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- ' PIRATES.TXT - CAPTURED BY PIRATES! HELP FILE
-
- ' PLAYING THE GAME
-
- The mouse is now your ship, select a spot on the
- grid, and place it in the water by pressing the
- mouse button. Place your ship on the dots where
- the grids cross.
-
- Click the mouse on the Sloop or Schooner icons to
- the right of your pirates head to change the ship
- to the type of ship you wish to place in the water.
-
- Click the mouse on your pirates head to buy cannons,
- guns, and more ships.
-
- Click the mouse on the Jolly Roger icon to open
- the Disk Options Menu.
-
- ' PLAYER SETUP
-
- Select the players as humans, computers, or off by
- using the mouse on the push button switches below
- each character.
-
- Click the mouse on the Pirates Head Icon to find
- more information about that real life character.
-
- Click the mouse on Game Options icon to change
- the initial game settings.
-
- Press the 'How to Play' button with the mouse for
- instructions on playing the game.
-
- Press the 'Start Game' button with the mouse to
- begin the game after you have selected your players.
-
-
-
-
- ' MOVING A SHIP
-
- You have picked up a ship. You must place it back
- in the water. Sloops may move one space in any
- direction from where it originally was, and
- Schooners may move two spaces.
-
- ' PIRATE TRADING
-
- Click on the icon of the item you wish to purchase.
- Listed below each icon, is the price of the item,
- and how many you currently have NOT in the water.
- Sloop ships, Schooner ships, Cannons, and Fire
- Guns are the 4 items you may purchase. Be sure
- to buy Fire Guns often, or stock up on them. This
- will insure that you will not place a ship in the
- water without fire power. Keep track of your
- treasures. You will gain treasures during the game
- when you sink or capture ships. Watch for the map
- pieces to appear on the right. This helps you
- remember who has the other pieces. You must buy
- things before you place or move a ship on your turn!
- You may not buy on other players turns! You may
- however look at what other players have. If the
- computer beeps while trying to buy something, you do
- not have enough treasure. When another player sinks
- one of your Sloops, and you have more than a million
- in treasure, the computer will automatically
- buy you another Sloop. Be sure you buy a
- Cannon for it if you can.
-
- ' GAME OPTIONS (1 of 3)
-
- TREASURE MAP HINT WINDOW - ON will display where the
- three hidden treasure map pieces are located before
- you begin each game. This adds an additional
- strategy to the game. Instead of fighting each
- others Sloops, now you fight for the treasure map and
- hidden treasure. Turn this OFF if you wish to look
- for the maps on your own.
-
- CANNONBALL SPEED - Slow fires a cannon or gun in four
- shots. This is good in the beginning of the game, so
- you can see who is firing at who. Medium fires in
- two shots and Fast fires in one shot. This is needed
- for later in a game when there are lots of ships in
- the water, and you don't want to wait forever in
- between turns.
-
- WAVES, WHALES, and VORTEX ODDS - Several random events
- can occur after each players turn. If a WAVE appears
- underneath your ship, it will move your ship
- one space in a random direction. If there is
-
- ' GAME OPTIONS (2 of 3)
-
- already a ship in the place you were going to be
- moved, the ship will not move because the waves are
- not strong enough. A WHALE appears out of the water
- with a flip of his tail. This is counted as one Fire
- Gun hit on the ship above the whale. A VORTEX (or
- whirlpool) will sink a ship if it appears underneath
- you. When the switch is set to SELDOM, the odds are
- 1 in 36, OCCASIONALLY is 1 in 18, and FREQUENTLY is
- 1 in 6.
- COMPUTER DIFFICULTY - This allows you to play a
- beginner or an advanced computer player. The EASY
- Computer randomly places his Schooner ships within
- three spaces of a randomly selected Sloop. Schooners
- can only fire two spaces, this allows the computer
- to fire at your Schooners protecting your Sloop, but
- not directly at your Sloop each time. The EASY
- Computer does not understand capturing ships, so if
- he captures your ships, it was by random chance!
- This happens often because so many ships are
- so close together near a Sloop!
-
- ' GAME OPTIONS (3 of 3)
-
- The HARD Computer randomly places his Schooner
- ships within two spaces of a Sloop, usually in
- the spots where the Sloop cannot fire back. It
- will capture ships every time it can. It does not
- however know about the treasure map pieces.
- Press the Save Options button to save these
- options to disk.
-
- ' HOW TO PLAY (1 of 5)
-
- First, you must select a real life pirate from the
- 18th century. Use the toggle switches to set each
- player to Human, Computer, or Off. Each player
- begins the game with a fleet of 20 Schooner ships,
- the smaller faster attack ships, one Sloop ship armed
- with a cannon, which your pirate is on, and $500,000
- in stolen treasure. You must use your treasures to
- trade for guns, cannons, and more ships for your
- fleet. Your lead pirate lives on a Sloop ship. If
- your Sloop ship is sunk or captured, your game is
- over, unless you have another Sloop in the water or
- enough treasure to buy another Sloop next turn. You
- must place your Sloop ship in the water on your first
- turn. The next time it is your turn, you will be
- placing Schooner ships in the water. BEFORE PLACING
- A SCHOONER SHIP REMEMBER TO BUY A FIRE GUN FOR IT.
- If you do not have any fire guns, the ship will only
- be a decoy. You can put a gun on it later by buying
- a gun, and picking up that ship and placing
- it back in the water. This is similar to
-
- ' HOW TO PLAY (2 of 5)
-
- moving a ship, which you can do when you run out of
- ships and money, or if you want to move it out of a
- place that is heavily attacking it. Place your
- Schooner ships strategically to protect your Sloop
- ships, as well as attack your opponents Sloop ships.
- Sloops and Schooners fire differently, so be careful
- where you place your ships. Also be careful placing
- your ships next to each other at any angle because
- of others capturing your ships. If an opponent
- surrounds two of your ships, it is called a capture!
- If they do this, they get those 2 ships and $300,000
- in treasure. When ships sink because of cannon or
- gun fire, you lose your ship and the attacker gets
- $100,000 in treasure. You cannot control which ship
- your ship will fire at. It finds all ships in its
- range, and randomly selects one to fire at. You can
- however place your ships so that it will fire at a
- certain ship the first time. But when lots of ships
- are in range, it is a random firing selection.
- By placing more and more ships near your Sloop
-
- ' HOW TO PLAY (3 of 5)
-
- or the ship you are protecting, the less the odds
- are of it getting hit. When you run out of ships,
- buy more or move your ships already in the water.
- Sloops may only move one space while Schooners may
- move two. When all of your Sloop ships have sunk,
- and you do not have enough treasure for another one,
- your game is over. The computer will automatically
- buy you another Sloop if you have enough treasure.
- Search for the hidden treasure map which leads to
- $2.5 million. Be sure to try and steal treasure map
- pieces by sinking or capturing others ships with the
- treasure map pieces on them.
- When the board appears, there will be several icons
- to the right. Your pirates head icon will allow you
- to trade treasures for ships and guns. The two
- ships to the right of your head are, a Sloop on top,
- and a Schooner on the bottom. You may click on
- these icons to switch between the two types of ships.
- Your mouse cursor will change into the ship
- you select. If the icons disappear, then you
-
- ' HOW TO PLAY (4 of 5)
-
- do not have any more of those types of ships. Use
- the trading window (pirate head icon) to buy more.
- The Jolly Roger flag takes you to the Disk Options
- Menu. This allows you to Save your game, Start a New
- Game, and change the Game Options during the current
- game. The mouse cursor will become a ship of the
- player who begins the game. He may place it in the
- water by clicking one of the mouse buttons, or move
- the mouse over to the right of the board, and it will
- switch into a hand. Here he can select one of the
- icons or return to the board. After he places his
- ship, the mouse cursor will change into the next
- players ship. The ships are different colors for
- each player. Check next to your pirates head, to
- find out which color you are.
-
- ' HOW TO PLAY (5 of 5)
-
- EACH PLAYER BEGINS WITH:
- 1 SLOOP SHIP - Slower ship which carries the head
- pirate (Blackbeard) It also carries 1 cannon that
- shoots at 45 and 90 degree angles.
- 20 SCHOONER SHIPS - Fast fighter ships used to
- capture other players ships by surrounding two of
- their ships by two of your ships. Also shoot Fire
- Guns in all directions two spaces away.
- 1 CANNON - On your Sloop Ship fires each turn. 16
- hits sinks a Sloop. 8 hits sinks a Schooner.
- 0 FIRE GUNS - Schooners shoot these each turn if a
- ship is within 2 spaces of it. 2 hits from a Fire
- Gun count as 1 cannon hit.
- $500,000 STOLEN TREASURES - from your previous
- pirating adventures.
- BE SURE TO BUY FIRE GUNS BEFORE YOU PLACE YOUR
- SCHOONER SHIPS! Watch out for the Waves, Whales, and
- Vortexes that will move, hit, or sink your ships.
- Press F1 for Help from most menus.
- Press F10 to Quit at anytime.
-
- ' DISK OPTIONS
-
- Click the mouse on New Game to start a new game.
-
- Click the mouse on Load Game to load a previously
- stored game.
-
- Click the mouse on Save Game to save the current
- game.
-
- Click the mouse on Game Options to change the
- game options during the current game. These options
- will now go into effect during the middle of this
- game.
-
- When you return from one of these options, Press
- the 'Return to Game' button to go back to your
- unaffected current game.
-