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-
-
-
- * SOLEAU SOFTWARE PRESENTS *
-
- ISLE WARS GAME
- v3.0
- ___________________
-
- Programed by William Soleau
- (c) 1991
- Version 3.0 Oct 1993
-
-
- Requirements: 100% IBM EGA GRAPHICS & MOUSE
- Hard Disk Strongly Recommended
-
- Files Needed
- Islewar.ov0 Islewar.ov1 Islewar.ov2
- Islewar.ov3 Islewar.ov4 Islewar.ov5
- Islewar.ov6 Islewar.dat Islewar.jft
-
-
- * Objective *
-
- The object of Isle Wars is to conquer all nine islands
- with your armies. You play the Blue army and the computer
- plays the other three adversaries, the Green, Red and Brown.
-
- Isle Wars is totally Mouse controlled, so you will never need
- to touch the keyboard. Isle Wars is quite simple to learn and offers
- different levels of play. The game rules are very similar to the
- classic game of 'Risk', however, there are many other elements that
- you will have to contend with in order to conquer all nine islands.
-
-
-
- * To Play / Setting Levels *
-
- At the opening screen, the game will ask you at what level
- of difficulty you would like to play. This setting will now
- become the default for future games. The difficulty level is
- determined by how many starting countries you occupy at the start
- of the game.
-
- The difficulty levels are: 1 = Easy to 4 = Hardest. You then
- set the number of armies that are possible in each country at the
- start of the game. The maximum is 10 the minimum is 1.
-
- If you want to continue a game previously saved, here is where
- you have the opportunity to reload it, and resume play.
-
-
-
- * Getting Armies *
-
- The game randomly decides who will take the first turn. At the
- beginning of each turn, you are given armies for the number of
- countries you occupy. That number is divided by 3 and gives you
- that number of armies to place onto the board. Each island gives
- you extra armies if you totally control all its grids.
-
- The island values are shown below.
-
- 2
- 8
- 2 4 3 5
- 4 5
- 2
-
-
-
- * Placing Armies *
-
- You will be shown the number of armies you have received for
- that turn (minimum is 2). The computer will ask you to select the
- destination city. This is the number in the black box located
- in each country. Click the left button on the city number where you
- want to place your armies. You will see the city number displayed
- on the bottom left of the screen. If this is the right location,
- click the right button. The computer will now ask you how many
- armies you want placed there. The number below the City number is
- the number of troops you have presently in that grid. At the placement
- window (bottom of screen) are three buttons (ALL) (OTHER) (DONE).
- If you want to place all your troops in the country you selected,
- click on (ALL). If you want to place some of the troops in the
- country, click on (OTHER).
-
- If you have selected (OTHER), click the Left button to add troops
- one at a time or right button to subtract by one. Your total troop
- deployment will be shown above the cursor. When you have set the
- proper number, click on the (DONE) key. This continues until all the
- armies you have been given for that turn are placed onto the board.
-
- The game will prompt you with all the instructions, so don't
- worry. It's quite easy once you get the hang of it.
-
-
- * Attacking *
-
- Once you have placed all your armies, new buttons will be
- displayed at the bottom.
-
- (ATTACK) (MOVE) (PASS) (CARDS) (CANCEL)
-
- To attack another grid, it must be adjacent to the grid you're
- attacking from. There are lines from island to island that allow
- you to travel across the water (in ships) to a attack other islands.
- You can only attack another grid if your total number of armies in
- that grid is to equal or greater than the number you're attacking.
-
- Click the mouse on (ATTACK) and the computer will ask you
- to select the territory you want to attack. Click the left button
- on the territory. When that territory number is displayed on the
- bottom left, select the territory you want to attack from.
- Remember you are playing the BLUE army.
-
- The computer then rolls dice (not shown) to decide the
- outcome. If the attacking army has a higher number than the
- defending army, then one army will be subtracted from the defending
- city; the opposite is true if the attacking army loses. A tie
- will count as a loss for the attacking army because the defending
- city carries the advantage. At higher levels of army concentrations
- like 300 against 200, the computer will speed up play by rolling
- about 25 times before asking you whether you want to attack again.
-
- There are two buttons which are shown while attacking:
-
- (ATTACK) (QUIT-ATTACK)
-
- Keep clicking on (ATTACK) if you want to continue attacking.
- If you want to call off the attack, click the (QUIT-ATTACK) button.
- If your attacking army ever gets down to 1, then you will forfeit
- not only the turn, but also the grid to the defending army. That
- means if you have 2 troops left and are attacking an opposing grid
- with 1 and you lose, it now becomes occupied by your enemy. Play
- then passes to the computer.
-
- If you can deplete the enemy to 0 armies, the computer will
- ask you how many troops you want to move into the grid. Select the
- number as you do when you deploy your troops. The only stipulation
- is that you have to move at least one army into the conquered grid.
- You can then continue to attack, etc... until you decide to
- finish your turn by pressing, either the (MOVE) button or the (PASS)
- button.
-
-
- * Move Armies *
-
- At the end of each turn, you are allowed to move troops between
- two adjacent countries. Click on the (MOVE) button and select the
- two countries (BLUE). Then the computer will ask you to select the
- number of troops to move. Use the select number panel as you would
- when placing armies. After your move is complete, play will then
- pass to the computer.
-
-
- * Pass *
-
- If you do not want to move armies, simply press the (PASS) button
- to indicate your turn is over.
-
-
- * Cancel *
-
- Press this button if you change your mind on an attack, move,
- etc... Sometimes the computer will get confused as to where?
- and from? because you clicked several different countries.
- Just press (CANCEL) button and try again.
-
-
- * Cards *
-
- If during your turn, you defeated an opposing army, you will
- be given a card displayed on the bottom of the screen. These cards
- are for various Bonus Armies, Bombs, Air Moves, etc... The CARD button
- at the bottom shows you what cards you presently have in your hand.
-
-
- * Card List *
-
- Air Move: Allows movement from any country to
- any other country (of your color).
-
- 5/8/15 Bonus Armies: Adds this many armies to your total
- at the beginning of your turn.
-
- Double: This card doubles your placement
- total at the start of your turn.
-
- Bomb: Allows you to bomb any country.
- The effects of the bomb will be
- shown in the new value of troops
- shown in that opposing country.
-
- Anti-Bomb: This protects you from a bomb drop
- on your own countries from the
- other computer players. If you have
- only one Anti-Bomb card in your
- hand, it will protect you from an
- opposing bomb. If used it will be
- eliminated from your hand
- automatically. Don't trade in 3
- sets of Anti-Bombs, it gives you
- nothing. If you have more than 1
- Anti-Bomb card and it is used to
- protect you, all the Anti-Bomb cards
- will be taken from your hand. Therefore,
- you'll only need to collect one of
- them.
-
- Lose All Cards: If you draw this card, your
- cards are all taken away.
-
- Wild Card: Matches any other card.
-
-
-
- * Trade In Cards *
-
- To Trade in cards, the computer will inform you automatically
- at the start of your turn whether or not you have a match. A match
- is 3 cards that are the same.
-
- For example: 8 Bonus / 8 Bonus / 8 Bonus
-
- or 8 Bonus / Wild / 8 Bonus
-
- or Wild / Wild / 8 Bonus
-
- (3 wild cards are not a match)
-
- If you have a set, they must be exchanged at the
- top of your turn. You will only have one opportunity to
- decide if this is what you want. The computer will show
- your cards and ask you to click LFT for trade, RGT for no
- trade.
-
- If you select Trade with LFT click, then you carefully
- select the three cards you want by clicking on top of them.
- If you make a mistake you CANNOT reverse your decision. If
- you selected three cards that don't make a set, the computer
- assumes you don't want to trade in cards, and will start your
- play. If your 3 selections makes a set, the computer will
- adjust your troop deployment totals accordingly or for a bomb set,
- ask what country...etc...
-
- You can only hold 5 cards in your hand at once. If you have
- more than 5, the computer will ask you which card you want to
- discard. Click on the card to eliminate and make room for your
- new card.
-
-
-
- * Situations / Disasters / Production Centers *
-
- At various times during the game, certain events will occur.
- These will have a dramatic impact on the game play. These events
- are random and you cannot predict them.
-
- They are as follows:
-
-
- 1 = An Earthquake has hit the Islands (3 or 4 grids).
- 2 = Flooding has inundated some grids (3 or 4 grids).
- 3 = A rebellion has occurred in one of the countries.
- 4 = Rebels have taken control from an opposing army. The
- grid changes hands.
- 5 = Production Center increase. All armies located on
- the Production Centers indicated by a (*) below
- the City number will be doubled!
-
- If the message is one of the first four, Hold On!, it
- could hit in grids that you occupy. The computer will
- indicate which grids are hit and some men will be
- deducted from their total.
-
- If it says Production Center Increase and you happen to
- occupy a grid with a (*) in it, your number of armies
- will double in that grid, of course that goes for your opponents
- as well.
-
-
-
- * End Of Game *
-
- If you are eliminated from the game board by the computer's
- other armies, you will be shown a special menu that will allow
- you to concede that game and play another one. The score will be
- recorded as a loss on that level. You can also have the computer
- play the game out to find out who will eventually be the victor.
- The computer will play at a very fast pace. Every 20 moves it will
- ask you again whether you want it to continue play or to begin a
- new game.
-
- If you are the victor, the game will end and your score totals
- will be shown.
-
-
-
- * Option Buttons *
-
- Every time your turn comes around, special Option Buttons will
- appear at the top left of your screen.
-
- (SOUND) (SCORES) (SPEED) (SAVE) (QUIT)
-
- Sound : Toggles sound on and off
- Scores: Shows Isle War Score Board
- Speed : Increase speed of play
- (1-9) 1=fast 9=very slow
-
- I like speed set at 1 so I can play my turn faster each time.
- However, you won't be able to figure out the computers strategy as
- easily because it moves too fast!!
-
- (Save) : At the beginning of your turn (BEFORE YOU PLACE
- YOUR ARMIES), you will have the opportunity to
- save the game board at this point. When you
- begin a new game or reload the game, you can
- reload the game and continue on where you
- last left off. Only one game can be saved in the
- computers memory, so the game last saved will be
- the one reloaded when this feature is invoked.
-
- (Quit) : You can quit the game at any time and begin a new
- one when it is your turn to play. However, if you are
- not ahead at the time you decide to quit, your score WILL
- be recorded as a LOSS at that level. If you have 30 or
- more countries it will be considered a win at that level.
- Less than 30 is a loss!
-
-
- * Conclusion *
-
-
- The best way to learn is to just begin to play. It takes only
- a few minutes to master the commands but it will take hours to
- learn the best strategies to defeat your opponents. Games average
- from 8 to 45 minutes (I've had one last 4 hours!) depending on your
- speed level.
-
-
-
-
-
- * NOTE WINDOWS USERS *
-
- Running Isle Wars from Windows may cause unexpected results. The
- game should be played by loading it directly from the Dos prompt.
-
-
-
- * S O L E A U S O F T W A R E *
-
- Isle Wars is distributed as Shareware. You are welcome to give
- this game to your friends or local BBS. If you like Isle Wars and
- continue to use it, we ask you to register the game with us. Soleau
- Software depends on your registrations in order to continue
- providing an alternative to expensive commercial software. The
- registered version of Isle Wars greatly speeds up the loading and
- exiting of the program.
-
- Your $15.00 registration of Isle Wars will instantly make you a
- Soleau Software Member. All members receive special discounts on
- our other games through special bonus package offers sent with your
- disk. Members also have the option to include an extra $6.00
- dollars for our Member Disk Pack which has EIGHT of our most
- popular Shareware EGA/VGA games on a High Density Floppy Disk.
-
- This offer is for Members Only, so please take the time to read the
- Isle_reg.doc file for details and register Isle Wars today !
-
- We at Soleau Software thank you for your support and hope you will
- continue to enjoy this as well as our other Shareware products.
-
-
-
- Sincerely,
-
- William Soleau
- President
-
- Soleau Software
- 163 Amsterdam Avenue
- Suite 213
- New York, NY 10023
-
-
-
-