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- -
- @1,2,WHAT IS GO?
- @2,3,EXAMPLE GAME
- @3,11,WAY to GO
- @4,82,ADVANCED GAME
- @5,105,RULES SUMMARY
- @6
- @7
- &01 LEARN TO PLAY GO INDEX
- &02 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- &03 What is "GO"? - - A quick description of the game of go. ∙ ∙ ∙ ∙ ∙ ∙ ∙ F1
- &05 Example game - - A simple small∙board game with move explanations.· ∙ F2
- &07 WAY to GO - - - - To learn the basic elements of playing go. ∙ ∙ ∙ ∙ ∙ F3
- a) Liberties d) Life & Death g) End/Score
- b) Connections e) To Escape h) Rule of KO
- c) Capture f) Two Eyes
- &12 Advanced Game - - More complex game on larger board, with commentary.· F4
- &14 Rules summary - - A brief explanation of rules & strategy. ∙ ∙ ∙ ∙ ∙ ∙ F5
- &17 Throughout this tutorial:
- &18 ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙
- &19 Down arrow key will take you to
- &20 the next page or to the next move.
- &21 Up arrow key to move backwards.
- &22 Function keys will jump you to a
- &23 new section. Menu in lower left.
- -p2
- @1
- @2,3,EXAMPLE GAME
- @3,11,WAY TO GO
- @4,82,ADVANCED GAME
- @5
- @6,1,INDEX
- @7
- &01 IGO the program, is about GO the game.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Go is sometimes called a war game. The players are battling to control
- `territory' on the game board. The winner will be the player who ends
- up with the most territory, i.e., surrounded empty intersection points.
- &06
- The game starts with an empty board. At his turn each player places a
- marker (called a `stone') of his color wherever he chooses on the board.
- Once a stone is placed it is never moved. Each player will be attempting
- to build fences that surround more empty points than his opponent does.
- . . . . . . . . . . . . . . . . . . . . . . . . .
- &12
- Stones can be captured and held as `prisoners' during the game and, at
- game's end, a count of prisoners held is added to that player's score.
- &15
- `Example Game' does not have any prisoner captures.
- `Advanced Game' does, but you will probably find it
- best to view the `Example Game' and the `Way To Go'
- sections before trying to understand `Advanced Game'.
- &20
- ~ Game move explanations Down arrow
- found in this tutorial to proceed
- copyright, Roger White
- -p3
- @1
- @2,4,START OF GAME
- @3,7,MIDDLE OF GAME
- @4,10,END OF GAME
- @5
- @6,1,INDEX
- @7
- &01 ╓──────────────────────╖
- ║ EXAMPLE GAME ║
- ╙──────────────────────╜
- &05 The game you are about to see will give you a
- quick overview of the nature of the game of go.
- &09 Do not be distressed if the comments about this example game
- seem confusing at first. Please be satisfied to get just a
- first impression and move along to the tutorial which follows.
- &13 Later, when you have tried playing the game
- on your own, come back again for another look.
- &17 As you view this Example Game, remember:
- &18 │ The objective is to surround more │
- &19 │ territory than your opponent does.│
- &22 Next page for game
- -p4
- @1
- @2,4,START OF GAME
- @3,7,MIDDLE OF GAME
- @4,10,END OF GAME
- @5
- @6,1,INDEX
- @7
- #9,9,29
- &01 * * * move #1
- &03 Black makes the first move.
- &06 For this first move, Black chooses a point in a corner area,
- &07 modestly away from the edges. He is aiming to enclose territory
- &08 (unoccupied points) between his stone and the edges it is near.
- &22 proceed
- &23
- $b177
- &01 * * * move #2
- &03 White makes the second move.
- &06 Notice that White has stayed away from Black's chosen corner.
- &07
- &08 At the very beginning it is usually better to start an
- &09 area of your own rather than play close to your opponent.
- &22 next move
- &23
- $w243
- &01 * * * move #3
- &03
- &05 Black's move #3, in conjunction with move #1, aims at
- &06 enclosing a large area along the right side of the board,
- &07 or along the top, depending on where White plays next.
- &08
- &09
- $b365
- &01 * * * move #4
- &03 White responds with move #4.
- &05
- &06 With this move White is laying claim to the lower left corner area.
- &07 It also will enable his next move to expand this potential territory
- &08 either to the right at the bottom or upward along the left side,
- &09 depending on where Black plays next.
- $w435
- &01 * * * move #5
- &03
- &06 Black now decides that his best prospects for sur·
- &07 rounding territory are along the lower right side.
- &08
- &09
- &22 proceed
- &23
- $b562
- &04 After black #5 there remains one
- &05 conspicuously large unspoken∙for
- &06 area on the board, the upper left.
- &07
- &08 It is White's turn. Where should he play?
- &22 next move
- &23
- -p5
- @1
- @2,4,START OF GAME
- @3,7,MIDDLE OF GAME
- @4,10,END OF GAME
- @5
- @6,1,INDEX
- @7
- #9,9,29
- &01 * * * move #6
- &06 White is aiming to enclose much of the upper left corner area.
- &07
- &08
- &22 next move
- &23
- %b177
- %w243
- %b365
- %w435
- %b562
- $w648
- &01 * * * move #7
- &05 Black #7 is designed to strengthen the gap between #3 and #5.
- &06
- &07 If Black ignores this weakness and plays elsewhere,
- &08 White could push into Black's lower right corner
- &09 and substantially reduce Black's intended territory.
- &14 Remember, `territory'
- &15 is unoccupied points
- &16 fully enclosed by a
- &17 player's own stones
- &18 at the game's end.
- &22 next move
- &23
- $b754
- &01 * * * move #8
- &04 Like #7, move #8 helps to connect two widely
- &05 spaced friendly stones, #4 & #6. This point
- &06 is in the unsettled middle area between the
- &07 two opposing lines that are taking shape. It
- &08 helps whichever player gets to this spot first.
- &09
- &14
- &15
- &16
- &17
- &18
- %b365
- %w435
- $w857
- &01 * * * move #9
- &03 Black makes his potential upper right territory more secure.
- &04
- &05
- &06
- &07 │ Do not be
- &08 │ distressed
- &09 │ if these move
- &10 │ explanations
- &11 │ are confusing.
- &12 │ Please be content │
- &13 │ to simply get a │
- &14 │ first impression │
- &15 │ and move along to │
- &16 │ the tutorial │
- &17 │ which follows. │
- &19
- %w435
- %b562
- %b967
- -p6
- @1
- @2,4,START OF GAME
- @3,7,MIDDLE OF GAME
- @4,10,END OF GAME
- @5
- @6,1,INDEX
- @7
- #9,9,28
- &01 * * * move #1O
- &06 Move #1O here improves White's position along the top.
- &22 next move
- &23
- %B77
- %B54
- %W43
- %B65
- %W35
- %B62
- %W48
- %B754
- %W857
- %B967
- $w1O68
- &01 Notice that opposing `walls' have begun to take
- &02 shape. Which side now appears to be ahead?
- &03 (ie: Who has more empty points between his
- &04 potential wall and the board edges?)
- &06 Draw an imaginary line roughly through the White stone line∙up and
- &07 roughly estimate the number of unoccupied points to the left of this line.
- &08 Then do the same for Black on the right side of the board and compare.
- &10 ─ illustration follows ─
- &22 proceed
- &23
- %B54
- %W57
- %B67
- $W68
- &01
- &02
- &03
- &04
- &05 Approximate location of White's potential final wall.
- &06
- &07
- &08
- &10
- % |69
- % /46
- % |34
- % |42
- $ |41
- &04 Now visualize Black's potential area. Draw a similar
- &05 line in your mind's eye and compare the two sides.
- &06
- $W68
- &03 Black's potential final wall.
- &04
- &05 Which player appears to have more
- &06 potential territory* at this stage?
- &07 (* surrounded unoccupied points.)
- % |79
- % |78
- % |66
- % \53
- % |61
- -p7
- @1
- @2,4,START OF GAME
- @3,7,MIDDLE OF GAME
- @4,10,END OF GAME
- @5
- @6,1,INDEX
- @7
- #9,9,28
- &03 Now that the large area claims have been staked out,
- &04 fighting will commence over who can squeeze the other
- &05 into a smaller territory than he now appears to possess.
- &06
- &07 Each player must now concentrate on solidifying the weak spots in
- &08 his own wall structure, and exploiting his opponent's weaknesses
- &09 (i.e. places where a player could push into his opponent's claim).
- &22 next move
- &23
- %b77
- %w43
- %b365
- %w435
- %b562
- %w648
- %B77
- %B54
- %W43
- %B65
- %W35
- %B62
- %W48
- %B754
- %W857
- %B967
- $w1O68
- &01 * * * move #11
- &03 Black pushes toward White's enclosure.
- &04
- &05 This is a serious threat. With an extra
- &06 move or two here Black could cut White's
- &07 potential left side territory to pieces.
- &08
- &09
- &22 next move
- &23
- %B54
- $b1156
- &01 * * * move #12
- &03
- &04 White parries Black's thrust, and
- &05 thus secures the upper left corner.
- &06
- &07
- %W57
- $w1246
- &01 * * * move #13
- &04 Black pushes again.
- &04 We will now go rapidly through the
- &05 remaining moves in this short game.
- %B67
- $b1344
- &01 * * * move #14
- &04 White blocks.
- &05
- %w68
- %B1344
- $w1434
- &01 * * * move #15
- &04 Black defends.
- %b56
- %b1553
- -p8
- @1
- @2,4,START OF GAME
- @3,7,MIDDLE OF GAME
- @4,10,END OF GAME
- @5
- @6,1,INDEX
- @7
- #9,9,28
- &01 * * * move #16
- &04 White defends.
- &22 next move
- &23
- %b77
- %w43
- %b365
- %w435
- %b562
- %w648
- %B77
- %W57
- %B54
- %W43
- %B65
- %W35
- %B62
- %W48
- %w68
- %b56
- %w46
- %b1344
- %w1434
- %b1553
- $w1642
- &01 * * * move #17
- &04 Next will come close fighting for corner territory.
- &05
- %b44
- $b1778
- &01 * * * move #18
- &04 Corner fighting.
- %w34
- $w1879
- &01 * * * move #19
- %b53
- $b1989
- &01 * * * move #2O
- %w42
- %w2O69
- -p9
- @1
- @2,4,START OF GAME
- @3,7,MIDDLE OF GAME
- @4,10,END OF GAME
- @5
- @6,1,INDEX
- #9,9,28
- &01 * * * move #21
- &04 This finishes off the larger attack and defend portion
- &05 of this game. A few small (1∙point) moves remain on the
- &06 board. This winding∙up stage is called the `end∙game'.
- @7
- &22 next move
- &23
- %b77
- %w43
- %b365
- %w435
- %b562
- %w648
- %B77
- %B54
- %W43
- %B65
- %W35
- %B62
- %W48
- %B54
- %W57
- %B67
- %w68
- %b56
- %w46
- %b44
- %w34
- %b53
- %w42
- %b78
- %w79
- %w79
- %b1989
- %w2O69
- $b2188
- &01 * * * move #22
- &04 `End∙game' moves.
- &05
- &06
- &22 next move
- &23
- %B88
- %b2188
- $w2252
- &01 * * * move #23
- &22 next move
- &23
- %B89
- %b2188
- %w2252
- $b2361
- &01 * * * move #24
- &22 next move
- &23
- %B61
- %w69
- %b2361
- $w2445
- &01 * * * move #25
- &22 next move
- &23
- %W45
- %b88
- %w2445
- $b2555
- &01 * * * move #26
- &22 proceed
- &23
- %w52
- %w52
- %b2555
- %w2651
- -p10
- @1
- @2,4,START OF GAME
- @3,11,WAY TO GO
- @4,82,ADVANCED GAME
- @5,105,RULES SUMMARY
- @6,1,INDEX
- @7
- #9,9,28
- &02 The game finishes with White's move #26.
- &04 Black can find no move that would add to his territory or reduce White's.
- &05 So Black passes his turn. Now, finding nowhere to play, White also passes.
- &07 In the game of go, when both players pass in succession the game is over.
- &08 The players now proceed to count the score (fully enclosed empty points).
- &19 proceed
- &20
- %b77
- %w43
- %b365
- %w435
- %b562
- %w648
- %B77
- %B54
- %W43
- %B65
- %W35
- %B62
- %W48
- %B54
- %W57
- %B67
- %w68
- %b56
- %w46
- %b44
- %w34
- %b53
- %w42
- %b78
- %w79
- %w79
- %b89
- %w69
- %b88
- %w52
- %b61
- %w45
- %b55
- $w2651
- &02 * * *
- &04 White wins this game by five points.
- &05 White has enclosed 3O points, Black 25.
- &07
- &08 Count the marked
- &09 intersections to
- &10 confirm this score.
- &19 proceed
- &20
- % o19
- % o18
- % o17
- % o16
- % o15
- % o14
- % o13
- % o12
- % o11
- % o29
- % o28
- % o27
- % o26
- % o25
- % o24
- % o23
- % o22
- % o21
- % o39
- % o38
- % o37
- % o36
- % o33
- % o32
- % o31
- % o49
- % o47
- % o41
- % o59
- % o58
- % 99
- % 98
- % 87
- % 97
- % 96
- % 95
- % 94
- % 93
- % 92
- % 91
- % 87
- % 86
- % 85
- % 84
- % 83
- % 82
- % 81
- % 76
- % 75
- % 74
- % 73
- % 72
- % 71
- % 63
- % 64
- $ 66
- &02 * * *
- &03 In this example game there were no `prisoners' captured.
- &04 Capturing and avoiding capture is an exciting part of go.
- &05
- &06 For more information about capturing prisoners
- &07 see `CAPTURE' in the WAY TO GO section. Also,
- &08 `ADVANCED GAME' includes capturing strategy.
- &09
- &10
- &19
- &20
- &22 Choose from menu.
- &23
- % 19
- % 18
- % 17
- % 16
- % 15
- % 14
- % 13
- % 12
- % 11
- % 29
- % 28
- % 27
- % 26
- % 25
- % 24
- % 23
- % 22
- % 21
- % 39
- % 38
- % 37
- % 36
- % 33
- % 32
- % 31
- % 49
- % 47
- % 41
- % 59
- % 58
- % 99
- % 98
- % 87
- % 97
- % 96
- % 95
- % 94
- % 93
- % 92
- % 91
- % 87
- % 86
- % 85
- % 84
- % 83
- % 82
- % 81
- % 76
- % 75
- % 74
- % 73
- % 72
- % 71
- % 63
- % 64
- % 66
- -p11
- @1,12,Chapter One
- @2,13,WtG Part One,
- @3
- @4
- @5,50,WtG Part Two
- @6,1,INDEX
- @7
- &01 ----------------
- - THE WAY TO GO -
- &03 ----------------
- &05 A simple, straightforward introduction
- &06 to the principles of play
- &07 for this world famous oriental game.
- ______________
- &10 "THE WAY TO GO" booklet and other information about the game of Go
- &11 is available FREE, from the AMERICAN GO ASSOCIATION.
- &12 (Please mention this IGO program in your request.)
- &14 American Go Association
- Box 397 Old Chelsea Sta.
- New York City, NY 1O113
- --------------
- &19 The following material is taken directly
- &20 from The Way to Go booklet by Karl Baker
- &21 (Copyright by Mr. Baker and the AGA).
- &22 Edited for this program by Roger White.
- &23 Proceed
- -p12
- @1
- @2,13,Part One
- @3
- @4
- @5,50,Part Two
- @6,1,INDEX
- @7
- &02 ``Go is a ballet of complementary patterns intertwining across the board.''
- - KB
- &05 CHAPTER ONE
- THE PROCEDURE FOR PLAYING GO
- &09 These chapters present example∙questions designed to lead to
- an easy understanding of go. Try your best on each question.
- Review the appropriate explanation if your answer is incorrect.
- &13 Go is normally played on a 19 by 19 line grid. The diagrams
- &14 in this tutorial are all on small grid areas so that you can
- concentrate on typical local area situations one at a time.
- &18 Pace yourself. Make sure that this
- &19 material stays interesting to you.
- &23 Proceed
- -p13
- @1
- @2,19,Connections
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- &01 Part One The Way to Go
- &04 POINTS
- &05 ~ ~∙∙~ ~
- &07 A full size go board grid has 19 lines each way, forming a
- &08 total of 361 POINTS where the grid lines touch one another.
- &10 Points win games.
- &12 Let's become familiar with counting POINTS on the go board.
- &14 Problem: How many points show in the partial board shown below?
- &16 Answer
- #4,4,34, Dia. 1
- $ 22
- &01
- &03
- &04 Counting points.
- &05 ~ ~∙∙~ ~
- &07
- &08
- &10
- &11 Answer Dia. 1: SIXTEEN points.
- &12
- &13 (Remember to count
- &14 the corner points.)
- &16
- &23 Proceed
- -p14
- &04 Counting points.
- &05 ~ ~∙∙~ ~
- &11
- &14 How many points do you count in Diagram 2 below?
- &16 Answer
- #5,5,32, Dia. 2
- $ 22
- &11 Answer for Dia 2: TWENTY FIVE points.
- &14
- &16
- &23 Proceed
- -p15
- @1
- @2,19,Connections
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- #9,9,26, Dia. 3
- &02 LIBERTIES
- &03 ~ ~∙∙∙~ ~
- &05 Each point on the board has lines extending from it. The very next point
- &06 along a line is an ADJACENT point.
- &08 Points are adjacent only along the lines. Any point along a diagonal
- &09 is not adjacent. Each empty point adjacent to a stone is a LIBERTY.
- &11 Problem: How many `liberties' do you count for the stone in Dia. 3 below?
- &13 Answer
- $B26
- &02
- &03 Counting liberties.
- &04 ~ ~∙∙~ ~
- &05
- &06
- &08 Problem: How many `liberties' do you count for the stone in Dia. 3 below?
- &09
- &11 Answer for Dia. 3: FOUR liberties.
- &09
- &13
- &23 Proceed
- % 16
- % 36
- % 25
- % 27
- -p16
- &03 Counting liberties.
- &04 ~ ~∙∙~ ~
- &06 How many liberties are there for the stone in this diagram?
- #9,9,30, Dia. 4
- &11 Answer
- $B61
- &06 Answer for Dia. 4: THREE
- &11
- &23 Proceed
- % 51
- % 71
- % 62
- -16
- &03 Counting liberties.
- &04 ~ ~∙∙~ ~
- &06 How many liberties are there for the stone in Dia. 5 below?
- #9,9,30, Dia. 5
- &10 Answer
- $B99
- &03 Counting liberties.
- &04 ~ ~∙∙~ ~
- &06 Answer for Dia. 5: TWO
- &10
- &19 Proceed
- % 89
- % 98
- -p18
- @1,13,Part One
- @2,19,Connections
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- &01 Counting liberties.
- &02 ~ ~∙∙~ ~
- &04 Notice that stones along the board edges, and
- &05 in the corners have fewer liberties available.
- &07 ∞ ∞ ∞ ∞ ∞ ∞ ∞
- &08 Liberties are as important in go as breathing is in life.
- &09 Ahead we will be concerned with liberties again and again.
- &10 ∞ ∞ ∞ ∞ ∞ ∞ ∞
- #9,9,30, Dia. 6
- %B99
- %B61
- %B26
- -p19
- @1,13,Part One
- @2
- @3,26,Capture
- @4,45,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- @8
- &01 Forming Connections
- &02 - - - - - - -
- &04 Once a stone is placed on a point it is never moved to another point.
- &05 When a stone of the same color is placed on an adjacent point the two
- &06 stones are CONNECTED. Once connected, stones form an inseparable UNIT.
- &07 Thus a single stone, or any number of connected stones, make up a unit.
- &09 Problem: How many units do you count in Dia. 7 below?
- #9,9,30, Dia. 7
- &11 Answer
- %B43
- $B53
- &11
- &13 Ans. Dia. 7: ONE
- &23 Proceed
- -p20
- &04 How many units do you count in Dia. 8 below?
- #9,9,30, Dia. 8
- &08 Answer
- %B35
- %B45
- %B65
- $B53
- &04 Ans. Dia. 8: THREE units.
- &07 Notice that stones touch one another when they are connected.
- &08 To check connections at a glance, look for stones which touch.
- &09 A gap between stones of one color announces a separate unit.
- &23 Proceed
- -p21
- &07 How many units do you count in Dia. 9 below?
- #9,9,30, Dia. 9
- &08 Answer
- %W21
- %W22
- %W23
- %W24
- %W25
- %W13
- %B31
- %B41
- %B43
- %B44
- $B42
- &07
- &08 Ans. Dia. 9: TWO UNITS, one white and one black.
- &23 Proceed
- -p22
- &04 How many units in Dia. 10 below?
- &07 Answer
- #9,9,30, Dia. 10
- %B43
- %B52
- %B63
- %B64
- %B75
- %B76
- %W62
- %W72
- %W73
- %W74
- %W85
- $W86
- &07 Ans. Dia. 10: SIX UNITS, two white and four black.
- &09 Remember that stones connect only along the
- &10 lines; they do not connect along diagonals.
- &23 Proceed
- -p23
- &04 How many units in Dia. 11 below?
- #9,9,30, Dia. 11
- &6 Answer
- %B42
- %B52
- %B44
- %B54
- %B63
- %B73
- %B65
- %B75
- %B46
- %B56
- %W37
- %W35
- %W45
- %W55
- %W64
- %W66
- $W67
- &6 Ans. Dia. 11: NINE UNITS, four white and five black.
- &23 Proceed
- -p24
- &05 Connected units share liberties, so they have as many liberties
- &06 as there are unoccupied points adjacent to the ENTIRE UNIT.
- &09 How many liberties do you count for the connected stones in Dia. 12 below?
- #9,9,30, Dia. 12
- &11 Answer
- %B12
- %B22
- %B32
- %B42
- $B52
- &11 Ans. Dia. 12: ELEVEN liberties.
- &23 Proceed
- -p25
- @1,13,Part One
- @2
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- @8
- &04 How many liberties for the unit in Dia. 13 below?
- #5,5,30, Dia. 13
- &07 Answer
- %B13
- %B21
- %B22
- %B23
- %B24
- %B25
- %B31
- %B33
- %B41
- %B43
- %B51
- %B52
- $B53
- &07 Ans. Dia. 13: TEN
- &23 Proceed
- -p26
- @1,13,Part One
- @2,19,Connections
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- @8
- &02 ╓─────────────────────╖
- &03 ║ Capture ║
- &04 ╙─────────────────────╜
- &07 Placing stones so as to occupy ALL the liberties
- &08 of an opposing unit results in NO liberties for
- &09 that unit and the stones in that unit are CAPTURED.
- &11 All stones of a captured unit are removed from the board
- &12 immediately and are retained by the captor as PRISONERS.
- &23 Proceed
- -p27
- &03 Problem: Black to move. On which point in the diagram
- &04 below must black place a stone in order to cap∙
- &05 ture the white unit and remove it from the board?
- &08 Hit down arrow for choices.
- #9,9,28, Dia. 14
- %B53
- %B44
- %B64
- $W54
- % a46
- % b66
- % c55
- &03
- &04
- &05
- &06 Select the proper lettered point below on which black
- &07 must play in order to capture the white stone below.
- &08
- &21 Answer
- $W54
- &03 Ans. to Dia. 14: `c' is correct.
- &05 When a black stone is played on point c it will destroy the
- &06 white stone's last liberty, and it thus captures that stone.
- &07
- &21
- &23 Proceed
- % C55
- -p28
- &09 This capture creates a new board situation, shown below.
- &18 Black now holds
- &19 one white prisoner.
- &20 /
- #9,9,28, Dia. 15
- &23 Proceed
- %B53
- %B44
- %B64
- %B55
- %WB2
- -p29
- &04 Repeat:
- &08 It may help to think of a liberty as a breathing space.
- &09 Without a breathing space stones smother and die.
- #9,9,28 Dia. 15
- %B53
- %B44
- %B64
- %W54
- &23 Proceed
- -p30
- &04 Where must black play in the situation below in order
- &05 to immediately capture and remove the white stone?
- #9,9,28, Dia. 16
- &10 Answer
- %W99
- %B89
- %B87
- %B78
- %B67
- % a79
- % b88
- % c98
- $ d97
- &10
- &14 Ans. Dia. 16:
- &16 `C' is correct.
- &21
- &23 Proceed
- % C98
- -p31
- &03 Where must black play in the situation below in order to capture white?
- #9,9,28, Dia. 17
- &10 Answer
- %W15
- %B13
- %B24
- %B25
- %B35
- %B33
- %B44
- % a14
- % b16
- % c26
- % d23
- $ e17
- &06 Ans. Dia. 17: `b' and also `a'.
- &08 In this situation TWO liberties must be filled before the
- &09 white stone can be captured and removed from the board.
- &10
- &23 Proceed
- -p32
- &03 Where must black play in the situation below in order to capture white?
- &05 Select the correct lettered point below.
- #9,9,28, Dia. 18
- &10 Answer
- %B18
- %B29
- %B39
- %B27
- %B26
- %B36
- %B48
- %W28
- %W38
- %W37
- % a47
- % b46
- % c57
- $ d56
- &10
- &14 Ans. Dia. 18:
- &15 `a' is correct.
- &23 Proceed
- -p33
- &03 The following diagram shows the situation if black plays at `a'.
- &04 Notice that this capture opens new liberties for the black units.
- &07 | Whenever a unit of connected stones |
- &08 | loses its last liberty, the stones |
- &09 | of that unit are all captured. |
- &12 Black captures three
- &13 white `prisoners'.
- &14 At game's end these
- &15 will count as EXTRA
- &16 points for Black.
- &18 Three prisoners.
- &19
- #9,9,26, Dia. 19
- %B18
- %B29
- %B39
- %B27
- %B26
- %B36
- %Ba47
- %B48
- %WB2
- %WC2
- %WD2
- &23 Proceed
- -p34
- &02 No matter how many stones in a unit, the more liberties it
- &03 has the stronger and safer it is.
- &05 In previous Dia. 19 black gained liberties by capturing white.
- &06 The other way for a unit to gain liberties is by EXTENDING.
- &09 Problem: On which point can white play to increase the
- &10 liberty count for his nearly enclosed unit below?
- &12 Answer
- #9,9,30, Dia. 20
- %B27
- %B28
- %B36
- %B38
- %W37
- % a48
- % b47
- % c46
- % d57
- -p35
- &03 Ans. Dia. 20: `b' is correct.
- &06 White had only one liberty. With this new white
- &07 stone, the white unit now has three liberties;
- &08 one at `a', one at `c', and one at `d'.
- &10 White's move here is called EXTENDING.
- &23 Proceed
- #9,9,30, Dia. 20
- %B27
- %B28
- %B36
- %B38
- %W37
- % a48
- % b47
- % c46
- % d57
- %W47
- -p36
- &03 Select the lettered point below where white can
- &04 play to gain liberties for his two stone unit.
- &12 Answer
- #9,9,30, Dia. 21
- %B61
- %B71
- %B62
- %B82
- %B63
- %B83
- %W72
- %W73
- % a74
- % b64
- % c65
- % d85
- % e84
- $ f75
- &03
- &04
- &08 Ans. Dia. 21: White has one liberty at `a'. Extending with
- &09 a white stone at `a' will give this unit three
- &10 liberties; at points `b', `f', and `e'.
- &12
- &17 Proceed
- -p37
- &04 Problem: On which point can white play to increase the number
- &05 of liberties for his nearly enclosed unit below?
- #9,9,30, Dia. 22
- &11 Answer
- %B44
- %B45
- %B56
- %B66
- %B64
- %W55
- %W65
- % a76
- % b75
- % c74
- $ d54
- &04 Ans. Dia. 22:
- &05
- &06 Adding a white stone at `b' will increase
- &07 the white unit's liberties from two to four.
- &10 Confirm that a white stone at `d' will not
- &11 increase the number of white liberties.
- &13
- &17 Proceed
- -p38
- &03 This one is trickier, count carefully.
- &05 Select the lettered point below which gives white
- &06 the most liberties.
- #9,9,30, Dia. 23
- &11 Answer
- %B33
- %B43
- %B53
- %B73
- %B34
- %B64
- %B35
- %B46
- %B56
- %B76
- %W45
- %W55
- %W65
- % a54
- % b75
- % c66
- $ d74
- &05
- &06
- &08 A white stone at `b' increases the liberty count for white from four to five.
- &11
- &17 Proceed
- -p39
- &03 Where can white play in Dia. 24 below to increase his liberty count?
- #11,11,28, Dia. 24
- &08 Answer
- %B47
- %B56
- %B58
- %B64
- %B74
- %B69
- %B79
- %B88
- %B87
- %B86
- %B85
- %W66
- %W67
- %W68
- %W76
- % a55
- % b65
- % c75
- $ d77
- &06 There is no way that white can increase
- &07 the number of liberties for this unit.
- &08
- &17 Proceed
- % 55
- % 65
- % 75
- % 77
- -p40
- #12,12,27, Dia. 25
- &01 Players often `extend' in order to avoid capture. The added stone
- &02 may itself reach to new liberties as in the preceding diagrams.
- &04 Or, the new stone may enable a confined unit to connect to
- &05 another outside unit and thus to gain needed liberties.
- &07 Problem: On which point should black play to obtain more
- &08 liberties for his nearly enclosed unit here?
- &13 Answer
- %B39
- %B37
- %B56
- %B55
- %B67
- %B68
- %B86
- %B87
- %B88
- %B97
- %BA7
- %BA9
- %BB9
- %BB5
- %B74
- %W76
- %W78
- %W79
- %W89
- %W98
- %WA8
- %WB8
- %WB7
- %WA6
- %W96
- %W85
- % a99
- % bB6
- % c77
- % d75
- $ c77
- &01
- &02
- &03 Ans. Dia. 25: Black's endangered unit will be saved, and strengthened
- &04 from one to four liberties (and gain access to even more),
- &05 when he joins his units by playing at point `c'.
- &07 See below:
- &08
- &13
- &18 Proceed
- %bC77
- %B39
- %B37
- %B56
- %B55
- %B67
- %B68
- %B86
- %B87
- %B88
- %B97
- %BA7
- %BA9
- %Bb9
- %Bb5
- %B74
- %W76
- %W78
- %W79
- %W89
- %W98
- %WA8
- %WB8
- %WB7
- %WA6
- %W96
- %W85
- -p41
- &03 Whenever a unit has only one liberty remaining it is in ATARI (ah tah ree).
- &05 Problem: How many atari's can you count in the past twelve situation diagrams?
- &08 Go back to `Capture' (press F3). Start with
- &09 diagram 14. Move forward again to this page.
- &11 Jot down the diagram numbers for each diagram
- &12 situation which shows a unit to be in ATARI.
- &14 How many atari's do you count?
- &17 Answer
- -p42
- &02 Ans: There are SIX examples of `atari' in this series of diagrams.
- &03 (If you counted more than six you may have included
- &04 some of the duplicate diagrams shown. Try again.)
- &08 A player who has just had a unit put into atari is not required to try to
- &09 protect that unit. Neither is the other side ever required to capture.
- &10 Such stones may remain in atari indefinitely.
- &12 As you begin to play go, it is instructive and courteous to
- &13 warn your opponent as soon as a unit of his is put into atari.
- &16 ATARI is to go as CHECK is to chess.
- &17 Saying `atari' means: `As the board
- &18 stands, I can capture one or more of
- &19 your stones on my next play.'
- &22 Proceed
- -p43
- &02 Race to Capture
- &05 In each game the players spend much of their time trying to arrange
- &06 escape for friendly stones and/or preventing escape of enemy stones.
- &08 Points that lie under captured stones are territory for the captor.
- &09 Therefore the question of capture∙vs∙escape is vitally important.
- &11 Problem: It is black's play. Where will he move in the situation below?
- #9,9,30, Dia. 26
- %W69
- %W68
- %W67
- %W66
- %W65
- %W75
- %W85
- %W87
- %W88
- %W89
- %W99
- %W97
- %B79
- %B78
- %B77
- %B76
- %B86
- &15 Answer
- $B96
- &02
- &03 The question of capture∙vs∙escape is vitally important.
- &05
- &06
- &07 Answer: Black will play at the point marked `a'.
- &08
- &09 Since this move will destroy the last liberty of the
- &10 corner white unit, it will capture all the stones in
- &11 that unit, which then become black's `prisoners'.
- &15
- &19 Proceed
- % a98
- -p44
- &07 By capturing these white stones the endangered black
- &08 unit has acquired many new liberties as shown below.
- &09 Also, black now holds valuable white `prisoners'.
- &17 five white
- &18 prisoners
- &19 /
- #9,9,30, Dia. 27
- %W69
- %W68
- %W67
- %W66
- %W65
- %W75
- %W85
- %B98
- %B79
- %B78
- %B77
- %B76
- %B86
- %B96
- %WB2
- %WC2
- %WD2
- %WE2
- %WF2
- -p45
- @1,13,Part One
- @2,19,Connections
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- @8
- &05 If it is white's move in this situation, he
- &06 will take black's last liberty by playing at
- &07 the point marked `b'. This will capture the
- &08 black unit and save the cornered white stones.
- &16 six black
- &17 prisoners
- &18 /
- #9,9,30, Dia. 28 Proceed
- %W69
- %W68
- %W67
- %W66
- %W65
- %W75
- %W85
- %W87
- %W88
- %W89
- %W99
- %W97
- %wb95
- %BB2
- %BC2
- %BD2
- %BB3
- %BC3
- %BD3
- -p46
- @1,13,Part One
- @2,19,Connections
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- @8
- &01 `The power of stones is always measured by the number of liberties they keep.'
- &02 - KB
- &03 ╓────────────────────╖
- &04 ║ Life & Death ║
- &05 ╙────────────────────╜
- &07 We will now examine `safe' enclosures, and some that are not safe.
- &09 In go the players always seek to encircle territory. Often
- &10 both will be after the same territory at the same time.
- &12 Sooner or later opposing stones meet
- &13 and begin to push against each other.
- &15 Liberties appear and
- &16 disappear with each play.
- &17 The conscientious player
- &18 keeps constant track of
- &19 the liberties in each
- &20 unit involved in these
- &21 territorial battles.
- -p47
- &02 Since stones are captured only when opposing stones occupy all
- &03 of their liberties, then it follows that: STONES CANNOT BE
- &04 CAPTURED IF ENEMY STONES CANNOT OCCUPY ALL THEIR LIBERTIES.
- &06 Stone groups can have `safe liberties', liberties which cannot
- &07 be filled by the opponent. Such liberties are always surrounded
- &08 by friendly stones. Hence they MUST lie inside an `enclosure'.
- &11 Problem: Can black occupy all the white liberties in Dia. 29 below?
- &14 Answer
- #9,9,28, Dia. 29
- %B11
- %B12
- %B13
- %B23
- %B33
- %B43
- %B53
- %B52
- %W22
- %W32
- $W42
- &02
- &03
- &04
- &06 Ans. Dia. 29: YES. White has failed to surround enough territory.
- &07 He does not have room to create safe liberties.
- &08 So black can fill all of white's liberties here.
- &10
- &11
- &14
- &19 Proceed
- % a21
- % b31
- % c41
- -p48
- &03 Problem:
- &04 Can black occupy all of white's liberties in Dia. 30 below?
- #12,12,24, Dia. 30
- &08 Answer
- %B33
- %B34
- %B35
- %B36
- %B46
- %B47
- %B48
- %B58
- %B68
- %B78
- %B88
- %B87
- %B86
- %B85
- %B84
- %B74
- %B63
- %B53
- %B43
- %W44
- %W45
- %W56
- %W57
- %W67
- %W77
- %W76
- %W75
- %W65
- %W64
- $W54
- &01 Ans. Dia. 30: NO. White has surrounded two completely separated liberties.
- &03 If black should attempt to play on either point inside the
- &04 white enclosure his stone would have NO LIBERTIES, while white
- &05 would still have one liberty. The white stones cannot be sur-
- &06 rounded completely (outside AND inside) because black cannot
- &07 occupy BOTH of
- &08 white's inside
- liberties in a
- single move.
- &19 Proceed
- -p49
- @1,13,Part One
- @2,86,Connections
- @3,26,Capture
- @4,46,Life & Death
- @5,50,Part Two
- @6,1,INDEX
- @7
- @8
- &04 Can black occupy all of white's liberties in Dia. 31 below?
- &08 Answer
- #11,9,26, Dia. 31
- %B39
- %B38
- %B37
- %B36
- %B35
- %B45
- %B55
- %B65
- %B75
- %B85
- %B97
- %B98
- %B99
- %B86
- %B87
- %W49
- %W48
- %W47
- %W46
- %W56
- %W66
- %W76
- %W77
- %W78
- %W88
- %W89
- %W69
- $W59
- &02 Ans. Dia. 31: NO.
- &03 White has succeeded in surrounding territory of
- &04 a size and shape which assures two eyes. Imagine that black begins
- &05 to place stones inside this white enclosure. What will happen?
- $W59
- &02 Ans. Dia. 31: Continued.
- &03
- &04 Notice that invading black stones will always
- &05 run out of liberties before the white stones do.
- &07 White cannot be captured.
- &08
- &19 Proceed
- % 68
- % 67
- % 57
- -p50
- @1,13,Part One
- @2
- @3,57,Two Eyes
- @4,69,End / Score
- @5,79,Rule of KO
- @6,1,INDEX
- @7
- @8
- &01 Way to Go -- Part Two
- &03 To Escape or Not to Escape . . ?
- &06 Stones that retain one or more liberties but have no
- hope ultimately of keeping ANY liberties are said to
- be DEAD AS THEY STAND or simply `dead'.
- &10 Stones that are `dead as they stand' remain on the
- &11 board as long as they retain even one liberty (until
- &12 the game is finished, when they will become prisoners).
- &19 Proceed
- -p51
- &06 Problem: Does the black stone in Dia. 32 below
- &07 appear to be dead as it stands?
- #11,11,30, Dia. 32
- &13 Answer
- %B73
- %W63
- %W64
- %W74
- %W84
- %W93
- %W82
- $W72
- &02 Is the black stone here dead as it stands?
- &05 Answer: YES. There is no escape for the black stone.
- &06
- &07 (Yet this stone remains on the board as
- &08 long as it retains its single liberty.)
- &13
- &19 Proceed
- -p52
- &04 Problem: Do the black stones in Dia. 33 below
- &05 appear to be dead as they stand?
- &07 Answer
- #11,11,30, Dia. 33
- %B73
- %B63
- %B53
- %W64
- %W74
- %W84
- %W93
- %W82
- $W72
- &01 Ans. Dia. 33: NO.
- &03 Although these three stones do not now enclose
- &04 any territory, black can add more stones in the
- &05 open area to the left where black may be able to
- &06 enclose territory and thus make these stones safe.
- &07
- &08 (Of course, with his turns white may attempt
- &09 to block black's access to new liberties.)
- &19 Proceed
- -p53
- &06 Problem: Do the black stones in Dia. 34 below
- &07 appear to be dead as they stand?
- #11,11,26, Dia. 34
- &08 Answer
- %B75
- %B65
- %B55
- %W66
- %W76
- %W86
- %W95
- %W84
- %W74
- %W56
- %W47
- %W36
- %W35
- %W34
- %W43
- $W53
- &02 Ans. Dia. 34: YES.
- &03 These black stones are very well enclosed.
- &04 Black cannot surround any points or capture any white stones.
- &05 However, white can fill all of black's four liberties whenever
- &06 he wishes without endangering any white stones.
- &07
- &08 Thus we see that stones can die from being loosely surrounded
- &09 even if they are not absolutely smothered.
- &11 Stones effectively
- &12 die when all their
- &13 liberties CAN be
- &14 taken, whether or
- &15 not this is done
- &16 at once.
- &19 Proceed
- -p54
- &03 Problem: Which stones in Dia. 35 below appear dead as they stand?
- &05 Hint: Count the liberties of each unit involved in a confrontation.
- &06 The color with more liberties will overpower the one with fewer.
- &09 Now, how many dead white stones do you count? How many black?
- #7,7,30, Dia. 35
- &13 Answer
- %B26
- %B42
- %B43
- %B44
- %B54
- %B64
- %B74
- %B72
- %B62
- %B51
- %W15
- %W25
- %W35
- %W36
- %W37
- %W46
- %W56
- %W66
- %W67
- %W61
- %W63
- $W73
- &03
- &05 How many dead white stones? How many black?
- &06
- &09 Ans. Dia. 35: THREE white stones and ONE black.
- &11 These stones are trapped. Adding stones of the same
- &12 color will not help in any of the above cases.
- &13
- &19 Proceed
- %bx26
- %wx61
- %wx63
- %wx73
- -p55
- &04 Problem:
- &06 How many black stones appear dead as they stand in Dia. 36 below?
- &13 Answer
- #7,7,30, Dia. 36
- %B15
- %B16
- %B34
- %B42
- %B51
- %B52
- %B53
- %B54
- %B56
- %B57
- %B63
- %B65
- %B73
- %B76
- %W22
- %W23
- %W24
- %W25
- %W35
- %W36
- %W37
- %W43
- %W44
- %W66
- %W62
- $W72
- &03 Ans. Dia. 36: THREE.
- &04 The two black stones in the upper
- &05 left have no prospect of either escaping or
- &06 enclosing territory. Also, the black stone in
- &07 the center of the board has only one liberty,
- &08 while the two adjoining white stones have two.
- &13
- &19 Proceed
- -p56
- &05 Now ask yourself how many white stones are dead as they stand here?
- #7,7,30, Dia. 37
- &13 Answer
- %B15
- %B16
- %B34
- %B42
- %B51
- %B52
- %B53
- %B54
- %B56
- %B57
- %B63
- %B65
- %B73
- %B76
- %W22
- %W23
- %W24
- %W25
- %W35
- %W36
- %W37
- %W43
- %W44
- %W66
- %W62
- $W72
- &03 How many white stones are dead as they stand here?
- &05
- &06 Ans. Dia. 37: THREE.
- &07 The two white stones in the lower right
- &08 have no prospect of either escaping or enclosing territory.
- &09 Also the white stone in the upper right corner has only one
- &10 liberty. (The two white stones in the center have one more
- &11 liberty than the single black stone and cannot be captured.)
- &13
- &19 Proceed
- -p57
- @1,13,Part One
- @2,48,Part Two
- @3,57,Two Eyes
- @4,69,End / Score
- @5,79,Rule of KO
- @6,1,INDEX
- @7
- @8
- &01 `Two eyes live, one eye dies.'
- &02 - RW
- &04 ╓────────────────────╖
- &05 ║ Two Eyes ║
- &06 ╙────────────────────╜
- &09 An empty point fully enclosed by one color is called an EYE.
- &10 A group of points fully enclosed by one color is also an eye.
- &11 Stones live by shaping an enclosure of TWO EYES.
- &14 Stones that can form only one eye, or none at
- &15 all, will eventually come into atari and die.
- &16 A stone formation which has two separate eyes
- &17 will always have at least two liberties.
- &18 Thus it can not be captured. The opponent can
- &19 not fill both eyes at once.
- &22 Proceed
- -p58
- &03 Problem:
- &05 Is white alive here?
- &12 Answer
- #13,13,25, Dia. 38
- %W67
- %W57
- %W47
- %W48
- %W49
- %W59
- %W69
- %W78
- %W77
- %W76
- %W86
- %W96
- %WA6
- %WA5
- %W94
- %W84
- %W85
- -p59
- &02 Ans. Dia. 38: ALIVE. White has TWO EYES.
- &05 Even if all of white's outside liberties here were to be filled in by
- &06 black, the white formation has two separated empty point enclosures.
- &07 SEPARATED INSIDE LIBERTIES guarantee that white cannot come into atari.
- &19 Proceed
- #13,13,25, Dia. 38
- %W67
- %W57
- %W47
- %W48
- %W49
- %W59
- %W69
- %W78
- %W77
- %W76
- %W86
- %W96
- %WA6
- %WA5
- %W94
- %W84
- %W85
- %B56
- %B46
- %B36
- %B37
- %B38
- %B39
- %B3A
- %B4A
- %B5A
- %B6A
- %B7A
- %B79
- %B89
- %B88
- %B87
- %B97
- %BA7
- %BB7
- %BB6
- %BB5
- %BA4
- %BA3
- %B93
- %B83
- %B73
- %B83
- %B74
- %B75
- %B66
- -p60
- &05 Is white alive in this situation?
- &11 Answer
- #9,9,28, Dia. 39
- %B43
- %B51
- %B52
- %B62
- %B63
- %B73
- %B83
- %B93
- %W71
- %W72
- %W82
- $W92
- &03 Ans. Dia. 39: NO
- &05 The white stones are dead as they stand.
- &06 White has only one eye and no escape route.
- &08 If it should be necessary black can fill points
- &09 `a', `b', and `c' to capture the white stones.
- &11
- &23 Proceed
- % a61
- % b81
- % c91
- -p61
- &05 Is white alive in this situation?
- #9,9,28, Dia. 40
- &08 Answer
- %B43
- %B51
- %B52
- %W62
- %B63
- %B73
- %B83
- %B93
- %W61
- %W81
- %W72
- %W82
- $W92
- &03 Ans. Dia. 40: YES
- &05 White has secured two eyes.
- &08 Black cannot occupy either of white's enclosed
- &09 `safe liberties' without placing a stone on the
- &10 board which would itself have NO liberties.
- &11
- &23 Proceed
- -p62
- &05 Is white alive in Dia. 41 below?
- &06 Answer
- #13,13,25, Dia. 41
- %B71
- %BA1
- %BA2
- %BA3
- %B41
- %B42
- %B43
- %B53
- %B63
- %B73
- %B83
- %B93
- %W51
- %W52
- %W62
- %W72
- %W82
- %W92
- $W91
- &01 Ans. Dia. 41: NO.
- &02 The surrounded white stones are dead.
- &03
- &04 Black has wisely placed inside white's single eye
- &05 a stone that occupies the only point by which white
- &06 could have separated his enclosed area into two eyes.
- &17 Proceed
- $W91
- &01
- &02
- &03 Confirm: Black can capture and remove the white stones below.
- &04 (Three black moves may be required.)
- &05
- &06
- &07
- &17 Proceed
- $W91
- % a61
- % b81
- &01 If it should become necessary black can finish off white's
- &02 stones by first playing at either `a' or `b'. Either move
- &03 will put white into atari. White can then increase his
- &04 liberties only by capturing the two enclosed black stones.
- &05 Black again plays into white's (now smaller) eye space.
- &06 This time white can not escape atari by capturing black.
- &17 Proceed
- -p63
- &03 If white anticipates black's killing move above
- &04 and plays there himself first, he will have made
- &05 himself two eyes and will be `safe and secure'.
- #13,13,25, Dia. 42
- %W71
- %BA1
- %BA2
- %BA3
- %B41
- %B42
- %B43
- %B53
- %B63
- %B73
- %B83
- %B93
- %W51
- %W52
- %W62
- %W72
- %W82
- %W92
- %W91
- &23 Proceed
- -p64
- &03 Is white alive in Dia. 43 below?
- &06 Answer
- #13,13,25, Dia. 43
- %B47
- %B46
- %B45
- %B44
- %B54
- %B64
- %B74
- %B84
- %B94
- %BA4
- %BA5
- %BB5
- %BB6
- %BB7
- %BB8
- %BA8
- %B98
- %B88
- %B78
- %B68
- %B58
- %W57
- %W56
- %W55
- %W65
- %W75
- %W85
- %W95
- %WA6
- %WA7
- %W97
- %W87
- %W77
- %W67
- $W57
- &01 Ans. Dia. 43: YES.
- &02 If black were to take one of the two marked points
- &03 below and white took the other, then black could not place another
- &04 stone inside the white enclosure.
- &06 WHY? Ask yourself why black cannot continue his attack.
- &08 Answer
- % 76
- % 86
- -p65
- &01
- &02 Black cannot now play on either of white's remaining liberties.
- &03
- &04 A stone cannot be played on a point which would leave that stone
- &05 with no liberties, (unless that move would create its own new
- &06 liberties by killing and removing adjacent opposing stones).
- &08
- #13,10,26, Dia. 44
- %B47
- %B46
- %B45
- %B44
- %B54
- %B64
- %B74
- %B84
- %B94
- %BA4
- %BA5
- %BB5
- %BB6
- %BB7
- %BB8
- %BA8
- %B98
- %B88
- %B78
- %B68
- %B58
- %W57
- %W56
- %W55
- %W65
- %W75
- %W85
- %W95
- %WA6
- %WA7
- %W97
- %W87
- %W77
- %W67
- %B76
- %W86
- &23 Proceed
- -p66
- &03 When an enclosed area is large enough so that it can be
- &04 separated into two distinct eye spaces whenever it should
- &05 become necessary, it is safe and secure as it stands.
- #13,13,25, Dia. 45
- %B47
- %B46
- %B45
- %B44
- %B54
- %B64
- %B74
- %B84
- %B94
- %BA4
- %BA5
- %BB5
- %BB6
- %BB7
- %BB8
- %BA8
- %B98
- %B88
- %B78
- %B68
- %B58
- %W57
- %W56
- %W55
- %W65
- %W75
- %W85
- %W95
- %WA6
- %WA7
- %W97
- %W87
- %W77
- %W67
- &23 Proceed
- -p67
- &02 If, in this situation white were to allow black to occupy
- &03 BOTH points `a' and `b', then the remaining eye space would
- &04 no longer be large enough for white to make two eyes.
- &06 The white unit would be dead as it stands.
- #13,11,28, Dia. 46
- %B47
- %B46
- %B45
- %B44
- %B54
- %B64
- %B74
- %B84
- %B94
- %BA4
- %BA5
- %BB5
- %BB6
- %BB7
- %BB8
- %BA8
- %B98
- %B88
- %B78
- %B68
- %B58
- %W57
- %W56
- %W55
- %W65
- %W75
- %W85
- %W95
- %WA6
- %WA7
- %W97
- %W87
- %W77
- %W67
- % a76
- % b86
- &19 Proceed
- -p68
- &05 As you play go, the concept of two eyes will become more clear.
- #13,11,28, Dia. 47
- %B47
- %B46
- %B45
- %B44
- %B54
- %B64
- %B74
- %B84
- %B94
- %BA4
- %BA5
- %BB5
- %BB6
- %BB7
- %BB8
- %BA8
- %B98
- %B88
- %B78
- %B68
- %B58
- %W57
- %W56
- %W55
- %W65
- %W75
- %W85
- %W95
- %WA6
- %WA7
- %W97
- %W87
- %W77
- %W67
- %B76
- %B86
- &23 Proceed
- -p69
- @1,13,Part One
- @2,50,Part Two
- @3,57,Two Eyes
- @4,69,End / Score
- @5,79,Rule of KO
- @6,1,INDEX
- @7
- @8
- &02 ╓─────────────────────────────╖
- &03 ║ Ending / Scoring ║
- &04 ╙─────────────────────────────╜
- &07 There are four goals in Go:
- &08 (1) Surround territory, (2) Reduce your opponent's territory,
- &09 (3) Capture enemy stones, (4) Protect your own stones.
- &12 The winner, on balance, is always
- &13 the player who has accomplished
- &14 these goals more efficiently.
- &19 Proceed
- -p70
- &01 Tying Up the Loose Ends
- &03 The game is ended by a pass of turn by each player in sequence. Saying
- &04 `I pass' means that you see no way to further any of the above goals.
- &06 Passing presumes that all claimed territories are completely
- &07 surrounded (all fence sections are in place), and no stones
- &08 are in atari along the borders between opposing live groups.
- &11 Problem: Is black ready to pass in Dia. 48 below?
- &13 (Are there black defects where white could reduce black's count?)
- &14 (Opportunities where black could reduce white's count?)
- #7,7,28, Dia. 48
- &18 Answer
- %B23
- %B24
- %B35
- %B36
- %B37
- %B44
- %B43
- %B42
- %B51
- %W47
- %W46
- %W45
- %W55
- %W54
- %W52
- %W62
- $W61
- &02
- &03
- &04 Ans. Dia. 48: NO. Black should not pass.
- &05
- &06 White's wall is incomplete. Black can push into white's territory
- &07 through the gap at point `a'.
- &08
- &09 Also, the single black stone at the lower edge is in atari. Black
- &10 can save it by connecting it to the neighboring black stones at `b'.
- &11 (Black should consider which of these moves will benefit him most.)
- &13
- &14
- &18
- &19 Proceed
- % a53
- % b41
- -p71
- &02 Is black ready to pass in Dia. 49 below?
- &05 If you aren't sure, ask yourself exactly where and why you are uneasy.
- &07 Answer
- #7,7,32, Dia. 49
- %B26
- %B25
- %B24
- %B22
- %B33
- %B45
- %B55
- %B66
- %B75
- %W35
- %W34
- %W44
- %W43
- %W42
- %W32
- %W54
- %W63
- $W65
- &05 Ans. Dia. 49: NO.
- &07 Two stones are in atari, one white and one black.
- &09 Also, the walls being formed between opposing colors
- &10 are incomplete. Critical points are marked below.
- &12 Who moves first at each of these points will make a
- &13 significant difference in the score. Can you see why?
- &19 Proceed
- % a36
- % b64
- % c21
- $ d23
- &02
- &04 A white stone at `a' will separate black into two groups. Then each
- &05 part will need to make two eyes in order to live. Then, when black
- &06 makes a move to secure one side, white will attack the other side.
- &07
- &08 A black stone at point `a' assures that both parts remain connected.
- &09
- &10
- &12
- &13
- -p72
- &06 Is black ready to pass in Dia. 50 below?
- &13 Answer
- #7,7,32, Dia. 50
- %B16
- %B14
- %B24
- %B37
- %B36
- %B35
- %B34
- %B33
- %B43
- %B53
- %B63
- %B73
- %B51
- %B52
- %B75
- %B76
- %W13
- %W21
- %W23
- %W25
- %W26
- %W32
- %W41
- %W42
- %W47
- %W46
- %W45
- %W55
- %W54
- %W64
- %W74
- %W66
- %W67
- -p73
- &02 Ans. Dia. 50: YES. Black may safely pass his turn.
- &04 This example may look confusing at first since it brings together all
- &05 the concepts discussed so far. We will look at it one step at a time.
- &07 Look at the two white stones in the upper left corner. They have two
- &08 liberties, no eyes, and no hope of capturing black stones. They are dead.
- &10 Next look at the two black stones in the upper right. They too are dead.
- &12 Black's living stones are connected through the middle of the board.
- &13 They have one eye in the lower right and another in the upper left,
- &14 where the two dead white stones lie. This black unit is alive.
- #7,7,32, Dia. 50
- %B16
- %B14
- %B24
- %B37
- %B36
- %B35
- %B34
- %B33
- %B43
- %B53
- %B63
- %B73
- %B51
- %B52
- %B75
- %B76
- %W13
- %W21
- %W23
- %W25
- %W26
- %W32
- %W41
- %W42
- %W47
- %W46
- %W45
- %W55
- %W54
- %W64
- %W74
- %W66
- %W67
- &19 Proceed
- -p74
- &02 Notice that WHITE has two enclosures, one in the upper right and one in the
- &03 lower left. White's enclosures are NOT connected to each other. Look to see
- &04 that white has two eyes in each of these enclosures. In the upper right
- &05 there is one eye in the area where the two dead black stones lie and one eye
- &06 just to the left of that. In the lower left corner, the single white stone
- &07 divides that enclosure into two eyes.
- &09 Notice that no stones are in atari along the territorial borders. All the
- &10 walls are complete, blocking out opposing stones.
- &12 We have just said that black is ready to PASS at this juncture in the game.
- &13 What about white?
- #7,7,32, Dia. 50
- %B16
- %B14
- %B24
- %B37
- %B36
- %B35
- %B34
- %B33
- %B43
- %B53
- %B63
- %B73
- %B51
- %B52
- %B75
- %B76
- %W13
- %W21
- %W23
- %W25
- %W26
- %W32
- %W41
- %W42
- %W47
- %W46
- %W45
- %W55
- %W54
- %W64
- %W74
- %W66
- &19 Proceed
- $W67
- &02
- &03 Ans. Dia. 50: YES. White may safely pass his turn.
- &04
- &05 The game in Dia. 50 is finished. If either side decides to fortify its
- &06 defenses further it will merely occupy its already enclosed points with
- &07 its own stones, thereby reducing its surrounded countable territory.
- &08
- &09 (As a game progresses, outside liberties become less and
- &10 less important and enclosed points become all-important.)
- &12
- &13
- $W67
- &19
- &03 Often at the end some vacant points remain between opposing walls
- &04 which neither side can enclose. These are called dame (dah meh).
- &05 Dame are neutral points, owned by neither side. At game's end the
- &06 players will fill these dame, continuing in turn until all points
- &07 on the board are completely enclosed by one side or the other.
- &09
- &10 Problem: How many dame are there here?
- &13 Answer
- $W67
- &03
- &04
- &05 How many dame are there here?
- &06
- &07 Answer: ONE. Point `a'.
- &09
- &10
- &13
- &19 Proceed
- % a44
- -p75
- &03 Problem: How many dame are there in this otherwise completed game, below?
- &13 Answer
- #7,7,30, Dia. 51
- %B31
- %B32
- %B33
- %B34
- %B35
- %B36
- %B26
- %B27
- %B24
- %B14
- %B15
- %W42
- %W43
- %W45
- %W46
- %W47
- %W51
- %W53
- %W54
- %W63
- %W65
- $W73
- &13
- &02 Answer: Three, marked `a', `b', and `c'.
- &03
- &05 (Confirm that stones played on dame points, by either
- &06 side, do not alter the game point count for either.)
- &19 Proceed
- % a41
- % b44
- % c37
- -p76
- &02 Reaching Agreement
- &04 After one opponent passes, the other may still play, in which case the
- &05 turns continue until both pass in sequence. Then the players must agree
- &06 with each other about the status of each unit on the board (whether it
- &07 is alive or dead as it stands).
- &09 If they cannot agree the play resumes until the situation becomes completely
- &10 clear to both. In every case continued play will resolve any questions
- &11 by steadily reducing the number of liberties. Eventually each unit will
- &12 either lose all its liberties or it will enclose only safe points.
- &15 Another way to end a game is by resignation.
- &16 A player may resign when he sees no prospect
- &17 of winning, and he should do so voluntarily,
- &18 out of consideration for his opponent.
- -p77
- &03 Scoring
- &04 ─────────
- &06 First verify that all dame have been filled, (with extra stones,
- &07 NOT prisoners). Remove from the board, as prisoners, all stones
- &08 which are dead as they stand. Count each vacant point for the
- &09 side that has surrounded it. Subtract from black's point count
- &10 the black prisoners held by white. Do the same for white.
- &12 Whichever side has more net points, wins the game.
- &19 Proceed
- -p78
- @1,13,Part One
- @2,50,Part Two
- @3,57,Two Eyes
- @4,69,End / Score
- @5,79,Rule of KO
- @6,1,INDEX
- @7
- @8
- &03 Scoring
- &04 ─────────
- &06
- Problem: Imagine that the dame in Dia. 52 below have been filled.
- &07 Black holds three white prisoners. White holds one black.
- &09 What is the final score?
- &13 Answer
- #7,7,28, Dia. 52
- %B31
- %B32
- %B33
- %B34
- %B35
- %B36
- %B26
- %B27
- %B24
- %B14
- %B15
- %W42
- %W43
- %W45
- %W46
- %W47
- %W51
- %W53
- %W54
- %W63
- %W65
- $W73
- &03
- &04
- &06 Final Score:
- &07
- &09 Black 9-1 = 8 points
- &10 White 15-3 = 12 points
- &12 White wins by 4 points
- &13
- &17 Prisoner count:
- &18 White holds 1 black stone.
- &19 Black holds 3 white stones.
- &21 Proceed
- -p79
- @1,13,Part One
- @2,50,Part Two
- @3,57,Two Eyes
- @4,69,End / Score
- @5
- @6,1,INDEX
- @7
- @8
- &01 ╓──────────────────────────╖
- &02 ║ The Rule of Ko ║
- &03 ╙──────────────────────────╜
- &05 The word KO means ETERNITY. In go, KO refers to a common situation
- &06 that would cause `stalemate', an endless series of meaningless plays
- &07 if there were no rule to cover this occurrence.
- &09 As things stand here
- &10 white's three stones It is white's turn
- &11 at the top are cut and the black stone
- &12 off from the others. which is separating
- &13 They appear to be the upper white unit
- &14 dead as they stand, from the lower white
- &15 but - - - stones, is in atari.
- &17 This KO situation is
- &18 of great importance
- &19 to both sides.
- #11,11,24, Dia. 53
- &22 Proceed
- %B26
- %B27
- %B17
- %B18
- %B29
- %B2A
- %B38
- %B49
- %B59
- %B69
- %B7A
- % k28
- %W4A
- %W3A
- %W39
- %W37
- %W48
- %W47
- %W46
- %W55
- %W65
- -p80
- &01 In Dia. 54 below white has captured the troublesome
- &02 black stone and appears to have connected his stones.
- &04 But now white's stone is in atari, and it is black's turn.
- &05 It would appear that black could immediately recapture white,
- &06 then white could recapture, etc. In order to prevent this
- &07 meaningless sequence, there is a Rule of Ko which states:
- &08 `A PLAYER MAY RECAPTURE IN KO ONLY AFTER
- &09 MAKING AT LEAST ONE PLAY ELSEWHERE'
- #11,11,24, Dia. 54
- &12 After he has played
- &13 somewhere else on
- &14 the board black may
- &15 then go back to
- &16 the ko point again.
- &17 This rule prevents
- &18 a stalemate game.
- &22 Proceed
- %B26
- %B27
- %B17
- %B18
- %B29
- %B2A
- % 38
- %B49
- %B59
- %B69
- %B7A
- %W28
- %W4A
- %W3A
- %W39
- %W37
- %W48
- %W47
- %W46
- %W55
- %W65
- -p81
- @1,13,Part One
- @2,50,Part Two
- @3,57,Two Eyes
- @4,69,End / Score
- @5,79,Rule of KO
- @6,1,INDEX
- @7
- @8
- &02 Review: In Dia. 54 below,
- &04 assume that black has just captured a white stone from point `k'.
- &06 Can white recapture with his next move?
- #9,9,30, Dia. 54
- &22 Proceed
- %B35
- %B45
- %B56
- %B54
- %B65
- %W44
- %W53
- %W64
- %W74
- $ k55
- &02
- &04
- &05 Obviously no. Only after moving elsewhere first.
- &06
- % k55
- $ k55
- &05 What would happen without the Rule of Ko?
- % k55
- $ k55
- &03 Without the Rule of Ko
- &04 the game could not proceed.
- &05
- &06 If both players insisted on capturing and
- &07 then recapturing, and neither would play
- &08 elsewhere, the game would end in stalemate.
- -p82
- @1,83,Start of Game
- @2
- @3
- @4
- @5
- @6,1,INDEX
- @7
- &01 ─────────────────
- &02 ADVANCED GAME
- &03 ─────────────────
- &05 In the following 13-line game you will bring up the opponents' moves one at
- &06 a time, at whatever pace is comfortable for you. You can also jump forward
- &07 and backward to selected parts of the game by using the lower left menu box.
- &08 This game review will give you a fine start at understanding go strategy.
- &10 But please realize that, when you play go, there will be many good
- &11 choices at almost every move, not just one best. Wonderful Go!
- &13 ▓ This is a complex game. If you find it hard to ▓
- &14 ▓ follow, try playing a few games against IGO and ▓
- &15 ▓ run through the WAY TO GO tutorial. Then try ▓
- &16 ▓ this game again. At each move try to understand ▓
- &17 ▓ what the player had in mind as he made that move.▓
- &21 Proceed
- &22
- -p83
- @1,87,Move #26
- @2,92,Move #51
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- #13,13,23
- @7
- &01 ─ Advanced game, with commentary. ─
- &04 The first moves of the game are usually made in the corner areas.
- &06 Black moves first.
- &09An opening move
- &10in a corner pro∙
- &11vides support for
- &12future strategic
- &13moves along one
- &14or both near by
- &15side areas. Also
- &16development of
- &17eye shapes is
- &18easier here
- &19than elsewhere.
- &20
- &21 next move
- &22
- $B1BA
- &01 * * * move #2
- &03 White chooses another corner.
- &04
- &06
- &09Note that, in the
- &10very beginning
- &11neither player
- &12wastes his time
- &13making a second
- &14move near to his
- &15first. Unless he
- &16is under attack,
- &17another corner
- &18is always best.
- &19
- &20 next move
- &21
- &22
- $w24B
- &01 * * * move #3
- &03 Black's second move is at a `3∙3 point'. (The first two
- &04 moves were placed on 3∙4 points.) This tight∙in∙the∙corner
- &05 position will prove very secure against future White attacks.
- &06
- &09But opening moves
- &10on the 3∙4 or 4∙4
- &11points (marked in
- &12lower left) will
- &13usually provide
- &14better support
- &15for strategic
- &16moves away from
- &17the corner later
- &18in the game.
- % 4444
- % 3434
- % 3443
- $b3B3
- &01 * * * move #4
- &02
- &03 With White's second move we see that a start has been made in each of the
- &04 four corners. Now it is Black's turn. He must do some careful planning.
- &05
- &09Black's aim now
- &10should be to
- &11enlarge his own
- &12prospective ter∙
- &13ritory while at
- &14the same time
- &15reducing White's
- &16potential.
- &17
- &18
- % 44
- % 34
- $w443
- &01 * * * move #5
- &03 Black chooses a sound, though somewhat conservative, corner move.
- &04 This greatly strengthens his claim to territory in that corner.
- &04
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- $b59B
- &01 * * * move #6
- &02 Now White makes a truly aggressive move. Black must respond.
- &03 If he does not, White will undoubtedly place another stone
- &04 closer to the right edge. This would confine Black into a
- &05 relatively small area in the lower right corner.
- &09A move like this,
- &10which forces a
- &11defensive reply
- &12from the opponent,
- &13is called `sente'
- &14(sent eh). It is
- &15vital that the
- &16aspiring player
- &17learn to under∙
- &18stand sente.
- %w684
- -p84
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,96,Move #72
- @5,103,Game end
- @6,1,INDEX
- @7
- #13,13,23
- &01 * * * move #7
- &03 Black blocks White's threat, and at the same time he begins to create
- &04 a large enclosure, called a `moyo' (moy oh), along the right side.
- &20 next move
- &21
- %BBA
- %W24B
- %B3B3
- %W443
- %B59B
- %W684
- $b7A5
- &01 * * * move #8
- &03 White responds in kind, achieving a comparable gain on the left side.
- &04
- %W4B
- $w836
- &01 Black enlarges his moyo along the top. Also he is #9
- &02 attempting to block White out of this desirable area.
- &03
- &04 Note that White's stones are generally farther apart than Black's and so
- &05 White's potential territory looks to be larger at this point in the game.
- &06 Loose structures like White's widely spaced stones here can be vulnerable.
- &09Wide spacing of
- &10moves is risky
- &11but challenging.
- &12In the hands of
- &13a skillful player
- &14this can be the
- &15way to victory.
- %BB3
- $b96B
- &01 * * * move #1O
- &02
- &03 White makes a crucial move. His potential territory
- &04 along the left and lower sides now begins to look huge.
- &05
- &06
- &07
- &08
- &09However, it is
- &10too early to
- &11assume that
- &12Black will not
- &13find a way to
- &14attack in this
- &15area and thus
- &16reduce White's
- &17intended
- &18territory.
- %W43
- $w1O49
- &01 * * * move #11
- &02
- &03 Black balances things out, creating a strong
- &04 formation along the right and top sides.
- &05
- &06
- &09The last few plays
- &10have been `gote'
- &11(goat eh) moves.
- &12ie, not demanding
- &13an immediate reply.
- &14(Gote is opposite
- &15to sente, which
- &16was described
- &17earlier.)
- &18
- &19
- %B9B
- $b11A8
- &01 * * * move #12
- &02 Again White takes the initiative with an aggressive move. Given the
- &03 chance, his next move would be to invade Black's large moyo on the right.
- &04
- &05 That would completely upset the balance of territorial claims which we
- &06 have seen so far in this game. Black MUST contain White's threat.
- &09White knows that
- &10Black will block
- &11him out of his
- &12moyo, but White
- &13has a more subtle
- &14second objective,
- &15as we shall see.
- &16
- &17
- %W84
- $w1296
- &01 * * * move #13
- &02
- &03
- &04 The expected answer.
- &05
- &06
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- %B9B
- $b13A6
- &01 * * * move #14
- &03 With this move, White aims to shut Black out of the center
- &04 area, hoping to develop territory there. If he succeeds,
- &05 even partially, this could settle the game in White's favor.
- &06
- %W84
- $w1488
- &01 * * * move #15
- &02 Black decides it's time to invade White's upper left
- &03 corner to reduce his territory there. He hopes thus
- &04 to compensate for White's strong∙looking center moyo.
- &05
- &06 Black must succeed in making two eyes in the very limited space available.
- &09If he should fail,
- &10the nice balance
- &11we have seen so
- &12far in this game
- &13would be over.
- &14White would still
- &15have his corner
- &16territory, PLUS
- &17many prisoners.
- %BA5
- %b153A
- -p85
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,96,Move #72
- @5,103,Game end
- @6,1,INDEX
- #13,13,23
- @7
- &01· White responds with a solid connection. move #16
- (White's unit now has 7 liberties; Black's has 3.)
- &03
- In the moves which follow white does not expect to kill
- black's group. His aim is to confine black to a small area
- and, most importantly, to end up this local fight in sente.
- &09White wants to
- &10be the first
- &11to launch a new
- &12attack elsewhere
- &13on the board.
- &14
- &15
- &16
- &17
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %b11A8
- %w1296
- %b13A6
- %w1488
- %b153A
- $w164A
- &01 * * * move #17
- &02
- &03 Black reaches for the corner, which is
- &04 usually the easiest place to make eyes.
- &05
- &06
- &07
- &08
- &09Black has no
- &10prospect whatever
- &11of connecting to
- &12to his friendly
- &13stones in the
- &14upper center.
- &15So he must make
- &16his eyes in this
- &17corner area.
- %bA8
- $b173B
- &01 * * * move #18
- &03 White puts pressure on the two∙stone black unit. After this wrap∙around
- &04 move black has only three liberties, and very little room left for eyes.
- &05
- &08
- &09(A move like #18,
- &10which blocks an
- &11opponent from ex∙
- &12tending, is called
- &13`hane' (hahn∙eh).
- &14
- &15
- &16
- &17
- %w96
- $w183C
- &01 * * * move #19
- &03 Black must try to get at least one of his two needed eyes in
- &04 the corner. So he threatens to capture White's hane stone.
- &05 White will be forced to connect his threatened stone.
- &09If White does
- &10not secure #18
- &11Black can play
- &12at the `' point
- &13and thus trap it
- &14against the
- &15upper edge.
- &16This would give
- &17Black his 2 eyes
- &18without further
- &19struggle.
- &20
- &21 next move
- &22
- % 4C
- %bA6
- $b192C
- &01 * * * move #2O
- &03 White connects, as expected.
- &04
- &05
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20 next move
- &21
- &22
- %w88
- %w2O4C
- -p86
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,96,Move #72
- @5,103,Game end
- @6,1,INDEX
- @7
- #13,13,23
- &01 * * * move #21
- &03 Black now creates TWO separate ways to make a second eye.
- &04 (He could have made a sure eye in the corner
- &05 now by playing at the `' point below, but
- &06 the second eye would have been in doubt.)
- &09On White's next
- &10move he can
- &11exclude Black
- &12from one or
- &13the other of
- &14these options
- &15but not both.
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W164A
- %B173B
- %W183C
- %B192C
- %w2O4C
- % 2D
- %b3A
- $b2128
- &01 * * * move #22
- &02
- &03 White continues to squeeze black. Black must respond.
- &04
- &05
- &06
- &09If Black does not,
- &10White can attack
- &11at the `' point
- &12here. This would
- &13atari the 2∙stone
- &14black unit. If
- &15Black saves this
- &16unit White will
- &17connect to #22,
- &18leaving no room
- &19for a 2nd eye.
- &20
- &21 next move
- &22
- % 2D
- % 2A
- %w4A
- $w2239
- &01 * * * move #23
- &02
- &03 Black keeps his stones connected, and assures his second eye.
- &04
- &05
- &06
- &09Now White can no
- &10longer play at the
- &11`' point. If he
- &12does, Black can
- &13play at the `*'
- &14point and thus
- &15atari and capture
- &16the white stone.
- &17
- &18
- &19
- &20 next move
- &21
- &22
- %b3B
- % *2B
- $b2329
- &01 * * * move #24
- &03 White makes a forcing (sente) move which Black must answer.
- &04
- &05
- &06
- &09White aims to
- &10confine Black to
- &11the smallest pos∙
- &12sible territory
- &13while keeping
- &14sente so that
- &15he can be first
- &16to go elsewhere
- &17on the board.
- % 2A
- % 2B
- % 23
- % 32
- %w3C
- $w242D
- &01 * * * move #25
- &03 Black connects. He has now created a formation which
- &04 will let him make life (two eyes) whenever necessary.
- &09Black's invasion
- &10has cut down
- &11White's corner
- &12territory by
- &13about 2O points.
- &14
- &15
- &16
- &17
- %b2C
- %b252B
- -p87
- @1,83,Game start
- @2,92,Move #51
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- #13,13,23
- &01 * * * move #26
- &03 White makes yet another sente move. Black must respond to live.
- &09Black must divide
- &10his enclosure into
- &11two separated eye
- &12spaces now. Other∙
- &13wise White could
- &14reduce the black
- &15group to a single
- &16eye by playing at
- &17the vital point,
- &18marked `'
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %b2128
- %w2239
- %b2329
- %w242D
- %b252B
- % 1A
- $w2637
- &01 * * * move #27
- &03 Black makes the necessary move to
- &04 make two eyes for his corner group.
- &09White has
- &10achieved his
- &11aim to come
- &12away from this
- &13engagement in
- &14sente.
- &15
- &16
- &17
- &18
- &19
- &20
- %b28
- $b271A
- &01 * * * move #25
- &03
- &04 White uses his sente to attack Black's upper right corner.
- &09This battle will
- &10prove to be just
- &11as close and as
- &12challenging for
- &13the players as the
- &14engagement in the
- &15upper left was.
- %w39
- $w28AB
- &01 * * * move #29
- &03
- &04 Black confines White to a small area in the corner.
- &07
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- %b29
- $b29AA
- &01 * * * move #3O
- &03 White makes a probing move.
- &04 ( He is forcing Black to make a choice.)
- &09Black can prob∙
- &10ably regain his
- &11corner territory
- &12if he plays `'.
- &13With the `*' move
- &14he will obtain a
- &15strong top center
- &16presence with
- &17which to press
- &18into White's
- &19center moyo.
- &20
- &21 next move
- &22
- % 9C
- % *8A
- %w2d
- %w3O8B
- -p88
- @1,83,Game start
- @2,92,Move #51
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- #13,13,23
- &01 * * * move #31
- &04 Black chooses to retain his influence at the top.
- &09Black's strategy
- &10now will be to
- &11keep White con∙
- &12tained in the
- &13corner, and then
- &14to push down into
- &15White's center
- &16moyo.
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %b28
- %w39
- %b29
- %w2D
- %BAA
- %B2b
- %w2637
- %b271A
- %w28AB
- %b29AA
- %w3O8B
- $b318A
- &01 * * * move #32
- &03 White ataris a black stone, thus improving his
- &04 potential for making eyes in this limited space.
- %w37
- $w329C
- &01 * * * move #33
- &03 Black connects his ataried stone to keep White contained in the corner.
- &04
- &09This move also
- &10greatly strength∙
- &11ens Black's moyo
- &12along the right
- &13side of the board.
- &14
- &15
- &16
- &17
- &18
- %b1A
- $b339A
- &01 * * * move #34
- &03 White extends toward the corner.
- &09Now we see how
- &10White uses his
- &11earlier probe
- &12stone (marked)
- &13to gain enough
- &14eye space for
- &15him to live in
- &16this corner.
- &17(He is still not
- &18entirely secure.)
- %WAB
- %w8B
- %B339A
- $w34BC
- &01 * * * move #35
- &03
- &04 Atari. Black is squeezing White into the smallest possible space.
- &09 ∙∙ and further
- &10strengthens his
- &11right side moyo.
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- %W8B
- %W4BC
- %b35BB
- -p89
- @1,83,Game start
- @2,92,Move #51
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- #13,13,23
- &01 * * * move #36
- &03 White connects his stones.
- &09White's unit now
- &10has only five
- &11liberties and it
- &12is Black's turn.
- &13There would not
- &14seem to be enough
- &15room for White to
- &16enclose two eyes.
- &17 We shall see?
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B1A
- %B2B
- %WAB
- %BAA
- %W37
- %W3O8B
- %b318A
- %w329C
- %b339A
- %w34BC
- %b35BB
- % +8C
- % +9D
- % +AD
- % +BD
- % +CC
- $w36AC
- &01 * * * move #37
- &03 Black continues his attack.
- &04 He ataris White's isolated #3O.
- &09Move #37 preempts
- &10any possibility
- &11of a white eye at
- &12this location.
- &13
- &14White's room for
- &15eyes is now VERY
- &16limited.
- &17
- % 8C
- % 9D
- % AD
- % BD
- % CC
- %w3O8B
- %B8A
- $b378C
- &01 * * * move #38
- &03 White seeks eye space along the right side.
- &04
- &09
- &10
- &11
- &12
- &14
- &15
- &16
- %W8B
- %W9C
- $w38CB
- &01 * * * move #39
- &03 Black blocks.
- %b9A
- $b39CA
- &01 * * * move #4O
- &03 White extends to the edge.
- %WBC
- %w4ODB
- -p90
- @1,83,Game start
- @2,92,Move #51
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- #13,13,23
- &01 * * * move #41
- &03 Black invades White's eye space.
- &09Black has taken
- &10a vital point in
- &11the middle of
- &12White's eye space.
- &13He aims to create
- &14an internal black
- &15unit of a shape
- &16which, when
- &17captured, will
- &18leave a killable
- &19"one∙eye shape".
- &21 next move
- &22
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B1A
- %B2B
- %WAB
- %BAA
- %W37
- %W8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WAC
- %B8C
- %WCB
- %BCA
- %BBB
- %w36AC
- %b378C
- %w38CB
- %b39CA
- %w4ODB
- $b41CD
- &01 * * * move #42
- &03 White keeps his stones connected.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20
- &21 next move
- &22
- %WAC
- $w42CC
- &01 * * * move #43
- &03 Black continues to squeeze down White's eye space.
- %B8C
- $b439D
- &01 * * * move #44
- &03 Now White makes a clever move which will save his skin.
- &09White has put #41
- &10in atari. If he
- &11captures #41 he
- &12will have his two
- &13eyes. But it is
- &14Black's turn and
- &15he can simply
- &16capture white #44.
- &17
- &18 Why would White
- &19 make this play?
- &20
- &21 next move
- &22
- %WCB
- $w44DD
- &01 * * * move #45
- &03 Black captures White's sacrifice stone at `+'.
- &09 This will turn
- &10 out to be a
- &11 futile move.
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- % +DD
- %BCA
- $b45DC
- &01 * * * move #46
- &03 White ataris #41
- &09Now Black cannot
- &10play at the `+'
- &11point because the
- &12new three∙stone
- &13unit would have
- &14no liberties.
- &15As things stand
- &16White can capture
- &17the two separated
- &18black stones and
- &19have his two eyes
- &20whenever required.
- &21
- %w46BD
- -p91
- @1,83,Game start
- @2,92,Move #51
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 O 2
- #13,13,23
- &01 * * * move #47
- &03 Black captures the ataried white stone at `+'.
- &09This move makes
- &10Black's position
- &11along the top
- &12secure.
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20
- &21 next move
- &22
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- %W8B
- %WCB
- %BCA
- %B8A
- %B8C
- %B9A
- %W9C
- %WAC
- %WBC
- %BBB
- %WDB
- % +DD
- %B41CD
- %W42CC
- %B439D
- %B45DC
- %w46BD
- % +8B
- % DD
- %BCD
- $b477B
- &01 * * * move #48
- &03 White cuts off an opening through which Black
- &04 could have pushed into White's center moyo.
- &09There remains
- &10another large
- &11opening through
- &12which Black can
- &13push into White's
- &14moyo. Black will
- &15now try along the
- &16lower side of the
- &17board.
- &18
- &19
- % 8B
- %WCC
- $w4869
- &01 * * * move #49
- &03 Black makes an aggressive move, inside White's moyo.
- &04
- &09He chooses a point
- &10which White surely
- &11will answer, and
- &12which leaves him
- &13the most possible
- &14room to the left
- &15for maneuvering
- &16to get the needed
- &17two eyes.
- %B9D
- $b4973
- &01 * * * move #5O
- &03 White blocks, to keep Black #49 separated
- &04 from the black stone in the corner.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- %w5O83
- -p92
- @1,83,Game start
- @2,87,Move #26
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
-
- &11 White Black
- &12 O 2
- #13,13,23
- &01 * * * move #51
- &03 Black makes another push toward his corner stone.
- &09Black knows White
- &10will again block
- &11him from connect∙
- &12ing to his corner
- &13stone. Black is
- &14creating a frame∙
- &15work in the lower
- &16area with the
- &17intent to make a
- &18live group there.
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %b8A
- %w9C
- %b9A
- %wBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %w46BD
- %b477B
- %w4869
- %b4973
- %w5O83
- $b5182
- &01 * * * move #52
- &03 As expected, White blocks again.
- &09Note that this
- &10move leaves #51
- &11vulnerable to a
- &12killing atari
- &13at `'. ie, #51
- &14could become a
- &15sacrifice stone.
- &16
- &17
- &18
- %wBD
- % 72
- %B5182
- $w5292
- &01 * * * move #53
- &03 Black protects the cutting point.
- &09Black is starting
- &10to reach to the
- &11left, seeking
- &12space to enclose
- &13the necessary
- &14two eyes.
- &15
- &20 next move
- &21
- %b7B
- % 72
- $b5362
- &01 * * * move #54
- &03 White puts black #51 in atari.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &20 next move
- &21
- %w69
- $w5481
- &01 * * * move #55
- &03
- &04 Black puts white #54 in atari.
- &20 next move
- &21
- %b73
- %b5571
- -p93
- @1,83,Game start
- @2,87,Move #26
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7,11,WAY to GO
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 1 2
- #13,13,23
- &01 * * * move #56
- &03 White captures black #51.
- &04 (from point marked `+')
- &09This move is `KO'.
- &11It is illegal for
- &12Black to make an
- &13immediate recap∙
- &14ture of the now
- &15ataried #56 stone.
- &17(For an explan∙
- &18ation of KO, see
- &19the WAY TO GO in
- &20this tutorial.)
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %b8A
- %w9C
- %b9A
- %wBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- % +82
- %w83
- %wBD
- %b7B
- %w69
- %b73
- %w83
- %w5292
- %b5362
- %w5481
- %b5571
- $w5672
- &01 * * * move #57
- &03 Black threatens to push into White's moyo from another direction.
- &04
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20 next move
- &21
- &22
- % 82
- $b5738
- &01 * * * move #58
- &03 White block's Black's thrust.
- &20 next move
- &21
- %w92
- %w5848
- -p94
- @1,83,Game start
- @2,87,Move #26
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 1 3
- #13,13,23
- &01 * * * move #59
- &03 Black now goes back to the KO exchange.
- &04 He captures the ataried white stone at `+'.
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %b8A
- %w9C
- %b9A
- %wBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- % +82
- %w83
- %wBD
- %b7B
- %w69
- %b73
- %w83
- %b82
- %w92
- %b62
- %w5481
- %b5571
- %w5672
- %b5738
- %w5848
- %b62
- % +72
- $b5982
- &01 * * * move #6O
- &03 White threatens to enclose the lower right corner.
- &04
- &09If White gets
- &10another move now
- &11at the `' point
- &12Black could lose
- &13the whole corner.
- &14But, Black needs
- &15to move first in
- &16the center if he
- &17hopes to make
- &18two eyes there.
- &19
- % B4
- %w81
- %w6OA3
- -p95
- @1,83,Game start
- @2,87,Move #26
- @3,96,Move #72
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 1 4
- #13,13,23
- &01 * * * move #61
- &03 Black captures at the `+' point and, once
- &04 again, this is a threat to connect to the
- &05 corner black stone. White must respond.
- &09This probably
- &10assures Black of
- &11one eye for his
- &12struggling new
- &13bottom group.
- &14(He still must
- &15make a second
- &16eye to have a
- &17live group here.)
- &20 next move
- &21
- &22
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %b8A
- %w9C
- %b9A
- %wBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %wBD
- %b7B
- %w69
- %b73
- %w83
- %b82
- %w92
- %b62
- %w81
- %b71
- %w56
- %b5738
- %w5848
- %b5982
- %w6OA3
- % +81
- $b6191
- &01 * * * move #62
- &03 White threatens to capture Black's corner stone.
- &04
- &05
- &09Note how Black's
- &10conservative 2nd
- &11move in this game
- &12(at the 3∙3 point)
- &13has been disrupt∙
- &14ing White's effort
- &15to kill off
- &16Black's invasion
- &17in the center.
- %bB3
- % 81
- $w62B2
- &01 * * * move #63
- &03 Black moves to insure connection with `'.
- &04
- &05
- &09This is an example
- &10of `good shape'.
- &11A timid player
- &12might rush to save
- &13his corner stone
- &14by playing at `*',
- &15but this #63 move
- &16connects above and
- &17this also secures
- &18Black's territory
- &19along lower right.
- &20
- &21 next move
- &22
- % *B4
- %bB3
- %b38
- %BA5
- $b63C3
- &01 * * * move #64
- &03 White puts a cap on what could have become a
- &04 serious incursion into White's center moyo.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20 next move
- &21
- &22
- % B4
- %w48
- %B A5
- $w6464
- &01 * * * move #65
- &03 Black assures a first eye for his
- &04 `bold venture' into White's moyo.
- %b82
- $b6563
- &01 * * * move #66
- &03 White presses against the black group.
- &04
- &09This White move
- &10strengthens his
- &11wall around the
- &12center moyo, and
- &13it is sente. If
- &14Black ignores it
- &15White would play
- &16at the `' point,
- &17leaving the black
- &18group with only
- &19one eye.
- &20
- &21 next move
- &22
- %wA3
- % 52
- $w6653
- &01 * * * move #67
- &03 Black answers and makes sure of his second eye.
- &09Black has reduced
- &10White's count in
- &11the center by at
- &12least 1O points.
- &13(However, in the
- &14process he has
- &15given up almost
- &16that much in the
- &17lower right.)
- &18
- &19
- &20 next move
- &21
- &22
- %b91
- $b6752
- &01 * * * move #68
- &03 White seeks to contain Black.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- %wB2
- $w6842
- &01 * * * move #69
- &03 Black pushes into White's moyo.
- %bC3
- $b6974
- &01 * * * move #7O
- &03 White protects a vital cutting point.
- &05 If White had moved elsewhere Black could have taken this vital point.
- &09A black stone at
- &10`7O'would cut off
- &11the entire white
- &12group in the lower
- &13right corner, with
- &14no room to make
- &15two eyes. (A gain
- &16of about fifteen
- &17points for Black.)
- &18
- %w64
- $w7O85
- &01 * * * move #71
- &03 Black completes his second eye.
- &09Note that it
- &10would have been
- &11a mistake for
- &12Black to play
- &13at the `' point
- &14because White
- &15could then play
- &16at the #69 point
- &17and this would
- &18spoil Black's
- &19second eye.
- &20
- &21 next move
- &22
- % 41
- %b63
- %b7151
- -p96
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 1 4
- #13,13,23
- &01 * * * move #72
- &03 White blocks Black's threat to push into the center.
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b6752
- %w6842
- %b6974
- %W7O85
- %B7151
- $w7275
- &01 * * * move #73
- &03 Black preempts a potential White thrust into his top moyo.
- &09Prior to black
- &10#73 a white stone
- &11at `' (`monkey∙
- &12jump') would have
- &13reduced Black's
- &14territory by about
- &15five points.
- % 7D
- %b52
- $b735C
- &01 * * * move #74
- &03 Another invasion attempt.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
-
- % 7D
- %w42
- $w74B7
- &01 * * * move #75
- &03 Black connects his stones.
- &20 next move
- &21
- &22
- % 7D
- %B74
- $b75A7
- &01 * * * move #76
- &03 White `peeps' into Black's moyo, near to his #74.
- &09White is hoping
- &10to gain enough
- &11liberties in this
- &12area to overwhelm
- &13and capture the
- &14corner black unit
- &15(which now has
- &16only 3 liberties).
- % +C2
- % +D3
- % +C4
- %W85
- $w76B4
- &01 * * * move #77
- &03 Black pushes underneath White's invading stone.
- &09This move dooms
- &10White's invasion.
- &11Move #77 assures
- &12that Black's three
- &13stone unit can now
- &14connect with the
- &15black group above.
- % C2
- % D3
- % D4
- &16
- %B51
- $b77C4
- &01 * * * move #78
- &03 White pushes on toward #74.
- &09This move is a
- &10mistake, as we
- &11shall see later.
- &12 If White had
- &13connected now at
- &14the `'point he
- &15could have saved
- &16his stone #76,
- &17and continued to
- &18attack elsewhere
- &19in sente.
- &20
- &21 next move
- &22
- % A4
- %w75
- $w78B5
- &01 * * * move #79
- &03 Black cuts off White's escape point.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20 next move
- &21
- &22
- %b5C
- %b79A4
- -p97
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 1 4
- #13,13,23
- &01 * * * move #8O
- &02 White extends. This is now a `liberty race'.
- &04 The 3∙stone (numbered) white unit and the `' black unit have
- &05 three liberties each. Whichever side can fill the other's last
- &06 liberty first will win the race and capture the opposing stones.
- &09It is Black's turn.
- &10so he should win.
- &11But White hopes to
- &12gain extra liber∙
- &13ties by connecting
- &14to the `*' stone,
- &15which he played
- &16there earlier for
- &17this very purpose.
- &19Can he succeed?
- &21 next move
- &22
- %w*B7
- %BA4
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b52
- %w42
- %b74
- %W85
- %B51
- %w75
- %b5C
- %bA7
- %w76B4
- %b77C4
- %w78B5
- %bA4
- %BB3
- %BC3
- %BC4
- $w8OC5
- &01 * * * move #81
- &02
- &03 Black #81 keeps #8O from joining up with `*'.
- &04
- &05
- &06
- &07
- &08
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20 next move
- &21
- &22
- %BA7
- $b81B6
- &01 * * * move #82
- &03 This is a `wishful thinking' move. It accomplishes nothing.
- &09White's unit had
- &10only 2 liberties.
- &11Now it has three.
- &12The adjoining 3∙
- &13stone black unit
- &14also has three.
- &15But it is Black's
- &16turn. Black will
- &17always be one
- &18step ahead in
- &19this race.
- &20
- &21 next move
- &22
- $w82C6
- &01 * * * move #83
- &03 Black keeps White's liberties down to two.
- &04 (and ataris `*')
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20 next move
- &21
- &22
- %w74B7
- $b83C7
- &01 * * * move #84
- &03 Now White makes the best of his failed coup.
- &04 (He still has sente.)
- &09White has lost
- &10only one or two
- &11points in this
- &12endeavor because
- &13Black has been
- &14obliged to ans∙
- &15wer every White
- &16move. (For each
- &17prisoner∙point
- &18Black gained, he
- &19lost a point by
- &20filling an empty
- &21point within his
- &22own territory.)
- %WB4
- %WB5
- %WB7
- $w84C2
- &01 * * * move #85
- &03 Black ataris White's 4∙stone unit and
- &04 thus secures his right side territory.
- &09If Black were to
- &10go elsewhere now
- &11White would atari
- &12the three∙stone
- &13black unit and
- &14whole lower∙right
- &15area (a difference
- &16of about 2O pts).
- &17
- &18
- &19
- &20 next move
- &21
- &22
- %bA4
- $b85D6
- &01 * * * move #86
- &03 White ataris the corner black unit.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- %w86D3
- -p98
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 1 8
- #13,13,23
- &01 * * * move #87
- &03 Black captures the 4∙stone white group.
- &09Once again, Black
- &10could not ignore
- &11White's threat,
- &12and this allows
- &13White to go else∙
- &14where in sente.
- &20
- &21 next move
- &22
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b52
- %w42
- %b74
- %W85
- %B51
- %w75
- %b5C
- %wB7
- %bA7
- %wB4
- %bC4
- %wB5
- %bA4
- %wC5
- %bB6
- %wC6
- %b83C7
- %w84C2
- %b85D6
- %w86D3
- %BB3
- %BC3
- %BC4
- % +B4
- % +B5
- % +C5
- % +C6
- %BB3
- %BC3
- %BC4
- %bB6
- $b87D5
- &01 * * * move #88
- &03 White threatens to capture `'.
- &09
- &10
- &11
- &12
- &13
- &14
- &20 next move
- &21
- &22
- %b5C
- % B4
- % B5
- % C5
- % C6
- $w885B
- &01 * * * move #89
- &03 Black connects.
- %b5C
- %bC7
- %b896C
- -p99
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,100,Move #102
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 1 8
- #13,13,23
- &01 * * * move #9O
- &03 White confines the bottom black group.
- &09If Black had been
- &10able to play here
- &11first he could
- &12have pushed on
- &13along the bottom
- &14line, to reduce
- &15White's score by
- &16six points.
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b52
- %w42
- %b74
- %W85
- %B51
- %w75
- %b5C
- %wB7
- %bA7
- % B4
- %bC4
- % B5
- %bA4
- % C5
- %bB6
- % C6
- %bC7
- %wC2
- %b85D6
- %w86D3
- %b87D5
- %w885B
- %b896C
- %wC2
- $w9O41
- &01 * * * move #91
- &03 Black threatens to cut off (and kill) White's corner group.
- &09If White does not
- &10answer Black will
- &11play at the `'
- &12point and White's
- &13corner group will
- &14have only 1 eye.
- &15
- &16
- % A2
- %bD6
- $b91A1
- &01 * * * move #92
- &03 White blocks.
- &09Black now can
- &10not play at `'.
- &11(He would put him∙
- &12self into atari.)
- &13
- &14
- &15
- &16
- %wD3
- $w92B1
- &01 * * * move #93
- &03 Black reaches deep into White's moyo.
- &09Black #93 can't
- &10be separated from
- &11the `' stone.
- &12 Such a move
- &13 is called a
- &14 `monkey jump'.
- % A2
- %B28
- %bD5
- $b9315
- &01 * * * move #94
- &03 White clamps #93 against the edge.
- &09In the following
- &10sequence there is
- &11one best move for
- &12each player at
- &13each step. Such
- &14a sequence is
- &15called `joseki'
- &16(jo∙seck∙ee).
- %w5B
- $w9425
- &01 * * * move #95
- &03 Black reaches back toward his anchor stone.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- %b6C
- $b9516
- &01 * * * move #96
- &03 White moves to contain Black's thrust.
- % A2
- %w41
- $w9614
- &01 * * * move #97
- &03 Black makes sure his stones stay connected.
- &09
- &10
- &11
- %B28
- %bA1
- $b9727
- &01 * * * move #98
- &03 White ataris Black's 2 stones at the edge.
- %wB1
- $w9826
- &01 * * * move #99
- &03 Black connects his stones.
- %b15
- $b9917
- &01 * * * move #1OO
- &03 White connects his vulnerable #96.
- &04 (This completes the joseki.)
- &09Black acquires
- &10sente. If White
- &11were to neglect
- &12this final move
- &13a black attack
- &14at `OO' would
- &15atari #96 and
- &16White would lose
- &17the whole corner
- &18(about 1O points).
- %w25
- $wOO24
- &01 * * * move #1O1
- &03 Black puts the white upper right group in atari.
- &04
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- %b16
- %bO1DA
- -p100
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,96,Move #72
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 3 8
- #13,13,23
- &01 * * * move #1O2
- &03 White captures two stones in the corner,
- &04 and he makes life (two separated eyes).
- &09This move is not
- &10forcing to White's
- &11opponent. Such
- &12a move is called
- &13`gote' (goat∙eh),
- &14the opposite of
- &15sente (sent∙eh).
- &20 next move
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b52
- %w42
- %b74
- %W85
- %B51
- %w75
- %b5C
- %wB7
- %bA7
- %bC4
- %bA4
- %bB6
- %bC7
- %wC2
- %bD6
- %wD3
- %bD5
- %BB3
- %BC3
- %BC4
- %BB3
- %BC3
- %BC4
- %bB6
- % +CD
- % +DC
- %w14
- %w5B
- %b6C
- %w41
- %bA1
- %wB1
- %b15
- %w25
- %b16
- %w14
- %b9727
- %w9826
- %b9917
- %wOO24
- %bO1DA
- $wO2DD
- &01 * * * move #1O3
- &03 Black threatens to push into White's moyo.
- &04
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- % CD
- % DC
- %b27
- $bO379
- &01 * * * move #1O4
- &03 White blocks.
- %W26
- $wO478
- &01 * * * move #1O5
- &03 Black pushes to the left.
- %B17
- $bO56A
- &01 * * * move #1O6
- &03 White ataris #1O3.
- %W24
- $wO689
- &01 * * * move #1O7
- &03 Black connects.
- %BDA
- %bO77A
- -p101
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,96,Move #72
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 3 8
- #13,13,23
- &01 * * * move #1O8
- &03 White connects.
- &20 next move
- &21
- &22
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b6752
- %w6842
- %b6974
- %W7O85
- %B7151
- % *C4
- % A4
- %w7275
- %b52
- %b735C
- % A4
- %w42
- %w74B7
- %B74
- %b75A7
- %W85
- %w76B4
- %B51
- %b77C4
- %w75
- %w78B5
- %b5C
- %b79A4
- %WB7
- %BB3
- %BC3
- %BC4
- %w8OC5
- %BA7
- %b81B6
- %w82C6
- %83C7
- %WB4
- %WB5
- %w84C2
- %bA4
- %b85D6
- %BC5
- %w86D3
- %BB3
- %BC3
- %BC4
- %bB6
- %b87D5
- % B4
- % B5
- % C5
- % C6
- %w885B
- %bC7
- %b896C
- %wC2
- %w9O41
- %bD6
- %b91A1
- %wD3
- %bD5
- %b9315
- %w5B
- %w9425
- %b6C
- %b9516
- %w41
- %w9614
- %bA1
- %b9727
- %w9826
- %b15
- %b9917
- %w25
- %wOO24
- %b16
- %bO1DA
- % +CD
- % +DC
- %w14
- %wDD
- % CD
- % DC
- %wO2
- %b27
- %bO379
- %W26
- %wO478
- %B17
- %bO56A
- %W24
- %wO689
- %BDA
- %bO77A
- %wB1
- $WO859
- &01 * * * move #1O9
- &02
- &03 Black pushes.
- %b79
- $bO997
- &01 * * * move #11O
- &03 White blocks.
- %W78
- $w1O87
- &01 * * * move #111
- &03 Black ataris `'.
- %w96
- %B6A
- $b1195
- &01 * * * move #112
- &03 White connects.
- %w96
- %W89
- $w1286
- &01 * * * move #113
- &03 Black threatens to cut off White's corner group.
- %B7A
- $b1394
- &01 * * * move #114
- &03 White connects.
- %W59
- $w1493
- &01 * * * move #115
- &03 Black saves a point in his right side territory.
- &09This move is gote.
- %B97
- $b1599
- &01 * * * move #116
- &03 White ataris two black stones.
- &09
- %W87
- $w16A2
- &01 * * * move #117
- &03 Black connects.
- %B95
- %b1781
- -p102
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,96,Move #72
- @5,103,Game end
- @6,1,INDEX
- @7
- &09 Prisoners
- &10 held by
- &11 White Black
- &12 3 8
- #13,13,23
- &01 * * * move #118
- &03 White steals a point from Black.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &20
- &21 next move
- &22
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b6752
- %w6842
- %b6974
- %W7O85
- %B7151
- % *C4
- % A4
- %w7275
- %b52
- %b735C
- % A4
- %w42
- %w74B7
- %B74
- %b75A7
- %W85
- %w76B4
- %B51
- %b77C4
- %w75
- %w78B5
- %b5C
- %b79A4
- %WB7
- %BB3
- %BC3
- %BC4
- %w8OC5
- %BA7
- %b81B6
- %w82C6
- %83C7
- %WB4
- %WB5
- %w84C2
- %bA4
- %b85D6
- %BC5
- %w86D3
- %BB3
- %BC3
- %BC4
- %bB6
- %b87D5
- % B4
- % B5
- % C5
- % C6
- %w885B
- %bC7
- %b896C
- %wC2
- %w9O41
- %bD6
- %b91A1
- %wD3
- %bD5
- %b9315
- %w5B
- %w9425
- %b6C
- %b9516
- %w41
- %w9614
- %bA1
- %b9727
- %w9826
- %b15
- %b9917
- %w25
- %wOO24
- %b16
- %bO1DA
- % +CD
- % +DC
- %w14
- %wDD
- % CD
- % DC
- %b27
- %W26
- %B17
- %W24
- %BDA
- %wB1
- %W86
- %b79
- %w78
- %b6A
- %w89
- %b7A
- %W59
- %b97
- %w87
- %b95
- %w86
- %b1394
- %w1493
- %b1599
- %w16A2
- %b1781
- $w181C
- &01 * * * move #119
- &02
- &03 Black makes his second eye solid, and ataris white #118.
- &09If White were to
- &10connect #118 to
- &11his other stone
- &12in the corner now
- &13Black would cap∙
- &14ture all three.
- &15But just leaving
- &16this stone as it
- &17is will neither
- &18hurt nor help.
- &20 next move
- &21
- &22
- %B94
- $b191B
- &01 * * * move #12O
- &03 White connects at the top.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- %W93
- $w2O3D
- &01 * * * move #121
- &03 Black prevents a potential White push.
- &09This saves one
- &10point for Black.
- %B99
- $b215D
- &01 * * * move #122
- &03 White retrieves his ataried stone (#118).
- &09
- &10
- %WA2
- $w221D
- &01 * * * move #123
- &03 Black ataris.
- %B81
- $b23D4
- &01 * White connects. * move #124
- &02
- &03 This game is now finished.
- &04 : The players agree that there are no more points :
- &05 : to be made by either side, even though there are :
- &06 : still some empty points between opposing groups. :
- &09These unoccupied
- &10points are called
- &11`dame' (dahm eh).
- &12Filling these
- &13points should not
- &14change the scores.
- &15To avoid possible
- &16errors the players
- &17take turns filling
- &18these remaining
- &19neutral points.
- &20
- &21 next move
- &22
- %W1C
- $w24D2
- &01 * * * move #125
- &03 Dame filling move.
- &04
- &05
- &06
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- &19
- &20 next move
- &21
- &22
- %B1B
- $b2598
- &01 * * * move #126
- &03 Dame filling move, also atari.
- &09
- &10
- &11
- &12
- &13
- &14
- &15
- &16
- &17
- &18
- %W3D
- $w26AD
- &01 * * * move #127
- &03 Black connects.
- %B5D
- $b278D
- &01 * * * move #128
- &03 Dame filling move.
- %W1D
- %w284D
- -p103
- @1,83,Game start
- @2,87,Move #26
- @3,92,Move #51
- @4,96,Move #72
- @5,100,Move #102
- @6,1,INDEX
- @7
- #13,13,23
- &01 * * * move #129
- &03 Black fills the last remaining dame.
- &05 The players now proceed to count the score.
- &20 Proceed
- &21
- %BBA
- %W4B
- %BB3
- %W43
- %B9B
- %W84
- %BA5
- %W36
- %B6B
- %W49
- %BA8
- %W96
- %BA6
- %W88
- %B3A
- %W4A
- %B3B
- %W3C
- %B2C
- %W4C
- %W39
- %B29
- %B28
- %W2D
- %B2B
- %B1A
- %WAB
- %BAA
- %W37
- % 8B
- %B8A
- %W9C
- %B9A
- %WBC
- %WCB
- %BCA
- %B8C
- %WAC
- %BBB
- %WDB
- %BCD
- %WCC
- %B9D
- % DD
- %BDC
- %WBD
- %B7B
- %W69
- %B73
- %W83
- %B1B
- %W92
- %b62
- %b71
- %b38
- %w48
- %b82
- %wA3
- %b91
- %wB2
- %bC3
- %w64
- %b63
- %w53
- %b6752
- %w6842
- %b6974
- %W7O85
- %B7151
- % *C4
- % A4
- %w7275
- %b52
- %b735C
- % A4
- %w42
- %w74B7
- %B74
- %b75A7
- %W85
- %w76B4
- %B51
- %b77C4
- %w75
- %w78B5
- %b5C
- %b79A4
- %WB7
- %BB3
- %BC3
- %BC4
- %w8OC5
- %BA7
- %b81B6
- %w82C6
- %83C7
- %WB4
- %WB5
- %w84C2
- %bA4
- %b85D6
- %BC5
- %w86D3
- %BB3
- %BC3
- %BC4
- %bB6
- %b87D5
- % B4
- % B5
- % C5
- % C6
- %w885B
- %bC7
- %b896C
- %wC2
- %w9O41
- %bD6
- %b91A1
- %wD3
- %bD5
- %b9315
- %w5B
- %w9425
- %b6C
- %b9516
- %w41
- %w9614
- %bA1
- %b9727
- %w9826
- %b15
- %b9917
- %w25
- %wOO24
- %b16
- %bO1DA
- % +CD
- % +DC
- %w14
- %wDD
- % CD
- % DC
- %b27
- %W26
- %B17
- %W24
- %BDA
- %wB1
- %W86
- %b79
- %w78
- %b6A
- %w89
- %b7A
- %W59
- %b97
- %w87
- %b95
- %w86
- %b94
- %w93
- %b99
- %wA2
- %b81
- %w1C
- %w59
- %b1B
- %W3D
- %B5D
- %W1D
- %BD4
- %W24D2
- %B2598
- %W26AD
- %B278D
- %W284D
- $b295A
- &01 The score (surrounded empty points) is:
- &02 Black: 22, (plus 9 prisoners) = 31
- &03 White: 3O, (plus 3 prisoners) = 33
- &05 White wins by two points.
- &09The lone white
- &10stone marked `'
- &11is `dead∙as∙it∙
- &12stands'. It is
- &13removed from the
- &14board at the end
- &15of the game and
- &16counted as a pri∙
- &17soner for Black.
- &20 Proceed
- &21
- %WD2
- %B98
- %WAD
- %B8D
- %W4D
- %B5A
- %wB7
- -p104
- @1
- @2
- @3
- @4
- @5,82,Advanced Game
- @6,1,INDEX
- &02 -- PLAY AGAINST PEOPLE --
- &04 If you like the game of go, and would like to play
- &05 real live games against real live people, contact
- &06 the American Go Association for information about:
- &08 Go clubs, tournaments, player ratings, remote play
- &09 by modem, professional game∙analysis and teaching,
- &10 national and international go events and many other
- &11 go related activities, as covered in the quarterly
- &12 American Go Journal and the American Go Newsletter.
- &14 For free literature write to the AGA & mention IGO.
- &16 ---------------
- AMERICAN GO ASSOCIATION
- Box 397 Old Chelsea Sta.
- New York City, NY 1O113
- ---------------
- &21 Choose from
- &22 menu
- -p105
- @1
- @2,3,EXAMPLE GAME
- @3,11,WAY to GO
- @4
- @5
- @6,1,INDEX
- @7
- &15 Here is a small board
- &16 with some stones on it.
- !7,7,31
- &01 ╓───────────────────────╖
- ║ Go Rules in Brief ║
- ║ by David Fotland ║
- ╙───────────────────────╜
- &06 Play begins with the go board empty of markers. The black and white
- markers, called STONES, are placed alternately by the opposing players
- on the grid line intersections (not on the open squares) of the game
- board. Once placed, a stone is never moved, but it may be captured.
- The player with the black stones moves first. The weaker player may
- receive a handicap, where two or more stones are placed on the board
- in standard positions as the black player's first move.
- &22 Rules
- %B33
- %W74
- %B44
- %W56
- -p106
- &12 Shown here is a
- two stone UNIT.
- It has 6 LIBERTIES.
- !9,9,31
- &02 Each POINT (line intersection) on the go board is a valuable
- &03 piece of territory. When the game ends, the winner will be
- &04 determined by counting completely surrounded unoccupied points.
- &06 Stones that are adjacent along the lines, (not diagonals), form UNITS.
- &07 An empty intersection adjacent to a stone is called a LIBERTY. Every
- &08 unit must have at least one liberty to LIVE. When a unit's last liberty
- &09 is filled its stones are removed from the board and held as PRISONERS.
- &23 More rules
- %B44
- %B45
- -p107
- &13 This white unit has
- &14 two separate eyes.
- &15 It cannot be captured.
- !9,9,31
- &02 A player may PASS any turn, but will normally not do so when there are
- more points to be made. If the game is hopeless he may simply resign.
- Consecutive passes by each player end the game and the score is counted.
- The score for each player is one point for each empty intersection which
- he has surrounded minus a point for each prisoner his opponent has captured.
-
- A completely surrounded interior LIBERTY is called an EYE. If a UNIT
- has two eyes it is safe from capture by the opponent. During the game
- any unit that can make two or more eyes will live, and any unit that
- can't make two eyes will eventually be captured.
-
- &22 Basic strategy
- %W12
- %W21
- %W22
- %W32
- %W42
- %W41
- %B13
- %B23
- %B33
- %B43
- %B53
- %B52
- %B51
- -106
- &01 Strategy in Brief
- &03 It is easiest to make territory in the corners, so the first few moves
- &04 are generally in the corners, then along the sides. The best moves
- &05 for making territory are along the 3rd or 4th line from the edge.
- &07 At each move there are four goals to consider:
- &09 1) Surround territory. (Get there before your opponent.)
- &10 2) Prevent your opponent from surrounding territory.
- &11 3) Attack or capture your opponent's stones.
- &12 4) Prevent your own stones from being captured.
- &14 The best moves will accomplish
- &15 more than one goal at a time.
- &17 │ More detail on the rules │
- &18 │ of play will be found in │
- &19 │ the "WAY TO GO" tutorial.│
- &22 Proceed
- -p108
- &02 -- PLAY AGAINST PEOPLE --
- &04 If you like the game of go, and would like to play
- &05 real live games against real live people, contact
- &06 the American Go Association for information about:
- &08 Go clubs, tournaments, player ratings, remote play
- &09 by modem, professional game∙analysis and teaching,
- &10 national and international go events and many other
- &11 go related activities, as covered in the quarterly
- &12 American Go Journal and the American Go Newsletter.
- &14 For free literature write to the AGA & mention IGO.
- &16 ---------------
- AMERICAN GO ASSOCIATION
- Box 397 Old Chelsea Sta.
- New York City, NY 1O113
- ---------------
- &21 Choose from
- &22 menu
-