home *** CD-ROM | disk | FTP | other *** search
- It's the ultimate answer to rush-hour traffic -- a
- five story, 80-ton metal robot armed with a lethal
- array of rockets, lasers and auto cannon. Nothing
- can stand in its way. Except maybe another 5-story,
- 80-ton metal monster.
-
- Go ahead. Strap yourself in, power up and feel the
- earth move. Lock on target, hit it with rockets and
- lasers, use the jump jets to avoid return fire, and
- always remember to aim for the legs. Mass
- destruction radiates from you in a deadly halo of
- smoke, fire, and heavy vapor.
-
- Be thankful it's just a game.
-
- The Same But Different
-
- This giant traffic eliminator is a BattleMech. And
- the game is Kesmai's MultiPlayer BattleTech (MPBT),
- an online graphics-based sci-fi game drawn on the
- popular FASA series of role-playing games (RPGs).
-
- FASA's BattleTech has been around for 10 years and
- has seen umpteen variations, including numerous
- tabletop games, four PC versions, two cartridge
- games and a VR 'experience.' But Kesmai Corporation
- has produced the one and only online multi-player
- rendition. And it's available right here on GEnie
- (Page 1135, keyword BTECH).
-
- While it's based on the original FASA system and
- draws on much of the BattleTech history, MPBT is
- unique. According to Phil DeLuca, a member of the
- MPBT support staff, the game uses a combat engine
- derived from Activision's original MechWarrior
- computer game. But new features, modifications and a
- comprehensive role-playing shell have been added,
- making it a completely different game.
-
- Set in the world of the Inner Sphere, circa 3026,
- the game world of MPBT is booming: Mechs are
- plentiful and the various Houses are eagerly
- recruiting new warriors to further their individual
- political agendas. It's a target-rich environment,
- with plenty of opportunity for fame and fortune.
-
- Back To School
-
- New players enter the game with nothing but their
- ambition, starting out as members of a training
- academy for one of the five Great Houses. The
- academy provides the necessary mechs and sends the
- trainee out on a series of solo missions. Successful
- completion of the training missions is mandatory:
- until you graduate, you can't pilot any 'real'
- mechs.
-
- Once the training is complete, you're assigned to
- one of the House's military units, ready to take on
- missions ranging from search and destroy, to rescue
- and reconnaissance. But training doesn't end there.
-
- MPBT employs three classes of mechs: light, medium
- and heavy. Missions are categorized according to
- class, and only those warriors who have been rated
- in a given class can accept a mission requiring
- mechs of that class. Most of the Houses provide
- recruits with training in light mechs only. Players
- earn the right to train in heavier mech classes by
- successfully completing missions and earning
- promotions.
-
- The Politics of Play
-
- The politics of the MPBT universe provide the basic
- framework, with the five Houses engaged in an
- endless struggle of conquest and conflict. But
- individual goals and personal objectives give it an
- added dimension. As Phil DeLuca points out, "Players
- deeply entrenched in a House's military focus on
- gaining rank and command, while mercenaries --
- players not bound to any single House -- focus on
- gaining money, mechs, and fame."
-
- To paraphrase Von Clauzewitz, war in MPBT is a
- continuation of political policy; combat consists of
- a series of missions pitting one to four players
- against one to four computer-driven 'droid'
- opponents. Once the human players achieve enough
- victories, a planet will be conquered. The previous
- owners are then free to attempt re-taking it.
-
- One exception is Solaris, where players can meet and
- challenge one another in head-to-head duels or
- structured tournaments. Solaris provides a diversion
- from military service with the lure of competing
- against other players. It's a kind of Top Gun
- environment where only the best survive.
-
- Command and Control
-
- MPBT is completely graphics-driven. To play, you
- must download the Front End software (Main Menu 3 on
- GEnie Page 1135). Installation and setup are simple.
- The two main program files are self-extracting, and
- the terminal setup requires only basic input -- such
- as baud rate, password and phone number.
-
- The FE is equally simple. There are two elements --
- the main screen, which allows for travel,
- communication, and other activities; and the combat
- screen, which puts you in the driver's seat of a
- personal or assigned mech, ready to slug it out
- against other mechs.
-
- Getting around is a piece of cake. A cluster of
- icons in the upper-left corner of the main screen
- provide a graphic display of where you are and where
- you can go. Your current position is always at the
- center; icons surrounding it correspond with the
- four primary points of the compass and represent
- other possible destinations. To move to any
- location, you simply point to that icon and click. A
- descriptive text display informs you of where you
- are and what's around you.
-
- There are several places to go and numerous things
- to do on each of the hundreds of planets you can
- visit. They include banks where you can deposit or
- transfer credits; various military HQs where you can
- gather intelligence on other Houses, check unit
- status or get current orders (once you've joined);
- training academies where you can upgrade your rating
- for a price; new and used mech showrooms where you
- can buy or sell personal mechs; bars where you can
- access public data terminals for news updates;
- starports where you can select interplanetary
- destinations with the click of a mouse; and
- dropships, which deposit you and your mech on a
- planet's surface to begin a mission.
-
- Almost everything you do in the main screen, from
- obtaining missions to choosing or repairing mechs,
- is mouse-driven. Keyboard input is essentially
- limited to a chat line for talking with other
- players, or composing or responding to messages.
-
- The combat screen is where the action takes place --
- inside the cockpit of your mech. You're presented
- with a control panel displaying weapons, speed,
- direction and target status; a viewscreen that gives
- you a glimpse of the landscape of the planet, and a
- HUD (Heads Up Display) that provides additional
- directional and target data.
-
- The mech is controlled by a combination of joystick
- and keyboard input, or just keyboard. The appearance
- and operation of the mechs are similar to the
- Activision game, and players familiar with that
- version will adapt to the MPBT environment without
- trouble. Players not familiar with the Activision
- game will find the controls to be quite simple and
- intuitive.
-
- The Shortest Distance
-
- As simple as MPBT is to play, it takes some time and
- effort to master. To help flatten the learning
- curve, there are a number of resources available to
- new players.
-
- First, a comprehensive player manual and
- documentation is included in the graphics front end
- download. An abridged version of this can also be
- found by selecting and reading Menu Item 1, About
- Multiplayer Battletech, at Page 1135.
-
- Second, the Bulletin Board in the Multi-Player Games
- RoundTable (MPGRT, Page 1045) offers two Battletech
- Categories and dozens of helpful Topics dealing with
- every facet of the game.
-
- Finally, there are weekly Real-Time Conferences held
- in the MPGRT, every Wednesday night at 9:30 PM
- Eastern time. And for those wishing to immerse
- themselves even further in the Battletech universe,
- there's the FASA category in Scorpia's Games
- RoundTable (SCORPIA, Page 805).
-
- Careful Where You Step
-
- Next time you're stuck in traffic on the infobahn or
- looking for a quick release of pent-up energy, strap
- on a towering 80-ton metal monster and kick some
- serious metal butt.
-
- Just be careful where you step.
-