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- // PROG6_2.CPP - basic menus
-
- // INCLUDES ///////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include <windowsx.h>
- #include <winuser.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include "mymenu.h"
-
- // DEFINES ////////////////////////////////////////////////
-
- // defines for windows
- #define WINDOW_CLASS_NAME "WINCLASS1"
- #define WINDOW_WIDTH 320
- #define WINDOW_HEIGHT 200
-
- // GLOBALS ////////////////////////////////////////////////
- HWND main_window_handle = NULL; // save the window handle
- char buffer[80]; // used to print text
-
- // FUNCTIONS //////////////////////////////////////////////
- LRESULT CALLBACK WindowProc(HWND hwnd,
- UINT msg,
- WPARAM wparam,
- LPARAM lparam)
- {
- // this is the main message handler of the system
- PAINTSTRUCT ps; // used in WM_PAINT
- HDC hdc; // handle to a device context
-
- // what is the message
- switch(msg)
- {
- case WM_CREATE:
- {
- // do initialization stuff here
- return(0);
- } break;
-
- // process menu messages
- case WM_COMMAND:
- {
- // get the dc
- hdc = GetDC(hwnd);
-
- // set the color
- SetTextColor(hdc,RGB(0,0,255));
- SetBkColor(hdc,RGB(0,0,0));
- SetBkMode(hdc,OPAQUE);
-
- // what menu item?
- switch(wparam)
- {
- case ID_MYMENU_FILE_OPEN:
- {
- // print message
- TextOut(hdc,0,100,"File->Open ",strlen("File->Open "));
- } break;
- case ID_MYMENU_FILE_CLOSE:
- {
- // print message
- TextOut(hdc,0,100,"File->Close ",strlen("File->Close "));
- } break;
- case ID_MYMENU_FILE_EXIT:
- {
- // terminate the application
- PostMessage(hwnd,WM_DESTROY,0,0);
- } break;
- case ID_MYMENU_HELP_ABOUT:
- {
- // print message
- TextOut(hdc,0,100,"Help->About ",strlen("Help->About "));
-
- // put up a message box
- MessageBox(hwnd,"Poor Man's About","About Menus",MB_OK);
-
- } break;
-
- default: break;
- } // end switch
-
- // release the dc
- ReleaseDC(hwnd,hdc);
-
- // inform windows we handled message
- return(0);
- } break;
-
- case WM_PAINT:
- {
- // start painting
- hdc = BeginPaint(hwnd,&ps);
-
- // end painting
- EndPaint(hwnd,&ps);
- return(0);
- } break;
-
- case WM_DESTROY:
- {
- // kill the application
- PostQuitMessage(0);
- return(0);
- } break;
-
- default:break;
-
- } // end switch
-
- // process any messages that we didn't take care of
- return (DefWindowProc(hwnd, msg, wparam, lparam));
-
- } // end WinProc
-
- // WINMAIN ////////////////////////////////////////////////
- int WINAPI WinMain( HINSTANCE hinstance,
- HINSTANCE hprevinstance,
- LPSTR lpcmdline,
- int ncmdshow)
- {
-
- WNDCLASS winclass; // this will hold the class we create
- HWND hwnd; // generic window handle
- MSG msg; // generic message
- HDC hdc; // generic dc
- PAINTSTRUCT ps; // generic paintstruct
-
- // first fill in the window class stucture
- winclass.style = CS_DBLCLKS | CS_OWNDC |
- CS_HREDRAW | CS_VREDRAW;
- winclass.lpfnWndProc = WindowProc;
- winclass.cbClsExtra = 0;
- winclass.cbWndExtra = 0;
- winclass.hInstance = hinstance;
- winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
- winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- winclass.lpszMenuName = NULL;
- winclass.lpszClassName = WINDOW_CLASS_NAME;
-
- // register the window class
- if (!RegisterClass(&winclass))
- return(0);
-
- // create the window
- if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class
- "Basic Menus", // title
- WS_OVERLAPPEDWINDOW | WS_VISIBLE,
- 0,0, // x,y
- WINDOW_WIDTH, // width
- WINDOW_HEIGHT, // height
- NULL, // handle to parent
- NULL, // handle to menu
- hinstance,// instance
- NULL))) // creation parms
- return(0);
-
- // save the window handle in a global
- main_window_handle = hwnd;
-
- // load the menu in and attach it (method 3)
- SetMenu(hwnd,LoadMenu(hinstance, "MYMENU"));
-
- // enter main event loop
- while(1)
- {
- if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- // test if this is a quit
- if (msg.message == WM_QUIT)
- break;
-
- // translate any accelerator keys
- TranslateMessage(&msg);
-
- // send the message to the window proc
- DispatchMessage(&msg);
- } // end if
-
- // main game processing goes here
-
- } // end while
-
- // return to Windows like this
- return(msg.wParam);
-
- } // end WinMain
-
- ///////////////////////////////////////////////////////////
-
-