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- RUMMY 500 (Version 3) - README.TXT
- ==================================
-
- Rummy 500 is an exciting variation of the card game known as Gin Rummy. Its
- main differentiating feature is that you can pick up any number of discards
- if you can lay down some of them immediately. Rummy 500 is believed to be
- the first shareware Gin Rummy type of game available for Microsoft Windows.
-
- You play against the computer, which can be set to use a number of different
- skill levels. At expert and champion level, the computer is hard to beat and
- provides a very challenging game.
-
- Customizable features include:
- Colors
- Sound effects
- Card backs
- Screen resolution (600x480 or 800x600)
- AutoMouse (moves mouse pointer automatically between deck and hand)
- Opponent skill level
- Rule variations
- 3D appearance (optional)
-
- The only installation requirements are that RUMMY500.EXE and RUMMY500.HLP
- reside in the same directory, and that VBRUN300.DLL, CMDIALOG.VBX, and
- VBCTL3D.VBX are present in your path (typically in the windows\system
- directory). CMDIALOG.VBX and VBCTL3D.VBX are included with this
- distribution, VBRUN300.DLL should be downloaded separately if you don't
- already have it on your system.
-
- To use the sound effects, you must either have a sound card installed in your
- system, or have the speak.exe driver installed to use your system's regular
- speaker. Speak.exe is a freely distributed product from Microsoft, and is
- available on most online services and bulletin board systems.
-
- Rummy 500 is shareware, and is fully functional. You may evaluate this
- program for a period of 21 days after which you must register it or remove it
- from your system. To not comply with this condition is a violation of United
- States and international copyright law.
-
- You register Rummy 500 by sending $12 (check or money order) to:
-
- Carol Bufton
- 58 Prendiville Way
- Marlborough
- MA 01752
- USA
-
- You will receive your registration code by mail. The registration code is
- encoded from your name, so be sure to provide your name exactly as you wish
- to be registered. Please allow 28 days for your registration to arrive,
- although every effort will be made to mail your registration within 5 days.
-
- ****************************************************************************
- IMPORTANT NOTE: MeggieSoft Games does not process any registrations between
- December 15th and January 15th. Any registrations received during this
- period will be processed after January 15th.
- ****************************************************************************
-
- If you require a diskette (3╜" only), add $3 making the total cost $15. The
- diskette version may contain a later version of Rummy 500 if improvements
- have been made since the release of your evaluation copy. The diskette
- version also contains a Write format (wri) file containing all help file
- content in the form of a printable user guide.
-
- You may not share your registration code with others. Your registration
- permits you and other users to use Rummy 500 on any single-user computer
- system. You may also use Rummy 500 on any other computer system of which you
- are the primary user, such as a laptop.
-
- You may distribute Rummy 500 to others provided that you derive no revenue
- other than the cost of distribution, and provided that you distribute the
- following, and only the following, files intact:
-
- RUMMY500.EXE - The program
- RUMMY500.HLP - The help file
- VBRUN300.DLL - The Visual Basic Runtime
- CMDIALOG.VBX - The Visual Basic Common Dialog extension
- VBCTL3D.VBX - The Visual Basic 3D Effects extension
- README.TXT - This file
-
- To use Rummy 500 you need Microsoft Windows 3.1 and a mouse (with at least
- two buttons). An Intel 386 class system with 4 megabytes of RAM is
- recommended as a minimum. Rummy 500 has not been evaluated on less capable
- systems, but should present no problems other than responsiveness and speed.
-
- You are recommended to take advantage of the comprehensive help file
- information in order to learn how to play Rummy 500. Enjoy!
-
-
- Upgrading To Version 3
- ----------------------
-
- If you are not installing Rummy 500 Version 3 from diskette and you already
- have Version 2.3 or earlier installed on your computer, you should delete the
- file RUMMY500.INI from your windows directory before using version 3 for the
- first time. This is because version 3 uses a new format and will ignore the
- previous content anyway. If you do not delete RUMMY500.INI, no ill effects
- will occur, but RUMMY500.INI will contain redundant and unused data.
-
- Registered users installing from diskette using the automatic install
- procedure can ignore this note. The installation procedure will
- automatically replace RUMMY500.INI for you.
-
-
- Experiencing Problems?
- ----------------------
-
- The only known problem outside of Rummy 500's control is when Rummy 500 is
- initiated on a system with insufficient memory or free resources available.
- This problem usually manifests itself by all cards appearing as completely
- white. The solution is to exit some of the other programs currently running
- on your system and then re-initiate Rummy 500.
-
- All other reported problems have been related to logic errors in the Rummy
- 500 program itself. These are always fixed in the next release. If you find
- such a problem, please report it to us at the above address.
-
-
- Revision History
- ----------------
-
- Version 1.x - Development versions.
-
- Version 2.0 - First Shareware release. Fully functional.
-
- Version 2.1 - Enhanced scoreboard now shows the scores of previous games and
- the scores of previous rounds in the current game.
- - Includes ability to store game totals and round scores between
- sessions. (See help file "Menus, Game, Quit" for details)
- - Added "Save Scoreboard" option.
- - Fixed problem when Rummy 500 sometimes demanded discard before
- player had yet taken a card to start their turn.
- - Fixed problem when more than two cards added simultaneously to
- an existing meld sometimes yielded an incorrect "invalid meld"
- message.
- - Fixed problem (VGA mode) when vertical compression of melds
- sometimes did not occur when meld length exceeded the visible
- display area of the table.
- - Improved display cosmetics when player's hand is updated.
- - Now shows all changes to cards in opponent's hand as cards are
- taken, melded and discarded.
- - Now shows opponent's cards sorted when visible option is
- enabled.
- - Expert mode is tougher. The opponent now checks all previous
- discards when making discard decision.
-
- Version 2.11 (Registered distribution)
- - Minor improvements to registration code validation process
- - Overrides an SVGA setting in ini file if screen currently set
- to VGA resolution.
-
- Version 2.2 - RULE CHANGE. Player can freely select the last discard as
- an alternative to taking a card from the deck, in accordance
- with the traditional rules. The card is added to the players
- hand. If multiple discards including the last are required,
- select (highlight) one of the others first.
- - Dramatically improved speed of opponent thinking process.
- Now 3-10 times faster depending upon current state of play.
- - Opponent now highlights card in discard pile before taking
- multiple discards and shows it highlighted when melding.
- - Added menu option to supress opponent highlighting if desired.
- - Opponent now pauses briefly when taking and melding cards.
- This improves visual feedback of the opponent's actions on
- faster systems.
- - Added total lines to scoreboard (games and rounds).
- - Fixed "overflow" error which could occasionally occur during
- opponent's analysis of meld possibilities.
- - Fixed problem when player could sometimes meld all cards from
- his or her hand and leave nothing to discard.
- - Fixed problem of opponent only scoring for three cards in the
- rare instance when it melds four cards of the same value
- together.
-
- Version 2.3 (Registered distribution)
- - Fixed problem when scoreboard was not updated after the last
- round of a game when exiting Rummy 500.
- - Fixed problem when player couldn't deselect the only card
- left in the player's hand once it was highlighted.
- - Added startup window to confirm Rummy 500 is loading (which
- takes a little time on slower systems).
-
- Version 3.0 - Version 3 provides a full 3D-style user interface. This is
- suppressable for users who prefer the traditional 2D look.
- - Added support for storing multiple player scoreboards and
- for changing players during a session.
- - Implemented AutoResume to remember which player was playing
- last and automatically starting up the next session for that
- player.
- - Added optional sound effects (using wav files) when Rummy 500
- starts and finishes, and when games and rounds are won and
- lost.
- - Removed "Click Here To Meld" box. New melds are now played
- to the table by clicking on the table
- - Added "Champion" skill level. Champion is similar to Expert,
- plus it: (i) remembers what discards the player has picked
- up; (ii) will sometimes take the last discard rather than a
- new card from the deck; and (iii) discards higher value cards
- when the player has very few cards remaining.
- - Added "Rule Variations" options. "Ace Always High" prevents
- Ace-Two-Three from being considered a valid meld. "Meld Last
- Discard" prevents the last discard from being taken instead
- of a new card from the deck (i.e. inhibiting the v2.2 rule
- change, see above).
- - Added status bar to accomodate status messages, error
- messages, and a traffic light replacement. Removed menu
- options for hiding error messages and traffic light. Current
- player name and skill level are also displayed in the status
- bar.
- - Added "hotclick" capability to status bar. For example,
- click on the skill level displayed to change skill levels.
- - Completely revised the help system and implemented context
- sensitive help (F1).
- - RUMMY500.INI format now complies closer to ini file norms,
- and saves each player's options separately.
- - VGA Resolution Only: Improved meld area display. When a meld
- extends beyond eight cards, the meld is now split into two
- parts instead of vertically compressing.
- - Reworked the user interface mechanics to make graphic effects
- more stable and interaction more snappy.
- - Fixed problem of an ace in the player's hand being considered
- an invalid meld with a matching two and three.
- - Again fixed a problem when player could still meld all cards
- and have nothing left to discard.
- - Fixed problem when player could be trapped by not being able
- to discard the discard just taken when it is the last card in
- the player's hand.
-
-
- ⌐ MeggieSoft Games, 1994. All Rights Reserved.
-