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Text File | 1999-11-19 | 40.3 KB | 1,783 lines |
- //Bob turning
- #define BobMaxTurnSpeed 72
- #define BobMaxTurnSpeedAir 48
-
- //Bob movespeed while in air
- #define BobMaxRunSpeedFwdAir -15
- #define BobMaxRunSpeedBwdAir 10
- #define BobMaxRunSpeedSideAir 12
- #define BobMaxRunSpeedSideAirNeg -12
-
- #define BobMaxWalkSpeedFwdAir -5
- #define BobMaxWalkSpeedBwdAir 3
- #define BobMaxWalkSpeedSideAir 4
- #define BobMaxWalkSpeedSideAirNeg -4
-
- #define BobAccAir 2.0
- #define BobDccAir 0.8
- #define BobAccAirSide 1.5
- #define BobDccAirBackFlip 0.95 //Friction
-
- #define BobHangMoveIn -10
-
- //Bob movespeed while on ground
- #define BobMaxRunSpeedFwd -12
- #define BobNegMaxRunSpeedFwd 12
- #define BobDiagRunSpeed 8.4852
- #define BobNegDiagRunSpeed -8.4852
-
- #define BobMaxRunSpeedBwd 8 //9
- #define BobDiagRunSpeedBwd 5.6568 //6.3639
- #define BobNegDiagRunSpeedBwd -5.6568 //-6.3639
-
-
- #define BobSideWalkSpeed 4
- #define BobDiagWalkSpeed 2.828
- #define BobNegSideWalkSpeed -4
- #define BobNegDiagWalkSpeed -2.828
-
- //Bob Jumping and falling
- #define BobMinHoldJumpAction 3
- #define BobFlapPressThreshold 15
-
- #define BobMaxFall -1000 //Fall before he breaks his legs.
- #define DamageBobFall 500 //Maximum, depends on altitude you fall
-
- SubRoutine(Sub_ForceExecuteAnim)
- {
- state(_or,StateExecuteAnim);
- }
-
- action(BobSlamLink)
- {
- file("pc\actors\MultiAnm\xxx\BSlmBob.ske",100,off);
- break(off);
- ActionSubRoutine(Sub_ForceExecuteAnim);
- connections(BobIdle);
- }
-
- // file("pc\actors\bob\xxx\brun90LS.ske",100,on,100); //Possibility,Repeat[,Speed]
- // nrintframes(4); //Interpolation frames
- // intforloop(Default=off); //Interpolate for looping animation
- // break(Default=off); //Break animation
- // Gravity(Default=on);
- // Ydeltafromzeroframe(default=on) //Off=use y-pos from rootbone, not from ground (use for jumping and when anim is fucked up)
-
-
- // DRAGGING ACTIONS
- //
-
-
- action(DragByFeetStomachLink)
- {
- file("pc\actors\MultiAnm\xxx\BDMBBStM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFBBStM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMBBStM.ske",100,off);
- break(off);
- connections(DragByFeetStomachLoop);
- }
-
- action(DragByFeetStomachLoop)
- {
- file("pc\actors\MultiAnm\xxx\BDMBBLpM.ske",100,on,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFBBLpM.ske",100,on,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMBBLpM.ske",100,on);
- trigger(_DIRactionhold);
- break(on);
- connections(DragByFeetStomachLoop,DragByFeetStomachStop);
- }
-
- action(DragByFeetStomachStop)
- {
- file("pc\actors\MultiAnm\xxx\BDMBBEnM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFBBEnM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMBBEnM.ske",100,off);
- break(off);
- connections(DragByFeetStomachStop);
- }
-
-
- action(DragByFeetLink)
- {
- file("pc\actors\MultiAnm\xxx\BDMBFStM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFBFStM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMBFStM.ske",100,off);
- break(off);
- connections(DragByFeetLoop);
- }
-
- action(DragByFeetLoop)
- {
- file("pc\actors\MultiAnm\xxx\BDMBFLpM.ske",100,on,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFBFLpM.ske",100,on,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMBFLpM.ske",100,on);
- trigger(_DIRactionhold);
- break(on);
- connections(DragByFeetLoop,DragByFeetStop);
- }
-
- action(DragByFeetStop)
- {
- file("pc\actors\MultiAnm\xxx\BDMBFEnM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFBFEnM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMBFEnM.ske",100,off);
- break(off);
- connections(DragByFeetStop);
- }
-
- action(DragByHeadLink)
- {
- file("pc\actors\MultiAnm\xxx\BDMHStrM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFHStrM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMHStrM.ske",100,off);
- break(off);
- connections(DragByHeadLoop);
- }
-
- action(DragByHeadLoop)
- {
- file("pc\actors\MultiAnm\xxx\BDMHWkBM.ske",100,on,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFHWkBM.ske",100,on,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMHWkBM.ske",100,on);
- trigger(_DIRactionhold);
- break(on);
- connections(DragByHeadLoop,DragByHeadStop);
- }
-
- action(DragByHeadStop)
- {
- file("pc\actors\MultiAnm\xxx\BDMHEndM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFHEndM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMHEndM.ske",100,off);
- break(off);
- connections(DragByHeadStop);
- }
-
- action(DragByHeadStomachLink)
- {
- file("pc\actors\MultiAnm\xxx\BDMHFStM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFHFStM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMHFStM.ske",100,off);
- break(off);
- connections(DragByHeadStomachLoop);
- }
-
- action(DragByHeadStomachLoop)
- {
- file("pc\actors\MultiAnm\xxx\BDMHFLpM.ske",100,on,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFHFLpM.ske",100,on,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMHFLpM.ske",100,on);
- trigger(_DIRactionhold);
- break(on);
- connections(DragByHeadStomachLoop,DragByHeadStomachStop);
- }
-
- action(DragByHeadStomachStop)
- {
- file("pc\actors\MultiAnm\xxx\BDMHFEnM.ske",100,off,100,_AIclassmale);
- file("pc\actors\MultiAnm\xxx\BDFHFEnM.ske",100,off,100,_AIclassfemale);
- file("pc\actors\MultiAnm\xxx\BDMHFEnM.ske",100,off);
- break(off);
- connections(DragByHeadStomachStop);
- }
-
- Action(BobDragFeet)
- {
- file("pc\actors\MultiAnm\xxx\BDMHStrB.ske",100,off,100);
-
- flag(_SXAAonlydeadpeople|_SXAAalignmovingslave|_SXAAdisablecollision);
-
- //AlignXYZ(-2.605,-89.0424,0);
- AlignXYZ(-2.605,0,89.0424);
-
- TargetAngle(0);
- AttackHeight(40);
- DistanceSlack(150);
- AlignSlack(180);
-
- AlignStartFrame(0);
- AlignNrFrames(1);
-
- AttachActionStartAtFrame(0);
- AttachAction(DragByFeetLink);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobDragHeadLoop);
- }
-
- Action(BobDragFeetStomach)
- {
- file("pc\actors\MultiAnm\xxx\BDMHStrB.ske",100,off,100);
-
- flag(_SXAAonlydeadpeople|_SXAAalignmovingslave|_SXAAdisablecollision);
-
- //AlignXYZ(-2.605,-89.0424,0);
- AlignXYZ(-2.605,0,89.0424);
-
- TargetAngle(0);
- AttackHeight(40);
- DistanceSlack(150);
- AlignSlack(180);
-
- AlignStartFrame(0);
- AlignNrFrames(1);
-
- AttachActionStartAtFrame(0);
- AttachAction(DragByFeetStomachLink);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobDragHeadLoop);
- }
-
- Action(BobDragHead)
- {
- file("pc\actors\MultiAnm\xxx\BDMHStrB.ske",100,off,100);
-
- flag(_SXAAalignmovingslave|_SXAAonlydeadpeople|_SXAAdisablecollision);
-
- //AlignXYZ(-2.605,-89.0424,0);
- AlignXYZ(-2.605,0,89.0424);
-
- TargetAngle(0);
- AttackHeight(40);
- DistanceSlack(150);
- AlignSlack(180);
-
- AlignStartFrame(0);
- AlignNrFrames(1);
-
- AttachActionStartAtFrame(0);
- AttachAction(DragByHeadLink);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobDragHeadLoop);
- }
-
- Action(BobDragHeadStomach)
- {
- file("pc\actors\MultiAnm\xxx\BDMHStrB.ske",100,off,100);
-
- flag(_SXAAonlydeadpeople|_SXAAalignmovingslave|_SXAAdisablecollision);
-
- //AlignXYZ(-2.605,-89.0424,0);
- AlignXYZ(-2.605,0,89.0424);
-
- TargetAngle(0);
- AttackHeight(40);
- DistanceSlack(150);
- AlignSlack(180);
-
- AlignStartFrame(0);
- AlignNrFrames(1);
-
- AttachActionStartAtFrame(0);
- AttachAction(DragByHeadStomachLink);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobDragHeadLoop);
- }
-
- Action(BobStomachRollLeft)
- {
- file("pc\actors\Bob\xxx\BRolBdy.ske",100,off);
-
- flag(_SXAAAlignTransToY|_SXAAonlydeadpeople|_SXAAdisablecollision|_SXAAdisablerotation);
-
- AttackHeight(40);
- AlignDistance(100);
- DistanceSlack(150);
- AlignSlack(180);
-
- AttachActionStartAtFrame(14);
- AttachAction(GENStomachRollLeft);
-
- ActionSubRoutine(Sub_BobRollSFX);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobIdle);
- }
-
- Action(BobStomachRollRight)
- {
- file("pc\actors\Bob\xxx\BRolBdy.ske",100,off);
-
- flag(_SXAAAlignTransToY|_SXAAonlydeadpeople|_SXAAdisablecollision|_SXAAdisablerotation);
-
- AttackHeight(40);
- AlignDistance(100);
- DistanceSlack(150);
- AlignSlack(180);
-
- AttachActionStartAtFrame(14);
- AttachAction(GENStomachRollRight);
-
- ActionSubRoutine(Sub_BobRollSFX);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobIdle);
- }
-
- Action(BobBackRollRight)
- {
- file("pc\actors\Bob\xxx\BRolBdy.ske",100,off);
-
- flag(_SXAAAlignTransToY|_SXAAonlydeadpeople|_SXAAdisablecollision|_SXAAdisablerotation);
-
- AttackHeight(40);
- AlignDistance(100);
- DistanceSlack(150);
- AlignSlack(180);
-
- ActionSubRoutine(Sub_BobRollSFX);
-
- AttachActionStartAtFrame(14);
- AttachAction(GENBackRollRight);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobIdle);
- }
-
- Action(BobBackRollLeft)
- {
- file("pc\actors\Bob\xxx\BRolBdy.ske",100,off);
-
- flag(_SXAAAlignTransToY|_SXAAonlydeadpeople|_SXAAdisablecollision|_SXAAdisablerotation);
-
- AttackHeight(40);
- AlignDistance(100);
- DistanceSlack(150);
- AlignSlack(180);
-
- AttachActionStartAtFrame(14);
- AttachAction(GENBackRollLeft);
-
- ActionSubRoutine(Sub_BobRollSFX);
-
- trigger(_allDIR);
- break(off);
- nrintframes(0);
- connections(BobIdle);
- }
-
- Action(BobDragHeadLoop)
- {
- file("pc\actors\MultiAnm\xxx\BDMHWkBB.ske",100,on);
- trigger(_DIRactionhold);
- break(on);
- nrintframes(0);
- connections(BobDragHeadLoop,BobIdle);
- }
-
-
- // DRAGGING END
-
-
- Action(BobDrown)
- {
- file("pc\actors\Bob\xxx\BBrnIdle.ske",100,on); //drowning
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- break(off);
- nomove(true);
- gravity(off);
- collision(off);
- nrintframes(3);
- connections(BobDrown);
- }
-
-
- // LEDGE ANIMATIONS
- //
-
- Action(BobLedgeIdle)
- {
- file("pc\actors\Bob\xxx\bidle1g.xxx",20,on,80); //look side to side
- file("pc\actors\Bob\xxx\bobnidl2.ske",80,on);
- file("pc\actors\Bob\xxx\bobnidl1.ske",100,on);
- trigger(_allDIR);
- nrintframes(5);
- intforloop(on);
- break(on);
- connections(BobLedgeLeft,BobLedgeRight,BobLedgeIdle);
- }
-
- Action(BobLedgeLeft)
- {
- file("pc\actors\Bob\xxx\BLdgWLft.ske",100,on); //Bob walk left on ledge
- nrintframes(4);
- trigger(_DIRleft);
- break(on);
- connections(BobLedgeTurnLeftRight,BobLedgeLeft,BobLedgeIdle);
- }
-
- Action(BobLedgeRight)
- {
- file("pc\actors\Bob\xxx\BLdgWRgt.ske",100,on); //Bob walk right on ledge
- trigger(_DIRright);
- nrintframes(4);
- break(on);
- connections(BobLedgeTurnRightLeft,BobLedgeRight,BobLedgeIdle);
- }
-
- Action(BobLedgeTurnLeftRight)
- {
- file("pc\actors\Bob\xxx\BLdg-L2R.ske",100,off); //Bob on ledge Turn from Left to Right
- trigger(_DIRright);
- nrintframes(4);
- break(off);
- connections(BobLedgeRight);
- }
-
- Action(BobLedgeTurnRightLeft)
- {
- file("pc\actors\Bob\xxx\BLdg-R2L.ske",100,off); //Bob on ledge Turn from Right to Left
- trigger(_DIRleft);
- nrintframes(4);
- break(off);
- connections(BobLedgeLeft);
- }
-
- // other anims
- //
-
- Action(BobTaunt)
- {
- file("pc\actors\Bob\xxx\BTaunt1.ske",100,on);
-
- trigger(_allDIR);
- nrintframes(5);
- intforloop(off);
- break(off);
- connections(bobidle);
- }
-
- action(BobBangHead)
- {
- //file("pc\actors\Bob\xxx\bhithed1.ske",50,off);
- //file("pc\actors\Bob\xxx\bhithed2.ske",100,off);
- file("pc\actors\Bob\xxx\BHBoink1.ske",50,off);
- file("pc\actors\Bob\xxx\BHBoink2.ske",100,off);
- trigger(_allDIR);
- break(off);
- nrintframes(8);
- connections(BobIdle);
- }
-
- action(BobConsole)
- {
- // file("pc\actors\Bob\xxx\Bkbdsl1.ske",50,off);
- // file("pc\actors\Bob\xxx\Bkbdsl2.ske",100,off);
- // file("pc\actors\Bob\xxx\Bkbdsl3.ske",100,off);
- file("pc\actors\Bob\xxx\Bkbdsl4.ske",100,off);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- break(off);
- nrintframes(6);
- connections(BobIdle);
- }
-
- action(BobElectricShock0)
- {
- file("pc\actors\bob\xxx\BElectro.ske",100,off);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- break(off);
- nrintframes(4);
- intforloop(off);
- nomove(true);
- connections(BobElectricShock1);
- collision(on);
- gravity(off);
- }
-
- action(BobElectricShock1)
- {
- file("pc\actors\bob\xxx\BElectro.ske",100,off);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- //nomove(true);
- break(off);
- connections(bobidle);
- }
-
- Action(BobRunJumpPosses)
- {
- file("pc\actors\Bob\xxx\BJmpBPos.ske",100,on,100);
- trigger(_AllDIR);
- nrintframes(3);
- gravity(off);
- ydeltafromzeroframe(off);
- break(off);
- connections(bobidle);
- }
-
- Action(BobJumpPosses)
- {
- file("pc\actors\Bob\xxx\BJmpBPs2.ske",100,on,100);
- trigger(_AllDIR);
- nrintframes(3);
- gravity(off);
- ydeltafromzeroframe(off);
- break(off);
- connections(bobidle);
- }
-
-
- Action(bobshoot)
- {
- file("pc\actors\Bob\xxx\bshtfing.ske",100,on,140);
-
- trigger(_DIRshoot);
- nrintframes(5);
- //nomove(true);
- intforloop(off);
- break(off);
- connections(bobidle);
- }
-
-
- // THROWN ANIMATIONS
- //
- action(BobThrownBack)
- {
- file("pc\actors\Bob\xxx\BthrnbkA.ske",100,off); //Backwards hold frame
- trigger(_alldir);
- break(on);
- collision(on);
- nrintframes(4);
- connections(BobThrownBackLand);
- }
-
- action(BobThrownBackHit)
- {
- file("pc\actors\Bob\xxx\BthrnbkA.ske",100,off); //Backwards hold frame
- trigger(_alldir);
- break(off);
- move(0,0,5);
- collision(on);
- nrintframes(4);
- connections(BobThrownBackLand);
- }
-
- action(BobDieOnBack)
- {
- file("pc\actors\Bob\xxx\BthrnbkD.ske",100,off); //Backwards, land on back
- trigger(_allDIR);
- break(off);
- collision(on);
- nrintframes(4);
- connections(BobDieOnBack);
- }
-
- action(BobThrownBackLand)
- {
- file("pc\actors\Bob\xxx\BthrnbkB.ske",100,off); //Backwards, land on back
- //file("pc\actors\Bob\xxx\BthrbkB2.ske",100,off); //Backwards, land on back
- trigger(_allDIR);
- break(off);
- collision(on);
- nrintframes(4);
- connections(BobGetUpFromBack,BobDieOnBack);
- }
-
-
-
- action(BobThrownForward)
- {
- file("pc\actors\Bob\xxx\BthrnFwA.ske",100,off); //Forward hold frame
- trigger(_alldir);
- break(on);
- collision(on);
- nrintframes(4);
- connections(BobThrownForwardLand);
- }
-
- action(BobThrownForwardLand)
- {
- file("pc\actors\Bob\xxx\BthrnFwB.ske",100,off); //forward, land face down, and get up (gabe)
- trigger(_allDIR);
- break(off);
- collision(on);
- nrintframes(4);
- connections(BobGetUpFromFrontFaceDown,BobThrownForwardLand);
- }
-
- action(BobThrownForwardLandAttached)
- {
- file("pc\actors\Bob\xxx\BthrnFwB.ske",100,off); //forward, land face down, and get up (gabe)
- trigger(_allDIR);
- break(off);
- collision(on);
- nrintframes(4);
- move(0,0,-5);
- connections(BobGetUpFromFrontFaceDown,BobThrownForwardLandAttached);
- }
-
- action(BobGetUpFromBack)
- {
- file("pc\actors\bob\xxx\BthrnbkC.ske",100,off);
-
- //file("pc\actors\bob\xxx\bStndUBF.ske",50,off);
- //file("pc\actors\bob\xxx\bStnupB2.ske",100,off);
- trigger(_DIRalive);
- break(off);
- collision(on);
- nrintframes(4);
- connections(BobIdle);
- }
-
- action(BobGetUpFromFrontFaceDown)
- {
- file("pc\actors\Bob\xxx\bStrl2.ske",100,off);
- trigger(_DIRalive);
- break(off);
- collision(on);
- nrintframes(0);
- move(0,0,-2);
- connections(BobIdle);
- }
-
-
-
- //**************** Idle + variations
- Action(bobidle)
- {
- //file("pc\actors\Bob\xxx\byawn.ske",10,on);
-
- //file("pc\actors\Bob\xxx\BTaunt1.ske",2,on);
- file("pc\actors\Bob\xxx\bidle1g.xxx",25,on,80); //look side to side
- file("pc\actors\Bob\xxx\bobnidl2.ske",80,on);
- file("pc\actors\Bob\xxx\bobnidl1.ske",100,on);
-
- // file("pc\actors\Bob\xxx\bidle0g.xxx",66,on);
- // file("pc\actors\Bob\xxx\bidl0n.ske",100,on);
- //file("pc\actors\Bob\xxx\BBrnIdle.ske",100,on); //burn idle test
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(5);
- //nomove(true);
- intforloop(on);
- break(on);
- connections(DwarfClawAttack,bobshoot,BobSpreadOut,BobTurnLeft,BobTurnRight,bobidle);
- }
- action(BobSpreadOut) //Lead directly to next animation
- {
- trigger(_DIRMove);
- AIClass(_AIClassBobSkeleton);
- nrintframes(-1);
- connections(DwarfClawAttack,bobshoot,BobSlowDiagBL,BobSlowDiagBR,BobSlowDiagFL,BobSlowDiagFR,BobslowR,BobslowL,BobWalkBack,bobwalk,BobFastDiagBL,BobFastDiagBR,BobFastDiagFL,BobFastDiagFR,BobFastR,BobFastL,bobrun,bobrunback);
- //connections(BobSlowDiagBL,BobSlowDiagBR,BobFastDiagBL,BobFastDiagBR,BobSlowDiagFL,BobSlowDiagFR,BobFastDiagFL,BobFastDiagFR,BobslowR,BobFastR,BobslowL,BobFastL,bobrun,bobrunback,BobWalkBack,bobwalk);
- }
-
- action(BobIdleLongTime)
- {
- //MISSING: Extra idle funny animations
- file("pc\actors\Bob\xxx\byawn.ske",33,on);
- file("pc\actors\Bob\xxx\bcel2.xxx",100,on);
- trigger(_DIRNotEndOfAnim);
- AIClass(_AIClassBobSkeleton);
- nrintframes(5);
- intforloop(on);
- break(on);
- connections(BobSpreadOut,BobTurnLeft,BobTurnRight,BobIdleLongTime,BobIdle);
- }
-
- action(BobDanceCool)
- {
- file("pc\actors\Bob\xxx\bcel2.xxx",100,on);
- trigger(_DIRNotEndOfAnim);
- nrintframes(5);
- intforloop(on);
- break(on);
- connections(BobDanceCool,BobIdle);
- }
-
- Action(bobidleHitWall) //After hitting into wall
- {
- // file("pc\actors\Bob\xxx\bidle1g.xxx",33,on);
- file("pc\actors\Bob\xxx\bidle0g.xxx",66,on);
- file("pc\actors\Bob\xxx\bidl0n.ske",100,on);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(5);
- intforloop(on);
- nomove(true);
- break(on);
- connections(BobHitWallSpreadOut);
- }
-
- action(BobHitWallSpreadOut) //Lead directly to next animation
- {
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(-1);
- connections(BobHitWallTurnLeft,BobHitWallTurnRight,BobIdleHitWall);
- }
-
- Action(bobidleHitWallFront) //Hitting wall face first, special animation.
- {
- //MISSING Animation (right now he just mainly looks over his shoulders
- // file("pc\actors\Bob\xxx\bidle1g.xxx",33,on);
- // file("pc\actors\Bob\xxx\bidle0g.xxx",66,on);
- file("pc\actors\Bob\xxx\bidl0n.ske",100,on);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(5);
- intforloop(on);
- nomove(true);
- break(on);
- connections(BobHitWallTurnLeft,BobHitWallTurnRight,bobidleHitWallFront);
- }
-
-
- Action(BobTurnLeft)
- {
- file("pc\actors\Bob\xxx\btrnlft.ske",100,on);
- trigger(_DIRleft);
- break(on);
- nrintframes(6);
- connections(BobSpreadOut,BobTurnLeft,BobTurnRight,BobIdle);
- }
-
- Action(BobTurnRight)
- {
- file("pc\actors\Bob\xxx\Btrnrt.ske",100,on);
- trigger(_DIRright);
- break(on);
- nrintframes(6);
- connections(BobSpreadOut,BobTurnLeft,BobTurnRight,BobIdle);
- }
-
- Action(BobHitWallTurnLeft)
- {
- file("pc\actors\Bob\xxx\btrnlft.ske",100,on);
- trigger(_DIRleft);
- break(on);
- nrintframes(6);
- connections(BobHitWallSpreadOut);
- }
-
- Action(BobHitWallTurnRight)
- {
- file("pc\actors\Bob\xxx\Btrnrt.ske",100,on);
- trigger(_DIRright);
- break(on);
- nrintframes(6);
- connections(BobHitWallSpreadOut);
- }
-
-
-
-
- /* ************* Standard moves ******************* */
- Action(bobrun)
- {
- //file("pc\actors\bob\xxx\brunNoFr.ske",100,on,100);
- //file("pc\actors\Bob\xxx\BNuRunF2.ske",100,on);
- //file("pc\actors\Bob\xxx\BNuRunF3.ske",100,on);
- file("pc\actors\Bob\xxx\BNuRn4F.ske",100,on);
- nrintframes(4);
- trigger(_DIRforward);
- break(on);
- //offset(1);
- offset(11);
- move(0,0,BobMaxRunSpeedFwd);
- soundlevel(100);
- //connections(BobSpreadOut,BobIdle);
- connections(BobSpreadOut,BobTouchDown); //touchdown used as a placeholder for end of run anim
- }
-
- Action(bobfastR)
- {
- //file("pc\actors\bob\xxx\brunNoFr.ske",100,on,100);
- file("pc\actors\bob\xxx\BNuRn4R.ske",100,on,100);
- //rotate(90)
- nrintframes(4);
- move(BobMaxRunSpeedFwd,0,0);
- //move(0,0,BobMaxRunSpeedFwd);
- trigger(_DIRsideright);
- break(on);
- //offset(1);
- offset(11);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobfastL)
- {
- //file("pc\actors\bob\xxx\brunNoFr.ske",100,on,100);
- file("pc\actors\bob\xxx\BNuRn4L.ske",100,on,100);
- //rotate(-90)
- nrintframes(4);
- //move(0,0,BobMaxRunSpeedFwd);
- move(BobNegMaxRunSpeedFwd,0,0);
- trigger(_DIRsideleft);
- break(on);
- //offset(1);
- offset(11);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobfastDiagFL)
- {
- //file("pc\actors\bob\xxx\brunNoFr.ske",100,on,100);
- file("pc\actors\bob\xxx\BNuRn4FL.ske",100,on,100);
- //rotate(-45)
- nrintframes(4);
- move(BobDiagRunSpeed,0,BobNegDiagRunSpeed);
- //move(0,0,BobMaxRunSpeedFwd);
- trigger(_DIRsideleft|_DIRforward);
- break(on);
- //offset(1);
- offset(11);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobfastDiagFR)
- {
- //file("pc\actors\bob\xxx\brunNoFr.ske",100,on,100);
- file("pc\actors\bob\xxx\BNuRn4FR.ske",100,on,100);
- //rotate(45)
- nrintframes(4);
- //move(0,0,BobMaxRunSpeedFwd);
- move(BobNegDiagRunSpeed,0,BobNegDiagRunSpeed);
- trigger(_DIRsideright|_DIRforward);
- break(on);
- //offset(1);
- offset(11);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobrunback)
- {
- //file("pc\actors\bob\xxx\BRnBNoMv.ske",100,on,125);
- file("pc\actors\bob\xxx\BNuRn4B.ske",100,on,125);
- nrintframes(4);
- break(on);
- //offset(1);
- offset(10);
- trigger(_DIRbackward);
- move(0,0,BobMaxRunSpeedBwd);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobfastDiagBL)
- {
- // file("pc\actors\bob\xxx\BRnBNoMv.ske",100,on,125);
- file("pc\actors\bob\xxx\BNuRn4BL.ske",100,on,125);
- // rotate(45);
- nrintframes(4);
- //move(0,0,BobMaxRunSpeedBwd);
- move(BobDiagRunSpeedBwd,0,BobDiagRunSpeedBwd);
- trigger(_DIRsideleft|_DIRbackward);
- break(on);
- //offset(1);
- offset(10);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobfastDiagBR)
- {
- //file("pc\actors\bob\xxx\BRnBNoMv.ske",100,on,125);
- file("pc\actors\bob\xxx\BNuRn4BR.ske",100,on,125);
- //rotate(-45);
- nrintframes(4);
- //move(0,0,BobMaxRunSpeedBwd);
- move(BobNegDiagRunSpeedBwd,0,BobDiagRunSpeedBwd);
- trigger(_DIRsideright|_DIRbackward);
- break(on);
- //offset(1);
- offset(10);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobwalk)
- {
- file("pc\actors\Bob\xxx\Bwkcyc1p.xxx",100,on,150);
- nrintframes(4);
- break(on);
- offset(1);
- trigger(_DIRforward|_DIRwalking);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobslowR)
- {
- file("pc\actors\Bob\xxx\Bwkcyc1p.xxx",100,on,150);
- rotate(90);
- nrintframes(4);
- trigger(_DIRwalking|_DIRsideright);
- break(on);
- offset(1);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobslowL)
- {
- file("pc\actors\Bob\xxx\Bwkcyc1p.xxx",100,on,150);
- rotate(-90);
- nrintframes(4);
- trigger(_DIRwalking|_DIRsideleft);
- break(on);
- offset(1);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobslowDiagFL)
- {
- file("pc\actors\Bob\xxx\Bwkcyc1p.xxx",100,on,150);
- rotate(-45);
- nrintframes(4);
- trigger(_DIRsideleft|_DIRforward|_DIRwalking);
- break(on);
- offset(1);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
- Action(bobslowDiagFR)
- {
- file("pc\actors\Bob\xxx\Bwkcyc1p.xxx",100,on,150);
- rotate(45);
- nrintframes(4);
- trigger(_DIRsideright|_DIRforward|_DIRwalking);
- break(on);
- offset(1);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
-
-
- action(BobWalkBack)
- {
- file("pc\actors\Bob\xxx\Bwkbkcyg.xxx",100,on,150);
- trigger(_DIRwalking|_DIRbackward);
- nrintframes(4);
- break(on);
- offset(1);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
-
- Action(bobslowDiagBL)
- {
- file("pc\actors\Bob\xxx\Bwkbkcyg.xxx",100,on,150);
- rotate(45);
- nrintframes(4);
- trigger(_DIRwalking|_DIRsideleft|_DIRbackward);
- break(on);
- offset(1);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
- Action(bobslowDiagBR)
- {
- file("pc\actors\Bob\xxx\Bwkbkcyg.xxx",100,on,150);
- rotate(-45);
- nrintframes(4);
- trigger(_DIRwalking|_DIRsideright|_DIRbackward);
- break(on);
- offset(1);
- soundlevel(0);
- connections(BobSpreadOut,bobidle);
- }
-
- /* ************* Other moves ******************* */
-
- action(BobBalanceSpreadOut) //Lead directly to next animation
- {
- trigger(_DIRMove);
- nrintframes(-1);
- connections(BobBalanceSideR,BobBalanceSideL,BobBalanceBack,BobBalanceWalk);
- }
-
- Action(BobBalanceIdle)
- {
- file("pc\actors\Bob\xxx\bobnidl1.ske",100,on);
- trigger(_allDIR);
- nrintframes(5);
- intforloop(on);
- break(on);
- connections(BobBalanceSpreadOut,BobBalanceTurnLeft,BobBalanceTurnRight,BobBalanceIdle);
- }
-
- Action(BobBalanceTurnLeft)
- {
- file("pc\actors\Bob\xxx\btrnlft.ske",100,on);
- trigger(_DIRleft);
- break(on);
- nrintframes(6);
- connections(BobBalanceSpreadOut,BobBalanceTurnLeft,BobBalanceTurnRight,BobBalanceIdle);
- }
-
- Action(BobBalanceTurnRight)
- {
- file("pc\actors\Bob\xxx\Btrnrt.ske",100,on);
- trigger(_DIRright);
- break(on);
- nrintframes(6);
- connections(BobBalanceSpreadOut,BobBalanceTurnLeft,BobBalanceTurnRight,BobBalanceIdle);
- }
-
- Action(BobBalanceWalk)
- {
- file("pc\actors\Bob\xxx\BWkBlnc.ske",100,on,100);
- nrintframes(4);
- break(on);
- offset(1);
- trigger(_DIRforward);
- soundlevel(100);
- connections(BobBalanceSpreadOut,BobBalanceIdle);
- }
-
- action(BobBalanceBack)
- {
- file("pc\actors\Bob\xxx\Bwkbkcyg.xxx",100,on,100);
- trigger(_DIRbackward);
- nrintframes(4);
- break(on);
- offset(1);
- connections(BobBalanceSpreadOut,BobBalanceIdle);
- }
-
- Action(BobBalanceSideR)
- {
- file("pc\actors\Bob\xxx\Bwkcyc1p.xxx",100,on,100);
- rotate(90);
- nrintframes(4);
- trigger(_DIRsideright);
- break(on);
- offset(1);
- connections(BobBalanceSpreadOut,BobBalanceIdle);
- }
-
- Action(BobBalanceSideL)
- {
- file("pc\actors\Bob\xxx\Bwkcyc1p.xxx",100,on,100);
- rotate(-90);
- nrintframes(4);
- trigger(_DIRsideleft);
- break(on);
- offset(1);
- connections(BobBalanceSpreadOut,BobBalanceIdle);
- }
-
-
- /* ************* Other moves ******************* */
-
- action(BobDragLift) //Start grabbing a character
- {
- file("pc\actors\Bob\xxx\BDragA.ske",100,off);
- trigger(_DIRbackward);
- nrintframes(1);
- connections(BobDragIdle);
- }
-
- action(BobDragIdle)
- {
- file("pc\actors\Bob\xxx\BDrgHold.ske",100,on);
- trigger(_allDIR);
- nrintframes(1);
- break(on);
- connections(BobDrag,BobDragIdle);
- }
-
- action(BobDrag)
- {
- file("pc\actors\Bob\xxx\BDragB.ske",100,on);
- trigger(_DIRbackward);
- nrintframes(1);
- break(on);
- connections(BobDrag,BobDragIdle);
- }
-
-
- action(Bobjump)
- {
-
- file("pc\actors\Bob\xxx\testflap.xxx",100,on);
-
- trigger(_DIRjump);
- AIClass(_AIClassBobSkeleton);
- nrintframes(4);
- intforloop(on);
- break(off);
- gravity(off);
- ydeltafromzeroframe(off); //XXX
- connections(BobJump);
- }
-
- SubRoutine(,Sub_MoveDwarfUp)
- {
- if(VFrame<3)
- {
- move(0,60,0);
- }
- }
-
- action(BobJumpWithGravity)
- {
- file("pc\actors\ChotDwarf\xxx\DcJmpA.ske",100,off,100,_AIClassChot,-1,Sub_MoveDwarfUp);
- file("pc\actors\ChotDwarf\xxx\DcJmpB.ske",100,off,100,_AIClassChot,-1,Sub_MoveDwarfUp);
- file("pc\actors\ChotDwarf\xxx\DcJmpC.ske",100,off,100,_AIClassChot,-1,Sub_MoveDwarfUp);
- file("pc\actors\ChotDwarf\xxx\DcJmpD.ske",100,on,100,_AIClassChot,-1,Sub_MoveDwarfUp);
- file("pc\actors\Bob\xxx\testflap.xxx",100,on);
- // file("pc\actors\Bob\xxx\BJmpFlex.ske",100,off);
- trigger(_DIRjump);
- AIClass(_AIClassBobSkeleton);
- nrintframes(4);
- intforloop(on);
- break(off);
- gravity(on);
- ydeltafromzeroframe(off); //XXX
- connections(BobFall);
- }
-
- action(BobFlyDead)
- {
- //Bob gets hit, turns upside down (like a shot bird), and starts to fall..
- file("pc\actors\Bob\xxx\BShtDed1.ske",100,off);
- trigger(_allDIR);
- nrintframes(4);
- break(off);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobFlyDeadFall);
- }
-
- action(BobFlyDeadFall)
- {
- //Bob falls
- file("pc\actors\Bob\xxx\BShtDed2.ske",100,on);
- trigger(_allDIR);
- break(off);
- gravity(on);
- ydeltafromzeroframe(off);
- connections(BobFlyDeadFall);
- }
-
- action(BobFlyDeadLand)
- {
- file("pc\actors\Bob\xxx\BShtDed3.ske",100,off);
- trigger(_allDIR);
- break(off);
- gravity(on);
- // ydeltafromzeroframe(off);
- connections(BobFlyDeadLand);
- }
-
-
- action(bobGlide)
- {
- file("pc\actors\Bob\xxx\testgli2.xxx",100,on);
- trigger(_allDIR);
- nrintframes(4);
- gravity(off);
- break(on);
- ydeltafromzeroframe(off);
- connections(BobGlide);
- }
-
- action(BobFlap)
- {
- //file("pc\actors\Bob\xxx\testflp2.ske",100,on);
- //file("pc\actors\Bob\xxx\testflap.xxx",100,on);
- file("pc\actors\Bob\xxx\bflap5g.ske",100,on);
-
- nrintframes(4);
- trigger(_DIRjump);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobFlap);
- break(on);
- }
-
-
- action(Bobfall)
- {
- file("pc\actors\Bob\xxx\bflylnd5.ske",100,on);
- trigger(_AllDir);
- AIClass(_AIClassBobSkeleton);
- nrintframes(4);
- intforloop(on);
- gravity(on);
- ydeltafromzeroframe(off);
- break(on);
- connections(BobFall);
- }
-
- action(BobSlide)
- {
- file("pc\actors\Bob\xxx\BSlide1.ske",100,on);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(4);
- intforloop(on);
- gravity(on);
- ydeltafromzeroframe(off);
- break(on);
- connections(BobSlide);
- }
-
-
- action(BobFlyBackFlip)
- {
- file("pc\actors\Bob\xxx\bflyflp2.ske",100,on,150);
- trigger(_AllDIR);
- nrintframes(3);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobIdle);
- break(on);
- }
-
- action(BobFlySmackWall)
- {
- file("pc\actors\Bob\xxx\BWlSmack.ske",100,off,130);
- trigger(_AllDIR);
- nrintframes(3);
- break(off);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobFlyFromSmackWall);
- }
-
- action(BobFlySmackWallHold)
- {
- file("pc\actors\Bob\xxx\BWlSmStl.ske",100,on,130);
- trigger(_AllDIR);
- nrintframes(3);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobFlySmackWallHold);
- }
-
- action(BobFlyFromSmackWall)
- {
- file("pc\actors\Bob\xxx\BWSmckRt.ske",100,off,130);
- trigger(_AllDIR);
- nrintframes(3);
- gravity(off);
- break(off);
- ydeltafromzeroframe(off);
- connections(BobFlap,Bobfall);
- }
-
- action(BobDeposses)
- {
- file("pc\actors\Bob\xxx\bflyflp2.ske",100,on,150);
- trigger(_AllDIR);
- nrintframes(3);
- gravity(on);
- ydeltafromzeroframe(off);
- connections(BobDeposses);
- break(on);
- }
-
-
- action(BobDepossesDaze)
- {
- file("pc\actors\Bob\xxx\BDeposs1.ske",100,off);
- trigger(_AllDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(3);
- gravity(on);
- break(on);
- connections(BobSpreadOut,bobidle);
- }
-
- action(BobTouchDown)
- {
- file("pc\actors\bob\xxx\Brnend2p.xxx",100,off);
- trigger(_DIRNotEndOfAnim);
- AIClass(_AIClassBobSkeleton);
- nrintframes(5);
- break(on);
- nomove(true);
- //connections(BobSpreadOut,bobidle);
- connections(DwarfClawAttack,bobshoot,BobSpreadOut,bobtouchdown,bobidle);
- }
-
- action(BobRunUpStairs)
- {
- //file("pc\actors\bob\xxx\brnstair.ske",100,on);
- file("pc\actors\bob\xxx\brnstar3.ske",100,on,125);
- trigger(_DIRforward);
- AIClass(_AIClassBobSkeleton);
- offset(1);
- nrintframes(0); //MISSING: Doesnt work with 4 (Rootbone interpolation bug again)
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobRunUpStairs);
- }
-
-
- Action(BobClimbUp)
- {
- file("pc\actors\bob\xxx\BNClmb2a.ske",50,off);
- file("pc\actors\bob\xxx\BNClmb02.ske",100,off);
- //file("pc\actors\bob\xxx\bclmbeg3.ske",100,off); //rolls through the floor right now
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(4);
- gravity(off);
- ydeltafromzeroframe(off); //Default=on
- connections(bobidle);
- }
-
- Action(BobClimbHang)
- {
- file("pc\actors\bob\xxx\bhngidl3.ske",10,on);
- file("pc\actors\bob\xxx\bhngidl1.ske",60,on);
- file("pc\actors\bob\xxx\bhngidl2.ske",100,on);
- nrintframes(4);
- trigger(_allDIR);
- break(on);
- gravity(off);
- ydeltafromzeroframe(off); //Default=on
- connections(BobShimmyLeft,BobShimmyRight,BobClimbHang);
- }
-
- Action(BobShimmyLeft)
- {
- file("pc\actors\bob\xxx\BShmyLft.ske",100,on);
- nrintframes(4);
- trigger(_DIRleft);
- break(on);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobShimmyLeft,BobShimmyRight,BobClimbHang);
- }
-
- Action(BobShimmyRight)
- {
- file("pc\actors\bob\xxx\BShmyRgt.ske",100,on);
- nrintframes(4);
- trigger(_DIRright);
- break(on);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobShimmyRight,BobShimmyLeft,BobClimbHang);
- }
-
-
- /* ************* Crouching moves ******************* */
-
-
- action(BobCrouchDiagFL)
- {
- file("pc\actors\Bob\xxx\BCrWkFL.ske",100,on);
- trigger(_DIRforward|_DIRsideleft);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchL)
- {
- file("pc\actors\Bob\xxx\BCrWkL.ske",100,on);
- trigger(_DIRsideleft);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchDiagFR)
- {
- file("pc\actors\Bob\xxx\BCrWkFR.ske",100,on);
- trigger(_DIRforward|_DIRsideright);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchR)
- {
- file("pc\actors\Bob\xxx\BCrWkR.ske",100,on);
- trigger(_DIRsideright);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchDiagFR)
- {
- file("pc\actors\Bob\xxx\BCrWkFR.ske",100,on);
- trigger(_DIRforward|_DIRsideright);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchDiagBL)
- {
- file("pc\actors\Bob\xxx\BCrWkBL.ske",100,on);
- trigger(_DIRbackward|_DIRsideleft);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchDiagBR)
- {
- file("pc\actors\Bob\xxx\BCrWkBR.ske",100,on);
- trigger(_DIRbackward|_DIRsideright);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchSpreadOut)
- {
- trigger(_DIRMove);
- nrintframes(-1);
- connections(BobCrouchForwardLeft,BobCrouchForwardRight,BobCrouchDiagFL,BobCrouchDiagFR,BobCrouchDiagBL,BobCrouchDiagBR,BobCrouchForward,BobCrouchBackward,BobCrouchL,BobCrouchR,BobCrouchTurnLeft,BobCrouchTurnRight);
- }
-
-
-
- action(BobCrouchDown)
- {
- file("pc\actors\Bob\xxx\BSt2Crwl.ske",100,off);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- break(off);
- nrintframes(4);
- connections(BobCrouchIdle);
- }
-
- action(BobCrouchUp)
- {
- file("pc\actors\Bob\xxx\BCrwl2St.ske",100,on);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- break(off);
- nrintframes(4);
- connections(BobSpreadOut,BobIdle);
- }
-
- action(BobCrouchTurnLeft)
- {
- file("pc\actors\Bob\xxx\BCrStTLf.ske",100,on);
- trigger(_DIRleft);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchTurnRight)
- {
- file("pc\actors\Bob\xxx\BCrStTRg.ske",100,on);
- trigger(_DIRright);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchForwardLeft)
- {
- file("pc\actors\Bob\xxx\BCrFwLft.ske",100,on);
- trigger(_DIRforward|_DIRleft);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchForwardRight)
- {
- file("pc\actors\Bob\xxx\BCrFwRgt.ske",100,on);
- trigger(_DIRforward|_DIRright);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchForward)
- {
- file("pc\actors\Bob\xxx\BCrWkF.ske",100,on);
- trigger(_DIRforward);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchBackward)
- {
- file("pc\actors\Bob\xxx\BCrWkBw.ske",100,on);
- trigger(_DIRbackward);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
- action(BobCrouchIdle)
- {
- file("pc\actors\Bob\xxx\BCrwIdle.ske",100,on);
- trigger(_allDIR);
- break(on);
- nrintframes(4);
- connections(BobCrouchSpreadOut,BobCrouchIdle);
- }
-
-
- // *******************************************************************8
- // Hurt and dead
-
- action(BobDead)
- {
- //file("pc\actors\Bob\xxx\Bdeath2g.xxx",100,off);
- file("pc\actors\Bob\xxx\bdiebkwd.ske",25,off);
- file("pc\actors\Bob\xxx\bdieleft.ske",50,off);
- file("pc\actors\Bob\xxx\bdierght.ske",75,off);
- file("pc\actors\Bob\xxx\BDeath2.ske",100,off);
- trigger(_allDIR);
- nrintframes(4);
- break(off);
- //connections(BobDead);
- }
-
- action(BobCrush)
- {
- //file("pc\actors\Bob\xxx\Bdeath2g.xxx",100,off);
- file("pc\actors\Bob\xxx\BDeath1.ske",100,off);
- collision(off);
- gravity(off);
- trigger(_allDIR);
- nrintframes(4);
- break(off);
- }
-
- action(BobFallDead)
- {
- //file("pc\actors\Bob\xxx\Bdeath2g.xxx",100,off);
- file("pc\actors\Bob\xxx\BDeath1.ske",100,off);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(4);
- break(off);
- connections(BobFallDead);
- }
-
- action(BobFlapWoundLight)
- {
- // file("pc\actors\Bob\xxx\BFlapSht1.ske",100,on);
- // //file("pc\actors\Bob\xxx\bwund2g.ske",100,off);
-
- file("pc\actors\Bob\xxx\BFlapSht1.ske",50,on);
- file("pc\actors\Bob\xxx\bwund2g.ske",100,off);
-
- trigger(_DIRNotEndOfAnim);
- break(on);
- gravity(off);
- ydeltafromzeroframe(off);
- connections(BobFlap);
- }
-
- action(BobWoundLight)
- {
- // file("pc\actors\Bob\xxx\BShtStl2.ske",25,off);
- // file("pc\actors\Bob\xxx\BShtStl1.ske",100,off);
- // //file("pc\actors\Bob\xxx\bwund2g.ske",100,off);
-
- file("pc\actors\Bob\xxx\BShtStl2.ske",25,off);
- file("pc\actors\Bob\xxx\bwund2g.ske",66,off);
- file("pc\actors\Bob\xxx\BShtStl1.ske",100,off);
-
- trigger(_DIRNotEndOfAnim);
- AIClass(_AIClassBobSkeleton);
- break(on);
- collision(on);
- nrintframes(4);
- connections(BobSpreadOut,BobWoundLight,BobTurnLeft,BobTurnRight,BobIdle);
- }
-
- action(BobWoundLightRun)
- {
- file("pc\actors\Bob\xxx\BNRnHrt1.ske",100,off);
- //trigger(_DIRNotEndOfAnim);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- nrintframes(4);
- break(off);
- move(0,0,BobMaxRunSpeedFwd);
- soundlevel(100);
- connections(BobSpreadOut,bobidle);
- }
-
- action(BobShieldExplosion)
- {
- file("pc\actors\Bob\xxx\BRctExp1.ske",100,off);
- trigger(_allDIR);
- break(off);
- collision(on);
- nrintframes(4);
- connections(BobSpreadOut,BobIdle);
- //connections(BobSpreadOut,BobTurnLeft,BobTurnRight,BobIdle);
- }
-
-
-
- //*************** CHOT DWARF ANIMATIONS
-
- SubRoutine(Sub_LaunchDwarf)
- {
- if(VFrame==22)
- {
- vector(_settoactorpos,tmpvector);
- vector(_set,gactorpos,0,-50,0);
- vector(_add,tmpvector,gactorpos);
- callsub(sub_fxsmallexplosion);
-
- sample(SFXBooster,-1);
- call(ScreenShake,4,4,4,0.04);
-
- move(0,500,-800);
- State(_or,StateJump|StateThrown);
- }
- }
-
-
- action(DwarfLaunch)
- {
- file("pc\actors\ChotDwarf\xxx\DcLnchSt.ske",100,off);
- trigger(_allDIR);
- AIClass(_AIClassBobSkeleton);
- break(off);
- collision(on);
- nrintframes(4);
- gravity(off);
-
- ActionSubRoutine(Sub_LaunchDwarf);
-
- connections(DwarfInAir);
- }
-
- action(DwarfInAir)
- {
- file("pc\actors\ChotDwarf\xxx\DcLnchLp.ske",100,off);
- //file("pc\actors\ChotDwarf\xxx\DcLnchL2.ske",100,off);
- trigger(_allDIR);
- break(on);
- collision(on);
- nrintframes(4);
-
- move(0,0,-20);
-
- connections(DwarfTouchDown,DwarfHitWall,DwarfInAir);
- }
-
- action(DwarfTouchDown)
- {
- file("pc\actors\ChotDwarf\xxx\DcLncLn1.ske",50,on);
- file("pc\actors\ChotDwarf\xxx\DcLncLn2.ske",100,on);
- trigger(_DIRhorcol);
- break(off);
- collision(on);
- nrintframes(4);
-
- ActionSubRoutine(Sub_GetUpClearThrown19);
-
- connections(BobIdle);
- }
-
- action(DwarfHitWall)
- {
- file("pc\actors\Bob\xxx\BTrFwWal.ske",100,on);
- trigger(_DIRvercol);
- break(off);
- collision(on);
- nrintframes(4);
-
- ActionSubRoutine(Sub_ClrThrownFlag);
-
- connections(BobIdle);
- }
-
- Action(DwarfClawAttack)
- {
- file("pc\actors\ChotDwarf\xxx\DcSlash.ske",100,on);
-
- AIClass(_AIClassChot|_AIClassMale);
-
- trigger(_DIRshoot);
- nrintframes(5);
- //nomove(true);
- intforloop(off);
- break(off);
- connections(bobidle);
- }
-
-
- ////////////////////////////////////
- ////// E V I L B O B /////////
- ////////////////////////////////////
-
- action(EBobTapDance)
- {
- file("pc\actors\Bob\xxx\bcel2.ske",100,off);
- trigger(_allDIR);
- break(off);
- nrintframes(12);
- connections(EBobHeelTap);
- }
-
- action(EBobHeelTap)
- {
- file("pc\actors\Bob\xxx\bcel4g.ske",100,off);
- trigger(_allDIR);
- break(off);
- nrintframes(12);
- connections(BobIdle);
- }
-
-
- // *******************************************************************8
- // Bob temp: Not used
- /*
- action(Bobposses)
- {
- file("pc\actors\Bob\xxx\Bpossesa.xxx",100,off);
- trigger(_DIRjumpPossesion);
- nrintframes(5);
-
- gravity(off);
- connections(Bobpossesb);
- }
-
- action(Bobpossesb)
- {
- file("pc\actors\Bob\xxx\Bpossesb.xxx",100,off);
- trigger(_allDIR);
- nrintframes(5);
- move(0,0,-3);
- connections(bobidle);
- }
-
- */
-
-
-
-
-