e forces White B-3c, making White block his own Rook file.
- In Third File Rook openings P-2e is always played early. If White omits
- B-3c, Black exchanges Pawns on 2d, and gets a free promotion for his
- Rook on 2c.
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- B 5 K5i-6h
- COM
- Defense must go hand in hand with attack.
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- W 5 S3a-4b
- B 6 K6h-7h
- COM
- In Static Rook openings, castling the King near the Bishop is
- correct `shape.'
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- W 6 K5a-6b
- COM
- The opposing Kings move in step. It is bad not to be castled when your
- opponent is. Note that both Kings move away from their own Rooks.
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- B 7 G4i-5h
- COM
- This is the Boat Castle.
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- W 7 K6b-7b
- B 8 P5g-5f
- COM
- This move is important as it releases a Gold or a Silver to help
- attack.
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- W 8 G4a-5b
- COM
- Left on 4a, the Gold would be undefended and remote from any fighting.
- Here it becomes part of White's castle.
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- B 9 P3g-3f
- COM
- In most openings preference is given to pushing pawns on the odd
- numbered files. P-3f makes room for the attacking Knight and Silver.
- Also, this move prepares to attack the head of the enemy Bishop, which
- is a weak point.
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- W 9 K7b-8b
- B 10 P9g-9f
- W 10 P9c-9d
- B 11 P1g-1f
- W 11 P1c-1d
- COM
- The timing of edge pawn moves is critical. They can provide a foothold for
- attack, a bolthole for a castled King, or to prevent an enemy piece from
- moving to the edge file.
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- B 12 P4g-4f
- COM
- Black has now finished his primary development: he has divided his forces
- into attackers and defenders.
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- W 12 S7a-7b
- COM
- White has finished his Mino, a strong castle with good cohesion of
- generals. It is superior to Black's Boat Castle.
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- B 13 N2i-3g
- COM
- Alternately, Black could play S-6h, but N-3g follows up Black's P-4f.
- Playing P-4e immediately would go nowhere: Px4e; Bx3c+, Sx3c.
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- W 13 R3b-2b
- COM
- Now Black's P-4e would be a disaster, so White defends his weak point
- at 2d.
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- B 14 P5f-5e
- W 14 S4b-4c
- COM
- S-4c guards 5d and defends against White P-4e. This move ends the opening
- stage of the game and also ends the lesson.
- ENDCOM
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