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- on orbitShapes
- global currStep, xBase, yBase, step, Xpos, Ypos
- k = 1
- repeat with i = 1 to 3
- set the locV of sprite k to Ypos + (cos((20 * sin(currStep / (20 + k))) + (k * 70)) * yBase * (sin(10 + (currStep / 10)) + 0.20000000000000001))
- set the locH of sprite k to Xpos + (cos((20 * sin(currStep / 20)) + (k * 90)) * xBase * (sin(10 + (currStep / (10 + k))) + 0.20000000000000001) * 2)
- k = k + 1
- end repeat
- currStep = currStep + step
- end
-