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-
- ====================================
- Messiah (TM)
- Official Demo
- ====================================
- ====================
- TABLE OF CONTENTS
- ====================
-
- - 1.0 Prologue
-
- - 2.0 Default Keyboard Commands
-
- - 3.0 Bob's basic abilities
- 3.1 Running
- 3.2 Walking
- 3.3 Crawling
- 3.4 Grabbing Ledges
- 3.5 Shimmy
- 3.6 Strafing
- 3.7 Looking Around
-
- - 4.0 Bob's special abilities
- 4.1 Possession
- 4.2 Armor
- 4.3 Keys
- 4.4 Camouflage
- 4.5 Health
- 4.6 Depossession
- 4.7 Flight
-
- - 5.0 General Combat
- 5.1 Grabbing and dropping weapons
- 5.2 Weapon based combat
- 5.3 Targeting in weapon based combat
- 5.4 Targeting in sniper mode
- 5.5 Secondary weapons
- 5.6 Hand to hand combat
-
- - 6.0 Standard Weapons
- 6.1 Welding torch
- 6.2 Bone Saw
- 6.3 Pump gun
- 6.4 Machine gun
- 6.5 Maimer
- 6.6 The Pak
- 6.7 Flame-Thrower
- 6.8 Bazooka
- 6.9 Maser
- 6.10 Rocket Propelled Harpoon
-
- - 7.0 Secondary Weapons
- 7.1 Grenade
- 7.2 Concussion Grenade
- 7.3 Stick 'Um Grenade
- 7.4 Distortion Grenade
- 7.5 Jumping Betty
-
- - 8.0 Friend or Foe
-
- - 9.0 Helpful hints
-
- - 10.0 Troubleshooting
-
- - 11.0 Common Switches
-
- - 12.0 Messiah on the Internet
-
- - 13.0 Technical Support
-
- - 14.0 Software Use Limitations and
- Limited License
-
- - 15.0 Copyright Information
-
-
-
- ====================================
- 1.0 PROLOGUE
- ====================================
-
- Earth has changed. It smells bad and looks worse
- than it smells. The law has a new doctrine of moral
- and physical brutality, inspired by a new regime of
- money, technology, and myth. The leaders of the Earth
- no longer care about the people; and truly, even
- knowledge and personality are just a dollar symbol
- away. Life is a cheap commodity, and after hundreds
- of years the people have sadly adopted this
- philosophy as religion and government.
-
- Science breathes a new life in this world.
- Computers crackle their optical and biological
- nerves to serve their creators, unlocking the world's
- mysteries. All of this new information is pumped
- directly into the minds of the dictators they serve
- giving them superhuman intellect. Here they are born
- into a new state of mind and life. "Give me mankind's
- greatest thoughts and I will crush them." These
- words spoken from Earth's new leader, informally known
- as Father Prime. These minds no longer serve the
- people; people that they could design and manufacture
- themselves. Like those given too much power, they
- serve only themselves seeking knowledge beyond science
- itself, into scientific myth. It is in this new study
- that they focus their greatest energies. The quest has
- driven them deep into the universe beyond, leading to
- the undeniable proof of the existence of Heaven, God,
- and Hell. Which one do you think they want to try to
- control first? Hence our story.
-
- Somewhere on the dark side of the moon is a facility
- built by the Fathers. There, they've constructed a
- portal leading to Hell and to Satan himself. The
- Fathers have theorized that God is too powerful and
- won't easily be bargained with therefore leaving Satan
- who should prove an easier subject to acquaint with
- and to study. If you can control Satan, you can
- control God; or so they postulate. They also ponder
- the following: if you can control both Heaven and
- Hell, where does that put you? Just like anything
- scientific, immortal beings also are bound by the
- laws of the universe, those laws that God has made
- for himself. These laws are the weakness that the
- Fathers intend to exploit.
-
- Of course God knows of the Fathers' intentions. God's
- defense is conceived and put forth...
-
- Bob.
-
- Bob is taken to Earth and given a soul, and hasn't a
- clue about what is really going on. God's creations
- - the infinity of the universe, life and souls - those
- are the tools God has been using since the beginning of
- time and His gift of a soul, usually devoid in angels,
- is all He needs to give Bob. This is how God works....
- The Fathers know that God plans destiny. What God
- doesn't know is that the Fathers know through their
- technology what God has destined, thus making it easy
- for them to work out their own strategy and plan for
- God's destiny.
-
- This leaves Bob in an unfamiliar world. His only
- defense is that not only does he have a human soul,
- but he is also an angel and a spirit. This state
- allows him to enter the organic bodies of the living
- and control them. Destiny is planned, for only God
- knows your true fate, including Bob's.
-
- Bob will serve God's need, conveyed through his given
- soul. Despite God's guidance, Bob follows his own path,
- directed by his freewill and assisted by his soul. God
- plans to acquire knowledge about the Fathers; knowledge
- that they have learned to keep secret from Him. Little
- does God know that His plan has already been anticipated
- by the Fathers who have taken steps to guide Bob's
- destiny towards their own goals. So God is doomed to
- lose to a new order of life, and we all know you can't
- change destiny...right?
-
- Right Bob?
-
- We shall see...
-
-
-
- ====================================
- 2.0 DEFAULT KEYBOARD COMMANDS
- ====================================
-
- Turn Left Arrow Left
- Turn Right Arrow Right
- Move Forward Arrow Up
- Move Backward Arrow Down
- Strafe Left Z
- Strafe Right X
- Walk Toggle Shift
- Jump/Flap Wings Ctrl
- Action Enter
- Enter Combat Mode/Shoot Space
- Grenade C
- Depossess Character Backspace
- Crouch D
- Sniper Mode Zoom In Num Pad + or Mouse Wheel Up
- Sniper Mode Zoom Out Num Pad - or Mouse Wheel Down
- Sniper Mode Quick Exit Num Pad *
- Freelook A
- Mission Objectives F5
- Menu Esc
-
-
- ====================================
- 3.0 BOB'S BASIC ABILITIES
- ====================================
-
- Here is a list of ways to move around in the environments of
- Messiah and some techniques to further explore your
- surroundings and avoid meeting an early demise.
-
-
- ====================================
- 3.1 RUNNING
- ====================================
-
- When you press either the "Forward Movement Key" or the "Backward
- Movement Key" you will by default run in that particular
- direction. Your speed is faster than most creatures on Earth, and
- in combination with your quick turns, you are very agile compared
- to the clumsy humans. Use your running ability for those sticky
- situations where a quick escape is necessary.
-
-
- ====================================
- 3.2 WALKING
- ====================================
-
- Pressing the "Forward" or "Backward Movement Keys" in combination
- with the "Walk Key" will cause you to slowly creep forward at a
- much less hectic speed than your run. This is especially useful
- for traversing small ledges where one false step will cause an
- untimely demise. Also keep in mind that when you walk your
- footsteps will be silent, allowing you to sneak up on your foes
- undetected.
-
-
- ====================================
- 3.3 CRAWLING
- ====================================
- Pressing the "Forward" or "Backward Movement Keys" in combination
- with the "Crawl/Crouch Key" will allow you to drop down close to
- the floor and crawl around. This ability is useful when trying
- to hide behind an object without being seen or when trying to
- move underneath an object which is too low to walk under.
-
-
- ====================================
- 3.4 GRABBING LEDGES
- ====================================
-
- If you press the "Flap/Jump Key" while also pressing the "Forward
- Movement Key" and get close to the edge of a ledge, you will be
- able to grab hold of the ledge and hang from it. Pressing the
- "Forward Movement Key" again will pull you up to the next level.
- This is great for moving up to another area which is normally too
- high to simply fly up to. Pressing the "Backward Movement Key"
- will cause you to drop back down to the next lower area.
-
-
- ====================================
- 3.5 SHIMMY
- ====================================
-
- While hanging on a ledge, you can use the "Left" and "Right Turn
- Keys" to move side to side on the ledge in a hand over hand
- motion. This skill will undoubtedly be required during your
- travels.
-
-
- ====================================
- 3.6 STRAFING
- ====================================
-
- While running and turning is often sufficient for evading most
- foes and simply traversing around the environment, using the
- "Strafe Left" and "Strafe Right" keys will allow you to move
- around the environment while still maintaining focus on a
- desired target. This can be especially useful while running
- around your enemies while still keeping your eyes focused on
- them.
-
-
- ====================================
- 3.7 LOOKING AROUND
- ====================================
-
- There are three ways to get a better look at your surroundings
- while moving about the different Cities.
-
- 1) While in third person perspective, pressing and holding the
- "Look Around Key "will allow you to use the Mouse to scroll
- around you and get a better look at your surroundings.
- While in this Third Person Look Around Mode, you will still
- be able to move which makes this action especially useful
- for peeking around corners. Releasing the "Look Around
- Key" will return you to normal movement mode.
-
- 2) Another way to get a look at your surroundings is to press
- the "Enter/Zoom Sniper Mode" key to go into a first person
- perspective. Once in this mode, you can use the Mouse to
- move the camera around and take a look at areas you might
- want to examine. While in this Sniper mode View, you cannot
- move or turn but can strafe left and right as well as
- crouch. Strafing while in this mode allows you to hide
- behind boxes and the like and just peek your head around
- the corner to get a look. To exit the Sniper Mode View,
- press the "Quick Sniper Mode Exit Key."
-
- 3) Finally, if you want to get a look behind you quickly, press
- the "Quick Look Back Key" to move the camera quickly from
- behind your body to the front of it. This can be useful
- while being pursued or simply seeing who has snuck up behind
- you. Pressing the key again reverts the camera to its
- normal position.
-
-
- ====================================
- 3.8 ACTION
- ====================================
-
- When you move around the environment, there are a number of items
- in the world in which you can interact with. When you are in
- another creature, there are many more possibilities, but more on
- that later. In the bottom right corner of the screen there is
- an icon called the Action Icon which will change depending on
- the context of the situation you are in. Normally, the icon
- appears signifying there is no current action. However, there
- are instances in which you as Bob can interact with certain
- world elements.
-
- 1) When you see the Action Icon for open door, you can press the
- "Action Key" to open the door. This open door icon will only
- appear when you are standing at the center of a door facing
- it.
-
- 2) Another instance where you can interact with the environment
- while outside of a possessed character is to activate certain
- electronic buttons and consoles. As a rule of thumb, Bob can
- activate any low-tech consoles or switches in the environment.
- Examples of low-tech devices are on/off buttons and elevator
- switches. Examples of a high-tech device is a computer
- terminal. Those high-tech devices with keyboards will require
- a possessed character trained in their usage to activate them.
- When a low-tech device can be interacted with, a use icon will
- appear in the bottom right corner of the screen.
-
- 3) When an elevator can be activated, the elevator icon will be
- displayed which means that the player must not only activate
- the elevator but also tell it which direction to travel. To
- do so, press the "Action Key" in combination with the
- "Forward" or "Backward Movement Key." Pressing "Forward" in
- combination with the "Action Key" will cause the elevator to
- travel up, while the "Backward Key" in combination with the
- "Action Key" will cause the elevator to go down.
-
-
-
- ====================================
- 4.0 BOB'S SPECIAL ABILITIES
- ====================================
-
- Here is an overview of Bob's special abilities and how to apply
- them to your Messiah experience.
-
-
- ====================================
- 4.1 POSSESSION
- ====================================
-
- Some of the natives of Earth will not be receptive to your
- presence while others will be merely curious about you. Take
- care, if you are spotted you may come under attack. To help
- achieve your goals, you have been granted the ability of
- possession. You may possess any entity in City Faktur as long
- as they are organic in composition. Most creatures that are
- mechanical in nature are immune to your power of possession
- and thus must be dealt with carefully. The inhabitants of
- Earth are a great many things and though they may initially
- seem to be just getting in the way of achieving your goals,
- City Faktur's residents open up many possibilities.
-
- Here's a step-by-step example of how to possess your prey.
-
- 1) Try to stay out of sight until you have a good
- opportunity to possess a creature from behind.
-
- 2) Once your opportunity presents itself, make haste
- to overtake the subject from behind.
-
- 3) While running up behind your prey, flap your wings
- once or twice and spring toward the target's shoulder
- blades.
-
- 4) If all goes as planned, you will dive into the
- creature's back and thus into their spirit and
- consciousness. When you have possessed a character,
- you will see a halo over the creature's head
- indicating to you which creature you are in control of.
- Other creatures in the world will not see the halo,
- it is merely there for your benefit to help you easily
- pick which creature you are controlling even if you're
- in a crowd. You now have complete control of this
- entity and will possess all of their individual
- strengths, weaknesses, and special abilities until
- they are killed or you choose to depossess.
-
-
- ====================================
- 4.2 ARMOR
- ====================================
-
- When Bob possesses a character in the game, the character becomes
- armor. Since Bob is very fragile and can be killed relatively
- easily, it is in Bob's best interest to possess a character and
- use it like armor, absorbing any damage that is inflicted upon
- him. Once the possessed character has taken significant damage,
- Bob can depossess and find another character to absorb damage.
- Bob himself cannot be damaged while in possession of a creature.
-
-
- ====================================
- 4.3 KEYS
- ====================================
-
- Many areas in the City are only accessible to certain characters,
- just as in real life. A Security Facility, for instance, is not
- open for prostitutes to explore. In order to take a peek inside,
- Bob must first possess a Cop who can then reasonably move freely
- around the facility without arousing suspicion.
-
-
- ====================================
- 4.4 CAMOUFLAGE
- ====================================
-
- When Bob possesses a character in Messiah, he must then
- effectively be the character. Once in a worker for instance,
- Bob can't just go traipsing around a Security Facility at his
- leisure. After all, he is a worker. Once in a character's
- body Bob will have to act like the character or his cover will
- be blown. When the whistle blows and the Cops all head out for
- their lunch break, Bob better go too or the Cops will surely
- get suspicious
-
-
- ====================================
- 4.5 HEALTH
- ====================================
-
- When Bob is running low on health, he can replenish his own
- body by jumping into another creature. When Bob is damaged
- and he possesses another creature he will take health from his
- host in proportion to the amount he has already been damaged.
-
-
- ====================================
- 4.6 DEPOSSESSION
- ====================================
-
- You can depossess a creature at any time by simply pressing
- the "Depossess Key." Once you depossess a creature they will
- be stunned for a moment or two while they try to get their
- bearings again. During those few moments that the creature
- is disconcerted, you must either find a place to hide or find
- a new host. Once those few moments have passed and the subject
- regains its senses, the creature will begin to return to their
- normal behavior and can again pose a threat if you are spotted.
-
-
- ====================================
- 4.7 FLIGHT
- ====================================
-
- Next to his possession ability, Bob's next most powerful
- attribute is his ability for flight. To flap your wings
- and take to the air, press the "Flap/Jump Key" and your wings
- will flap once. If you continue to press the "Flap/Jump Key"
- in succession, you will notice that your wings will continue
- to flap and you can stay in the air for sustained periods of
- time. Flapping while moving forward will allow you to cover
- ground quite quickly and will enable you to move over
- obstacles in your path quite effortlessly.
-
-
- ====================================
- 4.8 GLIDE
- ====================================
-
- When on a high ledge, you can leap off and press and hold
- the "Flap/Jump Key" to spread your wings and glide to another
- destination. By using the glide ability, you will be able to
- leap off of even the highest structures and glide like a
- feather to the ground while taking little or no damage.
- Gliding is also useful if you want to soar to a far off
- landing area without having to flap your wings rapidly in
- succession.
-
-
-
- ====================================
- 5.0 GENERAL COMBAT
- ====================================
-
- As Bob, you are very fragile and defenseless. As such, it
- is necessary to possess Earth's inhabitants and use their
- bodies and weapons whenever force is necessary to get
- through a tight spot. The following will help you learn
- how to engage Earth's inhabitants in both weapon and hand
- to hand combat. Note that the creatures in City Faktur can
- only carry one primary weapon at a time though some can
- carry secondary grenades and mines as well. If you want to
- use a different weapon than the one a character is currently
- using, you will have to swap it with another when you come
- across it.
-
-
- ====================================
- 5.1 GRABBING AND DROPPING WEAPONS
- ====================================
-
- The easiest way to get a weapon is to possess a character
- who already has a weapon in their hands. In the event
- that the possessed character does not have a weapon or
- their weapon runs out of ammo, look for a weapon in the
- room and stand over it to pick it up. Once over a weapon
- one of two action icons will appear in the bottom right
- of the screen; the pick up weapon icon or the swap weapon
- icon. While standing directly over the desired weapon,
- pressing the "Action Key" will cause the character to
- either pick up or swap the current weapon. To drop a
- weapon, make sure that the possessed character is not
- standing over a weapon and then press the "Action Key"
- to drop the weapon. You will know that you can drop
- your current weapon because the drop weapon icon will
- appear in the bottom right corner of the screen.
-
-
- ====================================
- 5.2 WEAPON BASED COMBAT
- ====================================
-
- When possessing various characters in City Faktur you will find
- that many carry weaponry. When you possess someone who is
- carrying a weapon you of course then have control of not only
- the character but also his knowledge of weapon based combat.
- If you come under hostile fire, you can fight back with the
- character's weapon by following the next steps:
-
- 1) First, press the "Enter Combat/Fire Weapon Key" once
- to enter combat mode. When you enter combat mode the
- possessed human will take an aggressive combat stance
- but you can also tell you are in combat mode by
- looking to the bottom right corner of the screen
- where the combat icon will change from normal mode
- to a combat mode version. Make sure that when you
- enter combat mode you are ready for a fight. Once you
- pull a weapon or put up your fists other creatures will
- automatically assume that you are hostile and therefore
- take appropriate measures.
-
- 2) Now that you are in combat mode, pressing the "Enter
- Combat/Fire Weapon Key" will cause the possessed
- creature to fire his primary weapons. Pressing and
- holding the "Enter Combat/Fire Key" will make the
- character fire their weapon in succession.
-
- 3) While in combat mode, the exit combat mode icon will
- appear in the bottom right corner of the screen. To
- exit combat mode, press the "Action Key" and the
- possessed character will drop back into their normal
- mode.
-
-
- ======================================
- 5.3 TARGETING IN WEAPON BASED COMBAT
- ======================================
-
- When you are in combat mode and sweep across the room, your
- targeting cursor will move from creature to creature as you
- move, highlighting each target in succession. When the
- targeting cursor is highlighting the desired target, fire
- away to take the target down. Keep in mind that weapons all
- have different ranges so they will do various damage to your
- target depending on whether they are nearby or off in the
- distance. The pump gun, for example, can often take a
- character down in a single shot at close range but is
- miserable for long range combat.
-
-
- ====================================
- 5.4 TARGETING IN SNIPER MODE
- ====================================
-
- Another way to fight with weapons is to enter sniper mode
- and target from there. To enter sniper mode, press the
- "Enter/Zoom Sniper Mode" key once to enter the first person
- perspective. If the possessed character's weapon is not
- already drawn, press the "Enter Combat/Fire Weapon Key"
- once to draw their weapon. Once the weapon is drawn, a
- targeting cursor will appear in the center of the screen
- indicating that you are ready to fire. The targeting
- crosshairs will not snap to your target as in third person
- combat mode, but instead will stay solid all the while you
- are in sniper mode. Each time that the "Enter
- Combat/Fire Weapon Key" is pressed a shot will be fired at
- the point the targeting crosshairs are over. In sniper mode
- it is very easy for you to take accurate shots at your
- enemies to target specific body parts. Experiment with
- shooting the different areas of an enemy's body to achieve
- different effects.
-
-
- ====================================
- 5.5 SECONDARY WEAPONS
- ====================================
-
- Many of the characters you will meet in City Faktur carry
- secondary weapons in addition to their primary firearms.
- To use the characters secondary weapon, press the
- "Secondary Weapon Key" to throw a projectile weapon.
-
-
- ====================================
- 5.6 HAND TO HAND COMBAT
- ====================================
-
- There will inevitably come a time in your travels where
- you are hopelessly outnumbered in a fight and the ammo
- clips you are carrying will not be enough to get you through
- the situation. Fear not, most of the Earth's inhabitants
- are proficient in the art of hand to hand combat. To fight
- most effectively in hand to hand combat mode, you should
- first drop your weapon, though some moves can be pulled off
- even with a weapon in your hands. To fight in hand to hand
- combat mode, you must first press the "Enter Combat/Fire
- Weapon Key" once to enter combat mode. If there is no
- weapon in the character's hands they will put of their
- fists once in combat mode. Combat mode is also designated
- by the combat icon in the bottom right corner of the screen.
- Now that you are in combat mode, you must get close to your
- desired target and then press the "Enter Combat/Fire Weapon
- Key." Pressing this key alone will cause the possessed
- character to strike out at their opponent. Pressing the
- "Enter Combat/Fire Weapon Key" in combination with the
- "Forward Movement Key" will cause the character to do other
- combat moves as will attacking characters from behind.
- Experiment with the different moves in hand to hand combat
- mode to not only take down your enemies quietly but even
- disarm them if so desired. While in hand to hand combat
- mode, the exit combat mode icon will appear in the bottom
- right corner of the screen. To exit combat mode, press the
- "Action Key" and the possessed character will drop back into
- their normal mode.
-
-
-
- ==========================================
- 6.0 STANDARD WEAPONS
- ==========================================
-
- Here is a list of the weapons that you might some across in
- your adventures through City Faktur.
-
-
- ==================================
- 6.1 WELDING TORCH
- ==================================
- Intended only for welding, this weapon has a higher
- probability of causing your foes to laugh themselves
- to death when attacked than actually inflicting critical
- amounts of damage. Even so, it might kill someone if
- the person were to hold still long enough for it.
-
-
- ==================================
- 6.2 BONE SAW
- ==================================
- It slices! It dices! It's a hand held sawing, buzzing,
- hacking, grinding device! This device was only designed
- with construction work in mind but it will work for close
- range combat in a pinch. The massive 20hp bone saw will
- deliver a massive amount of damage in a short period of
- time but is nevertheless no match for an enemy holding
- a rapid fire long range weapon.
-
-
- ==================================
- 6.3 PUMP GUN
- ==================================
- The pump gun is standard issue for the Light Cops in
- City Faktur. This weapon shoots 5 gauge slugs that
- fire in a spread pattern when triggered. Though the
- weapon has excellent stopping power at close range, it
- is miserable at any distance. Don't even think about
- trying to use this weapon in sniper mode due to it's
- long range weakness.
-
-
- ==================================
- 6.4 MACHINE GUN
- ==================================
- Usually carried by Medium Cops, the machine gun is
- excellent at long range and has superior accuracy.
- Firing devastating slugs in rapid succession via
- it's twin barrels, the machine gun is equally
- impressive at clearing rooms of foes as it is
- putting a bullet in someone's head from 1/2 a mile
- away in sniper mode.
-
-
- ==================================
- 6.5 MAIMER
- ==================================
- Roughly as effective as its machine gun brethren,
- the maimer has a rapid-fire mechanism, is equally
- effective at short and long range, and delivers
- more than enough stopping power to take down all
- but the toughest foes. The maimer fires razor
- sharp titanium blades that slice and dice any
- unfortunate soul in its path.
-
-
- ==================================
- 6.6 THE PAK
- ==================================
- Based on the opposite technology from the flame
- thrower, the pak weapon fires needle like shards
- of frozen ice at the intended target, skewering
- them repeatedly. When one of the pak's icy
- projectiles pierces the victim, they will begin
- to freeze causing their targets movements to slow
- down. Each successive projectile that hits the
- target will further chill the victim making
- their actions slower and slower. A few seconds
- after last exposure, the victim begin to thaw
- and once again regain their normal attributes.
- Effective at both long and short range, the
- pak is an excellent choice for both hectic
- combat situations and strategic sniper mode
- hits. The pak weapon also gives characters
- the ability of limited flight via the
- device's propeller like blades.
-
-
- ==================================
- 6.7 FLAME THROWER
- ==================================
- The flame thrower spews a flammable fuel mixture
- in jelly form that's ignited when emitted. When
- the jelly makes contact with another character
- they will burst into flame causing them to run
- and scream in agony until they can roll themselves
- out. Though the weapon is useless at distances,
- there is simply no substitute in close range combat
- situations. Care must be taken with this weapon,
- however, if an ignited character comes in contact
- with you there is a good chance that he'll turn
- you into a human torch as well.
-
-
- ====================================
- 6.8 BAZOOKA
- ====================================
- The bazooka fires a frighteningly lethal missile
- along a direct path to its targeted victim. With
- infinite range, quick reload, zero trajectory arc,
- and a speedy velocity, the bazooka is a handy toy
- for long range combat. If fired at close range
- the bazooka can be quite dangerous as the
- subsequent missile explosion will most likely
- damage the user as well as the target.
-
-
- ====================================
- 6.9 MASER
- ====================================
- Though impressive looking, this weapon is better
- suited for disposing of mechanical foes than
- organic creatures. Rarely seen on the streets of
- City Faktur, this weapon was created specifically
- to take down Armored Behemoths. Firing a
- powerful electro-subtractive pulse, the Maser is
- tremendously useful in taking down both ferocious
- mechanical foes and certain types of high impact
- plasma barriers.
-
-
- ====================================
- 6.10 ROCKET PROPELLED HARPOON
- ====================================
- The rocket propelled harpoon is the most
- devastating weapon ever to appear on the streets
- of City Faktur. The R.P.H. pierces the intended
- target, lifting them off the ground and impaling
- them on a nearby wall where they will wither in
- agony before eventually collapsing. Good at both
- close and long range, the R.P.H. is absolutely
- devastating since it's capable of killing
- creatures with a single shot.
-
-
-
- ===========================================
- 7.0 SECONDARY WEAPONS
- ===========================================
-
- ====================================
- 7.1 GRENADE
- ====================================
- Standard issue to Medium and Heavy Cops, the grenade
- behaves just as one might expect, exploding in a
- shower of shrapnel which is lethal in direct hits,
- and still quite effective for those standing near
- it when it detonates.
-
-
- ====================================
- 7.2 CONCUSSION GRENADE
- ====================================
- Issued to Riot Cops whose primary purpose is crowd
- control, the concussion grenade is useful for
- incapacitating large groups of characters while
- causing no damage to the surrounding area. When
- the grenade detonates, it emits a large flash that
- stuns them momentarily. While the weapon does not
- kill characters it is useful for stunning characters
- that are potential possession candidates.
-
-
- ====================================
- 7.3 STICK 'UM GRENADE
- ====================================
- This weapon embeds itself into the target when it is
- thrown and then begins to emit a subtle audio tone to
- alert the user that it is active. The stick 'um will
- remain active and wait until the "Secondary Weapon Key"
- is pressed again at which time it will detonate. Try
- planting the grenade on explosive objects and wait for
- unsuspecting enemies to stroll by before detonating the
- device.
-
-
- ====================================
- 7.4 DISTORTION GRENADE
- ====================================
- The most powerful of the secondary weapons, the distortion
- grenade is tossed like a normal grenade but creates a warping
- anomaly that can literally bend solid objects. Any creature
- caught in the path of the distortion grenade will be thrown
- as if they were standing next to a violent explosion and will
- sustain similar amounts of damage. Like a standard grenade,
- the distortion grenade can be banked off walls due to its
- built in three second timer.
-
-
- ====================================
- 7.5 JUMPING BETTY
- ====================================
- Unlike its grenade counterparts, this secondary weapon packs
- a powerful punch in the form its proximity mine nature. Once
- discharged with the "Secondary Weapon Key" the jumping betty
- will lie in wait until another character triggers its
- proximity sensor. Once triggered, this mine leaps five feet
- into the air making five complete horizontal rotations firing
- a flechett every ten degrees of rotation.
-
-
-
- ======================================
- 8.0 FRIEND OR FOE
- ======================================
- Some characters in Messiah will be aggressive toward Bob on sight
- And others will be merely curious about his presence. Though
- not comprehensive, here is a list of how Bob can expect some
- characters to act toward him.
-
- OPENLY HOSTILE
- Cops
- Chots
- Behemoths
- Sub-Girls
-
- CURIOUS
- Scientists
- Workers
- Prostitutes
- Clubbers
-
-
-
- ======================================
- 9.0 HELPFUL HINTS
- ======================================
-
- ╖ To possess a character, flap your wings and fly into the
- character's back. You can depossess at any time by
- pressing the depossess key.
-
- ╖ Try to possess characters when no one else is looking.
- Characters won't attack if you appear to be like them.
-
- ╖ Bob is very fragile and defenseless. Whenever possible,
- possess other characters and use them for camouflage as
- well as armor. If you possess a Cop without being seen
- for instance, other Cops won't pay attention to you. If
- you do get in a fight, the possessed Cop takes the
- damage, not Bob.
-
- ╖ Keep those weapons holstered! Running around with your
- gun ready is a sign of aggression to other characters.
-
- ╖ Elevators in Messiah are a bit different than other games
- but are quite easy to operate once you get the hang of it.
- Stand in front of the elevator console you wish to operate
- and turn the character to face it. Press the action key
- while pressing forward or backward depending on which way
- you want to go.
-
- ╖ Keep an eye out for better weapons and ammo. Explore
- your environment whenever possible.
-
- - Try to think differently about your environment than you
- would in other games. Bob has unique abilities that open
- up other possibilities. Need to get past a laser wall?
- Try going over or under it rather than shutting it down!
-
- ╖ Characters each have their own set of skills, use
- different characters to access different areas or
- consoles.
-
- ╖ Bob can regain health by possessing another character
- and taking some of their life essence to replenish his
- own.
-
- ╖ The Cops and the Chots have a natural aversion to one
- another. When these two classes of characters come in
- contact with one another, expect a firefight. If you
- don't understand why you're being shot at, chances are
- that another character may not get along with the class
- of character that you are currently in possession of.
-
-
-
- ====================================
- 10.0 TROUBLESHOOTING
- ====================================
-
- MINIMUM SYSTEM REQUIREMENTS
- Windows 95/98
- DirectX 7 Required
- Pentium II 233
- 3D Accelerator Card
- 64MB RAM
- Direct Sound Compliant Sound Card
- Microsoft Compatible Mouse
- Keyboard
- Installation Space Required - 600MB
-
- RECOMMENDED SYSTEM REQUIREMENTS
- Pentium II 300
- PCI or AGP 3D Accelerator Card with 16MB RAM
-
-
- 1) Be sure to completely uninstall the Messiah
- Compatibility Test before installing the full
- version of Messiah.
-
- 2) Be sure to close resource intensive applications before
- running Messiah. Virus scanners are particularly
- problematic as they will reduce Messiah's overall
- performance significantly.
-
- 3) If you satisfy all the system requirements for Messiah
- and are still having problems running the game make sure
- to get the latest drivers for your hardware devices.
- Interplay Quality Assurance has found that installing
- the latest reference or card manufacturer's video
- drivers corrected many problems found with older drivers.
-
- 4) Some systems may not multitask properly while playing
- Messiah. Switching programs while Messiah is running
- is not supported.
-
- 5) Messiah will behave unpredictably if the A3D option in
- the sound menu is chosen on a machine with Sound
- Blaster 16 sound cards. If you are unsure if your
- sound card is enhanced with the Creative Labs EAX
- or Aureal A3D features, select the DirectSound
- Software option.
-
- 6) Some users have experienced problems with the Maestro
- sound card. If you have problems running Messiah and
- you have a Maestro sound card, go into the sound
- settings in Messiah's options menu and enable A3D
- sound.
-
- 7) There are currently known issues with video cards which
- do not support Messiah's fogging mode. If you experience
- problems where the screen fills with the fog color, exit
- the game and insert the -o switch in the command line
- (see section 11.0 for an explanation of switches).
-
- 8) Interplay's Compatibility Team has experienced graphical
- errors while running Messiah on the Voodoo Banshee with
- the Diamond 4.10.01.213 drivers installed. This problem
- can be rectified by using the 4.12.01.1157 or
- 4.12.01.1222 versions of the 3DFX reference drivers.
-
- 9) Messiah may not be able to be played on the Diamond Viper
- V330 at resolutions over 800x600 in both 16 and 32-bit
- modes. If the message "Display Mode Running Out of
- Memory" appears, try running Messiah at 800x600 or lower.
-
- 10) Interplay's Compatibility Team found that the
- Diamond V550 would not run Messiah using the
- 4.10.01.0255 drivers at resolutions at or greater than
- 1024x768 in 32-bit mode. If you experience problems
- running the game on your Diamond V550, try running the
- game at resolutions lower than 1024x768.
-
- 11) When playing the game on TNT cards, users may experience
- a problem where characters do not appear with certain
- drivers. If this issue occurs, swich Elsa Compatibility
- Mode in the video options menu to "On."
-
- 12) When playing the game on TNT2 cards users may experience
- a problem displaying the in game menu in 32-bit mode.
- This problem can be rectified by dropping the game
- resolution to 16-bit mode.
-
- 13) Interplay's Compatibility Team has found that graphic
- corruption may appear while in Messiah's menus when
- playing the game on the Voodoo Rush using the
- 1.33.2072 version of the 3DFX drivers. The game itself
- ran quite well in the test lab and after the player
- reaches the game, the menus appeared normal after
- exiting to the menu system again.
-
- 14) Some players using newer AGP graphics cards have
- experienced general graphic corruption while running
- Messiah. This is a known issue and is related to
- certain motherboard/power supply combinations not
- meeting strict AGP power specifications. If after
- installing the latest drivers for your specific
- video card the graphic corruption continues, please
- contact your motherboard manufacture for more
- information related to the latest high performance
- AGP compatibility.
-
- 15) Messiah does not function properly on the Intel i740
- chipset. Messiah requires DirextX7.0a, but Intel does
- not have a DX7 compatible driver.
- (http://support.intel.com/support/graphics/express3d/
- lk_issues.htm).
-
- 16) It has been found that Messiah has problems running on
- Number Nine Revolution IV and #9 Revolution 3D. There
- is currently no fix for these cards.
-
- 17) Interplay's Compatibility Team found that the
- Matrox G200 would not run Messiah unless you use the
- 4.11.01.4330 drivers from Matrox. Graphical problems
- may occur when running the game in 1280x1024 32-bit.
- If they do, run the game in 16-bit or in a lower
- resolution in 32-bit mode.
-
- 18) Interplay's Compatibility Team found that the
- Hercules Thriller 3D with the Rendition Verite 2200
- Chipset will experience graphical errors. There is
- currently no fix available for this problem.
-
- 19) Interplay's Compatibility Team has experienced problems
- running Messiah on the ATI Rage Fury Maxx. Using the
- 4.12.7935 driver and disabling the dual chip setting will
- address this problem.
-
- 20) Interplay's Compatibility Team has experienced problems
- running Messiah in 32-bit color at resolutions higher than
- 640x480 with the G400. If you experience problems please
- try running in a different resolution in 16-bit color or at
- 640x480 32-bit.
-
- 21) Users with a Diamond Speedstar A70 (SiS 6326 AGP Chipset)
- May experience texture warping and some other graphical
- anomolies. There is currently no fix for these graphical
- problems.
-
- 22) Some users with ATI video cards have experienced problems
- where pop-up help boxes cannot be seen. If this occurs, be
- sure to use the 4.12.2632 drivers as recommended in the
- troubleshooting section of www.messiah.com. Users should
- also enable Elsa Compatibility Mode in the video options
- menu. You can disable these help boxes by pressing
- right-shift+T.
-
- 23) Users with a Polk Audio sound card should de-select EAX and A3D
- in the sound options menu and select DXSound Software 3D.
-
- 24) If you are having problems with sound during the Priest Boss
- cutscene to check the Audio settings and if it is set to "Player"
- instead of "Camera" to change the setting to "Camera" and it
- should work fine.
-
- 25) Users may experience graphical corruption on the Permedia2 chipset
- While using the 4.10.01.2112-12.0395 driver. There is
- currently no fix for this problem.
-
- 26) Users may experience problems with the Hercules Terminator Beast
- running the 4.11.01.4005-6.13.28 driver in 1280x1024 32-bit mode.
- If this occurs, run the game at a lower resolution in 32-bit mode.
-
- 27) Users with the Diamond Viper II card using the 4.12.01.9002-9.12.30
- driver need to disable fog by using the -o switch in the game's
- command line. Directions for adding switches is covered below in
- section 11.0.
-
- 28) Interplay compatibility has found that Messiah will not run with the
- Turtle Beach Montego sound card using driver 4.05.112C. There is
- currently no fix for this issue.
-
-
- IF YOU CONTINUE TO HAVE PROBLEMS RUNNING MESSIAH,
- PLEASE CONTACT INTERPLAY TECHNICAL SUPPORT
- (INFORMATION LISTED BELOW), OR TRY VISITING THE
- TROUBLESHOOTING SECTION AT WWW.MESSIAH.COM FOR
- THE MOST UP TO DATE TROUBLESHOOTING NOTES.
-
-
- ====================================
- 11.0 Common Switches
- ====================================
-
- Though we recommend leaving the executable settings in
- the same condition as when installed, it is possible
- to work around some known issues and optimize performance
- with some common switches.
-
- To add a switch to your executable file, first create
- a shortcut icon on your Windows desktop to the
- executable to either glide3x.exe or d3d.exe.
-
- Next, right click on the icon and then click on the
- properties tab.
-
- On the line titled "Target," add the switch desired at
- the end of the line.
-
- An example of a line with the "-s" switch enabled would
- read something like:
-
- C:\messiah\MessiahD3D.exe -s
-
- More than one switch can be added to the executable line
- in combinations to affect system performance.
-
- Common switches:
-
- -i Skip intro logos
- -s Disable sound
- -o Disable Fog
- -v Disable mip-mapping
- +! Fixes Windows 2000 crashes on some machines
- when switching from the game to the game menu.
- -p Will disable any gamma control for users who
- wish to use their windows gamma and not in
- game gamma settings.
- +T Enables verbose debug information for sound cards.
-
-
- ====================================
- 12.0 MESSIAH ON THE INTERNET
- ====================================
-
- Visit the official Messiah web site at:
-
- www.messiah.com
-
- And to give the team feedback, check out
- the official Messiah message board at
- VoodooExtreme:
-
- www.voodooextreme.com
-
-
-
- ====================================
- 13.0 TECHNICAL SUPPORT
- ====================================
-
- TROUBLESHOOTING DOCUMENTS ONLINE!
- Interplay Productions Technical Support
- now offers troubleshooting guides with
- complete installation and setup instructions
- as well as information that will help you
- overcome the most common difficulties. If
- you have access to the World Wide Web, you
- can find these at:
-
- http://www.interplay.com/support/
-
- Here you will find troubleshooting
- information on as well as information on
- regular system maintenance and performance.
-
- DirectX
- http://www.interplay.com/support/directx/
-
- Joysticks
- http://www.interplay.com/support/joystick/
-
- Modems and Networks
- http://www.interplay.com/support/modem/
-
- (For game-specific information and additional
- troubleshooting, visit our main page at
- http://www.interplay.com)
-
- If you have questions about the program, our
- Technical Support Department can help. Our web
- site contains up-to-date information on the most
- common difficulties with our products, and this
- information is the same as that used by our
- product support technicians. We keep the product
- support pages updated on a regular basis, so
- please check here first for no-wait solutions:
-
- http://www.interplay.com/support/
-
- If you are unable to find the information you
- need on our web site, please feel free to contact
- Technical Support via e-mail, phone, fax, or
- letter. Please be sure to include the following
- information in your e-mail message, fax, or letter:
-
- -Title of Game
- -Computer manufacturer
- -Operating system (Windows 95, DOS 6.22, etc.)
- -CPU type and speed in MHz
- -Amount of RAM
- -Sound card type and settings (address, IRQ, DMA)
- -Video card
- -CD-ROM
- -Mouse driver and version
- -Joystick and game card (if any)
- -A copy of the CONFIG.SYS and AUTOEXEC.BAT files
- from your hard drive
- -A description of the problem you're having
-
- If you need to talk to someone immediately, call
- us at (949) 553-6678 Monday through Friday between
- 8:00AM-5:45PM, Pacific Standard Time with 24 hours,
- 7 days a week support available through the use of
- our automated wizard. Please have the above
- information ready when you call. This will help us
- answer your question in the shortest possible time.
- When you call you will initially be connected with
- our automated wizard. For information pertaining
- to your specific title, press "1" on the main menu
- and listen carefully to all prompts. All titles are
- listed alphabetically. After you have selected your
- title, the most common difficulties will be listed.
- If the difficulty you are having is not listed or
- you need additional assistance, you may press "0"
- on your games main menu, and you will be transferred
- to a Technical Support Representative. No hints or
- codes are available from this line. You must call
- Interplay's HINT Line for hints, tips, or codes at
- 1-900-370-PLAY. You must be 18 years +, have a
- touch-tone phone, and the cost is $0.95 per minute.
- The hint line available for North American callers
- only.
-
- Hints are available for this title via the hint line.
-
- How to reach Interplay Customer Support:
-
- United States
- Interplay Productions
- Attn: Customer Service
- 16815 Von Karman Ave.
- Irvine, CA 92606
- Telephone: (949) 553-6678
- FAX: (949) 553-9549
- E-mail: support@interplay.com
- Web Site: http://www.interplay.com/
- FTP Site: ftp://ftp1.interplay.com/
-
- France-
- Virgin Interactive
- BP 319000
- 13793 Aix-en-Provence CEDEX 3
-
- Tel: 0 803 09 41 64 (1,09F TTC/ minute) Fax: 04 42 16 52 13
- Web: www.virgininteractive.com
-
- Germany-
- Virgin Interactive Enterteinment Produktservice (Deutschland) GmbH
- Borselstr. 16 C
- 22765 Hamburg
-
- Tel: 040 / 89703333
- Hints and Tips: 01905-897033 (1,21DM/min). E-mail: hotline@setupcs.de
- Web: http://www.setupcs.de
-
- Spain-
- Virgin Interactive Entertainment ESPA-A, S.A. C/ Hermosilla, 46-2? Derecha
- 28001 Madrid
-
- Tel: (91) 578.13.67
- Fax: (91) 575.45.88
-
- E-mail: virgin@virgin.es
- Web Site: http://www.virgin.es/
-
- UK & remaining European countries-
- Virgin Interactive
- Customer Support
- 74a Charlotte Street
- London
- W1P 1LR
-
- Tel: 0171 551 4266
- Fax: 0171 551 4267
- Web Site: http://www.vie.co.uk/
- E-mail: customer_support@vie.co.uk
-
- All Other Territories outside Europe,
- N. America & Canada
- Contact your local distributor for support as
- listed in your game manual.
-
- For technical support on MacPlay products, please
- visit the MacPlay website.
-
- http://www.macplay.com/
-
- =================================================
- 14.0 SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
- =================================================
-
- GENERAL PRODUCT LICENSE.
-
- This copy of Messiah (the "Software")
- is intended solely for your personal non-commercial
- home entertainment use. You may not decompile,
- reverse engineer, or disassemble the Software,
- except as permitted by law. Interplay Entertainment
- Corp. and its licensors retain all right, title and
- interest in the Software including all intellectual
- property rights embodied therein and derivatives
- thereof. The Software, including, without limitation,
- all code, data structures, characters, images, sounds,
- text, screens, game play, derivative works and all other
- elements of the Software may not be copied, resold,
- rented, leased, distributed (electronically or
- otherwise), used on a pay-per-play, coin-op or other
- for-charge basis, or for any commercial purpose. Any
- permissions granted herein are provided on a temporary
- basis and can be withdrawn by Interplay Entertainment
- Corp. at any time. All rights not expressly granted
- are reserved.
-
- MODEM AND NETWORK PLAY.
-
- If the Software contains modem or network play, you
- may play the Software via modem transmission with
- another person or persons directly without
- transmission through a third party service or
- indirectly through a third party service only if
- such service is an authorized licensee of Interplay.
- For the purposes of this license, a third party
- service refers to any third party service which
- provides a connection between two or more users of
- the Software, manages, organizes, or facilitates
- game play, translates protocols, or otherwise
- provides a service which commercially exploits the
- Software, but does not include a third party
- service which merely provides a telephonic
- connection (and nothing more) for modem or network
- play. Authorized licensee services are listed on
- the Interplay Entertainment Corp. World Wide Web
- Site located at http://www.interplay.com. This
- limited right to transmit the Software expressly
- excludes any transmission of the Software or any
- data streams thereof on a commercial basis,
- including, without limitation, transmitting the
- Software by way of a commercial service
- (excepting those specific commercial services
- licensed by Interplay) which translates the
- protocols or manages or organizes game play
- sessions. If you would like information about
- obtaining a pay-for-play or commercial license
- to the Software, please call Interplay
- Entertainment Corp. in the US at
- (949) 553-6655.
-
- ACCEPTANCE OF LICENSE TERMS.
-
- By acquiring and retaining this Software, you assent
- to the terms and restrictions of this limited
- license. If you do not accept the terms of this
- limited license, you must return the Software
- together with all packaging, manuals and other
- material contained therein to the store where you
- acquired the Software for a full refund.
-
- All other trademarks and copyrights are the property
- of their respective owners.
-
-
-
- =================================================
- 15.0 COPYRIGHT INFORMATION
- =================================================
-
- MESSIAH: (c)1999, 2000 Shiny Entertainment, Inc.
- Messiah, the Messiah logo, Interplay, the Interplay
- logo and "By Gamers. For Gamers." are trademarks of
- Interplay Entertainment Corp. Shiny and the Shiny
- logo are trademarks of Shiny Entertainment, Inc.
- All other copyrights and trademarks are property of
- their respective owners. All Rights Reserved.