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- Here are some interesting things I found while making JSW.
-
- Some rooms have objects and bad-objects that are never used, the
- drive has a rose growing out the ground but it isn't used, the
- attic has 2 leafs as a object to collect but again it isn't used,
- The kitchen has a object like the swimmingpools invisable one, which
- is similar but rotated 45 degrees.
-
- The elephant's trunk was origanaly made from blocks.
-
- 2 monsters are not used, the periscope (used in jsw 2 as marconie
- ted) and what could be either the periscope's wheels or a little
- man with a hat.
-
- One extra room to the right of 'tree root'. (the name is just '[')
- Also what appears to be space for 3 more rooms, but is filled with
- objects and bad blocks, the names are just nosence ':@{#]'$^$รบ$6' etc.
-
- 2 official versions of jsw exist, the original and the bug fix, one has
- an extra block in the banyan tree which allows you to climb it.
-
- The swimming pools 'invisable' object is a switch like thing. (it
- should have been a tap as is on the edge of the pool and i think it
- would have been funny) There is also an invisable object in the
- 'First Landing' (as well as others) but it has no appearence.
-
- If you do rescue esmarelda you die, apparently she was supposed to
- take you to bed and kill you but matt could not be bothered to
- code it.
-
- Part of the megatree and the esmarelda room have stairs insted
- of floor. (ie it all acts as stairs see the leafs in 'out on a limb')
-
- If a error ever occured and you went off a screen to somewhere that
- didn't exist you would end up at the off licence which is the first
- room in the ROM. (this can happen in the 'watch tower' if you jump up
- off the conveyor)
-
- You can't collect all the objects (at least I can't)
-
- The font on the title screen when the ROM first boots is diffrent
- from the font used when it scrolls, so when it returns to
- 'Press Enter' it looks slightly diffrent.
-
- If you did lay out the map on paper there would be gaps in it, rooms
- would not match up with what should be above/below them etc.
-
- If you could get to willys bed you would die, as the pillow is a bad
- block, while the bed itself is a right conveyor.
-
- The Room 'Nomen Lundi' and the room under it are actually a plane
- crashed into willys house, thats why its flashing.
-
- 'Nomen Lundi' is Latin for 'The Name of The Game'.
-
- It is possable to make willy stick to the ceiling, in the Orangery get
- him on the stairs just under the ceiling, then press and hold jump
- he should stick to the ceiling.
-
- Interesting bugs involve the frames not being updated correctly when
- you fall onto a bad block, willy will die one frame before hitting it.
- Try jumping onto the crabs from the ledge on 'The Beach'
-
- For some reason the word 'AIR' is located just before the scroller in
- the ROM.
-
- A 'Quirkafleeg' is from a cartoon matt used to read, it would appear to
- make lots of people fall down when performed. Or something...
-
- Matt is now 33 and lives in the Netherlands, he never finnished another
- game after Jet Set Willy and left Software projects in 1985.