home *** CD-ROM | disk | FTP | other *** search
Text File | 1997-06-03 | 49.0 KB | 2,987 lines |
- //
- // Strings.txt
- //
- // Created by: Brad Post
- // Copyright: 1996-7 Totally Games, for XVTie
- //
- //
- //
- //
- //
- // ******************************************************************************
- // Strings for Damage screen
- // 11 of them
- Engines
- Flight Controls
- Shield System
- Cannon System
- Targeting Computer
- Warhead Launcher
- Beam System
- Communications
- Countermeasures
- Hyperdrive
- Damage Assessment
- //
- // ******************************************************************************
- //
- // strings for fediskio
- //
- Not Enough Memory! Close Other Applications And/Or Free Disk Space
- Error! The following file is missing or inaccessible:
- Strings.txt is out of sync!
- Press A Key To Exit
- Entering Combat Area...
- Entering Melee Arena...
- Entering Training Exercise...
- .. unused ...
- .. unused ...
- Unable To Set 320x240 Screen Resolution
- Unable To Set 512x384 Screen Resolution
- Unable To Set 640x480 Screen Resolution
- Unable To Set Selected Screen Resolution
- Using 320x240 Screen Resolution Instead
- Using 512x384 Screen Resolution Instead
- Using 640x480 Screen Resolution Instead
- Using Next Higher Screen Resolution Instead
- Unable To Set 65536 Color Mode, Using 256 Colors
- Unable To Set 256 Color Mode, Using 65536 Colors
- Communications Failure! (Receiving)
- Communications Failure! Sending to
- Communications Failure! Waiting for
- Recovering...
- Recovering... Please Wait!
- Resending Packet...
- Resending Packet... Please Wait!
- You May Press ESC to Boot
- You May Press ESC to Disconnect
- Disconnect in %d.%d Seconds!
- Waiting For Other Players...
- Other Players are Still Loading
- is Still Loading ---
- is Still Loading +++
- Disk Error! Is CD-ROM Inserted?
- Press 'R' to Retry, 'F' to Fail
- //
- // ******************************************************************************
- //
- // strings for training gates
- //
- Level:
- Segments Left:
- Segments Done:
- Targets Hit:
- Score:
- //
- // ******************************************************************************
- //
- // Goal escape string
- //
- Press SPACEBAR or button to continue
- //
- // ******************************************************************************
- //
- //
- // Goal condition strings -- Masculine form
- //
- // Impossible
- imp 0
- 100% can't arrive
- 75% can't arrive
- 50% can't arrive
- 25% can't arrive
- At least one can't arrive
- All but one can't arrive
- ---
- ---
- ---
- can't arrive
- 66% can't arrive
- 33% can't arrive
- ---
- ---
- //
- 100% can't be destroyed
- 75% can't be destroyed
- 50% can't be destroyed
- 25% can't be destroyed
- At least one can't be destroyed
- All but one can't be destroyed
- ---
- ---
- ---
- can't be destroyed
- 66% can't be destroyed
- 33% can't be destroyed
- ---
- ---
- //
- 100% can't be attacked
- 75% can't be attacked
- 50% can't be attacked
- 25% can't be attacked
- At least one can't be attacked
- All but one can't be attacked
- ---
- ---
- ---
- can't be attacked
- 66% can't be attacked
- 33% can't be attacked
- ---
- ---
- //
- 100% can't be captured
- 75% can't be captured
- 50% can't be captured
- 25% can't be captured
- At least one can't be captured
- All but one can't be captured
- ---
- ---
- ---
- can't be captured
- 66% can't be captured
- 33% can't be captured
- ---
- ---
- //
- 100% can't be inspected
- 75% can't be inspected
- 50% can't be inspected
- 25% can't be inspected
- At least one can't be inspected
- All but one can't be inspected
- ---
- ---
- ---
- can't be inspected
- 66% can't be inspected
- 33% can't be inspected
- ---
- ---
- //
- 100% can't be boarded
- 75% can't be boarded
- 50% can't be boarded
- 25% can't be boarded
- At least one can't be boarded
- All but one can't be boarded
- ---
- ---
- ---
- can't be boarded
- 66% can't be boarded
- 33% can't be boarded
- ---
- ---
- //
- 100% can't dock
- 75% can't dock
- 50% can't dock
- 25% can't dock
- At least one can't dock
- All but one can't dock
- ---
- ---
- ---
- can't dock
- 66% can't dock
- 33% can't dock
- ---
- ---
- //
- 100% can't be disabled
- 75% can't be disabled
- 50% can't be disabled
- 25% can't be disabled
- At least one can't be disabled
- All but one can't be disabled
- ---
- ---
- ---
- can't be disabled
- 66% can't be disabled
- 33% can't be disabled
- ---
- ---
- //
- imp 9
- imp 10
- imp 11
- //
- 100% can't complete mission
- 75% can't complete mission
- 50% can't complete mission
- 25% can't complete mission
- At least one can't complete mission
- All but one can't complete mission
- ---
- ---
- ---
- can't complete mission
- 66% can't complete mission
- 33% can't complete mission
- ---
- ---
- //
- imp 13
- imp 14
- imp 15
- imp 16
- imp 17
- imp 18
- //
- 100% can't be dropped off
- 75% can't be dropped off
- 50% can't be dropped off
- 25% can't be dropped off
- At least one can't be dropped off
- All but one can't be dropped off
- ---
- ---
- ---
- can't be dropped off
- 66% can't be dropped off
- 33% can't be dropped off
- ---
- ---
- //
- imp 20
- imp 21
- imp 22
- imp 23
- imp 24
- imp 25
- imp 26
- imp 27
- imp 28
- imp 29
- imp 30
- imp 31
- imp 32
- imp 33
- imp 34
- imp 35
- imp 36
- imp 37
- imp 38
- imp 39
- imp 40
- imp 41
- imp 42
- //
- 100% can't come and go
- 75% can't come and go
- 50% can't come and go
- 25% can't come and go
- At least one can't come and go
- All but one can't come and go
- ---
- ---
- ---
- can't come and go
- 66% can't come and go
- 33% can't come and go
- ---
- ---
- //
- 100% can't be bagged
- 75% can't be bagged
- 50% can't be bagged
- 25% can't be bagged
- At least one can't be bagged
- All but one can't be bagged
- ---
- ---
- ---
- can't be bagged
- 66% can't be bagged
- 33% can't be bagged
- ---
- ---
- //
- 100% can't withdraw
- 75% can't withdraw
- 50% can't withdraw
- 25% can't withdraw
- At least one can't withdraw
- All but one can't withdraw
- ---
- ---
- ---
- can't withdraw
- 66% can't withdraw
- 33% can't withdraw
- ---
- ---
- //
- 100% can't be carried away
- 75% can't be carried away
- 50% can't be carried away
- 25% can't be carried away
- At least one can't be carried away
- All but one can't be carried away
- ---
- ---
- ---
- can't be carried away
- 66% can't be carried away
- 33% can't be carried away
- ---
- ---
- //
- // Incomplete
- inc 0
- All arrive
- Three-quarters arrive
- Half arrive
- One-quarter arrive
- At least one arrives
- All but one arrives
- ---
- ---
- ---
- Arrive
- Two-thirds arrive
- One-third arrive
- ---
- ---
- //
- Destroy all
- Destroy 75%
- Destroy 50%
- Destroy 25%
- Destroy at least one
- Destroy all but one
- ---
- ---
- ---
- Destroy
- Destroy 66%
- Destroy 33%
- ---
- ---
- //
- Attack all
- Attack 75%
- Attack 50%
- Attack 25%
- Attack at least one
- Attack all but one
- ---
- ---
- ---
- Attack
- Attack 66%
- Attack 33%
- ---
- ---
- //
- Capture all
- Capture 75%
- Capture 50%
- Capture 25%
- Capture at least one
- Capture all but one
- ---
- ---
- ---
- Capture
- Capture 66%
- Capture 33%
- ---
- ---
- //
- Inspect all
- Inspect 75%
- Inspect 50%
- Inspect 25%
- Inspect at least one
- Inspect all but one
- ---
- ---
- ---
- Inspect
- Inspect 66%
- Inspect 33%
- ---
- ---
- //
- Board all
- Board 75%
- Board 50%
- Board 25%
- Board at least one
- Board all but one
- ---
- ---
- ---
- Board
- Board 66%
- Board 33%
- ---
- ---
- //
- All dock
- Three-quarters dock
- Half dock
- One-quarter dock
- At least one docks
- All but one docks
- ---
- ---
- ---
- dock
- two-thirds dock
- one-third dock
- ---
- ---
- //
- Disable all
- Disable 75%
- Disable 50%
- Disable 25%
- Disable at least one
- Disable all but one
- ---
- ---
- ---
- Disable
- Disable 66%
- Disable 33%
- ---
- ---
- //
- inc 9
- inc 10
- inc 11
- //
- All complete mission
- 75% complete mission
- 50% complete mission
- 25% complete mission
- At least one completes mission
- All but one completes mission
- ---
- ---
- ---
- complete mission
- 66% complete mission
- 33% complete mission
- ---
- ---
- //
- inc 13
- inc 14
- inc 15
- inc 16
- inc 17
- inc 18
- //
- Drop off all
- Drop off 75%
- Drop off 50%
- Drop off 25%
- Drop off at least one
- Drop off all but one
- ---
- ---
- ---
- Drop off
- Drop off 66%
- Drop off 33%
- ---
- ---
- //
- inc 20
- inc 21
- inc 22
- inc 23
- inc 24
- inc 25
- inc 26
- inc 27
- inc 28
- inc 29
- inc 30
- inc 31
- inc 32
- inc 33
- inc 34
- inc 35
- inc 36
- inc 37
- inc 38
- inc 39
- inc 40
- inc 41
- inc 42
- //
- All come and go
- 75% come and go
- 50% come and go
- 25% come and go
- At least one comes and goes
- All but one comes and goes
- ---
- ---
- ---
- come and go
- 66% come and go
- 33% come and go
- ---
- ---
- //
- Bag 100%
- Bag 75%
- Bag 50%
- Bag 25%
- Bag at least one
- Bag all but one
- ---
- ---
- ---
- Bag
- Bag 66%
- Bag 33%
- ---
- ---
- //
- All withdraw
- Three-quarters withdraw
- Half withdraw
- One-quarter withdraw
- At least one withdraws
- All but one withdraws
- ---
- ---
- ---
- withdraw
- two-thirds withdraw
- one-third withdraw
- ---
- ---
- //
- Carry away all
- Carry away 75%
- Carry away 50%
- Carry away 25%
- Carry away at least one
- Carry away all but one
- ---
- ---
- ---
- Carry away
- Carry away 66%
- Carry away 33%
- ---
- ---
- //
- // Complete
- //
- comp 0
- All arrived
- 75% arrived
- 50% arrived
- 25% arrived
- At least one arrived
- All but one arrived
- ---
- ---
- ---
- arrived
- 66% arrived
- 33% arrived
- ---
- ---
- //
- All destroyed
- 75% destroyed
- 50% destroyed
- 25% destroyed
- At least one destroyed
- All but one destroyed
- ---
- ---
- ---
- destroyed
- 66% destroyed
- 33% destroyed
- ---
- ---
- //
- All attacked
- 75% attacked
- 50% attacked
- 25% attacked
- At least one attacked
- All but one attacked
- ---
- ---
- ---
- attacked
- 66% attacked
- 33% attacked
- ---
- ---
- //
- All captured
- 75% captured
- 50% captured
- 25% captured
- At least one captured
- All but one captured
- ---
- ---
- ---
- captured
- 66% captured
- 33% captured
- ---
- ---
- //
- All inspected
- 75% inspected
- 50% inspected
- 25% inspected
- At least one inspected
- All but one inspected
- ---
- ---
- ---
- inspected
- 66% inspected
- 33% inspected
- ---
- ---
- //
- All boarded
- 75% boarded
- 50% boarded
- 25% boarded
- At least one boarded
- All but one boarded
- ---
- ---
- ---
- boarded
- 66% boarded
- 33% boarded
- ---
- ---
- //
- All docked
- 75% docked
- 50% docked
- 25% docked
- At least one docked
- All but one docked
- ---
- ---
- ---
- docked
- 66% docked
- 33% docked
- ---
- ---
- //
- All disabled
- 75% disabled
- 50% disabled
- 25% disabled
- At least one disabled
- All but one disabled
- ---
- ---
- ---
- disabled
- 66% disabled
- 33% disabled
- ---
- ---
- //
- comp 9
- comp 10
- comp 11
- //
- All completed mission
- 75% completed mission
- 50% completed mission
- 25% completed mission
- At least one completed mission
- All but one completed mission
- ---
- ---
- ---
- completed mission
- 66% completed mission
- 33% completed mission
- ---
- ---
- //
- comp 13
- comp 14
- comp 15
- comp 16
- comp 17
- comp 18
- //
- All dropped off
- 75% dropped off
- 50% dropped off
- 25% dropped off
- At least one dropped off
- All but one dropped off
- ---
- ---
- ---
- dropped off
- 66% dropped off
- 33% dropped off
- ---
- ---
- //
- comp 20
- comp 21
- comp 22
- comp 23
- comp 24
- comp 25
- comp 26
- comp 27
- comp 28
- comp 29
- comp 30
- comp 31
- comp 32
- comp 33
- comp 34
- comp 35
- comp 36
- comp 37
- comp 38
- comp 39
- comp 40
- comp 41
- comp 42
- //
- All came and went
- 75% came and went
- 50% came and went
- 25% came and went
- At least one came and went
- All but one came and went
- ---
- ---
- ---
- came and went
- 66% came and went
- 33% came and went
- ---
- ---
- //
- All bagged
- 75% bagged
- 50% bagged
- 25% bagged
- At least one bagged
- All but one bagged
- ---
- ---
- ---
- bagged
- 66% bagged
- 33% bagged
- ---
- ---
- //
- All withdrew
- 75% withdrew
- 50% withdrew
- 25% withdrew
- At least one withdrew
- All but one withdrew
- ---
- ---
- ---
- withdrew
- 66% withdrew
- 33% withdrew
- ---
- ---
- //
- All carried away
- 75% carried away
- 50% carried away
- 25% carried away
- At least one carried away
- All but one carried away
- ---
- ---
- ---
- carried away
- 66% carried away
- 33% carried away
- ---
- ---
- //
- //
- // Prevent case.... very special
- //
- //
- prev 0
- 100% from arriving
- 75% from arriving
- 50% from arriving
- 25% from arriving
- At least one from arriving
- All but one from arriving
- ---
- ---
- ---
- from arriving
- 66% from arriving
- 33% from arriving
- ---
- ---
- //
- 100% from being destroyed
- 75% from being destroyed
- 50% from being destroyed
- 25% from being destroyed
- At least one from being destroyed
- All but one from being destroyed
- ---
- ---
- ---
- from being destroyed
- 66% from being destroyed
- 33% from being destroyed
- ---
- ---
- //
- 100% from being attacked
- 75% from being attacked
- 50% from being attacked
- 25% from being attacked
- At least one from being attacked
- All but one from being attacked
- ---
- ---
- ---
- from being attacked
- 66% from being attacked
- 33% from being attacked
- ---
- ---
- //
- 100% from being captured
- 75% from being captured
- 50% from being captured
- 25% from being captured
- At least one from being captured
- All but one from being captured
- ---
- ---
- ---
- from being captured
- 66% from being captured
- 33% from being captured
- ---
- ---
- //
- 100% from being inspected
- 75% from being inspected
- 50% from being inspected
- 25% from being inspected
- At least one from being inspected
- All but one from being inspected
- ---
- ---
- ---
- from being inspected
- 66% from being inspected
- 33% from being inspected
- ---
- ---
- //
- 100% from being boarded
- 75% from being boarded
- 50% from being boarded
- 25% from being boarded
- At least one from being boarded
- All but one from being boarded
- ---
- ---
- ---
- from being boarded
- 66% from being boarded
- 33% from being boarded
- ---
- ---
- //
- 100% from docking
- 75% from docking
- 50% from docking
- 25% from docking
- At least one from docking
- All but one from docking
- ---
- ---
- ---
- from docking
- 66% from docking
- 33% from docking
- ---
- ---
- //
- 100% from being disabled
- 75% from being disabled
- 50% from being disabled
- 25% from being disabled
- At least one from being disabled
- All but one from being disabled
- ---
- ---
- ---
- from being disabled
- 66% from being disabled
- 33% from being disabled
- ---
- ---
- //
- prev 9
- prev 10
- prev 11
- //
- 100% from completing their mission
- 75% from completing their mission
- 50% from completing their mission
- 25% from completing their mission
- At least one can't complete its mission
- All but one can't complete its mission
- ---
- ---
- ---
- from completing their mission
- 66% from completing their mission
- 33% from completing their mission
- ---
- ---
- //
- prev 13
- prev 14
- prev 15
- prev 16
- prev 17
- prev 18
- //
- 100% from being dropped off
- 75% from being dropped off
- 50% from being dropped off
- 25% from being dropped off
- At least one from being dropped off
- All but one from being dropped off
- ---
- ---
- ---
- from being dropped off
- 66% from being dropped off
- 33% from being dropped off
- ---
- ---
- //
- prev 20
- prev 21
- prev 22
- prev 23
- prev 24
- prev 25
- prev 26
- prev 27
- prev 28
- prev 29
- prev 30
- prev 31
- prev 32
- prev 33
- prev 34
- prev 35
- prev 36
- prev 37
- prev 38
- prev 39
- prev 40
- prev 41
- prev 42
- //
- 100% from entering and leaving
- 75% from entering and leaving
- 50% from entering and leaving
- 25% from entering and leaving
- At least one from entering and leaving
- All but one from entering and leaving
- ---
- ---
- ---
- from entering and leaving
- 66% from entering and leaving
- 33% from entering and leaving
- ---
- ---
- //
- 100% from being bagged
- 75% from being bagged
- 50% from being bagged
- 25% from being bagged
- At least one from being bagged
- All but one from being bagged
- ---
- ---
- ---
- from being bagged
- 66% from being bagged
- 33% from being bagged
- ---
- ---
- //
- 100% from withdrawing
- 75% from withdrawing
- 50% from withdrawing
- 25% from withdrawing
- At least one from withdrawing
- All but one from withdrawing
- ---
- ---
- ---
- from withdrawing
- 66% from withdrawing
- 33% from withdrawing
- ---
- ---
- //
- 100% from being carried away
- 75% from being carried away
- 50% from being carried away
- 25% from being carried away
- At least one from being carried away
- All but one from being carried away
- ---
- ---
- ---
- from being carried away
- 66% from being carried away
- 33% from being carried away
- ---
- ---
- //
- // ******************************************************************************
- //
- // Goal percentages.
- //
- 100%
- 75%
- 50%
- 25%
- At least one
- All but one
- ---
- ---
- All but you
- You
- 66%
- 33%
- ---
- ---
- //
- // ******************************************************************************
- //
- // Goal operators
- //
- AND
- OR
- //
- // ******************************************************************************
- //
- // Goal title text
- //
- Failed Objectives
- Objectives to Accomplish
- Conditions to Prevent
- Completed Objectives
- Mission Outcome:
- Victory
- Loss
- Unresolved
- Draw
- //
- // ******************************************************************************
- //
- // Goal conjunctions
- //
- of
- of all
- group
- All But
- and
- ,
- flight groups
- <
- //
- // ******************************************************************************
- //
- // Goal side strings
- //
- Rebel craft
- Imperial craft
- craft
- //
- // ******************************************************************************
- //
- // Goal family strings
- //
- space craft
- weapons
- satellites
- ---
- ---
- ---
- ---
- starfighters
- transport craft
- utility craft
- freighter craft
- starships
- platforms
- ---
- ---
- mines
- ---
- ---
- ---
- ---
- ---
- ---
- ---
- //
- // ******************************************************************************
- //
- // strings for maproom
- //
- h
- /
- (*)
- +
- (-)
- z
- m
- c
- SPACEBAR
- Displays help screen
- Follow target on
- (off)
- Target tracking on
- (off)
- Instant zoom to target
- Return to combat
- Centers on target (2-D mode)
- Toggles between modes
- Following:
- Tracking:
- //
- // ******************************************************************************
- //
- //
- //
- // strings for message lines
- //
- //
- //
- \06X-Wing vs. TIE Fighter Demo 06/03/97
- \03Mission paused. Press any key to continue
- \03Mission resumed
- //
- \03Laser cannons armed
- \03Ion cannons armed
- \03Cannons set to [single fire
- \03Cannons set to [dual fire
- \03Cannons [fire linked
- //
- \03Proton torpedo launcher armed
- \03Concussion missile launcher armed
- \03Adv proton torpedo launcher armed
- \03Adv concussion missile launcher armed
- \03Space bomb launcher armed
- \03Heavy rocket launcher armed
- \03Magnetic pulse launcher armed
- \03Ion pulse launcher armed
- \03-future- launcher armed
- \03-future- launcher armed
- //
- \03Proton torpedo launcher set to [single fire
- \03Concussion missile launcher set to [single fire
- \03Adv proton torpedo launcher set to [single fire
- \03Adv concussion missile launcher set to [single fire
- \03Space bomb launcher set to [single fire
- \03Heavy rocket launcher set to [single fire
- \03Magnetic pulse launcher set to [single fire
- \03Ion pulse launcher set to [single fire
- \03-future- launcher set to [single fire
- \03-future- launcher set to [single fire
- //
- \03Proton torpedo launcher set to [dual fire
- \03Concussion missile launcher set to [dual fire
- \03Adv proton torpedo launcher set to [dual fire
- \03Adv concussion missile launcher set to [dual fire
- \03Space bomb launcher set to [dual fire
- \03Heavy rocket launcher set to [dual fire
- \03Magnetic pulse launcher set to [dual fire
- \03Ion pulse launcher set to [dual fire
- \03-future- launcher set to [dual fire
- \03-future- launcher set to [dual fire
- //
- \03Proton torpedo launcher empty
- \03Concussion missile launcher empty
- \03Adv proton torpedo launcher empty
- \03Adv concussion missile launcher empty
- \03Space bomb launcher empty
- \03Heavy rocket launcher empty
- \03Magnetic pulse launcher empty
- \03Ion pulse launcher empty
- \03-future- launcher empty
- \03-future- launcher empty
- //
- \03Proton torpedo fired
- \03Concussion missile fired
- \03Adv proton torpedo fired
- \03Adv concussion missile fired
- \03Space bomb released
- \03Heavy rocket fired
- \03Magnetic pulse fired
- \03Ion pulse fired
- \03-future- fired
- \03-future- fired
- //
- \03Proton torpedoes fired
- \03Concussion missiles fired
- \03Adv proton torpedoes fired
- \03Adv concussion missiles fired
- \03Space bombs released
- \03Heavy rockets fired
- \03Double magnetic pulse fired
- \03Double ion pulse fired
- \03-future- fired
- \03-future- fired
- //
- \03Shields set [fully forward
- \03Shields set [evenly forward and aft
- \03Shields set [fully aft
- //
- \03Cannon recharge [fully] redirected to engines
- \03Cannon recharge [partially] redirected to engines
- \03Cannon recharge at [maintenance] level
- \03Cannon recharge at [increased] rate
- \03Cannon recharge at [maximum] rate
- \03Shield recharge [fully] redirected to engines
- \03Shield recharge [partially] redirected to engines
- \03Shield recharge at [maintenance] level
- \03Shield recharge at [increased] rate
- \03Shield recharge at [maximum] rate
- \03Beam recharge [fully] redirected to engines
- \03Beam recharge [partially] redirected to engines
- \03Beam recharge at [maintenance] level
- \03Beam recharge at [increased] rate
- \03Beam recharge at [maximum] rate
- //
- \03[*] system is *
- damaged and inoperative
- repaired
- Engine
- Flight control
- Laser
- Ion Cannon
- Warhead Launcher
- Beam Weapon
- Targeting computer
- Countermeasure
- Shield
- Hyperdrive
- Launcher
- Communication
- //
- \06Graphics detail set to [lowest] level
- \06Graphics detail set to [low] level
- \06Graphics detail set to [high] level
- \06Graphics detail set to [highest] level
- //
- \03Preparing for jump to light speed..
- \03Hyperspace jump aborted
- \03Entering hyperspace
- \03Interdictor prevents hyperdrive unit from functioning!
- \03No hyperdrive. Return to [*]
- \03No hyperdrive. Return to [*] or to [*]
- \03Object detected in jump path, hyperspace jump aborted
- \02[*] is initiating hyperjump
- //
- \02New craft alert, [&\01 *] at [&\02] km
- \02New craft alert, [&\01 *s] at [&\02] km
- //
- \04Missile Warning! [Key to target?
- \04Missile was targeted
- \04An enemy craft is attempting missile lock, [should it be targeted?
- //
- \03Throttle set to [no] power
- \03Throttle set to [1/3] power
- \03Throttle set to [2/3] power
- \03Throttle set to [full] power
- \03Configuration saved to preset
- //
- \03Component tracking in CMD display turned [OFF]
- \03Component tracking in CMD display turned [ON]
- //
- \03S-Foils opening
- \03S-Foils closing
- \03S-Foils have reached [open] position
- \03S-Foils have reached [closed] position
- \03Cannons cannot fire with S-Foils closed
- //
- \03Transferring partial power from shields to [cannon system
- \03Transferring partial power from cannons to [shields
- //
- \02[* * &\02] *
- \02[* *] *
- //
- has entered hyperspace
- has been [destroyed
- has been [disabled
- has been [repaired
- has been [captured
- has [docked
- has [entered hangar
- has been [inspected
- is initiating hyperjump
- //
- \03[* &\01] from flight group [*] *
- \03[* *] *
- //
- \02Craft not responding to order
- \02Roger, [* * &\02] *
- \02Roger, [* *] *
- heading home
- coming to your aid
- making evasive maneuver
- waiting for further orders
- proceeding with mission
- using designated target
- ignoring target
- //
- reports docking operation complete
- \02[* * &\02] reporting in: *
- \02[* *] reporting in: *
- //
- Holding steady
- Patrolling
- Protecting craft
- Patrolling for craft to attack
- Patrolling for escorters
- Attacking target
- Attacking target
- Evading
- Following flight leader
- Looking for craft to disable
- Escorting
- Looking for craft to board
- Looking for craft to capture
- Looking for craft to pick up
- Docking
- Flying to rendezvous point
- Waiting for boarding craft
- Awaiting boarding
- Holding station
- Flying home
- Entering hangar
- Exiting hangar
- Hypering out of combat area
- Hypering into combat area
- Flying flight plan
- Awaiting return of craft
- Awaiting launch of craft
- Changing orders
- Awaiting further orders
- Waiting
- Deploying craft
- Self-destructing
- Kamikaze attack
- Orbitting
- //
- \02Excellent job! Primary mission objectives completed
- \02Superb work! Secondary mission objectives completed
- \02Superlative job! Bonus mission objectives completed
- \02*
- &\0010000 points awarded for previous levels
- \03Congratulations! Level Completed. Time Left: Bonus:
- \03Bonus points awarded: [&\05]
- \10Penalty points deducted:[ &\05]
- \10Mission ends in [2] minutes
- \10Mission ends in [1] minute
- \10Mission time expiring
- \10Mission time limit imposed: [*] minute left
- \10Mission time limit imposed: [*] minutes left
- \02Mission objectives cannot be finished, abort mission!
- \01*
- \02Good work. Our forces have bounced back to pull out a draw
- \02Good work. The Alliance has rallied to gain a draw from this mission
- \02We have lost our victory. The Rebels have gained a draw
- \02We have lost our victory. The Empire has gained a draw
- //
- \03You have ejected safely
- \03You have died
- \04Hit [Space] to activate tractor beam and enter hangar
- \04Press [Space] to end mission
- \04Leaving now is [2000] point penalty! Press [Space] to quit anyway
- \04Leaving game early, score incomplete! Press [Space] to quit anyway
- \04WARNING! Pressing [Space] will disconnect from the host!
- \04WARNING! You are the host! Pressing [Space] will abort this game!
- \03Collision with another craft has occurred!
- \03You're taking damage from engine wash!
- \03No craft left to pilot
- //
- \03No craft targeted
- \03Threat display target no longer available
- \03Auto-locating of players not enabled for this mission
- //
- \03Your craft does not have a [shield] system
- \03Your craft does not have a [beam] system
- \03Your craft does not have [S-Foils]
- \03Your craft does not have a [SLAM] system
- //
- \02No reinforcements available
- \07Request for reinforcements acknowledged
- \02Reinforcements already sent, no more available
- \04Hit [Space] to confirm reinforcement request
- //
- \02[*] has docked with [*]
- \02[* *] entering area at [&\02] km
- \02[&\01 *s] from FG [*] entering area at [&\02] km
- //
- \03[Tractor beam] system activated
- \03[Jamming beam] system activated
- \03[Decoy beam] system activated
- \03[Energy transfer beam] system activated
- \03[-future1- beam] system activated
- \03[-future2- beam] system activated
- //
- \03[Tractor beam] system de-activated
- \03[Jamming beam] system de-activated
- \03[Decoy beam] system de-activated
- \03[Energy transfer beam] system de-activated
- \03[-future1- beam] system de-activated
- \03[-future2- beam] system de-activated
- //
- \03[Tractor beam] system activated. Select target
- \03[Jamming beam] system activated. Select target
- \03[Decoy beam] system activated. Select target
- \03[Energy transfer beam] system activated. Select target
- \03[-future1- beam] system activated. Select target
- \03[-future2- beam] system activated. Select target
- //
- \03No energy for beam to activate
- \03Beam disrupted by target's countermeasures
- \03Target acquisition blocked by decoy beam
- //
- resupplies are on the way
- \02Fly close to reload craft and set your throttle to 0
- \02Set your throttle to 0 so reload craft can dock with you!
- \02Aborting reload operation
- //
- \06Time accelerated to [&\02]X normal time
- \06Normal time set
- //
- \07Object targeted
- \07Object destroyed
- //
- \02Message acknowledged: [Flight Group *] *
- \04From [*]. Attack my target! Hit [Space] to target
- \04From [*]. Cover me! Hit [Space] to target attacker
- \04From [*]. Cover me! Hit [Space] to target me
- \03Matching speed with target
- \03Trying to match speed with target, throttle set to full
- \02You have destroyed a craft on your own side
- \04Missile destroyed
- \03Warhead impact drained all cannon energy!
- //
- \03Engine overdrive boosters [engaged]
- \03Engine overdrive boosters [disengaged]
- \03Engine overdrive boosters cannot be engaged
- //
- \06Brightness set to level [&\01]
- \06Go to config screen to set brightness in 16 bit color
- //
- \03You are now piloting [* * &\02]
- \03Previous craft destroyed, now piloting [* * &\02]
- \03Previous craft hyperspaced, now piloting [* * &\02]
- \03Previous craft entered hangar, now piloting [* * &\02]
- \03No other craft to pilot
- \03Craft jumping not enabled for this mission
- //
- first
- second
- third
- fourth
- fifth
- sixth
- seventh
- eighth
- nineth
- tenth
- \01You are the [*] to complete your mission goals
- \01[*] is the [*] to complete his mission goals
- \01Team [*] is the [*] to complete their mission goals
- \01You are the [*] to inspect this craft
- // Orders strings for when something has been targeted
- \10[*]: **.*
- Your command ship
- base
- station
- mission critical craft
- convoy craft
- strike craft
- rearming craft
- Primary target
- Secondary target
- Tertiary target
- res center
- facility
- Friendly craft
- Your wingman
- craft
- cargo
- mine
- satellite
- probe
- nav buoy
- warhead
-
- Enemy
- Friendly
- Our
- // Orders instructions
- Avoid or destroy it!
- Stop its attack!
- Others will destroy it
- [Destroy] it!
- Others will attack it
- [Attack it]!
- To be captured
- To be captured. [Disable it]!
- [Inspect it]!
- [Inspect] it!
- To be boarded
- To be boarded. [Disable it]!
- Others will disable it
- [Disable it]!
- Must complete mission.
- [Protect it]!
- Must drop off its cargo.
- [Protect it]!
- To be recovered.
- To be recovered. [Disable it]!
- //
- \10[Destruction] assignment completed
- \10[Disabling] assignment completed
- \10[Inspection] assignment completed
- \10[Inspection] completed. Special cargo found!
- //
- \03No warheads targeting you
- \03Transferring all laser energy to shields
- \03Weapon firing jammed by beam system
- // Countermeasures
- \03No countermeasures loaded
- \03[Chaff] magazine empty
- \03[Flare] magazine empty
- \03[Cluster mine] magazine empty
- \03[- future-] magazine empty
- \03Chaff burst triggered
- \03Chaff burst expended
- \03Warhead scattered by chaff. No damage
- \03Flare fired
- \03Flare successful
- \03Flare missed
- \03Cluster mines released
- // For sending messages to other players
- \02[From *:] *
- \10[Team Message:] *
- \10[Enemy Message:] *
- \10[Message to all:] *
- \10Message sent
- \10Message aborted
- // For notifying other players about player exit
- \02* has quit the mission
- \02* has no more craft and is out of the mission
- \02There are &\01 players left (including yourself)
- \02You are the only player left!
- \02You must wait until the other players are finished
- // Craft withdrawing
- \02[* *]: withdrawing from combat area
- \02[Flight group * *]: withdrawing from combat area
- // Wingman aborting mission
- \02Wingman [* &\02] aborting mission: *
- shields at 50%
- shields at 25%
- shields out
- hull at 75%
- hull at 50%
- hull at 25%
- warheads out
- under attack
- has been identified
- // Extra stuff
- \03All Systems Operational
- \10You were killed by [*]
- \10You were killed by [*], most damage was done by [*]
- //
- // ******************************************************************************
- //
- // strings for panels
- //
- // CMD & Threat Display Strings
- //
- DIST
- SHD
- HULL
- SYS
- TRG:
- No Cargo
- This Craft
- CURRENT ORDERS:
- NONE
- CURRENT TARGET:
- CURRENT DESTINATION:
- DISTANCE FROM TARGET:
- DISTANCE TO DESTINATION:
- TIME REMAINING:
- TIME TO TARGET:
- TIME TO DESTINATION:
- D
- L
- //
- // ******************************************************************************
- //
- // Waypoint names
- //
- Start Pos 1
- Start Pos 2
- Start Pos 3
- Start Pos 4
- Waypt 1
- Waypt 2
- Waypt 3
- Waypt 4
- Waypt 5
- Waypt 6
- Waypt 7
- Waypt 8
- Rendezvous Point
- Hyper Point
- //
- // ******************************************************************************
- //
- // Component name strings...
- //
- Hull
- Hull
- Wing
- Fuselage
- Lasr Tur
- Lasr Gun
- Engine
- Bridge
- Shld Gen
- Enrg Gen
- Whead Ln
- Comm Sys
- Beam Sys
- Comm Sys
- Dock Plt
- Land Plt
- Hangar
- Cargo
- Hull
- Antenna
- Wing
- Lasr Tur
- Whead Ln
- Comm Sys
- Beam Sys
- Comm Sys
- Cockpit
- Hull
- Hull
- Hull
- Hull
- Hull
- --------
- //
- // ******************************************************************************
- //
- // Cockpit and overlay strings.
- //
- SPD
- SPEED
- THTL
- THROTTLE
- L
- S
- E
- B
- Player
- Team
- Score
- Kills
- Craft
- Target
- Orders
- Inspect
- Destroy
- Disable
- Attack
- Capture
- Board
- Bonus:
- Penalty:
- F
- R
- EJECT
- Larry
- Peter
- Albert
- Brad
- Bucky
- Jim
- James
- MarkW
- MarkS
- Woden
- Max
- Bill
- John
- Ko
- //
- // ******************************************************************************
- //
- // Threat Display stuff
- //
- LASER
- ION
- WARHEAD
- BEAM
- //
- // ******************************************************************************
- //
- // strings for panelsrts
- //
- OK
- STOPPED
- DISABLED
- CAPTURED
-
- HOMING
- SHLDS DN
- HULL DMG
- WAITING
- Torpedo
- Missile
- Laser
- Laser
- Ion
- Adv Torpedo
- Adv Missile
- Space Bomb
- Rocket
- Mag Pulse
- Adv Mag Pulse
- Ion Pulse
- Flare
- Unknown
- Comm Sat
- Comm Sat
- Comm Sat
- Comm Sat
- Comm Sat
- Mine
- Mine
- Mine
- Mine
- Mine
- Probe
- Probe
- Probe
- Nav Buoy
- Nav Buoy
- Pilot
- //
- // ******************************************************************************
- //
- // strings for specs
- //
- // This is where we define whether or not the craft is masculine,
- // feminine or nuetered. Put m:, f: or n: in front of the craft (respectively)
- // to set the gender.
- //
- m:X-wing
- m:Y-wing
- m:A-wing
- m:B-wing
- m:TIE Fighter
- m:TIE Interceptor
- m:TIE Bomber
- m:TIE Advanced
- m:TIE Defender
- m:
- m:
- m:Missile Boat
- m:T-wing
- m:Z-95 Headhunter
- m:R-41 Starchaser
- m:Assault Gunboat
- m:Shuttle
- m:Escort Shuttle
- m:Patrol Craft
- m:Scout Craft
- m:Transport
- m:Assault Trans
- m:Escort Trans
- m:Tug
- m:Combat Utility Vehicle
- m:Container A
- m:Container B
- m:Container C
- m:Container D
- m:Heavy Lifter
- m:
- m:Freighter
- m:Cargo Ferry
- m:Modular Conveyor
- m:Container Trans
- m:
- m:Muurian Trans
- m:Corellian Trans
- m:
- m:Corellian Corvette
- m:Mod. Corvette
- m:Nebulon B Frigate
- m:Nebulon B-2 Frigate
- m:C-3 Passenger Liner
- m:Carrack Cruiser
- m:Strike Cruiser
- m:Escort Carrier
- m:Dreadnaught
- m:Calamari Cruiser
- m:Lt Calamari Cruiser
- m:Interdictor
- m:Victory Star Dest
- m:Imperial Star Dest
- m:Superstar
- m:Container E
- m:Container F
- m:Container G
- m:Container H
- m:Container I
- m:Platform XQ1
- m:Platform XQ2
- m:Platform XQ3
- m:Platform XQ4
- m:Platform XQ5
- m:Platform XQ6
- m:R+D Facility
- m:Laser Battery
- m:Warhead Launcher
- m:X7 Factory
- //
- // ******************************************************************************
- //
- // strings for specs -- PLURAL FORM!!!
- //
- //
- X-wings
- Y-wings
- A-wings
- B-wings
- TIE Fighters
- TIE Interceptors
- TIE Bombers
- TIE Advanced
- TIE Defenders
-
-
- Missile Boats
- T-wings
- Z-95 Headhunters
- R-41 Starchasers
- Assault Gunboats
- Shuttles
- Escort Shuttles
- Patrol Crafts
- Scout Crafts
- Transports
- Assault Transports
- Escort Transports
- Tugs
- Combat Utility Vehicles
- Type A Containers
- Type B Containers
- Type C Containers
- Type D Containers
- Heavy Lifters
-
- Freighters
- Cargo Ferries
- Modular Conveyors
- Container Transports
-
- Muurian Transports
- Corellian Transports
-
- Corellian Corvettes
- Mod. Corvettes
- Nebulon B Frigates
- Nebulon B-2 Frigates
- C-3 Passenger Liners
- Carrack Cruisers
- Strike Cruisers
- Escort Carriers
- Dreadnaughts
- Calamari Cruisers
- Lt Calamari Cruisers
- Interdictors
- Victory Star Destroyers
- Imperial Star Destroyers
- Superstar Destroyers
- Type E Containers
- Type F Containers
- Type G Containers
- Type H Containers
- Type I Containers
- XQ1 Platforms
- XQ2 Platforms
- XQ3 Platforms
- XQ4 Platforms
- XQ5 Platforms
- XQ6 Platforms
- Platforms
- Platforms
- Platforms
- X7 Factories
- //
- // ******************************************************************************
- //
- // strings for wingman orders
- //
- SHIFT-A Assign current target to wingman.
- SHIFT-B Board me to reload and repair.
- SHIFT-C Cover me.
- SHIFT-E Evasive action!
- SHIFT-G Go ahead; continue with mission.
- SHIFT-H Head home.
- SHIFT-I Ignore current target.
- SHIFT-R Report in.
- SHIFT-S Send reinforcements.
- SHIFT-W Wait for further orders.
- //
- // ******************************************************************************
- //
- // Conditional goal strings -- Feminine form.
- //
- //
- // Impossible
- imp 0
- 100% can't arrive
- 75% can't arrive
- 50% can't arrive
- 25% can't arrive
- At least one can't arrive
- All but one can't arrive
- ---
- ---
- ---
- can't arrive
- 66% can't arrive
- 33% can't arrive
- ---
- ---
- //
- 100% can't be destroyed
- 75% can't be destroyed
- 50% can't be destroyed
- 25% can't be destroyed
- At least one can't be destroyed
- All but one can't be destroyed
- ---
- ---
- ---
- can't be destroyed
- 66% can't be destroyed
- 33% can't be destroyed
- ---
- ---
- //
- 100% can't be attacked
- 75% can't be attacked
- 50% can't be attacked
- 25% can't be attacked
- At least one can't be attacked
- All but one can't be attacked
- ---
- ---
- ---
- can't be attacked
- 66% can't be attacked
- 33% can't be attacked
- ---
- ---
- //
- 100% can't be captured
- 75% can't be captured
- 50% can't be captured
- 25% can't be captured
- At least one can't be captured
- All but one can't be captured
- ---
- ---
- ---
- can't be captured
- 66% can't be captured
- 33% can't be captured
- ---
- ---
- //
- 100% can't be inspected
- 75% can't be inspected
- 50% can't be inspected
- 25% can't be inspected
- At least one can't be inspected
- All but one can't be inspected
- ---
- ---
- ---
- can't be inspected
- 66% can't be inspected
- 33% can't be inspected
- ---
- ---
- //
- 100% can't be boarded
- 75% can't be boarded
- 50% can't be boarded
- 25% can't be boarded
- At least one can't be boarded
- All but one can't be boarded
- ---
- ---
- ---
- can't be boarded
- 66% can't be boarded
- 33% can't be boarded
- ---
- ---
- //
- 100% can't dock
- 75% can't dock
- 50% can't dock
- 25% can't dock
- At least one can't dock
- All but one can't dock
- ---
- ---
- ---
- can't dock
- 66% can't dock
- 33% can't dock
- ---
- ---
- //
- 100% can't be disabled
- 75% can't be disabled
- 50% can't be disabled
- 25% can't be disabled
- At least one can't be disabled
- All but one can't be disabled
- ---
- ---
- ---
- can't be disabled
- 66% can't be disabled
- 33% can't be disabled
- ---
- ---
- //
- imp 9
- imp 10
- imp 11
- //
- 100% can't complete mission
- 75% can't complete mission
- 50% can't complete mission
- 25% can't complete mission
- At least one can't complete mission
- All but one can't complete mission
- ---
- ---
- ---
- can't complete mission
- 66% can't complete mission
- 33% can't complete mission
- ---
- ---
- //
- imp 13
- imp 14
- imp 15
- imp 16
- imp 17
- imp 18
- //
- 100% can't be dropped off
- 75% can't be dropped off
- 50% can't be dropped off
- 25% can't be dropped off
- At least one can't be dropped off
- All but one can't be dropped off
- ---
- ---
- ---
- can't be dropped off
- 66% can't be dropped off
- 33% can't be dropped off
- ---
- ---
- //
- imp 20
- imp 21
- imp 22
- imp 23
- imp 24
- imp 25
- imp 26
- imp 27
- imp 28
- imp 29
- imp 30
- imp 31
- imp 32
- imp 33
- imp 34
- imp 35
- imp 36
- imp 37
- imp 38
- imp 39
- imp 40
- imp 41
- imp 42
- //
- 100% can't come and go
- 75% can't come and go
- 50% can't come and go
- 25% can't come and go
- At least one can't come and go
- All but one can't come and go
- ---
- ---
- ---
- can't come and go
- 66% can't come and go
- 33% can't come and go
- ---
- ---
- //
- 100% can't be bagged
- 75% can't be bagged
- 50% can't be bagged
- 25% can't be bagged
- At least one can't be bagged
- All but one can't be bagged
- ---
- ---
- ---
- can't be bagged
- 66% can't be bagged
- 33% can't be bagged
- ---
- ---
- //
- 100% can't withdraw
- 75% can't withdraw
- 50% can't withdraw
- 25% can't withdraw
- At least one can't withdraw
- All but one can't withdraw
- ---
- ---
- ---
- can't withdraw
- 66% can't withdraw
- 33% can't withdraw
- ---
- ---
- //
- 100% can't be carried away
- 75% can't be carried away
- 50% can't be carried away
- 25% can't be carried away
- At least one can't be carried away
- All but one can't be carried away
- ---
- ---
- ---
- can't be carried away
- 66% can't be carried away
- 33% can't be carried away
- ---
- ---
- //
- // Incomplete
- inc 0
- 100% must arrive
- 75% must arrive
- 50% must arrive
- 25% must arrive
- At least one must arrive
- All but one must arrive
- ---
- ---
- ---
- must arrive
- 66% must arrive
- 33% must arrive
- ---
- ---
- //
- 100% must be destroyed
- 75% must be destroyed
- 50% must be destroyed
- 25% must be destroyed
- At least one must be destroyed
- All but one must be destroyed
- ---
- ---
- ---
- must be destroyed
- 66% must be destroyed
- 33% must be destroyed
- ---
- ---
- //
- 100% must be attacked
- 75% must be attacked
- 50% must be attacked
- 25% must be attacked
- At least one must be attacked
- All but one must be attacked
- ---
- ---
- ---
- must be attacked
- 66% must be attacked
- 33% must be attacked
- ---
- ---
- //
- 100% must be captured
- 75% must be captured
- 50% must be captured
- 25% must be captured
- At least one must be captured
- All but one must be captured
- ---
- ---
- ---
- must be captured
- 66% must be captured
- 33% must be captured
- ---
- ---
- //
- 100% must be inspected
- 75% must be inspected
- 50% must be inspected
- 25% must be inspected
- At least one must be inspected
- All but one must be inspected
- ---
- ---
- ---
- must be inspected
- 66% must be inspected
- 33% must be inspected
- ---
- ---
- //
- 100% must be boarded
- 75% must be boarded
- 50% must be boarded
- 25% must be boarded
- At least one must be boarded
- All but one must be boarded
- ---
- ---
- ---
- must be boarded
- 66% must be boarded
- 33% must be boarded
- ---
- ---
- //
- 100% must dock
- 75% must dock
- 50% must dock
- 25% must dock
- At least one must dock
- All but one must dock
- ---
- ---
- ---
- must dock
- 66% must dock
- 33% must dock
- ---
- ---
- //
- 100% must be disabled
- 75% must be disabled
- 50% must be disabled
- 25% must be disabled
- At least one must be disabled
- All but one must be disabled
- ---
- ---
- ---
- must be disabled
- 66% must be disabled
- 33% must be disabled
- ---
- ---
- //
- inc 9
- inc 10
- inc 11
- //
- 100% must complete mission
- 75% must complete mission
- 50% must complete mission
- 25% must complete mission
- At least one must complete mission
- All but one must complete mission
- ---
- ---
- ---
- must complete mission
- 66% must complete mission
- 33% must complete mission
- ---
- ---
- //
- inc 13
- inc 14
- inc 15
- inc 16
- inc 17
- inc 18
- //
- 100% must be dropped off
- 75% must be dropped off
- 50% must be dropped off
- 25% must be dropped off
- At least one must be dropped off
- All but one must be dropped off
- ---
- ---
- ---
- must be dropped off
- 66% must be dropped off
- 33% must be dropped off
- ---
- ---
- //
- inc 20
- inc 21
- inc 22
- inc 23
- inc 24
- inc 25
- inc 26
- inc 27
- inc 28
- inc 29
- inc 30
- inc 31
- inc 32
- inc 33
- inc 34
- inc 35
- inc 36
- inc 37
- inc 38
- inc 39
- inc 40
- inc 41
- inc 42
- //
- 100% must come and go
- 75% must come and go
- 50% must come and go
- 25% must come and go
- At least one must come and go
- All but one must come and go
- ---
- ---
- ---
- must come and go
- 66% must come and go
- 33% must come and go
- ---
- ---
- //
- 100% must be bagged
- 75% must be bagged
- 50% must be bagged
- 25% must be bagged
- At least one must be bagged
- All but one must be bagged
- ---
- ---
- ---
- must be bagged
- 66% must be bagged
- 33% must be bagged
- ---
- ---
- //
- 100% must withdraw
- 75% must withdraw
- 50% must withdraw
- 25% must withdraw
- At least one must withdraw
- All but one must withdraw
- ---
- ---
- ---
- must withdraw
- 66% must withdraw
- 33% must withdraw
- ---
- ---
- //
- 100% must be carried away
- 75% must be carried away
- 50% must be carried away
- 25% must be carried away
- At least one must be carried away
- All but one must be carried away
- ---
- ---
- ---
- must be carried away
- 66% must be carried away
- 33% must be carried away
- ---
- ---
- //
- // Complete
- //
- comp 0
- 100% arrived
- 75% arrived
- 50% arrived
- 25% arrived
- At least one arrived
- All but one arrived
- ---
- ---
- ---
- arrived
- 66% arrived
- 33% arrived
- ---
- ---
- //
- 100% were destroyed
- 75% were destroyed
- 50% were destroyed
- 25% were destroyed
- At least one was destroyed
- All but one was destroyed
- ---
- ---
- ---
- was destroyed
- 66% were destroyed
- 33% were destroyed
- ---
- ---
- //
- 100% were attacked
- 75% were attacked
- 50% were attacked
- 25% were attacked
- At least one was attacked
- All but one was attacked
- ---
- ---
- ---
- was attacked
- 66% were attacked
- 33% were attacked
- ---
- ---
- //
- 100% were captured
- 75% were captured
- 50% were captured
- 25% were captured
- At least one was captured
- All but one was captured
- ---
- ---
- ---
- was captured
- 66% were captured
- 33% were captured
- ---
- ---
- //
- 100% were inspected
- 75% were inspected
- 50% were inspected
- 25% were inspected
- At least one was inspected
- All but one was inspected
- ---
- ---
- ---
- was inspected
- 66% were inspected
- 33% were inspected
- ---
- ---
- //
- 100% were boarded
- 75% were boarded
- 50% were boarded
- 25% were boarded
- At least one was boarded
- All but one was boarded
- ---
- ---
- ---
- was boarded
- 66% were boarded
- 33% were boarded
- ---
- ---
- //
- 100% docked
- 75% docked
- 50% docked
- 25% docked
- At least one docked
- All but one docked
- ---
- ---
- ---
- docked
- 66% docked
- 33% docked
- ---
- ---
- //
- 100% were disabled
- 75% were disabled
- 50% were disabled
- 25% were disabled
- At least one was disabled
- All but one was disabled
- ---
- ---
- ---
- disabled
- 66% were disabled
- 33% were disabled
- ---
- ---
- //
- comp 9
- comp 10
- comp 11
- //
- 100% completed mission
- 75% completed mission
- 50% completed mission
- 25% completed mission
- At least one completed mission
- All but one completed mission
- ---
- ---
- ---
- completed mission
- 66% completed mission
- 33% completed mission
- ---
- ---
- //
- comp 13
- comp 14
- comp 15
- comp 16
- comp 17
- comp 18
- //
- 100% were dropped off
- 75% were dropped off
- 50% were dropped off
- 25% were dropped off
- At least one was dropped off
- All but one was dropped off
- ---
- ---
- ---
- was dropped off
- 66% were dropped off
- 33% were dropped off
- ---
- ---
- //
- comp 20
- comp 21
- comp 22
- comp 23
- comp 24
- comp 25
- comp 26
- comp 27
- comp 28
- comp 29
- comp 30
- comp 31
- comp 32
- comp 33
- comp 34
- comp 35
- comp 36
- comp 37
- comp 38
- comp 39
- comp 40
- comp 41
- comp 42
- //
- 100% came and went
- 75% came and went
- 50% came and went
- 25% came and went
- At least one came and went
- All but one came and went
- ---
- ---
- ---
- came and went
- 66% came and went
- 33% came and went
- ---
- ---
- //
- 100% were bagged
- 75% were bagged
- 50% were bagged
- 25% were bagged
- At least one was bagged
- All but one was bagged
- ---
- ---
- ---
- were bagged
- 66% were bagged
- 33% were bagged
- ---
- ---
- //
- 100% withdrew
- 75% withdrew
- 50% withdrew
- 25% withdrew
- At least one withdrew
- All but one withdrew
- ---
- ---
- ---
- withdrew
- 66% withdrew
- 33% withdrew
- ---
- ---
- //
- 100% was carried away
- 75% was carried away
- 50% was carried away
- 25% was carried away
- At least one was carried away
- All but one was carried away
- ---
- ---
- ---
- was carried away
- 66% was carried away
- 33% was carried away
- ---
- ---
- //
- //
- // Prevent case.... very special
- //
- //
- prev 0
- 100% from arriving
- 75% from arriving
- 50% from arriving
- 25% from arriving
- At least one from arriving
- All but one from arriving
- ---
- ---
- ---
- from arriving
- 66% from arriving
- 33% from arriving
- ---
- ---
- //
- 100% from being destroyed
- 75% from being destroyed
- 50% from being destroyed
- 25% from being destroyed
- At least one from being destroyed
- All but one from being destroyed
- ---
- ---
- ---
- from being destroyed
- 66% from being destroyed
- 33% from being destroyed
- ---
- ---
- //
- 100% from being attacked
- 75% from being attacked
- 50% from being attacked
- 25% from being attacked
- At least one from being attacked
- All but one from being attacked
- ---
- ---
- ---
- from being attacked
- 66% from being attacked
- 33% from being attacked
- ---
- ---
- //
- 100% from being captured
- 75% from being captured
- 50% from being captured
- 25% from being captured
- At least one from being captured
- All but one from being captured
- ---
- ---
- ---
- from being captured
- 66% from being captured
- 33% from being captured
- ---
- ---
- //
- 100% from being inspected
- 75% from being inspected
- 50% from being inspected
- 25% from being inspected
- At least one from being inspected
- All but one from being inspected
- ---
- ---
- ---
- from being inspected
- 66% from being inspected
- 33% from being inspected
- ---
- ---
- //
- 100% from being boarded
- 75% from being boarded
- 50% from being boarded
- 25% from being boarded
- At least one from being boarded
- All but one from being boarded
- ---
- ---
- ---
- from being boarded
- 66% from being boarded
- 33% from being boarded
- ---
- ---
- //
- 100% from docking
- 75% from docking
- 50% from docking
- 25% from docking
- At least one from docking
- All but one from docking
- ---
- ---
- ---
- from docking
- 66% from docking
- 33% from docking
- ---
- ---
- //
- 100% from being disabled
- 75% from being disabled
- 50% from being disabled
- 25% from being disabled
- At least one from being disabled
- All but one from being disabled
- ---
- ---
- ---
- from being disabled
- 66% from being disabled
- 33% from being disabled
- ---
- ---
- //
- prev 9
- prev 10
- prev 11
- //
- 100% from completing their mission
- 75% from completing their mission
- 50% from completing their mission
- 25% from completing their mission
- At least one can't complete its mission
- All but one can't complete its mission
- ---
- ---
- ---
- from completing their mission
- 66% from completing their mission
- 33% from completing their mission
- ---
- ---
- //
- prev 13
- prev 14
- prev 15
- prev 16
- prev 17
- prev 18
- //
- 100% from being dropped off
- 75% from being dropped off
- 50% from being dropped off
- 25% from being dropped off
- At least one from being dropped off
- All but one from being dropped off
- ---
- ---
- ---
- from being dropped off
- 66% from being dropped off
- 33% from being dropped off
- ---
- ---
- //
- prev 20
- prev 21
- prev 22
- prev 23
- prev 24
- prev 25
- prev 26
- prev 27
- prev 28
- prev 29
- prev 30
- prev 31
- prev 32
- prev 33
- prev 34
- prev 35
- prev 36
- prev 37
- prev 38
- prev 39
- prev 40
- prev 41
- prev 42
- //
- 100% from entering and leaving
- 75% from entering and leaving
- 50% from entering and leaving
- 25% from entering and leaving
- At least one from entering and leaving
- All but one from entering and leaving
- ---
- ---
- ---
- from entering and leaving
- 66% from entering and leaving
- 33% from entering and leaving
- ---
- ---
- //
- 100% from being bagged
- 75% from being bagged
- 50% from being bagged
- 25% from being bagged
- At least one from being bagged
- All but one from being bagged
- ---
- ---
- ---
- from being bagged
- 66% from being bagged
- 33% from being bagged
- ---
- ---
- //
- 100% from withdrawing
- 75% from withdrawing
- 50% from withdrawing
- 25% from withdrawing
- At least one from withdrawing
- All but one from withdrawing
- ---
- ---
- ---
- from withdrawing
- 66% from withdrawing
- 33% from withdrawing
- ---
- ---
- //
- 100% from being carried away
- 75% from being carried away
- 50% from being carried away
- 25% from being carried away
- At least one from being carried away
- All but one from being carried away
- ---
- ---
- ---
- from being carried away
- 66% from being carried away
- 33% from being carried away
- ---
- ---