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-
-
- * S O L E A U S O F T W A R E *
-
- NUMLO
- __________
-
- v1.0
-
- EGA/VGA STRATEGY GRID GAME
-
- (Three Way Othello
- with Tile Values)
-
- Program by William Soleau
- December 1993
-
-
- Req. EGA/VGA & Mouse
-
- Files Required: Numlo.exe Numlo.ov1
- Numlo.ov2 Numlo.ov3
- Numlo.ov4 Numlo.jft
- Numlo1.jft
-
-
-
- NUMLO GAME RULES
-
- The object of the game is capture squares on the board,
- so that the square values and the number of captured squares
- will give you the highest point total at the end of the game.
- The rules are quite simple, it takes a minute to learn and with
- practice you'll see yourself improving steadily.
-
- Numlo is played like Othello, yet has several new
- twists on this classic game. In Othello you play against a
- single opponent and all your strategies are straight forward.
- However, in Numlo, not only is the game board much bigger, but
- you now have two opponents! Also on the game board, certain
- squares now have point values from 1-6. These point values plus
- the number of squares you control on the board, will give you your
- total score.
-
- These new elements make all the old Othello strategies useless.
- Now even if you happen to control most of the board with your tiles,
- it makes no difference if your opponent controls the squares with
- number values giving him a higher score at the end of the game.
-
-
-
- GAME PLAY
-
- There are three colors; you are Blue and the computer
- plays your two opponents, Red and Green.
-
- When you first begin, you will be asked to select the
- strength of your computer opponents. The levels are Hard,
- Medium, and Easy. After the strength level is selected, you
- will be asked to click your mouse button to decide who will
- take the first turn
-
- On your move, the mouse cursor will appear on the game
- board. Move the mouse to an empty square (white) on the board,
- then click the left button to place your piece. A move consists
- of outflanking your opponents squares by putting it so that
- your color is on either side; or diagonally , of your opponents
- squares (Red or Green). You must be able to flip over one of
- the opponents to your color, or the move is not valid. The
- computer checks all valid moves.
-
- Now here is where Othello players will have to re-learn the
- game. You can only turn over your opponents if they are of all
- the same color, whether it is up,left,down,diagonal...etc.
-
- b represents your move B=blue R=red G=green
-
- Example: BRRRRRb you would capture all the Red squares
- between your two Blue ones. Therefore it would flip them
- to look like this: BBBBBBb. A square may outflank any number
- of squares in one or more rows, in any number of directions at
- the same time, horizontally, vertically or diagonally. (A row
- is defined as one or more squares in a continuous straight line)
-
-
- However, using the same example, let's say a green was also in
- the line of red tiles...
-
- Example:
- BRGRRRRb This is not valid
-
- This would be an illegal move because the colors between your
- two blue colors are not all the same color.
-
- Other Example: (A block of colors)
-
- Your Move-> bGBRRB Flips to-> bBBRRB
- RRGRRG BBGRRG
- BRBGRR BRBGRR
-
-
- If on your turn, you cannot flip at least one of your
- opponents tiles, then your turn is forfeited and play passes to
- the next player. The computer will tell you if this is the case.
- However, if a move is available to you, you may not forfeit
- your turn. Sometimes it's hard to find out just where it is
- that you have a valid move. At anytime during your turn, you
- can click the <SHOW> button, and it will show you all the
- possible places you can place your tile. By clicking the <HINT>
- button, the computer will show you where you can turn over
- the most tiles or get the most points. However, sometimes this
- is not to your advantage, so use your own judgement. Some
- might consider this cheating... you be the judge.
-
- You many not skip over your own color square to outflank
- an opposing square. Square(s) may only be outflanked as a
- direct result of a move and must fall in the direct line of
- the square placed down.
-
- Example: bRRRBRRB flips to bBBBBRRB
-
-
- The game is over when either all empty squares have been
- filled or when it is no longer possible for any player to flip
- any opponents squares. The computer will give you the scores
- for each player at the end of each turn. When the game ends,
- the one with the most points will be declared the winner.
-
-
- NUMLO BUTTONS
-
-
- <SOUND> = Toggles sound on/off
-
- <HINT> = Shows the square where you can get the
- most points. (not always the best place!)
-
- <SHOW> = Shows all your valid moves
-
- <NEW> = Starts a new game
-
- <QUIT> = Quits Numlo program
-
-
-
-
-
- * NOTE WINDOWS USERS *
-
- Running Numlo from Windows may cause unexpected results. The
- game should be played by loading it directly from the Dos prompt.
-
-
-
- * S O L E A U S O F T W A R E *
-
- Numlo is distributed as Shareware. You are welcome to give this game
- to your friends or local BBS. If you like Numlo and continue to
- use it, we ask you to register the game with us. Soleau Software
- depends on your registrations in order to continue providing an
- alternative to expensive commercial software. The registered version
- of Numlo greatly speeds up the loading and exiting of the program,
- plus allows you to play against other human opponents!
-
- Your $12.00 registration of Numlo will instantly make you a Soleau
- Software Member. All members receive special discounts on our other
- games through special bonus package offers sent with your disk.
- Members also have the option to include an extra $6.00 dollars for
- our Member Game Pack which has EIGHT of our most popular Shareware
- EGA/VGA games on a High Density Floppy Disk.
-
- This offer is for Members Only, so please take the time to read the
- Numl_reg.doc file for details and register Numlo today !
-
- We at Soleau Software thank you for your support and hope you will
- continue to enjoy this as well as our other Shareware products.
-
-
- Sincerely,
-
- William Soleau
- President
-
- Soleau Software
- 163 Amsterdam Avenue
- Suite 213
- New York, NY 10023