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- // PROG5_6.CPP - random rectangles
-
- // INCLUDES ///////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include <windowsx.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
-
- // DEFINES ////////////////////////////////////////////////
-
- // defines for windows
- #define WINDOW_CLASS_NAME "WINCLASS1"
- #define WINDOW_WIDTH 400
- #define WINDOW_HEIGHT 400
-
- // GLOBALS ////////////////////////////////////////////////
- HWND main_window_handle = NULL; // save the window handle
- char buffer[80]; // used to print text
-
- // FUNCTIONS //////////////////////////////////////////////
- LRESULT CALLBACK WindowProc(HWND hwnd,
- UINT msg,
- WPARAM wparam,
- LPARAM lparam)
- {
- // this is the main message handler of the system
- PAINTSTRUCT ps; // used in WM_PAINT
- HDC hdc; // handle to a device context
-
- // what is the message
- switch(msg)
- {
- case WM_CREATE:
- {
- // do initialization stuff here
- return(0);
- } break;
-
- case WM_PAINT:
- {
- // simply validate the window
- hdc = BeginPaint(hwnd,&ps);
- EndPaint(hwnd,&ps);
- return(0);
- } break;
-
- case WM_DESTROY:
- {
- // kill the application
- PostQuitMessage(0);
- return(0);
- } break;
-
- default:break;
-
- } // end switch
-
- // process any messages that we didn't take care of
- return (DefWindowProc(hwnd, msg, wparam, lparam));
-
- } // end WinProc
-
- // WINMAIN ////////////////////////////////////////////////
- int WINAPI WinMain( HINSTANCE hinstance,
- HINSTANCE hprevinstance,
- LPSTR lpcmdline,
- int ncmdshow)
- {
-
- WNDCLASS winclass; // this will hold the class we create
- HWND hwnd; // generic window handle
- MSG msg; // generic message
- HDC hdc; // generic dc
- PAINTSTRUCT ps; // generic paintstruct
- RECT rect; // generic rectangle
- HBRUSH hbrush; // generic brush handle
-
- // first fill in the window class stucture
- winclass.style = CS_DBLCLKS | CS_OWNDC |
- CS_HREDRAW | CS_VREDRAW;
- winclass.lpfnWndProc = WindowProc;
- winclass.cbClsExtra = 0;
- winclass.cbWndExtra = 0;
- winclass.hInstance = hinstance;
- winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
- winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- winclass.lpszMenuName = NULL;
- winclass.lpszClassName = WINDOW_CLASS_NAME;
-
- // register the window class
- if (!RegisterClass(&winclass))
- return(0);
-
- // create the window
- if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class
- "Random Rectangles!", // title
- WS_OVERLAPPEDWINDOW | WS_VISIBLE,
- 0,0, // x,y
- WINDOW_WIDTH, // width
- WINDOW_HEIGHT, // height
- NULL, // handle to parent
- NULL, // handle to menu
- hinstance,// instance
- NULL))) // creation parms
- return(0);
-
- // save the window handle in a global
- main_window_handle = hwnd;
-
- // enter main event loop
- while(1)
- {
- if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- // test if this is a quit
- if (msg.message == WM_QUIT)
- break;
-
- // translate any accelerator keys
- TranslateMessage(&msg);
-
- // send the message to the window proc
- DispatchMessage(&msg);
- } // end if
- else
- {
- // main game processing goes here /////////////////////
-
- // get the graphics device context
- hdc = GetDC(hwnd);
-
- // create a random rectangle
- rect.left = rand()%WINDOW_WIDTH;
- rect.top = rand()%WINDOW_HEIGHT;
- rect.right = rand()%WINDOW_WIDTH;
- rect.bottom = rand()%WINDOW_HEIGHT;
-
- // create a random brush
- hbrush = CreateSolidBrush(RGB(rand()%256,rand()%256,rand()%256));
-
- // draw either a filled rect or a wireframe rect
- if ((rand()%2)==1)
- FillRect(hdc,&rect,hbrush);
- else
- FrameRect(hdc,&rect,hbrush);
-
- // now delete the brush
- DeleteObject(hbrush);
-
- // release the device context
- ReleaseDC(hwnd,hdc);
- } // end else
-
- } // end while
-
- // return to Windows like this
- return(msg.wParam);
-
- } // end WinMain
-
- ///////////////////////////////////////////////////////////
-
-