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- CardsWorkShop V1.0 for Windows 3.x
-
- Quick introduction
-
- CardsWorkShop is a integrated editor/compiler/player allowing
- the quick design and play of solitary card games.
-
- The language used ressembled PASCAL and is kinda object oriented
- (with only one type of object).
-
- A good number of examples are included.
-
- This is the first version so your feedback will be appreciated.
- Don't forget to take notice of the ToDo section.
-
- All the source games are copyrighted David Jean, 1993
- except CHARLES.CDL wich is copyrighted Charles-E. Jean, 1993.
-
- (C) David Jean 1992,1993
- david.jean@dmi.usherb.ca
- All rights reserved
-
-
- Why should I register?
-
- - To get CWS-Library-I, a compilation of 25 ready-to-run with source
- solitary card games
- - To know about Version 2.0 and CWS-Library-II before everybody else
-
-
- How much will that cost me?
-
- - 17.95$ U.S, or 19.95$ cdn, p&h included.
- oversea, add 3.00$ cdn for p&h.
- no c.o.d. please.
- - Specify if you want a 3.5" or 5.25" disk.
- You can ease yourself by printing the file order.frm.
-
- David Jean
- 1976 Le Montagnais, B-109
- Sherbrooke, QuΘbec, Canada
- J1K 2X9
-
-
- Quick How-to-use
-
- Installation :
- Copy all the files in the same directory.
- Make an icon for cws.exe.
-
- files :
- cws.exe : main environment
- cws.hlp : help / manual for cws
- *.cdl : source code for card games
- *.cvc : compiled virtual code for card games
- readme.txt : this text
- order.frm : order form
- file_id.diz : bbs description file
- license.wri : you should read this before using CWS
- vendor.txt : instruction for redristribution
-
- Playing :
- Double click on the icon representing the game you want to play.
-
- Compiling :
- Load a *.cdl file from the file|open menu or by double-
- clicking on its icon in a games-list-box.
- Compile it by pressing the appropriate button in the
- editor window.
-
-
- ToDo
-
- Level 6
-
- - Modify icons to represent the game it is connected to
- - Add the possibility to have stack overlap (to program such games
- as pyramid...)
- - Add a stack type spread, wich will spread all its card on its
- surface instead of stacking them one on another
- - Add a type of card EmptySpot, wich is a see-through card
-
- Level 7
-
- - Add construction to language to control the status bar in the
- bottom of the window. For example writing a timer, score...
- - Add HiScore dialog for games which computes score
- - Add loosing special-effects...
- - Add possibility to Save/Load game in progress (Note to myself :
- add a version number in compiled code and in saved game to make
- sure a saved game is used with the corresponding exec)
-
- Level 8
-
- - Add a way to stop interpretor when it is stuck in a loop
- - Add a #include pre-processor
- - Add a byte-code peephole optimiser
- - Add a byte-code debugger
- - Version 2.0 ShareWare
-