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- DYNAMO DRAUGHTS
- -----------------
- Welcome to DYNAMO DRAUGHTS! The aim of this program is to introduce
- the CONTINENTAL version of draughts to the UK/USA, and hopefully get
- people interested in this game. DRAUGHTS has always suffered in
- comparison with CHESS - this is a great shame, as both the ENGLISH
- 8 by 8 and the CONTINENTAL 10 by 10 are very subtle and complex games
- - indeed the 10x10 game aurguably offers more permutations than CHESS,
- and is very highly regarded in Europe. Please give the SHAREWARE
- version to your friends - it is limited to 10 seconds maximum move
- time, but you will need to be a good player to beat it! Tests show that
- DYNAMO is at least as strong as DAMOCLES, the worlds strongest 10x10
- program, proing that DYNAMO is one of the best in the world!
- Note how powerful the sweeping kings are in the continental game
- - the side that gets an early king usually has a decisive advantage.
- One rule that throws beginners is the one that stipulates that you
- MUST jump the maximum number of opponents, when given a choice.
- This is necessary to enable the winning side to force some of the
- endgames - you will get the idea when you are on the recieving end
- of the computers shots! If you ever find yourself unable to make
- a move, don't blame the program - you are probably trying to make
- an illegal move! You can hit F1 to display all possible moves.
- DYNAMO can also play the SPANISH, POOL, and RUSSIAN variants of
- draughts - see below for details on these games. The ENGLISH version
- of draughts is implemented in our BLITZ and SAGE programs - see our
- adverts at the end of this document for details. We now also supply
- special PROFESSIONAL editions of DYNAMO, SAGE and DAMA ITALIANA -
- again see the end of this document.
-
- Installing DYNAMO DRAUGHTS on WINDOWS.
- --------------------------------------
- To install DYNAMO DRAUGHTS to run under windows, follow these steps:-
- 1) Run windows, and select the GAMES group.
- 2) Hold the ALT key down, and double-click the mouse at an empty
- position where you want DYNAMO DRAUGHTS to appear.
- 3) The cursor will be in the DESCRIPTION box - type the name of the
- program - ie. DYNAMO DRAUGHTS.
- 4) Now click the cursor on the COMMAND LINE box, and enter the path
- for DYNAMO DRAUGHTS - ie. C:\DYNAMO\DYNA63.EXE - if in doubt, use
- the BROWSE option.
- 5) Now click on the CHANGE ICON box - you will be asked to select an icon
- from the Program Manager. Click OK on that, then enter the path
- for DYNAMO DRAUGHTS - ie. C:\DYNAMO\DYNAMO.ICO or use browse again.
- 6) Click on OK, and you are ready to go!
-
- (SHAREWARE VERSION USERS NOTE - MANY FEATURES DISCUSSED HERE ARE
- NOT AVAILABLE ON THE SHARE VERSION - YOU NEED TO BUY THE FULL
- VERSION FOR THESE FEATURES)
-
-
- COMMAND SUMMARY
- ---------------
-
- When playing, move your cursor by using the numbers around the '5' on
- the numeric keypad and hit RETURN to select piece. Think of the keypad as
- a compass, with the numbers around the central '5' steering you in a given
- direction - ie. the '7' key moves you up-left. If the piece you select is
- able to move in more than one direction, you will then need to select a
- direction key (1,3,7,9). KING moves may require you to select a DESTINATION
- square, and hit RETURN.
- If you have a MOUSE you can simply click the left button on source and
- destination squares. You can use the right mouse-button to get
- pull-down menus. To abort the computers thinking, hit the ESC
- key ONCE, or hit CTRL-F to force an early move.
-
- ESC - Abort back to main menu.
- -,+ - Alter average response time in seconds. (Zero for EASYMODE)
- F1 - Show moves, ie. all of your movable pieces.
- F2 - Make me take your go - so that you swap sides with computer.
- F3 - Auto-play. (Hit ESC to end)
- F5 - Toggle Two-player/Setup mode on/off - Allows moves without comp reply.
- F6 - Invert board, so that BLACK is at bottom.
- F7 - Switch sound on/off.
- F9 - Kills flashing cursor.
- m - Toggle a different colour set-up.
- u - Undo a move.
- v - View (load and replay) a game file from disk.
- . - Display board numbering.
- CTRL-B - Toggles the Computers Best line of play THINK-DISPLAY on/off.
- CTRL-I - Invert square colours.
- CTRL-N - Toggle to algebraic CHESS notation, or back to numbers.
- CTRL-K - Invert notation, ie. change A1 from bot left to top right.
- The above 2 commands are useful because there are so many
- different systems for numbering moves worldwide.
-
- EXTRA commands on FULL NON-SHAREWARE VERSION...
-
- F4 - Change IQ (Only used if TIME is zero) WARNING - very high IQ's
- can take forever! Generally you should set a target response time.
- s - Save current game to disk. Enter a filename when prompted.
- l - Load a game from disk. Enter a filename when prompted.
- (have a look on the disk for .E demo files to load)
- o - Output game moves to screen, printer or text-file (Pro ver).
- CTRL-J - Toggles display of full jump-moves on output-game.
- CTRL-P - Print a board position. (PRO version)
- CTRL-O - Output control codes to printer. (PRO version)
- r - Replay game - hit SPACE next move, ESC to abort (and play on..)
- or +/- for forwards/backwards, HOME/END for game start/finish.
- c - Change/Enter Game-comment text.
- POSITION EDIT commands..
- x - Exchange side to play for EDIT. (use F2 to swap sides with comp)
- & - (SHIFT-7) Clears the whole board.
- e,k,w,b,W,B - Set current square to empty/killed/white/black Man/K.
- To use the above commands, move the CURSOR to the square you want
- to edit, and hit e/k/w/b/W/B. When you KILL a square it becomes
- non-playable - ie. for novelty board shapes, etc. NOTE - when
- you edit the board, you lose stored moves up to that point -
- ie. the board becomes a new START POSITION.
-
-
- PLAYING THE GAME
- ----------------
-
- +--------------------+ Black side, moving down..
- |:: 1:: 2:: 3:: 4:: 5|
- | 6:: 7:: 8:: 9::10::|
- |::11::12::13::14::15|
- |16::17::18::19::20::|
- |::21::22::23::24::25|
- |26::27::28::29::30::|
- |::31::32::33::34::35|
- |36::37::38::39::40::|
- |::41::42::43::44::45|
- |46::47::48::49::50::|
- +--------------------+ White side, moving up.
-
- INTERNATIONAL DRAUGHTS is traditionally played on the BLACK squares of a
- 10 by 10 board - DYNAMO can re-size the board, but for clarity let us
- discuss the INTERNATIONAL game. The squares are numbered from 1 (top left) to
- 50 (bot right), with black men on squares 1-20 and white on squares
- 31-50. Men can move diagonally forward 1 step onto empty squares, or
- jump over and capture an adjacent opponent's piece IN ANY DIRECTION,
- if there's a clear space immediately behind it - Note that men can
- leap BACKWARDS, unlike the ENGLISH game. One VERY important rule -
- IF YOU CAN JUMP, YOU MUST! If, after jumping, the same piece can make
- futher leaps - IT MUST DO SO. Futhermore, if you have an option of
- more than one series of jumps, YOU MUST TAKE THE OPTION(S) THAT
- CAPTURES THE MAXIMUM NUMBER OF PIECES!
- When a man reaches the top row of the board, it becomes a KING.
- In European draughts, Kings can sweep ANY distance along a diagonal,
- rather like BISHOPS in chess. Futhermore they can leap an opponent,
- land on ANY space beyond, and then make futher leaps - in a different
- direction if necessary. You are still forced to make moves that jump
- the MAXIMUM number of opponents! This is critical, since the
- One final rule - a man is not crowned until the END of a multijump
- sequence - ie. a man can leap into and then backwards out of the KING
- ROW without being crowned - it is only crowned if it finally comes
- to rest on the king row.
- The best way to get to grips with the rules, and get the feel of
- the game is to look at some actual play - you can try setting up
- and replaying the following games on DYNAMO - either by entering the
- position & moves yourself with the F5 keys or position edit functions,
- or simply loading the game file - I have left given sample games on the
- disk.
- To understand the nature of 10x10 draughts, you need to look at the
- nature of the pieces. Notice how powerful the kings are in the game
- - as a very rough guide, you can say that your first king is worth 3 men,
- although this can vary widely, depending on how your opponent is
- positioned. For instance, if both sides have a king, subsequent kings are
- worth a lot less. It is also important to note that even if one side
- is reduced to only 1 king, the opponent will generally need 4 kings
- to trap it and force a win - although sometime he can do it with
- 3. For this reason, it is generally considered important to get the
- first king - then, unless you opponent is able to quickly recapture
- it or break through himself, he will lose.
- This consideration of kings gives us clues on how to play the opening
- and mid-game with the men. Your prime objective is to prevent your
- opponent breaking through for a king - however, since men can jump
- backwards, this does liberate you from having to keep large forces
- on the back rank - an advanced man can still prevent the enemy sneaking
- around the back of him. On the other hand, it is not desirable to
- push pieces to far forward too early - an isolated man that is too far
- advanced can often be lost early on. As a rule of thumb, try to keep
- your forces centralised in an effective block of pieces, rather than
- broken up into scattered men - large blocks of pieces are more immune
- to enemy traps and shots, and can be used to engineer your own shots.
- The concept of traps and shots is very important in all the variants
- of Draughts - the fact that you MUST jump, and jump the MOST, make
- these powerful weapons. Even if your enemy doesn't walk directly into
- your trap, you can often use a long-standing threat of a trap to
- force your opponent into making weak moves.
- Let us consider some real play - perhaps first we should look at
- some shots - here are some I have encountered when playing DYNAMO
- myself. They domonstrate the importance of tactics in this game.
- (to see this game, VIEW (load & replay) the file AUTHOR2.E)
-
- Me (white) vs Dynamo PRO version 6.3 (black, 5 seconds a move) Dec 1993
-
- 1. 32-28 17-21 2. 37-32 21-26 3. 41-37 19-23
- 4. 28-19 14-23 5. 33-28 13-19 6. 46-41 10-14
- 7. 34-30 8-13 8. 30-25 20-24 9. 39-33 2-8
- 10. 43-39 5-10 11. 49-43 12-17 12. 31-27 17-21
- 13. 39-34 ... forms diagram position below..
-
- +------------------------------+
- |::: x ::: ::: x ::: x ::: | x = Black men moving down.
- | x ::: x ::: x ::: x ::: x :::|
- |::: x ::: ::: x ::: x ::: x |
- | x ::: ::: x ::: x ::: :::|
- |::: x ::: ::: x ::: x ::: o |
- | x ::: o ::: o ::: ::: :::|
- |::: ::: o ::: o ::: o ::: o |
- | o ::: o ::: o ::: ::: o :::|
- |::: o ::: o ::: o ::: o ::: o |
- | ::: o ::: o ::: ::: o :::| o = White men moving up.
- +------------------------------+
- Consider this position, with Black to move and win - Dynamo
- suprised me with this shot!
-
- 13. ... 26-31!! 14. 37-17 11-31 15. 36-27 16-21
- 16. 27-16 18-22 17. 28-17 24-30 18. 35-24 19-46
- 19. 47-41 46-11 20. 38-33 11-39 21. 43-34
- and black has a winning advantage in material.
-
- Here is a game I played against a much earlier version of DYNAMO
- running on a humble 386 computer at 3 seconds a move. This shows that
- you don't need fancy hardware to get a good game from DYNAMO!
- (to see this game, VIEW (load & replay) the file AUTHOR.E)
-
- Me (white) vs DYNAMO 4.6 (black). Feb 1993.
-
- 1. 32-28 17-21 2. 37-32 11-17 3. 34-30 21-26
- 4. 41-37 6-11 5. 30-25 20-24 6. 31-27 17-21
- 7. 46-41 18-23 8. 40-34 13-18 9. 34-30 11-17
- 10. 28-22 17-28 11. 33-13 9-18 12. 38-33 forms this diagram..
-
- +------------------------------+
- |::: x ::: x ::: x ::: x ::: x | x = Black
- | ::: x ::: x ::: ::: x :::|
- |::: ::: x ::: ::: x ::: x |
- | x ::: ::: x ::: x ::: :::|
- |::: x ::: ::: x ::: x ::: o |
- | x ::: o ::: ::: ::: o :::|
- |::: ::: o ::: o ::: ::: o |
- | o ::: o ::: ::: o ::: :::|
- |::: o ::: o ::: o ::: o ::: o |
- | ::: o ::: o ::: o ::: o :::| o = White
- +------------------------------+
-
- Black to move and win - can you see it?
-
- 12 ... 14-20!
- 13. 25-14 23-28 14. 33-13 26-31 15. 37-17 12-21
- 16. 14-23 8-46 17. 30-19 46-14 18. 27-22
- and DYNAMO has a substantial material advantage.
-
- Here is another very interesting game, sent to me by a corrospondent,
- played by DYNAMO PRO against a very strong Dutch program called TRUUS,
- recognised as the worlds strogest program. The games were played with
- both programs running on a 386sx25 computer, at about 18 seconds per move.
- Ideally, for serious play, one should use a 486 at about 30 seconds per
- move - a 386sx25 at 18 seconds per move is the same as a 486sx33 at
- about only 4 seconds per move! Even so, you still get an idea of relative
- program strength at this level, although the play below is far from
- perfect.
- I am not claiming that DYNAMO beats TRUUS every time - it has lost many
- games as well - however this proves that DYNAMO can hack it with the
- very best! This game illustrates some interesting points in the 10x10
- game - note how DYNAMO gets a man through to square 25 early, and this
- holds an 'elbow' of black men at 20,14 & 10. You will often see this sort
- 'clamp' in draughts, and it is one of the occasions when it is justified
- to put a piece on the side - if it ties up your opponents pieces in some
- way. DYNAMO is able to exploit this and is eventually able to engineer a
- shot that removes the man at 14, so that his man at 25 can jump to
- square 5 and crown as a king. This also illustrates the difficulty in
- accessing the exact worth of a king - DYNAMO sacrificed 2 men to make
- the king, and the sacrifice proved worthwhile in the end, as TRUUS was
- not able to counter-sacrifice and make his own king in a satisfactory
- way. (To see this game VIEW (load and replay) the file DVT.E)
-
- Dynamo v6.3 PRO (White) versus TRUUS (Black)
-
- 1. 32-28 19-23 2. 28-19 14-23 3. 37-32 10-14
- 4. 34-30 5-10 5. 30-25 17-21 6. 41-37 21-27
- 7. 32-21 16-27 8. 31-22 18-27 9. 40-34 13-18
- 10. 35-30 8-13 11. 46-41 12-17 12. 37-32 7-12
- 13. 32-21 17-26 14. 41-37 2-8 15. 45-40 11-16
- 16. 50-45 6-11 17. 40-35 11-17 18. 37-32 17-21
- 19. 33-29 21-27 20. 32-21 26-17 21. 30-24 23-28
- 22. 38-33 17-21 23. 33-22 18-27 24. 42-37 12-18
- 25. 37-31 21-26 26. 31-22 18-27 27. 39-33 16-21
- 28. 34-30 8-12 29. 24-19 14-34 30. 25-5 34-25
- 31. 35-30 25-34 32. 36-31 27-36 33. 33-29 34-23
- 34. 5-16 13-19 35. 44-39 9-13 36. 48-42 19-23
- 37. 39-33 4-9 38. 16-38 12-18 39. 42-37 13-19
- 40. 45-40 9-13 41. 40-34 18-22 42. 38-32 13-18
- 43. 43-38 3-9 44. 34-30 22-27 45. 32-16 15-20
- 46. 30-24 19-30 47. 16-32 30-35 48. 32-3 35-40
- 49. 3-25 40-45 50. 25-14 36-41 51. 47-36 26-31
- 52. 36-27 18-22 53. 27-18 45-50 54. 14-28 50-45
- 55. 28-11 45-43 56. 49-38 1-7 57. 33-28 7-11
- 58. 38-32 11-16 59. 32-27 and DYNAMO wins.
-
-
- SPANISH, AMERICAN POOL and RUSSIAN games
- ----------------------------------------
- Ok, having covered the 10x10 INTERNATIONAL draughts game, we shall look
- at the other games that can be played by DYNAMO. You select these games
- from the TITLE screen of DYNAMO, with the F7 key. Now all these games have
- the powerful sweeping kings from the INTERNATIONAL game, so a lot of the
- tactics discussed above will also apply to these games, although some of
- the rule differences affect strategy. Also the smaller 8x8 board changes
- the nature of the game - it is generally necessary to keep some men back
- on the back rank as a defensive measure.
-
- The SPANISH game is played on an 8x8 board, with one unusual feature:
- the long diagonal runs from bottom right to top left - ie. the board is
- 'inverted'. While this looks unusual, historically this setup is the
- original. The other difference in SPANISH draughts is that men are not
- allowed to make backward jumps. In other respects the game is the same
- as European (International) Draughts, ie. kings sweep diagonals, and
- you are obliged to take the maximum number of pieces.
- Just as a little sample, here is a game of SPANISH draughts illustrating
- a neat little trap. Note how the 17-13 move forces the advantage - all
- captures are compulsory! Once black has that early king, white is
- powerless. You can play this game on DYNAMO by using two-player mode (Hit F5).
- 10-14, 22-18, 12-15, 23-20, 5-10, 27-22, 1-5, 20-16, 14-19, 21-17, 10-14,
- 25-21, 5-10, 30-27, 7-12, 16-7, 3-12, 27-23, 12-16?, 17-13!,10-17, 23-20,
- 16-23, 24-20, 15-24, 22-15, 11-20, 28-19-10-3=K.. for black win.
-
- The POOL DRAUGHTS game is played on a normal 8x8 board. The game is popular
- in the USA, and gets its curious name from POLISH draughts - POOL is a
- corruption of this! In this game you are NOT obliged to take the route that
- jumps the maximum number of pieces - you have a free choice. However you are
- still forced to jump when you can, and kings may NOT pass-up jumps in
- a multi-jump sequence by landing on 'quiet' squares - they must take
- all opportunities until the sequence is over. This rule is easier to see
- than describe - try it out! There is a special opening book supplied with
- the PRO version of DYNAMO for pool, see POOLBOOK.DOC on the disk.
- The board is numbered in the same way as the ENGLISH game - however the
- strategy is rather different. Again, limited space prevents further analysis
- of this fine game, but you will find DYNAMO a mean opponent! Here
- are a number of demonstration games, showing interesting tactical traps..
- (VIEW games GAME01.POL, GAME02.POL..upto GAME10.POL on disk)
- 1>11-16 23-18 16-20 24-19 8-11? A natural looking move, but a loser.
- 19-15! 10-19 27-24 20-27 31-8 4-11 18-14 9-18 22-8 and White gets a king
- and wins.
- 2>9-14 22-18 6-9 26-22 12-16 24-19? 9-13! 18-9 5-14 19-12 14-17 21-14
- 10-19 and Black is a piece up.
- 3>11-15 23-18 8-11 26-23 9-13 23-19 4-8? Beware of moving back men -
- you may offer your opponent a king! 19-16! 12-19 18-14 10-26 30-16
- 11-20 21-17 13-22 25-4 and White wins.
- 4>11-15 23-19 8-11 22-17 9-14 27-23 15-18 32-27? 12-16! 19-12 10-15 17-19
- 11-16 23-14 16-32 and Black wins.
- 5>10-15, 23-18,12-16,21-17,16-19,17-14,8-12? This move loses to this
- tactical exchange : 22-17!,15x13,24x8,9x18, 26-22, 4x11,22x8, and now
- Black must give a piece to stop the king 7-11,8x15 and White, a piece
- up, should win.
- 6>11-16,24-19,8-11,22-18,10-14,25-22,6-10,29-25,1-6? This fatally
- weakens Blacks back rank, allowing a break-through thus :-19-15!,10x19,
- 22-17,7-10,18-15,11x18,26-22,19x26,22x15,10x19,17x1 & Whites king wins.
- 7>11-15 23-19 8-11 26-23 9-14 22-17 6-9 17-13 1-6 30-26 4-8 25-22? A
- fatal mistake.. 12-16! 19-12 14-18 23-14 10-17 21-14 9-25 29-22 15-19
- 24-15 11-25 and Black wins.
- 8>10-15 23-18 12-16 26-23 8-12 24-19 15-24 28-19 7-10 27-24 16-20?
- Blacks attack on Whites right flank fails to 31-26! 20-27 18-14 9-18
- 22-8 27-18 26-22 4-11 22-8 and White wins. Black does have other options,
- but all lead to defeat - try them against DYNAMO!
- 9>11-15 24-20 15-19 23-16 12-19 27-24 10-15 31-27? The evacuation of the back
- square 31 is a loser here - whatever path White takes, Blacks deadly
- tactical threats win the day.. 9-14! 27-23 8-12 23-16 12-19 32-27 3-8 27-23
- 8-12 23-16 12-19 22-17 7-11 17-10 11-16 20-18 6-31 and Black wins.
- 10>11-15 22-18 15-22 26-17 8-11 24-19 11-16 17-13 9-14 25-22 4-8 22-17
- 8-11 29-25? This loses to this really neat combination.. 14-18! 23-14
- 16-23 27-18 10-15 25-22 11-16 18-20 6-9 13-6 2-25 and Black wins.
- When pulling a shot, you should beware that your opponent does not have
- something up his sleeve in reply, or you could be a victim of the BOOMBERANG
- shot...
- White: 12,18,23,24,26,28,30 Black: 2,3,6,7,11,13,21 (TRAP01.POL on disk)
- 6-10! A cunning move, that lures White into playing what he thinks is a
- winning shot.. 18-14? 10-17 26-22 17-19 24-8 and White thinks he has a
- king, and is home and dry, but.. 21-25!! 30-21 13-17 21-14 7-10 14-7 2-4
- and Black has the 'move' against Whites men .. 28-24 4-8 24-19 8-11 and
- Black wins.
- Along similar lines, here is another super shot.. (TRAP02.POL on disk)
- White: 17,19,21,22,23,25,27,28,30,31,32 Black: 1,2,3,4,6,10,11,12,14,16,20
- 3-7! Again, the bait is dangled.. 19-15? 10-26 17-3 26-17 21-14 However
- Whites king is short-lived.. 20-24!! 27-20 11-15 20-18 2-7 3-10 6-29 and
- White is lost.
- By the way, DYNAMO can see & analyse all the above shots, although he
- will sometimes play a different line to the main lines given above. The
- above games and problems are taken from an excellent book 'Tournement
- Checkers', by Vladimir Kaplan, ISBN 0-8008-4205-7 - although I don't know
- if it is still in print.
-
- The RUSSIAN DRAUGHTS game (or SHASHKI) is essentially the same as
- POOL DRAUGHTS with one difference - a man is crowned INSTANTLY on
- entering the king-row, and can then go on to make futher leaps AS A
- KING within the same turn. These are called FLYING KINGS.
-
- Well, that's the rules. Confused? This sort of thing is easier to
- see than describe, so play some experimental games, or set AUTO-PLAY
- and watch the computer play itself!
-
-
- SHAREWARE VERSION USERS NOTE:-
-
- If you like DYNAMO, please buy the full version on GAMES-PACK-4
- which has extra Strength Levels above 10 secs/move, position
- Edit, Game Replay/Load/Save/Backtrack and more. It also plays a MUCH
- stronger, faster game. In addition we are constantly updating and
- improving our programs - by the time you get this program, it is probably
- already out of date! Remember SHAREWARE IS NOT, I REPEAT NOT, FREE SOFTWARE
- - IT IS TRY BEFORE YOU BUY!!! If you like and use this program you are
- OBLIGED to register! The registered version comes with printed documents
- and professional packaging.
- PLEASE support quality shareware like this!!
-
- NEWSFLASH - NEW PRICES
- ------------------------
-
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- STELLAR-COMBAT - A neat shoot-em up.
- DECODE - Crack the code! + More great games.
- GAMES-PACK-2 (5.25 or 3.5 disk) costs only 8 pounds!! (USA $15)
-
- GAME-PACK-3
- CAPTAIN ERIC-II - ERIC has to find his way through a dangerous landscape
- with monsters lurking all around, and many problems to solve.
- He must also find ammo for his gun, as well as the keys for the next
- level. Excellent graphics, fast and furious fun!
- ERICS-REVENGE - Further levels for ERIC to beat - many new puzzles to
- solve, and many new monsters to beat.
- FALL-ZONE-II - Another fine action/strategy game - ERICS out again!
- BOMB-RUN - Bomb strategic targets in this super arcade game. (CGA/VGA)
- WALL-RUN - Try to out-wall your computer opponent - addictive action!
- RACER - Fast Car-racing game... + many more great games..
- GAMES-PACK-3 (5.25 or 3.5 disk) costs only 8 pounds!! (USA $15)
-
-
- GAME-PACK-4
- DYNAMO DRAUGHTS - Play the EUROPEAN 10x10 game, with sweeping KINGS & MEN
- jumping backwards! Very Strong player, Full Game edit/replay + more..
- Also plays SHASHKI (RUSSIAN), SPANISH and AMERICAN POOL draughts!
- Includes tutorial texts on these fascinating games - as played by
- hundreds of thousands of players across Europe & America.
- For an even more advanced version, see PRO version below..
- BLOCKADE - An exciting new OTHELLO-ish board game, many features.
- Its a sort of two-player version of LIFE - you play the computer
- and try to capture his cells, while generating new ones of your own.
- you score points for capturing key areas. A truely innovative game,
- invented by PC SOLUTIONS!
- CONTAX - Another PC Solutions invention! A fine strategy game (CGA/VGA).
- The traditional GOMOKU/RENJU type game, but with a twist - you can only
- occupy cells already adjacent to both one of yours and an opponents
- piece. This simple rule radically alters the topography of the game,
- considerably sharpening tactical play.
- SOLO - New twists to SOLITAIRE game... + all our new releases!
- GAMES-PACK-4 (5.25 or 3.5 disk) costs only 8 pounds!! (USA $15)
-
-
- X-WORD
- For Crossword & Scrabble enthusiasts! Solve complex anagrams, search for
- letter patterns, with a dictionary of over 140,000 words and phrases.
- Also CASCADE (word puzzle game) & other puzzles..
- X-WORD (5.25 or 3.5 disk) costs only 8 pounds!! (USA $15)
-
- UTILITY PACK
- Sprites'n'Fonts - Mouse driven sprite/font/graphics designer, with built-
- in screen designer.
- C-Tools - Sprites/Fonts library,+ other I/O - make small EXE. (C source)
- Includes example C code to use graphics from SPRITES'n'FONTS.
- XCELCOPY - Fast Disk-Copy utility, better thabn DISKCOPY, many features!
- LIFEPIX - Fractalish generator. (C source) BATFX - Menus for BATCH files.
- MACLAN - Structured Assembly language for the A86 assembler. (with source)
- CGA Enhancer, PC-XT Speedup, DMOUSE screen designer, CBM64-IBM Converter.
- Easy-Ed, Phonetic Word-Finder, Flexi-Label (Mail list & labels..) + more..
- UTIL-PACK 1 (5.25 or 3.5 disk) costs only 8 pounds!! (USA $15)
-
-
- PCS PROFESSIONAL EDITIONS
-
- In addition to the standard versions you have just seen listed,
- PC SOLUTIONS now also market special PROFESSIONAL versions of SAGE DRAUGHTS,
- DYNAMO DRAUGHTS and DAMA ITALIANA. While the Standard versions you have seen
- are superb programs, with infinite play-levels, superb graphics, full game
- store/edit/replay, board position/problem edit and solve, and an enhanced
- playing power that equals or surpasses any other program - up to grandmaster
- level, the PROFESSIONAL editions of DYNAMO, SAGE and DAMA ITALIANA have even
- more features. To start, you have even larger opening and endgame databases,
- for more accurate and stronger play - with the option to extend the database
- yourself. The play is so strong that even the World Draughts Champion uses
- our program to help with analysis! There are advanced game annotation
- features, with the ability to output the resultant game or board position to
- a word processor. SAGE PROFESSIONAL also comes with the PRO version of BLITZ.
- Also included with each of the PROFESSIONAL editions of our programs is
- BASIC CHECKERS - a simple 8x8 english draughts program WITH ITS BASIC SOURCE
- CODE - so you can have a go at writing your own program! This program will
- run under the QBASIC interpreter supplied with MSDOS 5/6, so no other purchase
- is necessary to use it. The code is heavily annotated - you do not need a
- high level of programming skill to start learning! Each PRO program comes
- with both DOS and complimentary WINDOWS versions - ie. SAGE PRO comes with
- BLITZ for WINDOWS.
- The PROFESSIONAL versions of SAGE DRAUGHTS, DYNAMO DRAUGHTS or DAMA
- ITALIANA cost 29 pounds sterling, or $49 (USA) or 72,000 lire (Italy) or 255
- francs (France) or 75 Dm (Germany) - pay with a normal cheque in your
- currency. The price includes first-class/air-mail postage cost.
-
- HOW TO ORDER
- ------------
-
- Some programs have both Windows & DOS versions, others DOS only.
- In either case, easy WINDOWS install is provided for all programs.
- SPECIAL OFFER - Buy two or more packs, and P & P is free! PLEASE specify disk
- size when ordering. Remember - our programs come with high quality packaging
- and full printed documentation. Each pack also comes with several extra
- PC Solutions shareware 'new releases' for free!
- Please indicate where you saw our advert.
-
- Add 1 pound UK P&P, or 3 pounds overseas airmail (USA $7) if you are only
- ordering one pack - otherwise P & P is FREE. Send Cheques/P.O.'s to:-
-
- PC SOLUTIONS, Dept XX , P.O. Box 954, Bournemouth BH7 6YJ, ENGLAND.
-
- PRICING SUMMARY
- ---------------
- Here is a summary of our pricing. Note that we can now take payment in
- FRENCH Francs, US Dollars, Dutch Guilders, Italian lire or GERMAN D.Mark.
-
- TOTAL for each STANDARD SOFTWARE-PACK:- (Games pack 1,2,3,4,Util Pack,X-WORD)
-
- UK 8 pounds each - no extra postage due if buying 2 or more packs,
- otherwise add 1 pound UK Post (or 3 pounds overseas).
- USA $15 each, minimum 2 packs
- France 80 Fr each, minimum 2 packs
- Germany 24 Dm each, minimum 2 packs
- Netherlands 29 Fl each, minimum 2 packs
- Italy 25000 lire each, minimum 2 packs
-
-
- TOTAL for each PROFESSIONAL edition pack (DYNAMO-PRO,SAGE-PRO,DAMA ITALIANA)
-
- UK 29 pounds each
- USA $49 dollars each
- France 255 Francs each
- Germany 75 Dm each
- Netherlands 84 Fl each
- Italy 72000 lire
-
- The reason we have a minimum order of TWO STANDERDS PACKS for overseas
- customers, if not paying in sterling, is because we have to pay large
- bank-charges on non-sterling currency cheques. This way you can just
- use your normal cheques - NO MONEY ORDER NECESSARY - we absorb the cost!
- It is also less trouble and safer if you use your normal cheque. This
- minimum order does not apply to the PROFESSIONAL editions of our programs
-
-
-