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- on render_flash which
- repeat with n = 1 to 3
- tmp = the memberNum of sprite which + 1
- set the member of sprite which to member(tmp, "images")
- updateStage()
- startTimer()
- repeat while the timer < 10
- end repeat
- tmp = the memberNum of sprite which - 1
- set the member of sprite which to member(tmp, "images")
- updateStage()
- startTimer()
- repeat while the timer < 10
- end repeat
- end repeat
- end
-