home *** CD-ROM | disk | FTP | other *** search
-
-
- BBBBBB SSSSSS X X BSX International
- B B S X X 806 Park Ridge Rd.
- BBBBBB SSSS X Apartment A8
- B B S X X Durham, NC 27713 USA
- BBBBBB SSSSSS X X
- (Make checks payable to
- ROBERT ROBERDS!!!)
- I n t e r n a t i o n a l
-
- presents...
-
-
- GGG RRR II DDD L Y Y
- G R R II D D L Y Y
- G GGG RRR II D D L Y
- G G R R II D D L Y
- GGG R R II DDD LLLL Y
-
-
- Gridly 1.0 (C) 1991 BSX International
-
- A Shareware Card Game of Appropriate, Measured Response
-
-
- 1.0 - Welcome.
-
- Poker. The final frontier...
-
- "Not ANOTHER poker game!" you cry out. No, not another poker game. We swear.
- Well, OK: it's got SOME poker in it, but at least you don't play against a
- make-believe character for make-believe money. Here you play by yerself in a
- gripping struggle against the awesome forces of chance. You don't stand to
- gain anything other than the grim satisfaction of a job well done and the
- escapism of a few hours locked in mortal combat with a computer-generated
- deck of cards. Pretty heady stuff for someone like you. We take as our
- inspiration the words of a (till recently) powerful dictator:
- This is THE MOTHER OF ALL CARD GAMES.
-
- Gridly is a game wherein you attempt to impose yer will on a deck of cards
- and a grid-like object. You place the cards into the grid as they are dealt
- in an effort to score points in a pokerish manner. Failure to do so will
- result in the annexation of hours of yer time in shocking frustration.
- Success may lead to a new world order.
-
- (Ed. note - We apologize to anyone who may be offended by occasional
- references to the recent war. Gridly is a game of peace. The authors are
- a little miffed at the peacenik throwbacks who protested with this "No
- blood for oil" nonsense. Sub-conciously, we are attempting to lash out at
- them by reminding them of the war and their lame "We're against the war but
- support the troops" self-gratification effort. Personally, we think it's a
- sad time in America when people take advantage of all this country has to
- offer and then retreat to their moral highground at the first sign of
- trouble. And now: Kinder, gentler documentation.)
-
- Gridly is a game where you attempt to acheive peace and harmony between a
- deck of cards and a grid-like object. You place the cards into the grid as
- they are dealt in an effort to score points in a pokerish manner. Failure to
- do so will result in mild disappointment that, without proper counseling,
- will cause a loss of self-confidence that may eventually prove fatal. Success
- will bring with it improved self-esteem, but also the realization that you
- are not all-powerful and in fact somewhat deficient in yer dealings with
- other people, particularly of the opposite sex. Yer momentary triumph over
- these computerized objects will rapidly wither and fade, leaving you a
- crushed and broken shell of yer former self; friendless, impotent, and with
- a funny tingling in yer left thigh.
-
- 2.0 - Legal Stuff. PLEASE READ!!!
-
- GRIDLY 1.0 (C) 1991 BSX International
-
- GRIDLY 1.0 was developed and compiled using Borland's Turbo Pascal 5.5.
- Graphics were drawn using BSX's own TEGAS utility.
-
- This software is provided "as is" with no guarantees of any kind. The
- developers assume no responsibilities other than those indicated below.
- You may use and distribute this product as you wish, but only under the
- following conditions:
-
- 1) You may sell this program without the permission of BSX
- International but you MUST NOT alter the program or its
- documentation. You MUST NOT charge any fees other than fees for
- copying and MUST clearly state that this fee is NOT a substitute for
- registration with BSX.
-
- 2) Do not distribute this product if it has been reduced in any way.
- You may add files, but you may not remove any of the originals.
-
- 3) Under no circumstances may you remove the copyright notices from the code
- or documentation.
-
- 2.1 - Shareware.
-
- This product is SHAREWARE and is distributed in good faith for yer
- enjoyment. You may play it for a short period to become familiar with
- it. If you decide you like it and want to keep playing it, you should
- send a $5 registration fee to BSX (PAYABLE TO ROBERT ROBERDS), otherwise
- you should stop using it. If only all software folks let you use their
- product before you paid for it the world would be a much better place.
- We've bought so much BAD software that we don't use, and we're sure you
- have too, that we feel GOOD programs should be rewarded. If you don't
- like GRIDLY we're not hurt; if you do like our stuff, thank us, and
- we'll keep making it.
- This program is not "protected" in any way and is not altered so
- that non-registrants will suffer. The authors don't believe in denying
- anyone a chance to use our stuff. We are programmers, not businessmen.
- We trust that anyone who likes GRIDLY and wants more of it will register.
- We're not naive, just a little idealistic.
- If you do not register you may still distribute this game provided
- you follow the rules above. Also, even if you have paid a distributor
- for the disk this game was on, YOU ARE STILL NOT REGISTERED. We do not
- receive payments from distributors and they do not represent us in any
- way. You still gotta send us five bucks.
-
-
- 2.2 - Registration.
-
- Read the inclosed files BSXCAT.DOC and ORDER.DOC for the details on how to
- register, and the benefits of doing so.
-
- To register GRIDLY 1.0 with BSX send a check, money order, or cash for
- $5.00 (US) or $6.00 (Canadian), PAYABLE TO ROBERT ROBERDS, to:
-
- ROBERT ROBERDS
- BSX International
- 806 Park Ridge Road Apt. A8
- Durham, NC 27713
-
- *** PLEASE MAKE THE CHECK PAYABLE TO: ROBERT ROBERDS !!!! ***
- *** DO NOT MAKE IT PAYABLE TO BSX INTERNATIONAL! IF WE GET ANY ***
- *** CHECKS PAYABLE TO BSX INTERNATIONAL, ALL WE CAN DO IS THROW ***
- *** THEM AWAY! DON'T DO IT! DON'T EVEN THINK IT! THANKS !!!!!! ***
-
- For registering, not only will you encourage us to keep writing
- shareware, you will also receive:
-
- 1) Our Gratitude, and the BSX quarterly catalog.
-
- 2) 1/2 Price discounts on upgrades on this product.
-
- 3) For only $5 more, a Bullwinkle PEZ dispenser. (Just kidding, but don't
- you agree that that would be really cool?)
-
- Yer support and comments are appreciated! Really, they are! Hello?
-
- 3.0 - Setup.
-
- A complete copy of GRIDLY 1.0 has the following files:
-
- GRIDLY.DOC - This file here.
- GRIDLY.EXE - The actual game program executable.
- GRIDLY.DAT - Data for GRIDLY.EXE (essential).
- GRIDLY.STA - A data/high-score file (NOT-essential, but nice).
- BSXCAT.DOC - A catalog of other amazing BSX software values.
- ORDER.DOC - EZ 2 use BSX International order form.
-
-
- To run GRIDLY just put the .EXE and .DAT and .STA files into a directory. If
- that directory is in yer path, you may now run GRIDLY from anywhere;
- otherwise, you will have to cd to that directory to play. Now, just
- type "GRIDLY". If you have any problems we higly recommend that you edit
- or create the file CONFIG.SYS in yer boot directory, and add these
- lines:
- FILES=20
- BUFFERS=40
- and then reboot yer computer.
- For other problems, check the requirements below:
-
- 1) IBM PC, XT, AT, PS/2 or compatible.
- 2) 256K RAM minimum.
- 3) EGA or VGA video adapter with at least 256K of memory on it.
- 4) DOS 2.1 or higher.
- 5) MS compatible mouse is supported, but NOT required.
-
- GRIDLY WILL NOT WORK WITHOUT AN EGA OR VGA CARD!
-
- 4.0 - Rules.
-
- Cards are dealt one at a time and each must be placed somewhere on the
- 5 X 5 grid. Cards will overlap, but no card may be placed so that it over-
- laps the top half of a card directly below it. Otherwise, a new card may
- be placed over the bottom half of a card already on the grid or on a spot
- where no card already exists. (Thought of in physical terms, you are not
- allowed to "tuck in" a new card beneath a card already on the grid.)
- The game continues until no more cards can be legally played. (You may
- have filled all grid locations or blocked yerself out of some of them
- and filled all the rest.) You are then awarded points based on the
- poker hands you have formed across the rows and on both diagonals. Columns
- don't count for diddly squat. Yer score for each row is multiplied by 1 or 2
- depending on which row each hand is in. Hands in the diagnals have their
- scores multiplied by 3.
-
- 5 X 5 Explained:
- If you still don't understand how the grid works after reading the rules and
- trying a few games, here's an example (you pinhead):
-
- /3X
- +------+------+------+------+------+
- | 1 | 2 | 3 | 4 | 5 |-1X
- | | | | | |
- +------+------+------+------+------+
- | 6 | 7 | 8 | 9*** | 10 |-2X
- | | | | **** | |
- +------+------+------+------+------+
- | 11 | 12 | 13 | **** | 15 |-1X
- | | | | 14 | |
- +------+------+------+------+------+
- | 16 | 17 | 18 | 19 | 20 |-2X
- | | | | | |
- +------+------+------+------+------+
- | 21 | 22 | 23 | 24 | 25 |-1X
- | | | | | |
- | | | | | |
- +------+------+------+------+------+
- \3X
-
- The grid has 25 legal places for you to place cards at the beginning of the
- game. Once a card ( represented by "*" 's above ) is placed, it fills up the
- block that it's in and part of the block below. I've labeled the blocks above
- 1 through 25. A card placed in block 9 fills up 9 and half of 14 below it.
- Remembering that you can't "tuck in" a card below one already placed, you see
- that you can no longer place a card in grid square 4. You can place a card in
- 14, though. In both cases you are overlapping, but in the second case you are
- not obscuring the top of a card already in the grid. With just one card
- placed in square 9, you have used up 2 of the possible 25 legal placement
- locations. It is not necessary to play 25 cards to end the game.
-
- The following groups of squares are the poker hands you will create: (You
- needn't fill all the grid squares, mind you.)
- 1 X Normal score : (1,2,3,4,5) , (11,12,13,14,15) , (21,22,23,24,25)
-
- 2 X Normal Score : (6,7,8,9,10) , (16,17,18,19,20)
-
- 3 X Normal Score : (1,7,13,19,25) , (5,9,13,17,21) (the diagonals)
-
- A hand with an unused grid square in it at the end of the game (because of
- the restriction on overlapping cards) is considerd a "null". Any hand
- with "nulls" in it is still counted, but the "nulls" contribute nothing to
- yer hand. Straights, Flushes, Full Houses, Straight Flushes and Royal Flushes
- obviously require five cards in them.
- Don't worry; it's all self-evident on the play screen! Just play it, you'll
- catch on in about three seconds.
-
- 5.0 - Using GRIDLY
-
- If using a mouse, clicking the left button will select any option button or
- place a card onto the grid where the pointer is located. The right mouse
- button will undo a card placement just made. Keyboard users select options by
- selecting the first letter of the word on the option button and/or using the
- arrow keys to move the pointer around. Use return to select and ESC to undo.
-
- It is necessary to click on the deck of cards to turn over the cards you
- will play, then click in the grid where you wanna place them. VERY SIMPLE.
- The game ends automatically when you make yer last legal move and yer score
- is then counted and displayed.
-
- Scoring:
- Points for various poker hands are displayed on the play screen. Poker hands
- are explained briefly by using the "Help" option during the game. Yer score
- is only tallied at the end of the game, so no score is displayed during a
- game, even if you complete a row or diagnal. CHEATING WILL NOT BE TOLERATED.
-
- 5.1 - Features
-
- Boss - Hide from those who might learn of yer addiction to computer games.
- Type "exit" to get back to yer game or "abort" to quit for good.
- A famous BSX method for confounding wives, girlfriends, parents and
- all the other bosses in yer life. You know the score. (Note: in our
- view it's always WOMEN who are bossy. We know- THAT'S NOT FUNNY!)
-
- Quit - Leave the deck you are currently playing and/or leave game.
-
- Sound - Toggle sound on or off. Gridly will "remember" this setting the next
- time you start the program. And you can use the "-s" command-line
- switch to make ABSOLUTELY CERTAIN the game starts with sound off.
- Just type "gridly -s"
-
- Top Scores - Bop back to the top score list.
-
- Mouse Adjust - Allows mousers to adjust sensitivity. Click on the vertical
- and horizontal bars to select the speed that's right for you.
- Click on Mouse Adjust again to get back to yer game. (Use
- anytime.) Gridly will "remember" these settings in the future.
-
- Help - Quick way to see some rules again while learning.
-
- One Other Thing - If you have a mouse but, for some reason, want to play with
- the keyboard instead, use the "-n" cammand-line switch.
-
- 6.0 - Technical and Version Notes.
-
- GRIDLY was developed using Borland's Turbo Pascal 5.5 on an IBM PC
- with an Intel Inboard 386, 2 megs of RAM, a Logitech Bus Mouse, a Paradise
- Pro VGA card, 120MB Maxtor drive, and running DOS 3.3.
- Playtested on a Gateway 2000 386/33 with DOS 4.01, Kraft Trackball,
- Super VGA and 200MB Hard Drive.
-
- This game was written and tested on two different PCs. It will work on
- any configuration we are aware of that meets the above criteria. If this
- game does not work on yer system, please review the set-up requirements and
- re-read the rules to make sure yer not misunderstanding something.
- If yer still frustrated, get in touch with us and we'll try and help.
-
- 6.1 - Version Summary
-
- 1.0 - 15 Mar. 1991 - Base line release.
-
-
- 7.0 - About BSX International.
-
- Originally Two Guys Who Are Programmers, we are now BSX International.
- The two guys were, and indeed still are, Bob & Dave. We like to play
- games. To give something back to the community, we write games as well.
- When I say games, I don't mean D&D or any of the "There is food here"
- adventure games. When we want that kind of escapism, we drink instead.
- We don't like puzzles like "Reversi" or Rubik's Cube. If we wanted that kind
- of frustration we'd get real jobs. Just what is it we DO like to play? Here's
- our list:
-
- 1) Red Baron - Dynamix - Best flight sim ever invented
- 2) F19 - Microprose - Classic
- 3) SimCity - Maxis - Also a classic, but somewhat limited
- 4) Harpoon - Three-Sixty - Chock full o' bugs, but their best yet
- 5) Railroad Tycoon - Microprose - Good all around sim, but still limited
- 6) Silent Service - Microprose - Really good sub sim (sank same?)
- 7) Tracon II - Wesson - Very Relaxing, in a hyper sorta way
- 8) Their Finest... - LucasFilms - Good graphics and response to controls
- 9) Indy 500 - EA - Best car sim, but can get dull
- 10) Gridly - BSX - Thrill will wear off soon, though
-
- The rest, as they say, is history.
-
- BSX maintains offices in heavily-taxed Trumbull, CT and horribly-humid
- Durham, NC. We welcome comments about our games and ideas for new ones. We
- can be reached by letter, by phone (at 919-493-4875), on Prodigy (at
- JBVC54A), or on GEnie (at R.ROBERDS1). Please don't try to place orders
- through Prodigy or GEnie. We need to see bucks before we send anything, and
- those services frown on anyone they can't tax for using their system.
-
- 8.0 - Acknowledgements.
-
- Bob would like to thank all Dave for continuing to "wrestle the alligator",
- messing with BSX stuff instead of working or anything. Thanx also, a
- REAL lot, to all a you BSX registrants, for keeping him from starving to
- death. Kudos to local riff-raff like Rosebud & Trailblazer, Hongalooga and
- the like for comments and suggestions (only a few of which involve "ramming"
- things). Thanxa bundle to David Johndrow, whose work on TEGAS constitutes
- yet another tentacle in the awesome expansion of BSX. Thanx to Ken Gutierrez
- for the CompuDollars Connection, and for getting them on freeking Superstar
- at eight-thirty in the morning. And LRG still hasn't killed him, tho she did
- squeeze off a few rounds in his direction once (sez it was "an accident").
-
- Dave would like to thank Bob for computer fun. I would also like to
- thank Alexi, Will, John, Kim and Tammy for good times and stuff.
- I owe public apologies to anyone I may have offended at a Xmas party in
- December by being drunk and quite possibly obnoxious to those with more
- conventional sensibilities. It won't happen again until next year.
-
- Bob G. "Holy Evanderfield" Roberds - Supreme Commander - Development
- David M. "Dr K" Kotomski - Gladys Knight & the Pip Commander - Dox & Testing
- are...
-
- BSX International: Where the future is tommorrow.
-
- Coming. Soon. We Hope...
-
- Dissed - The Adventure Begins. BSX's First Real Computerized Adventure.
-
- You are Tim, a grad student at a small New England polytechnic. Killed at
- a frat party, you are brought back to life twenty years in the future. Now
- you must pick up the pieces of yer meager life and try to obtain those things
- for which all right-minded people strive: Money, Booze, Sex and a Really Cool
- Car.
- Not just another text-based, find-the-magic-sword adventure, Dissed is a
- true-to-life frustrating experience. Not a T&A chuckle like the "Leisure
- Suit" saga, Dissed takes a hard look at the realities facing single guys both
- now and in a post-global-warming world. Not just an excuse to use lots of
- "-" 's, Dissed is a laugh-a-minute, slice-of-life scream.
- Months in the making, we depart from the "solve the puzzle with the hint
- book" concept and trash the "find the right word to say" barrier with a menu-
- driven interface that only asks you to do what comes naturally. Where should
- you go first, the bar or the library? Should you buy that Porsche or conserve
- fuel with the Hyundai? What about that girl looking at you? Is she wondering
- how good you are in bed, or do you just remind her of a bad dream she once
- had? We know the right answers. Do you?
- This game is not only meant to be fun, but funny. If it turns out to be too
- much like yer real life, don't blame us. We have the same problem.
-
- Not available in stores, Dissed can only be obtained by direct order from
- BSX. Due to its large file sizes, it will not be available on BBS's and can
- only be played on machines with hard drives.
-
- Call or write for availability. Probably Summer of '91.
- Probably about $10, delivered. Probably.
-
- Hang on till you get a BSX catalog containing Dissed, then send away for it!
- Get with the program!
-
- *** SORRY. NO ADVANCE ORDERS ACCEPTED TILL THEN. ***
-
- PS: Rinzai, blow it out yer hair because YOU work at Hardee's.
-