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- Computer pilots in the unfriendly skies of air
- combat simulations will not find more excitement,
- challenge, or realism than in Kesmai's Air Warrior
- on GEnie!
-
- Stand-alone computer simulations pit you against
- software-driven opponents, where the challenge is
- in discovering the weaknesses of the game's
- Artificial Intelligence (AI) and exploiting them.
- But Air Warrior puts you in a combat arena with
- human opponents and allies from across the
- continent, each with varying degrees of skill,
- guile and imagination. There are no arcade tricks
- to learn, no weaknesses to exploit, and absolutely
- no risk of boredom!
-
- Unbeatable Combo
-
- The human element alone would be enough to make Air
- Warrior unique and infinitely appealing. But Kesmai
- has produced a multi-platform game that combines
- superb sound and graphics, authentic flight
- modelling, smooth frame-rates, and dozens of
- vintage aircraft, with weekly training courses,
- full-scale campaigns and an ongoing, interactive
- exchange of ideas and information with the players
- themselves.
-
- As Robert L. Shaw, a career fighter pilot and
- author of "Fighter Combat: Tactics and Maneuvering"
- expresses it: "The result of this combination is
- truly AWESOME. Realistic aircraft and weapons
- simulation, and the capability to operate over a
- high-speed digital network in real time with large
- numbers of human players, both friendly and
- hostile, have created an air combat virtual reality
- unrivaled in non-military simulation systems."
-
- Getting There From Here
-
- A simulation with such a high degree of realism is
- bound to have a steep learning curve. But with the
- scope of training available to new players, that
- curve can be quickly flattened. Budding pilots can
- opt for the open public training sessions that are
- held twice weekly -- Tuesdays at 2100 hours Eastern
- time, and Sundays at 1600 hours Eastern in the
- Training Arena (Page 868, menu option 1). Or they
- can choose the Air Warrior Training Academy (AWTA
- at Page 868, menu option 5) and sign up for a seven
- week course.
-
- The AWTA course is a flat-rate package that
- includes a Cadet's Guide, a 23x26" map of the
- European theatre, access to a private Category and
- Library in the Multi-Players Games RoundTable, plus
- 21 hours of online time split between flight
- training and classroom instruction. Cost for the
- basic package is $55.95 US; the Academy package,
- which includes the Air Warrior Manual, is $64.95
- US.
-
- The Next Big Step
-
- When Kesmai released the IBM-compatible SVGA
- version through Konami as a commercial boxed set,
- they took what was the first big step down a new
- path of development for Air Warrior. For the first
- time, players could play the game off-line,
- practising their ACM against up to four
- computer-driven opponents, or 'drones'.
-
- Subsequent versions and upgrades available from the
- Air Warrior Library have added a host of new
- features -- including off-line bombing; ten drones
- instead of the original four; plane shading and
- shadows; plus the ability to operate bomber gunner
- positions, use tanks, and even ride bombs (known as
- 'Slim Pickens Mode' among Air Warrior insiders).
-
- According to Jonathan Baron at Kesmai, the next
- major release -- Air Warrior 1.5 Enhanced -- was to
- have advanced high-res plane shapes and a lot more
- off-line play. However, many of those features have
- already been added to SVGA beta versions available
- on GEnie and although plans also included better
- AI, more structured off-line missions and
- historically focused terrains, Air Warrior 1.5 may
- be passed over in favor of Air Warrior II.
-
- The Ultimate Evolution
-
- In Air Warrior II, the ultimate goal is to elevate
- the game to a new plateau, with a full-featured
- boxed product that will offer a complete array of
- off-line historically based scenarios, more
- realistic flight models, and more aircraft. But
- that's only half the story.
-
- "We want this to coincide with the development of
- an online game that has the feel of our current
- scenario play without the enormous need for player
- control of every aspect," Jonathan explains. "Our
- goal is to create a host AI capable of acting as a
- Campaign Manager: setting up missions, filling and
- releasing flights, adjusting odds, and scoring
- players based on their ability to complete mission
- objectives, rather than the current scoring system
- that amasses raw, cumulative points."
-
- The objective, he adds, is to create an off-line
- product with the same diversity in terrain, weather
- conditions, mission objectives, and plane choices,
- as players find in the online game -- one with the
- same sort of authentic WWII air combat VR currently
- experienced in player-run scenarios, all available
- any time a player turns on the computer.
-
- Please Release Me
-
- For now, Air Warrior II remains an objective;
- release of the actual product isn't expected before
- the end of 1994. In the meantime, however, there
- are a couple of new developments that will make the
- wait much more manageable.
-
- The first of these is the release of two new CD
- ROMs through GameTek -- an enhanced version and a
- multimedia version. The enhanced CD hit the stores
- in late January and has all the features of the
- disk-based SVGA game, plus the complete artwork
- collection for planes and vehicles, stereo sound
- files, and loads of gun camera films from online
- Air Warrior play. The Multimedia CD will add
- several new elements, including actual WWII gun
- camera footage and interviews with surviving RAF
- pilots. A must-have for ent husiasts that's
- scheduled for release in March.
-
- The other development is the release of Air Warrior
- for the Macintosh -- a boxed set that is
- essentially SVGA Air Warrior written for the Mac.
- It's in beta test now and should hit stores in May
- or June.
-
- A Word of Caution
-
- Flying the unfriendly skies has been a hobby of
- mine for years. But of all the air combat sims I've
- flown (and I've flown a few), none comes close to
- matching Air Warrior for sheer teeth-clenching,
- gut-wrenching, heart-stopping excitement. No matter
- how good a conventional computer game is, once
- you've experienced the thrill of competition and
- cooperation with human allies and adversaries,
- you'll never want to go back.
-
- As Robert Shaw puts it: "I'm convinced you will be
- as favorably impressed as I have been. But a word
- of caution: This product may be habit forming."
-
- ╒══════════════════════════════════════╕
- │ Multi-player Games Keyword Page │
- ╞══════════════════════════════════════╡
- │ Air Warrior AIR 870 │
- │ CyberStrike CYBERSTRIKE 1380 │
- │ Federation II FED 220 │
- │ Galaxy I GALAXY 925 │
- │ GemStone III GEMSTONE 930 │
- │ Hundred Years War HYW 945 │
- │ MP Battletech BTECH 1135 │
- │ NTN'S QB1 QB1 1030 │
- │ NTN Trivia TRIVIA 1031 │
- │ Orb Wars ORBWARS 895 │
- │ RSCARDS RSCARDS 875 │
- │ Stellar Emperor EMPEROR 1085 │
- │ Stellar Warrior WARRIOR 860 │
- ╘══════════════════════════════════════╛
-