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- // PROG4_2.CPP - A demo of keyboard and mouse input, be sure
- // to take a close look at the event handler
- // hit escape to exit, or enter to put up a message box
- // move the mouse around and press the buttons
-
- // INCLUDES ///////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include <windowsx.h>
- #include <stdio.h>
- #include <math.h>
-
- // DEFINES ////////////////////////////////////////////////
-
- // defines for windows
- #define WINDOW_CLASS_NAME "WINCLASS1"
-
- // MACROS /////////////////////////////////////////////////
-
- #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
- #define KEY_UP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
-
- // GLOBALS ////////////////////////////////////////////////
- HWND main_window_handle = NULL; // save the window handle
-
- // FUNCTIONS //////////////////////////////////////////////
- LRESULT CALLBACK WindowProc(HWND hwnd,
- UINT msg,
- WPARAM wparam,
- LPARAM lparam)
- {
- // this is the main message handler of the system
- PAINTSTRUCT ps; // used in WM_PAINT
- HDC hdc; // handle to a device context
-
- // what is the message
- switch(msg)
- {
- case WM_CREATE:
- {
- // do initialization stuff here
- return(0);
- } break;
-
- case WM_PAINT:
- {
- // simply validate the window
- hdc = BeginPaint(hwnd,&ps);
- EndPaint(hwnd,&ps);
- return(0);
- } break;
-
- case WM_KEYDOWN: // this message contains the virtual code
- {
- // test for the escape key (exit)
- if (wparam == VK_ESCAPE)
- {
- // the user is trying to kill the app, we could post
- // a quit message or send a WM_DESTROY message
- // let's do the later
- PostMessage(hwnd, WM_DESTROY,0,0);
-
- } // end if
-
- return(0);
- } break;
-
- case WM_CHAR: // this message contains the ascii code
- {
- // a key has been pressed
- char buffer[80];
- sprintf(buffer,"WM_CHAR: wparam=%c, lparam=%d ",wparam,lparam);
-
- // print out the key on the screen
- hdc = GetDC(hwnd);
-
- // set the colors
- SetTextColor(hdc, RGB(0,255,0));
- SetBkColor(hdc,RGB(0,0,0));
- SetBkMode(hdc,OPAQUE);
-
- // output the message
- TextOut(hdc,0,0,buffer,strlen(buffer));
-
- // release dc
- ReleaseDC(hwnd,hdc);
-
- return(0);
- } break;
-
- case WM_MOUSEMOVE: // whenever the mouse moves this is sent
- {
- // extract x,y and buttons
- int mouse_x = (int)LOWORD(lparam);
- int mouse_y = (int)HIWORD(lparam);
- int buttons = (int)wparam;
-
- char buffer[80];
- sprintf(buffer,"WM_MOUSEMOVE: x=%d y=%d buttons=%d ",
- mouse_x,mouse_y,buttons);
-
- // print out the key on the screen
- hdc = GetDC(hwnd);
-
- // set the colors
- SetTextColor(hdc, RGB(255,0,0));
- SetBkColor(hdc,RGB(0,0,0));
- SetBkMode(hdc,OPAQUE);
-
- // output the message
- TextOut(hdc,0,16,buffer,strlen(buffer));
-
- // release dc
- ReleaseDC(hwnd,hdc);
-
- return(0);
- } break;
-
- case WM_DESTROY:
- {
- // kill the application
- PostQuitMessage(0);
- return(0);
- } break;
-
- default:break;
-
- } // end switch
-
- // process any messages that we didn't take care of
- return (DefWindowProc(hwnd, msg, wparam, lparam));
-
- } // end WinProc
-
- // WINMAIN ////////////////////////////////////////////////
- int WINAPI WinMain( HINSTANCE hinstance,
- HINSTANCE hprevinstance,
- LPSTR lpcmdline,
- int ncmdshow)
- {
-
- WNDCLASS winclass; // this will hold the class we create
- HWND hwnd; // generic window handle
- MSG msg; // generic message
-
- // first fill in the window class stucture
- winclass.style = CS_DBLCLKS | CS_OWNDC |
- CS_HREDRAW | CS_VREDRAW;
- winclass.lpfnWndProc = WindowProc;
- winclass.cbClsExtra = 0;
- winclass.cbWndExtra = 0;
- winclass.hInstance = hinstance;
- winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
- winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- winclass.lpszMenuName = NULL;
- winclass.lpszClassName = WINDOW_CLASS_NAME;
-
- // register the window class
- if (!RegisterClass(&winclass))
- return(0);
-
- // create the window
- if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class
- "Hello Dave", // title
- WS_OVERLAPPEDWINDOW | WS_VISIBLE,
- 0,0, // x,y
- 320,200, // width, height
- NULL, // handle to parent
- NULL, // handle to menu
- hinstance,// instance
- NULL))) // creation parms
- return(0);
-
- // save the window handle in a global
- main_window_handle = hwnd;
-
- // enter main event loop
- while(1)
- {
- if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- // test if this is a quit
- if (msg.message == WM_QUIT)
- break;
-
- // translate any accelerator keys
- TranslateMessage(&msg);
-
- // send the message to the window proc
- DispatchMessage(&msg);
- } // end if
-
- // main game processing goes here
-
- // here's a demo of the KEY_DOWN macro
- if (KEY_DOWN(VK_RETURN))
- MessageBox(NULL, "You Pressed <ENTER> Didn't You?",
- "Asynchronous Keyboard Test",MB_OK);
-
-
- } // end while
-
- // return to Windows like this
- return(msg.wParam);
-
- } // end WinMain
-
- ///////////////////////////////////////////////////////////
-
-