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- <!-- In this example, a sequence of bmps are used in motion, as well as -->
- <!-- some individual stills. The project is authored at 15fps, so the -->
- <!-- first bmp sequence will play each bitamp for 3 frames, since it is -->
- <!-- told the sequence is supposed to play at 5fps to achieve normal -->
- <!-- playback speed. Then we'll see some still images, with aspect ratios -->
- <!-- preserved, then we'll see the tga sequence 3 times faster (normal speed) -->
- <!-- since it is told 15fps is the correct frame rate for that sequence. -->
-
- <!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
- <!-- then you must change the media path for each clip src below. -->
-
- <timeline>
-
- <group type="video" framerate="15" width="480" height="360" previewmode="0">
- <track>
- <clip src="c:\dxsdk\samples\multimedia\media\shine0.bmp" start="0" stop="2" framerate="5"/>
- <clip src="c:\dxsdk\samples\multimedia\media\lake.jpg" start="2" stop="4" stretchmode="PreserveAspectRatio"/>
- <clip src="c:\dxsdk\samples\multimedia\media\lake2.jpg" start="4" stop="6" stretchmode="PreserveAspectRatio"/>
- <clip src="c:\dxsdk\samples\multimedia\media\lake3.jpg" start="6" stop="8" stretchmode="PreserveAspectRatio"/>
- <clip src="c:\dxsdk\samples\multimedia\media\caust00.tga" start="8" stop="10" stretchmode="PreserveAspectRatio" framerate="15"/>
- <clip src="c:\dxsdk\samples\multimedia\media\dx5_logo.bmp" start="10" stop="13"/>
-
- </track>
- </group>
-
- <group type="audio">
- <track>
- <clip src="c:\dxsdk\samples\multimedia\media\piano.mp3" start="0" stop="13" />
- </track>
- </group>
- </timeline>
-
-