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- As the holiday season wraps its arms around me and my
- bank account begins to freeze, the lyrics of a song
- materialize right before my tired eyes:
-
- "All I want to do, is have some fun,
- I got a feeling I'm not the only one."
-
- It's not certain that Sheryl Crow was thinking about
- GEnie's multi-player games when she wrote that, but
- if she wasn't, she should have been. Because there
- are more ways to have fun on GEnie than you can shake
- a modem at, and more people ready, willing and eager
- to join in than fans at a Star Trek convention.
-
- When it comes to multi-player games, GEnie is the
- champion of virtual unreality. But just when you
- thought they couldn't get any better, they did --
- with new games, new versions, and major upgrades.
- Here's a sample.
-
- It's a Small World
-
- While some folks are content to build cities, others
- have higher aspirations -- they prefer to build
- planets. In Federation II, the adult space fantasy
- (Page 220, keyword FED), players have the unique
- opportunity to design and build a planet of their own
- that other players can experience and explore.
-
- Of course, you don't start out that way. You have to
- play your way up -- from short-hop deliveries to
- galactic trading. With enough cash and status, you'll
- be able to design your own planet, attract more trade
- and tourists, amass even more wealth, and get into
- politics. If you're lucky (or even if you're not),
- you could end up being Emperor of the Galaxy.
-
- Although you play as an individual, Federation is a
- game of alliances and cooperation. There's
- competition, of course. But it's essentially
- non-violent, emphasizing social interaction and
- strategic thinking over brute force. A player can
- spend time blowing up NPCs (non-player characters) if
- he wants, but he'll gain nothing from it. Attempting
- the same thing with players, however, will gain less
- than nothing.
-
- Fed II is a text-based game, but a special graphical
- front-end is available for Amiga systems and
- IBM-compatibles. Employing a windowed environment,
- FedTerm greatly streamlines game play while offering
- multimedia capacity. You can even configure it to
- display custom sound samples and graphics.
-
- And now, with a brand new version designed to run
- under a different operating system, FED-II is faster
- and more efficient than ever. "It's packed with new
- features," says Federation's Fi Craig. "There's room
- for more players, there are more and bigger planets
- to explore, and the owners of the planets can change
- them whenever they choose, adding new puzzles and
- giving you an endless variety of new experiences."
-
- We Got the Power
-
- For interaction of a different sort, drop into the
- cockpit of an armored CyberPod and tap into the power
- grid in Simutronic's CyberStrike -- Computer Gaming
- World magazine's 1993 Online MultiPlayer Game of the
- Year.
-
- Cooperation and teamwork are important, but here the
- emphasis is on hand-eye coordination. Conquest and
- control of the power grid is accomplished by blowing
- up enemy towers and CyberPods, while protecting your
- own team's towers and remaining relatively intact. In
- the world of CyberStrike, power is everything --
- literally and figuratively.
-
- Cyberstrike (Page 1380, keyword CYBERSTRIKE) is a
- VR-type game that is run exclusively through a
- graphical front-end. To play it, you need a minimum
- of an IBM-compatible 386/25 with a VGA graphics card
- and 2 megabytes of RAM. To download it, simply select
- menu item 2 on Page 1380; the files are
- self-extracting, so you just copy them to a separate
- directory and run them.
-
- Here too, major changes have been made. Just released
- Version 1.5 incorporates a host of new features,
- including 16-bit sound, custom sound file support,
- new joystick routines, Thrustmaster FCS support,
- enhanced pod performance and speed, new shields, new
- modules, and extra view keys.
-
- Some rules have also been changed to improve
- gameplay, most notably one which eliminates the need
- for multiplier points to purchase pods, and applies
- weight values instead. Now, speed and maneuverability
- have to be factored against armor and firepower,
- producing a greater variety of play options.
-
- Player reaction has been enthusiastic. WARLOCK
- (S.Stavropoul) summed it up nicely: "Sounds
- incredible guys!! Can't wait to play it!! HEHEH.
- Using your doomed pod as a weapon. Better sb16
- sounds. New shields. Old bugs gone. SOUNDS AWESOME!"
-
- New Kids on the Bahn
-
- Speaking of new, a pair of new arrivals to the GEnie
- family this year brings modern variations to some
- classic fantasy roleplaying games.
-
- MUD-II by MUSE Ltd, is a new breed of multi-player
- RPG designed by Dr. Richard Bartle and Roy Trubshaw.
- MUDs, or Multi-User Dungeons, originated years ago in
- England as a university project (need we say more).
- They quickly gained in popularity and soon evolved
- into a vast collection of text-based multi-player
- games. MUD-II is the latest and greatest step in that
- evolution, offering gamers the ultimate enticement: a
- chance to take part in designing the game.
-
- MUD-II: The Quest for Immortality (Page 1550, keyword
- MUD), presents you with an ever-changing landscape of
- puzzles, populated by unusual creatures and
- unexpected dangers. Continued survival and success
- ultimately lead to becoming an immortal, or 'wiz,'
- where you actually become part of the team that runs
- the game. But that's not the end of the game, it's
- only the beginning. With immortality comes a whole
- new set of commands, a whole new set of challenges, a
- whole new set of responsibilities.
-
-
- Island of Kesmai started out over ten years ago as
- the Dungeon of Kesmai (DoK). Combining text
- descriptions and ASCII graphics in a multi-player
- environment, DoK's emphasis was action and adventure
- over pure roleplaying. It too became a huge hit.
-
- Kesmai improved the game, developed a powerful
- graphics front-end for Macintosh and IBM-compatibles,
- and brought it to GEnie as Island of Kesmai or IoK
- (Page 830, keyword ISLAND).
-
- IoK is big. Roughly 120,000 squares of playing area,
- populated by 5,000 critters of various types and
- temperament. It's computer-moderated, with lots of
- action and little emphasis placed on roleplaying. But
- it's full of surprises. For instance: You can roll up
- to EIGHT different characters, and switch among them
- at will; 'bequeath' the experience, bank account and
- locker possessions of a dead character to a new one;
- even transform a critter's carcass into a suit of
- armor. Small wonder it has become so popular.
-
- Come Together
-
- Solo computer games isolate people, put them
- one-on-one against silicon and software. But
- multi-player games are socially interactive. They
- bring people together from all over the world. Not
- for politics, not for science, but for the sole
- purpose of having fun.
-
- What was good is now better; drop out of reality for
- some improved interpersonal interaction.
-
- I got a feeling you won't be the only one.
-