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-
- BBBBBB SSSSS X X
- B B S X X
- BBBBBB SSSS X
- B B S X X
- BBBBBB SSSSS X X
-
-
- I n t e r n a t i o n a l
-
- presents...
-
-
- DDDDD AAA RRRRR N N II TTTTTT
- D D A A R R NNN N II TT
- D D AAAAAAA RRRRR N NN N II TT
- D D A A R R N NNN II TT
- DDDDD A A R R N N II TT
-
-
- Version 11.0
-
- A Shareware Solitaire Game of Extraordinary Magnitude
-
-
- 1.0 - Welcome.
-
- Welcome to Darnit 11.0! You keep buying it, so we keep improving it!
- Users familiar with earlier versions can look forward to a host of new
- features and an exciting new play screen. Newcomers will rejoice at
- the ease of play and happy fun times to be had all by one's lonesome.
- Solitude and loneliness. For many, these words are synonymous. But
- here at BSX, solitude is always a good time (none of your damn
- business, if you must ask!). And now it can be for you too! Just fire
- up DARNIT 11.0 and there you are. So next time you get stood up for
- that big disco date, or when all your friends get married, move out of
- town and can talk about nothing but mortgages and baby clothes, no
- problem! You can spend some time with BSX and DARNIT 11.0, because we
- know just what you're going through. If you can play DARNIT while
- those about you are getting married and blaming it on you, then, and
- ONLY then, will you be a cardmeister, YOU BUM!
- Listen: only the most neophytical of neophytes will need to pore
- over these dox. Just start the game and play. Then, if you got a
- problem, you can bet these dox will help you solve them. Have fun!
-
-
- 2.0 - Legal Stuff. PLEASE READ!!!
-
- DARNIT 11.0 (C) 1991 BSX International
-
- DARNIT 11.0 was developed in Borland's Turbo Pascal 5.5.
-
- This software is provided "as is" with no guarantees of any kind.
- The developers assume no responsibilities other than those indicated
- below. You may use and distribute this product as you wish, but only
- under the following conditions:
-
- 1) You may sell this program without permission from BSX International
- but you MUST NOT alter the program or its documentation. You MUST
- NOT charge any fees other than fees for copying and MUST clearly
- state that this fee is NOT a substitute for registration with BSX.
-
- 2) Do not distribute this product if it has been reduced in any way.
- You may add files, but you may not remove any of the originals.
-
- 3) Under no circumstances remove the copyright notices from the code
- or documentation.
-
-
- 2.1 - Shareware.
-
- This product is SHAREWARE and is distributed in good faith for
- your enjoyment. You may play it for a short period to become familiar
- with it. If you decide you like it and want to keep playing it, you
- should send a $10 registration fee to BSX, otherwise you should stop
- using it. If only all software folks let you use their product before
- you paid for it, the world would be a much better place. We've
- bought so much BAD software that we don't use, and we're sure you have
- too, that we feel GOOD programs should be rewarded. If you don't like
- DARNIT, we're not hurt; if you do like our stuff, register, and we'll
- keep making it. We're on our eleventh version of this product, so we
- think we're doing our part.
- This program is not "protected" in any way and is not altered so
- that non-registrants will suffer. The authors don't believe in denying
- anyone a chance to use our stuff. We are programmers, not businessmen.
- We trust that anyone who likes DARNIT and wants more of it will
- register. We're not naive, just a little idealistic.
- If you do not register you may still distribute this game provided
- you follow the rules above. Also, even if you have paid a distributor
- for the disk this game was on, YOU ARE STILL NOT REGISTERED. We do not
- receive payments from distributors. They just help us disperse our
- stuff, and we help THEM by giving them our stuff for distrubtion,
- gratis.
-
-
- 2.2 - Registration.
-
- To register DARNIT 11.0 with BSX send a check/cash/MO for $10 (US)
- or $12 (Canadian) PAYABLE TO ROBERT ROBERDS to:
-
- BSX International
- 806 Park Ridge Road Apt. A8
- Durham, NC 27713
-
- *************************************************************
- *** PLEASE MAKE CHECKS PAYABLE TO: ROBERT ROBERDS ***
- *** DO NOT MAKE THEM PAYABLE TO BSX INTERNATIONAL! ***
- *** IF YOU DO, WE JUST HAVE A GOOD LAUGH AT YOUR EXPENSE ***
- *** AND THROW THEM AWAY. AND YOU'RE STILL NOT REGISTERED! ***
- *** SO, THERE. WE'RE NOT JOKING. REMEMBER, THAT'S -> ***
- *** ***
- *** R*O*B*E*R*T R*O*B*E*R*D*S ***
- *** ***
- *** YOU'D THINK WE WOULDN'T HAVE TO REMIND PEOPLE LIKE ***
- *** THIS, BUT WE DO. WE REALLY DO. OY THE STORIES WE GOT. ***
- *************************************************************
-
- For registering, not only will you encourage us to keep writing
- shareware, you will also receive:
-
- 1) Our Gratitude.
-
- 2) 1/2 Priced discounts on upgrades to this product.
-
- 3) A meeting with the Government of Pakistan. (Just send them the
- canceled check, and they'll do the rest. Tell them "Farouk" sent
- you.)
-
- Your support and comments are appreciated! No foolin'!
- Listen up: Please read BSXCAT.DOC and ORDER.DOC for FULL INFO on
- the rewards you get for registering, and to see a current BSX catalog.
-
- 3.0 - Setup.
-
- A complete copy of DARNIT 11.0 has AT LEAST the following files:
-
- 1) DARNIT.EXE - The actual executable program.
- 2) DARNIT.DAT - "Data" file needed for program execution.
- 3) DARNIT.ICO - Windows icon file (not necessary to play DARNIT, but
- provided for expert users who want to run DARNIT
- under Windows 3.0+).
- 4) DARNIT.DOC - Documentation file you are now reading.
- 5) BSXCAT.DOC - BSX's latest catalog of stuff. Also, our newsletter.
- 6) ORDER.DOC - E-Z-2-UZE BSX order and registration form. Print it!
- 7) STUFF.DOC - BSX International newsletter for users.
-
- To run DARNIT 11.0 from a hard drive, make a directory for this
- game (we don't care what you call it, but DARNIT isn't a bad idea)
- or pick an existing directory into which you want to put the game.
- Copy the DARNIT.EXE and DARNIT.DAT files into this directory. Change
- your default directory to the one you just created (with the "CD"
- command) and type "DARNIT". It's as simple as that. Or, if that
- directory is in your path, you can now type "darnit" from anywhere and
- the game will start. Presto!
- To run DARNIT 11.0 from a floppy, ensure that the files DARNIT.EXE &
- DARNIT.DAT are on the floppy. (Use the "DIR" command.) Change your
- default drive to the drive the floppy is in (Type "A:" or "B:",
- whichever applies) and type "DARNIT". NOTE: We highly recommend that
- you run DARNIT from a hard disk, not a floppy, if at all possible.
- Refer to your DOS manual for help, if needed.
- If you're still having trouble, make sure your machine meets the
- minimum requirements below:
-
- 1) IBM PC, XT, AT, PS/2 or compatible (any 80x88/80x86 machine,
- from 8088/8086 clear on up through 80586 and beyond).
- 2) 256K RAM minimum.
- 3) EGA or VGA video adaptor with at least 256K of video RAM.
- 4) DOS 2.1 or higher or any other DOS-compatible operating system.
- 5) Microsoft compatible mouse is supported, but not required.
-
- DARNIT 11.0 WILL NOT WORK WITHOUT A EGA OR VGA CARD!
-
- This game has been playtested on many, many systems. We cannot say
- it will work on every possible configuration, but it does work on
- every system we have tried it on. SO THERE!
- We cannot guarantee that this program will run under any operating
- system other than DOS or that it will work with any TSR's (Terminate
- and Stay Resident programs) or memory management devices. IT IS
- HIGHLY RECOMMENDED that you put:
- files=20
- buffers=40
- device=ansi.sys
- in your CONFIG.SYS file. These shouldn't be necessary for DARNIT, but
- it's best not to take chances. So many problems are caused by the
- omission of these lines that you'd be a fool not to put them in. IT
- IS ALSO HIGHLY RECOMMENDED, if you do have problems with DARNIT, that
- you unload and reload any TSRs before playing. This often helps clean
- up problems that other programs have left behind.
- Please try to recreate any problem on another, similar configuration
- before assuming we have screwed up. If any of the above is confusing
- to you, please refer to the manuals that came with your machine. Or
- you could talk to a computer salesman. (This won't solve your problem,
- but it's always good for a laugh.)
- You can always contact BSX, unless we're out on a date or something
- (in other words, always). Before beefing, though, please re-read our
- docs to make sure you aren't missing something.
-
- You may get in touch with BSX International at (919) 493-4875, just
- about any time, or you can send us a message on the Prodigy service
- at JBVC54A, or on GEnie at R.ROBERDS1, or on WWIVnet at 11 @9978.
- Drop us a line! If you call, you may get our answering service. Leave
- a message for Bob. He can get lonely.
-
-
- 4.0 - Rules of the Original Card Game.
-
- We don't really know the official name of this type of solitaire
- card game, but we have opted to call it DARNIT because we seem to say
- that an awful lot while playing it. Well, what we REALLY say is
- unprintable in a family forum. Anyway, Bob learned it from a college
- roomie, who had himself learned it from an obviously sadomasochistic
- kid at the summer camp where he worked. And it goes something...like
- ...this:
- You shuffle the deck and, one at a time, take cards from it and
- lay them out in a 4x4 grid. The goal is to get the face cards in this
- pattern here:
-
- K | Q | Q | K
- -------------
- J | | | J
- -------------
- J | | | J
- -------------
- K | Q | Q | K
-
- Non-face cards can go in any position. Face cards HAVE to go into
- the postions shown above. When you have filled the grid, you can then
- discard all the tens and all the pairs of non-face cards whose values
- add up to ten (aces count as ones). Then you fill the grid again, and
- discard, and fill, ad nauseum, until the face cards are all out in the
- above pattern.
- But you lose if you can't place a face card, or if you fill the grid
- and it has no tens or pairs that add to ten. It's rough; it's tough;
- it's in the buff. Be prepared to get yer butt kicked a lot. But the
- thrill of victory makes all the agony of defeat worthwhile (usually).
- Variations: some people like to wimp out and play by the rules that
- let you not only eliminate tens and pairs that add to ten, but also
- to eliminate ANY groups that add to ten; say a six, a three, and
- an ace. This is an unbelievably weenie thing to do, but DARNIT
- offers it as an option. You never know with some people.
-
-
- 5.0 - Using DARNIT...The Basics
- Just type:
- darnit
- at the DOS prompt. You'll see the opening screen and cruise on to an
- all-nighter of solitaire madness.
- Now to explain a few fundamentals. First off, if you have a
- Microsoft Mouse or any compatible device, you move around with the
- mouse and click with the left button. If you don't have a mouse, you
- move around with the arrow keys and with PgUp, PgDn, Home, and End,
- and click on things with Return; also, command buttons onscreen can
- often be envoked with the first letter of the command; for example,
- hitting 'H' calls up the Help screen.
- You take cards from the deck by clicking on it. You put the now
- face-up deck card in a grid square by clicking in that square. Note
- that face cards will only go into their appropriate positions, and
- that the cursor becomes a hand there. Other cards may go into any
- empty square. DARNIT has an "oh jeez I didn't mean to put it there"
- option, too. If you put a card in a grid square and then realize that
- that wasn't what you wanted, you can hit the right button (or Escape,
- if you don't have a mouse) to put it back on the top of the deck and
- place it all over again. But after turning over the next card, there
- ain't no such option. That ain't allowed in the card game, and it
- ain't allowed here. CHEATING WILL NOT BE TOLERATED.
- Once the grid is filled you can eliminate tens by clicking on
- them, and you can eliminate pairs by first clicking on one card to
- highlight it, then clicking the other. If you change your mind after
- highlighting a card, just hit the right mouse button (or Escape) to
- unselect it. Click on the deck to start filling again.
-
-
- 5.1 - Features.
- Rule Varations:
- You have the option to choose to play by the easy rules; that is,
- allowing the elimination of not just tens and pairs that add to ten,
- but of ALL groups that add up to ten. 'Tis wimpy, but 'tis offered,
- because BSX International has only YER best interests at heart. If you
- want DARNIT to start off with wimpiness as the default, you can use
- the -w command line paramter; that is: start the game with the line
- darnit -w
- at the DOS prompt. But you can always choose what rule to use by
- clicking on the Rules button while playing the game. DARNIT will
- remember that setting from now on. Try it out!
- Run Silent, Run Deep:
- Another nifty option is the silent playing mode. This lets you
- play without any of the cute music playing on startup and after
- winning or losing. So you can play without bosses/and or parents
- and/or your roommate(s) kicking yer hiney. To run DARNIT in silent
- mode, just use the parameter -s (or -S) on the command line, as in:
- darnit -s.
- Silent mode is also accessible from the playing screen. If you
- pick silent running and then quit, the game will begin silently from
- now on. Don't be intimidated; just try it! It's simple!
- It's the Boss:
- This brings us to the Boss option. Say you got a real dull,
- pointless job, kind of like Bob's, and you decide to kill some time
- with a nice game of DARNIT. But yer neo-facist employer would not
- take a shine to that if he was to catch you at it. Yer boss, the
- Master Of The Universe with his heroic Yale chin, would toss you in
- the shredder if he caught you goofing on this GAME instead of making
- him money. (An aside: I'm using the male pronoun for simplicity.
- I know there are plenty of horrible *female* bosses, too.) What to
- do? Well, just hit the Boss button on the playing screen, and -POW!-
- up comes a fake DOS screen. Yer boss walks by, none the wiser. Cool,
- huh? This is a convincing Boss screen, not a lame EGA "C>" like in
- F-19 Stealth Fighter. All you have to do is type "darnit" or
- "exit" to return to your game. Or, if there's an emergency, you can
- type "abort" to leave immediately and exit right to DOS. Your game
- will be lost, but your job may well be saved. It is an even swap.
- It has been brought to our attention that only bosses play games
- at work. So be it. Then you bosses may think of the BOSS option
- as an EMPLOYEE option. The song remains the same.
- Here's some other options available to you while playing:
-
- Help: Puts up a full-scren help facility. Helps you to keep it
- straight! As it were.
-
- Players: This enables you to look at the lifetime scores of up to 10
- players. Choose "USE" to play with that player, or "NEW" to erase
- that player's stats and enter a new name. And there's always "DONE"
- for when you want to get back to the game.
-
- Cards: Choose from one of the eight available designs for the backs
- of the cards! YOU make the call!
-
- Mouse: If you're using a mouse and don't like the response, no
- problem! Click on the mouse adjust button and use the VCR-like
- controls to change the feel. If you don't know how to work a VCR or
- don't know what horizontal and vertical are, what the hell are you
- doing using a computer? Do yourself a favor and just get a lobotomy
- right away. One flew east, one flew west, one flew over the cuckoo's
- nest. DARNIT will remember the mouse speed setting from now on.
-
- One More Thing:
- DARNIT is truly idiot-proof; I know because I've tested it myself
- a million times, doing all sorts of idiotic stuff. Lose the .DAT
- file, or forget the rules of the game, or try to run on a system
- w/o EGA: NO sweat! DARNIT WILL NOT crash. Nothing's more annoying
- than a game that crashes. Also, it's VERY user-friendly; mousers
- seldom need touch the keyboard, and non-mousers seldom need use any
- hand but the one on the numeric keypad. Note to mousers: You
- might want to disable any mouse-ignorant screen savers, or the
- screen may blank and scare the very bejeebers outta you, until you
- remember that all you gotta do is hit a key. Used to happen to me a
- lot when using mouse-only applications.
-
-
- 6.0 - Technical and Version Notes.
-
- DARNIT was conceived over a weekend of serious beer-drinking and
- hardcore Chinese food-eating. It was done in Turbo Pascal 5.5 on an
- IBM PC with an Intel Inboard 386, a Maxtor 120Mb hard drive, a
- Paradise Pro VGA card, and a Logitech bus mouse.
- The game was tested and docs were written on a Gateway 2000 386/33
- with Super VGA & 200MB Hard Drive running MS-DOS 5.0 with a Kraft
- Serial Trackball.
- The mouse routines used were those in the Public Domain TP unit
- known as EGAMOUSE, by Eduardo Martins. This is a fine, simple-to-use
- unit that comes with source, allowing for easy modification. We
- modified it to make the vertical arrow shape in DARNIT, along with a
- bunch more.
- The unbelievably buggy background music routines were adapted and
- debugged from a REAL old TP3 include file dating from the
- Pleistocene (1985).
-
- 6.1 - Version Summary.
-
- Version 1.0 released 6 June 89 - Initial release.
-
- Many other releases followed until...
-
- Version 11.0 released 8 July 91 - Many improvments including new
- play screen, card back selection, mouse sensitivity control,
- extended win/loss tracking with player selection and incorporating
- all other bug fixes since initial release.
-
-
- 7.0 - About BSX International.
-
- BSX is mostly the fault of Bob Roberds, sometime programmer and
- all-around swell guy. Partly to blame is Dave Kotomski, sometime
- programmer and fellow game fanatic. Together with the help of
- programmers and other computer geeks, they run BSX International, a
- shareware company. Our amazing growth and diversity is due to the
- large number of registrants and other enthusiasts who contribute time
- and money (mostly just time) in the form of registrations and ideas as
- well as code, advice, the occaisional beer and shoulder to cry on. We
- appreciate it all. Mostly the beer, though.
- Bob and Dave spend a lot of time on the phone. We usually talk
- about politics, music, modern life, last week's Star Trek:TNG episode,
- and beer. When Bob's not on the phone, he eeks out his meager
- existence in Durham, NC and writes our software and drinks beer. When
- Dave's not on the phone with Bob, he's on the phone with his "wife"
- (should I get call-waiting?) or drinking beer in Trumbull, CT (never
- both. Maybe a new girlfriend?). Both of us are playing games the rest
- of the time, or we're passed out somewhere (often in Baltimore on
- bus-stop benches).
-
- 8.0 - Acknowledgements.
-
- Bob would like to thank Dave for being a true blue BSXian. More
- gracias to Ken Gutierrez for the Megabux Connection. Additional
- gratitude extended to local riff-raff like DJ, Hongalooga, Rosebud and
- Trailblazer for input (GIGO, I always say). Endless kudos to Spike the
- macaw for inspiring the ubiquitous parrot imagery. And, miracle of
- miracles, LRG has still refrained from calling in a B-52 strike on him
- (though we admit it's probably just a matter of time).
-
- Dave would like to thank Bob, John, Robin, Gail and Alexei for good
- times and stuff. It's amazing to me that Bob picks up the phone as
- often as he does when he knows I call so much. What's more amazing is
- he actually uses some of my "suggestions" in our games. I suppose I
- should acknowledge some ex-girlfriends out there. There, I did it.
- Happy?
-
- BSX International -
-
- Bob "Eighty-Eight Fingers Louie" Roberds - Development, Design & Beer.
- David "I AM Klingon" Kotomski - Playtesting, Dox & Jack Daniels.
-
- So Round, So Firm, So Fully Packed- It Must Be From
- BSX International
- Where The Future Is Tommorrow
- Rootin-Tootin-Computin for the 90s and Beyond
- Look on my Works, ye Mighty, and Despair!
-
- "If you could ask Angela Landsbury anything about pain relief..."
- - TV Commercial
-
- Mars First! Fight the ignorant technophobic anti-spacer Luddites!
- Live Long and Perspire.
- Peace.
-