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- The Fellow Emulator per V0.3.2 emulates something that is
- approximately an Amiga 500.
-
-
- Emulation core includes:
- ------------------------
-
- -Motorola 68000 CPU emulation.
- -OCS graphics.
- -OCS blitter.
- -Sound.
- -Cia emulation.
- -Copper emulation.
- -4 virtual floppy drives.
- -Joystick and mouse emulation.
- -Keyboard emulation.
- -Up to 11.75 MB Amiga-memory.
-
-
- Left to do in emulation core (lots of minor details):
- -----------------------------------------------------
-
- -Graphics are line-oriented. Works OK in most cases. Cycle-oriented
- update of at least colors is in progress.
- -Some aspects of sprites. Only 8 sprites per line are supported, games
- often multiplex more sprites horisontally using copper-driven sprites.
- Sprites in dual hires are not correct at the moment.
- -Sprite collisions. Now completely ignored.
- -Fix remaining quirks in blitter.
- -Copper timing is only approximate in some rare cases.
- -Add 81/82 track support in Floppy emulation, and extended ADF
- support. CPU-driven floppy transfer (did anyone ever use that?)
- -Support for CPU-driven sound, as opposed to DMA-driven sound.
- -Parallell/serial ports.
- (Most likely done as a serial.device replacement, does anyone want to
- do that?)
-
-
- Functionality that is not part of hardware-emulation core:
- ----------------------------------------------------------
-
- -"Harddisk" emulation in the form of a device-driver.
-
-
- Work in progress:
- -----------------
-
- -Support for 680x0 cpu's.
- -Slowly a Linux port may become reality, which means we're thinking
- about how to do it.
- -Intergration of the UAE filesystem handler (by kind permission from
- Bernd Schmidt and the others making UAE.)
-
-
-
- Programming contributions are welcome. There are many things that
- need improvement.
-
- Some possible small or medium-size projects are:
-
- -Analog joystick calibration is currently quite bad and needs fixing.
- -Support long filenames in the user interface.
- -GUS users could team up to add a GUS driver.
- -If SB sound is causing problems, a patch or some suggestions for
- changes are welcome.
-
-