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- # ANT RUN DIRECTIONS
- ______________________
-
-
- # OBJECTIVE
-
- The objective of Ant Run is to keep the ant running through the
- ant hill passageways as long as possible before it reaches a dead
- end.
-
- # GAME PLAY
-
- At the beginning of the game there is a game board filled with
- different shaped passageways. At the top of the screen there
- is a red ant which will move towards the top hole. The ant takes
- 10 seconds to reach the hole. Once the ant reaches the hole, it
- will appear on the board from the grid marked START. Using your
- mouse, you can click on any grid to rotate it clockwise. Your
- objective is to create a continuous path for the ant to crawl
- through.
- For the first 10 seconds you can also rotate the START grid, yet
- once the ant emerges from it, it will remain stationary.
-
-
- # RESET AND INCHES CRAWLED
-
- As the ant moves through the tunnels, they will turn yellow and
- you will not be able to use them again. The only exception is the
- crossing path grid which can be used more than once. You can have the
- ant go OFF THE BOARD in any direction. It will then appear from the
- opposite side. On the right side of the screen there is an INCH METER.
- This measures the distance the ant has traveled. If you can get the
- ant to travel 20 inches and can reach one of the sides of the
- board, (providing the entrance on the other side is open) then the
- grids which were yellow will now reset themselves and you can continue
- to keep the ant moving by rotating the grids. Every time that you are
- able to reset the board, a single black grid will appear which can
- never be removed. The starting gate, if present on the board, will now
- be removed and a passageway grid will take its place.
-
- # FAST BUTTON
-
- On the left side of the board there are several buttons. One is the
- FAST button. If you press the fast button while the ant is on the
- game board, then the ant will speed through the tunnels at a much
- faster rate. Once the ant reaches the sides of the board and reappears
- on the other side, it will automatically slow down again. This FAST
- button is very important because when the ant is running in FAST
- mode, you get double the points for the distance it travels. If you
- have set up a long series of tunnels that go off and on the board,
- then use the fast key to get more points. This assumes you have already
- established a consecutive path for the ant ahead of time.
-
-
- # SCORING
-
- At the beginning of each level there is a POINTS NEEDED total shown at
- the bottom of the screen. In order to proceed to the next level you must
- reach or surpass this point total in order to continue the game. If you
- don't reach this point total by the time your ant reaches a dead end,
- # SCORING (continued)
-
- then the game will be over. The points needed for each level is
- determined by this formula: 100 + (10 * LEVEL) + (plus previous score)
-
- Points are scored for each few steps it takes through the tunnels. An
- extra 3 points are given every time you can get the ant to exit the
- board and re-enter it. These will be stored in the Bonus Point total,
- and will be added to your score at the end of the level.
-
- There are also GREEN BONUS TUNNELS which will sometimes appear on the
- board. If you can get the ant through these, you will earn 20 extra
- bonus points. You'll get 40 points if the ant is in FAST mode!
-
-
- # BONUS ROUNDS
-
- Every 2500 points scored, you will be awarded a Special Bonus Round. You
- can only gain points during this round, however you must have completed
- the previous level with the required points needed in order to continue.
- # MULTIPLE STARTING GATES
-
- On the higher levels, the game board might contain MORE then one
- STARTING grid. You will not know which START grid the ant will emerge
- from, so you'll have to plan ahead for each STARTING grid.
-
-
- # ENDING GRID
-
- On some levels there will also be a RED ENDING GRID. This means you MUST
- get the ant to end in this grid or the game will be over no matter how
- many points you score for that level. This ENDING grid CAN be rotated
- even after the ant starts to move on the game board.
-
- #* REMEMBER WHEN YOU SEE A RED ENDING GRID, YOU MUST END THE ANT THERE
- # OR THE GAME WILL BE OVER NO MATTER HOW MANY POINTS YOU SCORED FOR
- # THAT LEVEL.
-
-
-
- # BUTTONS
-
- The mouse buttons on the left side of the game board can be accessed at
- anytime during the game.
-
- SCORE : Show the Ten Top High Scores
-
- SOUND : Toggles Sound ON or OFF
-
- HELP : Ant Run Directions
-
- FAST : Speed Ant through the Maze for DOUBLE POINTS!
-
- QUIT : Quits Ant Run
-
-
- #This version of Soleau Software's Ant Run is distributed as Shareware.
- #There are 7 levels of play. See the closing screen or the Ant_reg.doc
- #for details on the registered version featuring Unlimited levels and more!