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- //-----------------------------------------------------------------------------
- //
- // Sample Name: VB Deferred Effects Sample
- //
- // Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
- //
- // GM/GS« Sound Set Copyright ⌐1996, Roland Corporation U.S.
- //
- //-----------------------------------------------------------------------------
-
-
-
- Description
- ===========
- The sample demonstrates:
- How to use standard effects (FX) with DirectSound and AcquireResources
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\VBSamples\DirectSound\DefferedEffects
-
- Executable: DXSDK\Samples\Multimedia\VBSamples\DirectSound\Bin
-
-
- User's Guide
- ============
- - make sure a sound file is loaded (can be WAV)
-
- - by default, no FX are enabled. try playing the sound to see what it
- orginally sounds like.
-
- - enable one or more FXs by adding them to the 'In use' listbox
-
- - Click Apply to call AcquireResources and load the effects (the listbox will now show
- you were they were allocated, ie hardware or software).
-
- - Hit play to hear the FX applied.
-
-
- Programming Notes
- =================
- Fill one or more DSEFFECTDESC structs, and pass them into DirectSoundSecondaryBuffer.SetFX,
- and then call AcquireResources before playing the buffer.
-