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- #ifndef __OBJDEFINES_H__
- #define __OBJDEFINES_H__
-
-
- #define _SXObjDontRecieveLight 0x1
- #define _SXObjEXP 0x2
- #define _SXObjExplodeAmmoGrenade 0x4
- #define _SXObjIsMorphTarget 0x8
- #define _SXObjHasKFMorph 0x10
- #define _SXObjGouraudOnly 0x20
- #define _SXObjExplodeAmmo 0x40
- #define _SXObjExplodeBattery 0x80
- #define _SXObjSmallExplode 0x100
- #define _SXObjDynamicObj 0x200 //
- #define _SXObjExplodeMajor 0x400
- #define _SXObjGlass 0x800
- #define _SXObjExplode 0x1000
- #define _SXObjGouraudColorObj 0x2000 //this seems to be unused? nope, it's used by rened
- #define _SXObjCollisionOff 0x4000
- #define _SXObjInvisible 0x8000 //the last bit for rened
- #define _SXObjHasLooped 0x10000
- #define _SXObjBulletHit 0x20000
- #define _SXObjRadialEnable 0x40000
- #define _SXObjUseCopyOfVertexes 0x80000
- #define _SXObjNoTarget 0x100000
- #define _SXObjUnityMatrix 0x200000
- #define _SXObjDualParseObject 0x400000
- #define _SXObjEventOccured 0x800000
- #define _SXObjActive 0x1000000
-
- #define _SXObjShouldTrack (_SXObjExplodeAmmoGrenade|_SXObjExplodeAmmo|_SXObjSmallExplode|_SXObjDynamicObj|_SXObjGlass|_SXObjExplode|_SXObjExplodeBattery|_SXObjExplodeMajor)
-
-
- #endif
-