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- //-----------------------------------------------------------------------------
- // File: SoundFX.cpp
- //
- // Desc: Sample to demonstrate soundFX and parameters in directX
- //
- //
- // Copyright ( c ) 1998-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #include <windows.h>
- #include <basetsd.h>
- #include <mmsystem.h>
- #include <mmreg.h>
- #include <dxerr8.h>
- #include <dsound.h>
- #include <cguid.h>
- #include <commctrl.h>
- #include <commdlg.h>
- #include <dsound.h>
- #include <stdio.h>
-
- #include "DSUtil.h"
- #include "DXUtil.h"
- #include "resource.h"
-
-
-
-
-
- //-----------------------------------------------------------------------------
- // Function-prototypes
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
- VOID OnInitDialog( HWND hDlg );
- VOID OnTimer( HWND hDlg );
- VOID OnOpenSoundFile( HWND hDlg );
- HRESULT OnPlaySound( HWND hDlg );
- VOID OnEffectChanged( HWND hDlg );
- HRESULT ValidateWaveFile( HWND hDlg, TCHAR* strFileName );
- HRESULT CreateAndFillBuffer( HWND hDlg, DWORD dwCreationFlags );
- VOID SetBufferOptions( LONG lFrequency, LONG lPakn, LONG lVolume );
- VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
-
- VOID LoadParameterUI ( HWND hDlg, DWORD dwFXType );
- VOID ResetParameterUI ( HWND hDlg );
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: enum ESFXType
- // Desc: each is a unique identifier mapped to a DirectSoundFX
- //-----------------------------------------------------------------------------
- enum ESFXType
- {
- eSFX_chorus = 0,
- eSFX_compressor,
- eSFX_distortion,
- eSFX_echo,
- eSFX_flanger,
- eSFX_gargle,
- eSFX_parameq,
- eSFX_reverb,
-
- // number of enumerated effects
- eNUM_SFX
- };
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: class CSoundFXManager
- // Desc: Takes care of effects for one DirectSoundBuffer
- //-----------------------------------------------------------------------------
- class CSoundFXManager
- {
- public:
- CSoundFXManager( );
- ~CSoundFXManager( );
-
- public: // interface
- HRESULT Initialize ( LPDIRECTSOUNDBUFFER lpDSB, BOOL bLoadDefaultParamValues );
- HRESULT UnInitialize ( );
-
- HRESULT SetFXEnable( DWORD esfxType );
- HRESULT ActivateFX( );
- HRESULT DisableAllFX( );
- HRESULT LoadCurrentFXParameters( );
-
- public: // members
- LPDIRECTSOUNDFXCHORUS8 m_lpChorus;
- LPDIRECTSOUNDFXCOMPRESSOR8 m_lpCompressor;
- LPDIRECTSOUNDFXDISTORTION8 m_lpDistortion;
- LPDIRECTSOUNDFXECHO8 m_lpEcho;
- LPDIRECTSOUNDFXFLANGER8 m_lpFlanger;
- LPDIRECTSOUNDFXGARGLE8 m_lpGargle;
- LPDIRECTSOUNDFXPARAMEQ8 m_lpParamEq;
- LPDIRECTSOUNDFXWAVESREVERB8 m_lpReverb;
-
- DSFXChorus m_paramsChorus;
- DSFXCompressor m_paramsCompressor;
- DSFXDistortion m_paramsDistortion;
- DSFXEcho m_paramsEcho;
- DSFXFlanger m_paramsFlanger;
- DSFXGargle m_paramsGargle;
- DSFXParamEq m_paramsParamEq;
- DSFXWavesReverb m_paramsReverb;
-
- LPDIRECTSOUNDBUFFER8 m_lpDSB8;
-
- protected:
- DSEFFECTDESC m_rgFxDesc[eNUM_SFX];
- const GUID * m_rgRefGuids[eNUM_SFX];
- LPVOID * m_rgPtrs[eNUM_SFX];
- BOOL m_rgLoaded[eNUM_SFX];
- DWORD m_dwNumFX;
-
- HRESULT EnableGenericFX( GUID guidSFXClass, REFGUID rguidInterface, LPVOID * ppObj );
- HRESULT LoadDefaultParamValues( );
- };
-
-
-
-
- //-----------------------------------------------------------------------------
- // defines and global variables
- //-----------------------------------------------------------------------------
- #define DEFAULT_SLIDER_MIN 1
- #define DEFAULT_SLIDER_MAX 0x7FFFFF
- #define DEFAULT_SLIDER_INC DEFAULT_SLIDER_MAX >> 11
-
- CSoundManager * g_lpSoundManager = NULL;
- CSound * g_lpSound = NULL;
- CSoundFXManager * g_lpFXManager = NULL;
- HINSTANCE g_hInst = NULL;
- TCHAR g_tszFilename[MAX_PATH];
- DWORD g_dwCurrentFXType = eSFX_chorus;
-
- const TCHAR * g_tszFXNames[] = { "Chorus", "Compressor", "Distortion", "Echo",
- "Flanger", "Gargle", "Param Eq", "Reverb" };
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinMain()
- // Desc: Entry point for the application. Since we use a simple dialog for
- // user interaction we don't need to pump messages.
- //-----------------------------------------------------------------------------
- INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, INT nCmdShow )
- {
- g_hInst = hInst;
-
- CoInitialize( NULL );
-
- // Init the common control dll
- InitCommonControls();
-
- // Display the main dialog box.
- DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
-
- CoUninitialize();
-
- return TRUE;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: MainDlgProc()
- // Desc: Handles dialog messages
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
- {
- HRESULT hr;
-
- switch( msg )
- {
- case WM_COMMAND:
- switch( LOWORD(wParam) )
- {
- case IDOK:
- case IDCANCEL:
- EndDialog( hDlg, IDOK );
- break;
-
- case IDC_BUTTON_OPEN:
- OnOpenSoundFile( hDlg );
- break;
-
- case IDC_BUTTON_PLAY:
- if( FAILED( hr = OnPlaySound( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("OnPlaySound"), hr );
- MessageBox( hDlg, "Error playing DirectSound buffer."
- "Sample will now exit.", "DirectSound Sample",
- MB_OK | MB_ICONERROR );
- EndDialog( hDlg, IDABORT );
- }
- break;
-
- case IDC_BUTTON_STOP:
- if( g_lpSound )
- {
- g_lpSound->Stop();
- g_lpSound->Reset();
- }
- g_lpFXManager->DisableAllFX( );
- EnablePlayUI( hDlg, TRUE );
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Sound stopped.") );
- break;
-
- case IDC_RADIO_TRIANGLE:
- case IDC_RADIO_SQUARE:
- case IDC_RADIO_SINE:
- case IDC_RADIO_NEG_180:
- case IDC_RADIO_NEG_90:
- case IDC_RADIO_ZERO:
- case IDC_RADIO_90:
- case IDC_RADIO_180:
- OnEffectChanged( hDlg );
- break;
-
- default:
- if( LOWORD( wParam ) >= IDC_RADIO_CHORUS &&
- LOWORD( wParam ) <= IDC_RADIO_REVERB )
- {
- g_dwCurrentFXType = LOWORD( wParam ) - IDC_RADIO_CHORUS;
- LoadParameterUI( hDlg, g_dwCurrentFXType );
- }
- else
- return FALSE; // Didn't handle message
- }
- break;
-
- case WM_TIMER:
- OnTimer( hDlg );
- break;
-
- case WM_INITDIALOG:
- OnInitDialog( hDlg );
- break;
-
- case WM_NOTIFY:
- {
- //LPNMHDR pnmh = ( LPNMHDR ) lParam;
- //if( pnmh->code >= IDC_SLIDER1 && pnmh->code <= IDC_SLIDER6 )
- //{
- OnEffectChanged( hDlg );
- //}
- break;
- }
- case WM_DESTROY:
- // Cleanup everything
- KillTimer( hDlg, 1 );
- SAFE_DELETE( g_lpFXManager );
- SAFE_DELETE( g_lpSound );
- SAFE_DELETE( g_lpSoundManager );
- break;
-
- default:
- return FALSE; // Didn't handle message
- }
-
- return TRUE; // Handled message
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnInitDialog()
- // Desc: Initializes the dialogs (sets up UI controls, etc.)
- //-----------------------------------------------------------------------------
- VOID OnInitDialog( HWND hDlg )
- {
- HRESULT hr;
-
- // Load the icon - will be set during WM_INITDIALOG
- HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDI_ICON ) );
- PostMessage( hDlg, WM_SETICON, ICON_BIG, ( LPARAM ) hIcon );
- PostMessage( hDlg, WM_SETICON, ICON_SMALL, ( LPARAM ) hIcon );
-
- // Create a static IDirectSound in the CSound class.
- // Set coop level to DSSCL_PRIORITY, and set primary buffer
- // format to stereo, 22kHz and 16-bit output.
- g_lpSoundManager = new CSoundManager();
- g_lpFXManager = new CSoundFXManager();
-
- if( FAILED( hr = g_lpSoundManager->Initialize( hDlg, DSSCL_PRIORITY, 2, 22050, 16 ) ) )
- {
- DXTRACE_ERR( TEXT("Initialize"), hr );
- MessageBox( hDlg, "Error initializing DirectSound. Sample will now exit.",
- "DirectSound Sample", MB_OK | MB_ICONERROR );
- EndDialog( hDlg, IDABORT );
- return;
- }
-
- // Create a timer, so we can check for when the soundbuffer is stopped
- SetTimer( hDlg, 0, 250, NULL );
-
- // Load default wave file
- TCHAR strFile[MAX_PATH];
- GetWindowsDirectory( strFile, MAX_PATH );
- lstrcat( strFile, "\\media\\ding.wav" );
-
- if( FAILED( hr = ValidateWaveFile( hDlg, strFile ) ) )
- {
- // Set the UI controls
- SetDlgItemText( hDlg, IDC_TEXT_FILENAME, TEXT("") );
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("No file loaded.") );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_PLAY ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_STOP ), FALSE );
- return;
- }
-
- if( SUCCEEDED( hr = g_lpSoundManager->Create( &g_lpSound, g_tszFilename,
- DSBCAPS_CTRLFX, GUID_NULL ) ) )
- {
- g_lpFXManager->Initialize( g_lpSound->GetBuffer( 0 ), TRUE );
-
- // un-attach the sound buffer
- g_lpFXManager->UnInitialize( );
-
- SAFE_DELETE( g_lpSound );
- }
-
- // set UI defaults
- CheckDlgButton( hDlg, IDC_CHECK_LOOP, BST_CHECKED );
- CheckRadioButton( hDlg, IDC_RADIO_CHORUS, IDC_RADIO_REVERB, IDC_RADIO_CHORUS );
- LoadParameterUI( hDlg, g_dwCurrentFXType );
- EnablePlayUI( hDlg, TRUE );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnPlaySound()
- // Desc: User hit the "Play" button
- //-----------------------------------------------------------------------------
- HRESULT OnPlaySound( HWND hDlg )
- {
- HRESULT hr;
- DWORD dwCreationFlags;
- DWORD dwLooped;
- DWORD i;
-
- LPDIRECTSOUNDBUFFER pDSB = NULL;
- LPDIRECTSOUNDBUFFER8 pDSB8 = NULL;
-
- BOOL bLooped = ( IsDlgButtonChecked( hDlg, IDC_CHECK_LOOP ) == BST_CHECKED );
-
- // We would only use CTRLFX control on dsound buffer
- dwCreationFlags = DSBCAPS_CTRLFX;
-
- // Free any previous sound and FXs
- g_lpFXManager->DisableAllFX( );
- SAFE_DELETE( g_lpSound );
-
- // Since the user can change the focus before the sound is played,
- // we need to create the sound buffer every time the play button is pressed
-
- // Load the wave file into a DirectSound buffer
- if( FAILED( hr = g_lpSoundManager->Create( &g_lpSound, g_tszFilename,
- dwCreationFlags, GUID_NULL ) ) )
- {
- // Not a critical failure, so just update the status
- DXTRACE_ERR_NOMSGBOX( TEXT("Create"), hr );
-
- if( hr == DSERR_BUFFERTOOSMALL )
- {
- // DSERR_BUFFERTOOSMALL will be returned if the buffer is
- // less than DSBSIZE_FX_MIN (150ms) and the buffer is created
- // with DSBCAPS_CTRLFX.
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Wave file is too short (less than 150ms) for effect processing.") );
- }
- else
- {
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Could not create sound buffer.") );
- }
-
- return S_FALSE;
- }
-
- g_lpFXManager->Initialize( g_lpSound->GetBuffer( 0 ), FALSE );
- for( i = IDC_CHECK_CHORUS; i <= IDC_CHECK_REVERB; i++ )
- {
- if( IsDlgButtonChecked( hDlg, i ) == BST_CHECKED )
- g_lpFXManager->SetFXEnable( i - IDC_CHECK_CHORUS );
- }
-
-
- if( FAILED( hr = g_lpFXManager->ActivateFX( ) ) )
- goto LFail;
- if( FAILED( hr = g_lpFXManager->LoadCurrentFXParameters( ) ) )
- goto LFail;
-
- // Call SetCurrentPosition() to pre-roll any effects parameter changes
- // that occurred since the last call to an API that does pre-rolling
- // such as Stop(),Play(),Unlock(),or SetCurrentPosition().
- g_lpSound->Reset();
-
- // Play the sound
- dwLooped = bLooped ? DSBPLAY_LOOPING : 0L;
- if( FAILED( hr = g_lpSound->Play( 0, dwLooped ) ) )
- return DXTRACE_ERR( TEXT("Play"), hr );
-
- // Update the UI controls to show the sound as playing
- EnablePlayUI( hDlg, FALSE );
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Sound playing.") );
-
- return S_OK;
-
- LFail:
- // Update the UI controls to show the sound effects could not be loaded
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Effects creation failed. Some effect may not support 8-bit wave files.") );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnOpenSoundFile()
- // Desc: Called when the user requests to open a sound file
- //-----------------------------------------------------------------------------
- VOID OnOpenSoundFile( HWND hDlg )
- {
- static TCHAR strFileName[MAX_PATH] = TEXT("");
- static TCHAR strPath[MAX_PATH] = TEXT("");
-
- // Setup the OPENFILENAME structure
- OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
- TEXT("Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
- 0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
- TEXT("Open Sound File"),
- OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
- TEXT(".wav"), 0, NULL, NULL };
-
- // Get the default media path (something like C:\WINDOWS\MEDIA)
- if( '\0' == strPath[0] )
- {
- GetWindowsDirectory( strPath, MAX_PATH );
- if( strcmp( &strPath[strlen(strPath)], TEXT("\\") ) )
- strcat( strPath, TEXT("\\") );
- strcat( strPath, TEXT("MEDIA") );
- }
-
- // Update the UI controls to show the sound as loading a file
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_PLAY ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_STOP ), FALSE );
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Loading file...") );
-
- // Stop playing the current sound and disable the effects
- g_lpFXManager->DisableAllFX( );
-
- // Display the OpenFileName dialog. Then, try to load the specified file
- if( TRUE != GetOpenFileName( &ofn ) )
- {
- // Set the UI controls
- SetDlgItemText( hDlg, IDC_TEXT_FILENAME, TEXT("") );
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("No file loaded.") );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_PLAY ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_STOP ), FALSE );
- return;
- }
-
- SetDlgItemText( hDlg, IDC_TEXT_FILENAME, TEXT("") );
-
- // Make sure wave file is a valid wav file
- if( FAILED( ValidateWaveFile( hDlg, strFileName ) ) )
- {
- // Set the UI controls
- SetDlgItemText( hDlg, IDC_TEXT_FILENAME, TEXT("") );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_PLAY ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_STOP ), FALSE );
- return;
- }
-
- EnablePlayUI( hDlg, TRUE );
-
- // Remember the path for next time
- strcpy( strPath, strFileName );
- char* strLastSlash = strrchr( strPath, '\\' );
- strLastSlash[0] = '\0';
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnTimer()
- // Desc: When we think the sound is playing this periodically checks to see if
- // the sound has stopped. If it has then updates the dialog.
- //-----------------------------------------------------------------------------
- VOID OnTimer( HWND hDlg )
- {
- if( IsWindowEnabled( GetDlgItem( hDlg, IDC_BUTTON_STOP ) ) )
- {
- // We think the sound is playing, so see if it has stopped yet.
- if( g_lpSound && !g_lpSound->IsSoundPlaying() )
- {
- // Update the UI controls to show the sound as stopped
- EnablePlayUI( hDlg, TRUE );
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Sound stopped.") );
- }
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: EnablePlayUI()
- // Desc: Enables or disables the Play UI controls
- //-----------------------------------------------------------------------------
- VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
- {
- if( bEnable )
- {
- EnableWindow( GetDlgItem( hDlg, IDC_CHECK_LOOP ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_PLAY ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_STOP ), FALSE );
- SetFocus( GetDlgItem( hDlg, IDC_BUTTON_PLAY ) );
- }
- else
- {
- EnableWindow( GetDlgItem( hDlg, IDC_CHECK_LOOP ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_PLAY ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUTTON_STOP ), TRUE );
- SetFocus( GetDlgItem( hDlg, IDC_BUTTON_STOP ) );
- }
-
- for( DWORD i = IDC_CHECK_CHORUS; i <= IDC_CHECK_REVERB; i++ )
- EnableWindow( GetDlgItem( hDlg, i ), bEnable );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ResetParameterUI( )
- // Desc: Blanks the paramter UI
- //-----------------------------------------------------------------------------
- VOID ResetParameterUI( HWND hwndDlg )
- {
- HWND hwndItem;
- DWORD i;
-
- for ( i = IDC_PARAM_NAME1; i <= IDC_PARAM_MAX6; i++ )
- {
- hwndItem = GetDlgItem( hwndDlg, i );
- SendMessage( hwndItem, WM_SETTEXT, 0, ( LPARAM ) TEXT( "- - -" ) );
- EnableWindow( hwndItem, FALSE );
- }
-
- for ( i = IDC_SLIDER1; i <= IDC_SLIDER6; i += 5 )
- {
- PostMessage( GetDlgItem( hwndDlg, i ), TBM_SETRANGEMIN, FALSE, DEFAULT_SLIDER_MIN );
- PostMessage( GetDlgItem( hwndDlg, i ), TBM_SETRANGEMAX, FALSE, DEFAULT_SLIDER_MAX );
- PostMessage( GetDlgItem( hwndDlg, i ), TBM_SETLINESIZE, FALSE, DEFAULT_SLIDER_INC );
- PostMessage( GetDlgItem( hwndDlg, i ), TBM_SETPOS, TRUE, 0 );
- }
-
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_TRIANGLE ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_SQUARE ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_SINE ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_FRAME_WAVEFORM ), FALSE );
-
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_NEG_180 ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_NEG_90 ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_ZERO ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_90 ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_180 ), FALSE );
- EnableWindow( GetDlgItem( hwndDlg, IDC_FRAME_PHASE ), FALSE );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: EnableSingleParameter
- // Desc:
- //-----------------------------------------------------------------------------
- VOID EnableSingleParameter( HWND hwndDlg, DWORD resID )
- {
- for ( DWORD i = resID; i < resID + 5; i++ )
- EnableWindow( GetDlgItem( hwndDlg, i ), TRUE );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: PosSlider
- // Desc:
- //-----------------------------------------------------------------------------
- VOID PosSlider( HWND hwndDlg, DWORD dwSlider, FLOAT val, FLOAT min, FLOAT max,
- FLOAT fSliderInc )
- {
- HWND hwndSlider = GetDlgItem( hwndDlg, dwSlider );
-
- LONG lSliderInc = (LONG) ( (fSliderInc / (max - min)) * DEFAULT_SLIDER_MAX );
- PostMessage( hwndSlider, TBM_SETLINESIZE, FALSE, lSliderInc );
-
- FLOAT res = ( val - min ) / ( max - min );
- if( res < 0.0f )
- res = 0.0f;
- else if( res > 1.0f )
- res = 1.0f;
-
- LONG pos = (LONG) ( res * DEFAULT_SLIDER_MAX );
- PostMessage( hwndSlider, TBM_SETPOS, TRUE, pos );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: LoadSingleParameter
- // Desc:
- //-----------------------------------------------------------------------------
- VOID LoadSingleParameter( HWND hwndDlg, DWORD id, const TCHAR * tszName, FLOAT val,
- FLOAT min, FLOAT max, FLOAT fSliderInc = 0.1f,
- DWORD dwPrecision = 1 )
- {
- TCHAR tszstr[MAX_PATH];
-
- // wet dry mix
- EnableSingleParameter( hwndDlg, id );
- SendMessage( GetDlgItem( hwndDlg, id ), WM_SETTEXT, 0, ( LPARAM ) tszName );
-
- switch( dwPrecision )
- {
- case 0:
- sprintf( tszstr, "%.0f", val );
- SendMessage( GetDlgItem( hwndDlg, id + 1 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- sprintf( tszstr, "%.0f", min );
- SendMessage( GetDlgItem( hwndDlg, id + 3 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- sprintf( tszstr, "%.0f", max );
- SendMessage( GetDlgItem( hwndDlg, id + 4 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- break;
- case 1:
- sprintf( tszstr, "%.1f", val );
- SendMessage( GetDlgItem( hwndDlg, id + 1 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- sprintf( tszstr, "%.1f", min );
- SendMessage( GetDlgItem( hwndDlg, id + 3 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- sprintf( tszstr, "%.1f", max );
- SendMessage( GetDlgItem( hwndDlg, id + 4 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- break;
- default:
- case 2:
- sprintf( tszstr, "%.2f", val );
- SendMessage( GetDlgItem( hwndDlg, id + 1 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- sprintf( tszstr, "%.2f", min );
- SendMessage( GetDlgItem( hwndDlg, id + 3 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- sprintf( tszstr, "%.2f", max );
- SendMessage( GetDlgItem( hwndDlg, id + 4 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- break;
- }
-
- PosSlider( hwndDlg, id + 2, val, min, max, fSliderInc );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: SaveSingleParameter
- // Desc:
- //-----------------------------------------------------------------------------
- VOID SaveSingleParameter( HWND hwndDlg, DWORD id, FLOAT * val, FLOAT min, FLOAT max, DWORD dwPrecision = 1 )
- {
- TCHAR tszstr[MAX_PATH];
-
- DWORD pos = ( DWORD ) SendMessage( GetDlgItem( hwndDlg, id + 2), TBM_GETPOS, 0, 0 );
-
- FLOAT percent = ( FLOAT ) ( pos - DEFAULT_SLIDER_MIN ) / ( FLOAT ) ( DEFAULT_SLIDER_MAX - DEFAULT_SLIDER_MIN );
- *val = percent * ( max - min ) + min;
-
- switch( dwPrecision )
- {
- case 0:
- sprintf( tszstr, "%.0f", *val );
- break;
- case 1:
- sprintf( tszstr, "%.1f", *val );
- break;
- case 2:
- default:
- sprintf( tszstr, "%.2f", *val );
- break;
- }
-
- SendMessage( GetDlgItem( hwndDlg, id + 1 ), WM_SETTEXT, 0, ( LPARAM ) tszstr );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: LoadWaveformRadio
- // Desc:
- //-----------------------------------------------------------------------------
- VOID LoadWaveformRadio( HWND hwndDlg, LONG waveform, LONG triangle, LONG square, LONG sine )
- {
- if( waveform == triangle )
- CheckRadioButton( hwndDlg, IDC_RADIO_TRIANGLE, IDC_RADIO_SINE, IDC_RADIO_TRIANGLE );
- else if( waveform == square )
- CheckRadioButton( hwndDlg, IDC_RADIO_TRIANGLE, IDC_RADIO_SINE, IDC_RADIO_SQUARE );
- else if( waveform == sine )
- CheckRadioButton( hwndDlg, IDC_RADIO_TRIANGLE, IDC_RADIO_SINE, IDC_RADIO_SINE );
-
- if( triangle >= 0 )
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_TRIANGLE ), TRUE );
- if( square >= 0 )
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_SQUARE ), TRUE );
- if( sine >= 0 )
- EnableWindow( GetDlgItem( hwndDlg, IDC_RADIO_SINE ), TRUE );
-
- EnableWindow( GetDlgItem( hwndDlg, IDC_FRAME_WAVEFORM ), ( triangle + square + sine != -3 ) );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: LoadPhaseRadio
- // Desc:
- //-----------------------------------------------------------------------------
- VOID LoadPhaseRadio( HWND hwndDlg, LONG phase, LONG neg180, LONG neg90, LONG zero, LONG pos90, LONG pos180 )
- {
- for( int i = IDC_RADIO_NEG_180; i <= IDC_RADIO_180; i++ )
- EnableWindow( GetDlgItem( hwndDlg, i ), TRUE );
-
- EnableWindow( GetDlgItem( hwndDlg, IDC_FRAME_PHASE), TRUE );
-
- if( phase == neg180 )
- CheckRadioButton( hwndDlg, IDC_RADIO_NEG_180, IDC_RADIO_90, IDC_RADIO_NEG_180 );
- else if( phase == neg90 )
- CheckRadioButton( hwndDlg, IDC_RADIO_NEG_180, IDC_RADIO_90, IDC_RADIO_NEG_90 );
- else if( phase == zero )
- CheckRadioButton( hwndDlg, IDC_RADIO_NEG_180, IDC_RADIO_90, IDC_RADIO_ZERO );
- else if( phase == pos90 )
- CheckRadioButton( hwndDlg, IDC_RADIO_NEG_180, IDC_RADIO_90, IDC_RADIO_90 );
- else if( phase == pos180 )
- CheckRadioButton( hwndDlg, IDC_RADIO_NEG_180, IDC_RADIO_90, IDC_RADIO_180 );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: LoadParameterUI( )
- // Desc: loads the paramter ui for particular effect
- //-----------------------------------------------------------------------------
- VOID LoadParameterUI( HWND hwndDlg, DWORD dwFXType )
- {
- TCHAR tszstr[MAX_PATH];
-
- // reset the parameter ui
- ResetParameterUI( hwndDlg );
-
- sprintf( tszstr, "Parameters for [ %s ]", g_tszFXNames[dwFXType] );
- SetDlgItemText( hwndDlg, IDC_FRAME, tszstr );
-
- switch( dwFXType)
- {
- case eSFX_chorus:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "Wet/Dry Mix (%)" ), g_lpFXManager->m_paramsChorus.fWetDryMix, DSFXCHORUS_WETDRYMIX_MIN, DSFXCHORUS_WETDRYMIX_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME2, TEXT( "Depth (%)" ), g_lpFXManager->m_paramsChorus.fDepth, DSFXCHORUS_DEPTH_MIN, DSFXCHORUS_DEPTH_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME3, TEXT( "Feedback (%)" ), g_lpFXManager->m_paramsChorus.fFeedback, DSFXCHORUS_FEEDBACK_MIN, DSFXCHORUS_FEEDBACK_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME4, TEXT( "Frequency (Hz)" ), g_lpFXManager->m_paramsChorus.fFrequency, DSFXCHORUS_FREQUENCY_MIN, DSFXCHORUS_FREQUENCY_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME5, TEXT( "Delay (ms)" ), g_lpFXManager->m_paramsChorus.fDelay, DSFXCHORUS_DELAY_MIN, DSFXCHORUS_DELAY_MAX );
- LoadWaveformRadio( hwndDlg, g_lpFXManager->m_paramsChorus.lWaveform, DSFXCHORUS_WAVE_TRIANGLE, -1, DSFXCHORUS_WAVE_SIN );
- LoadPhaseRadio( hwndDlg, g_lpFXManager->m_paramsChorus.lPhase, DSFXCHORUS_PHASE_NEG_180, DSFXCHORUS_PHASE_NEG_90, DSFXCHORUS_PHASE_ZERO, DSFXCHORUS_PHASE_90, DSFXCHORUS_PHASE_180 );
- break;
- }
-
- case eSFX_compressor:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "Gain (dB)" ), g_lpFXManager->m_paramsCompressor.fGain, DSFXCOMPRESSOR_GAIN_MIN, DSFXCOMPRESSOR_GAIN_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME2, TEXT( "Attack (ms)" ), g_lpFXManager->m_paramsCompressor.fAttack, DSFXCOMPRESSOR_ATTACK_MIN, DSFXCOMPRESSOR_ATTACK_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME3, TEXT( "Release (ms)" ), g_lpFXManager->m_paramsCompressor.fRelease, DSFXCOMPRESSOR_RELEASE_MIN, DSFXCOMPRESSOR_RELEASE_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME4, TEXT( "Threshold (dB)" ), g_lpFXManager->m_paramsCompressor.fThreshold, DSFXCOMPRESSOR_THRESHOLD_MIN, DSFXCOMPRESSOR_THRESHOLD_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME5, TEXT( "Ratio (x:1)" ), g_lpFXManager->m_paramsCompressor.fRatio, DSFXCOMPRESSOR_RATIO_MIN, DSFXCOMPRESSOR_RATIO_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME6, TEXT( "Predelay (ms)" ), g_lpFXManager->m_paramsCompressor.fPredelay, DSFXCOMPRESSOR_PREDELAY_MIN, DSFXCOMPRESSOR_PREDELAY_MAX, 0.05f, 2 );
- break;
- }
-
- case eSFX_distortion:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "Gain (dB)" ), g_lpFXManager->m_paramsDistortion.fGain, DSFXDISTORTION_GAIN_MIN, DSFXDISTORTION_GAIN_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME2, TEXT( "Edge (%)" ), g_lpFXManager->m_paramsDistortion.fEdge, DSFXDISTORTION_EDGE_MIN, DSFXDISTORTION_EDGE_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME3, TEXT( "PostEQ Center Freq (Hz)" ), g_lpFXManager->m_paramsDistortion.fPostEQCenterFrequency, DSFXDISTORTION_POSTEQCENTERFREQUENCY_MIN, DSFXDISTORTION_POSTEQCENTERFREQUENCY_MAX, 1.0f, 0 );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME4, TEXT( "PostEQ Bandwidth (Hz)" ), g_lpFXManager->m_paramsDistortion.fPostEQBandwidth, DSFXDISTORTION_POSTEQBANDWIDTH_MIN, DSFXDISTORTION_POSTEQBANDWIDTH_MAX, 1.0f, 0 );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME5, TEXT( "PreLowpass Cutoff (Hz)" ), g_lpFXManager->m_paramsDistortion.fPreLowpassCutoff, DSFXDISTORTION_PRELOWPASSCUTOFF_MIN, DSFXDISTORTION_PRELOWPASSCUTOFF_MAX, 1.0f, 0 );
- break;
- }
-
- case eSFX_echo:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "Wet/Dry Mix (%)" ), g_lpFXManager->m_paramsEcho.fWetDryMix, DSFXECHO_WETDRYMIX_MIN, DSFXECHO_WETDRYMIX_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME2, TEXT( "Feedback (%)" ), g_lpFXManager->m_paramsEcho.fFeedback, DSFXECHO_FEEDBACK_MIN, DSFXECHO_FEEDBACK_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME3, TEXT( "Left Delay (ms)" ), g_lpFXManager->m_paramsEcho.fLeftDelay, DSFXECHO_LEFTDELAY_MIN, DSFXECHO_LEFTDELAY_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME4, TEXT( "Right Delay (ms)" ), g_lpFXManager->m_paramsEcho.fRightDelay, DSFXECHO_RIGHTDELAY_MIN, DSFXECHO_RIGHTDELAY_MAX );
- break;
- }
-
- case eSFX_flanger:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "Wet/Dry Mix (%)" ), g_lpFXManager->m_paramsFlanger.fWetDryMix, DSFXFLANGER_WETDRYMIX_MIN, DSFXFLANGER_WETDRYMIX_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME2, TEXT( "Depth (%)" ), g_lpFXManager->m_paramsFlanger.fDepth, DSFXFLANGER_DEPTH_MIN, DSFXFLANGER_DEPTH_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME3, TEXT( "Feedback (%)" ), g_lpFXManager->m_paramsFlanger.fFeedback, DSFXFLANGER_FEEDBACK_MIN, DSFXFLANGER_FEEDBACK_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME4, TEXT( "Frequency (Hz)" ), g_lpFXManager->m_paramsFlanger.fFrequency, DSFXFLANGER_FREQUENCY_MIN, DSFXFLANGER_FREQUENCY_MAX, 0.01f, 2 );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME5, TEXT( "Delay (ms)" ), g_lpFXManager->m_paramsFlanger.fDelay, DSFXFLANGER_DELAY_MIN, DSFXFLANGER_DELAY_MAX, 0.01f, 2 );
- LoadWaveformRadio( hwndDlg, g_lpFXManager->m_paramsFlanger.lWaveform, DSFXFLANGER_WAVE_TRIANGLE, -1, DSFXFLANGER_WAVE_SIN );
- LoadPhaseRadio( hwndDlg, g_lpFXManager->m_paramsFlanger.lPhase, DSFXFLANGER_PHASE_NEG_180, DSFXFLANGER_PHASE_NEG_90, DSFXFLANGER_PHASE_ZERO, DSFXFLANGER_PHASE_90, DSFXFLANGER_PHASE_180 );
- break;
- }
-
- case eSFX_gargle:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "Rate (Hz)" ), ( FLOAT ) g_lpFXManager->m_paramsGargle.dwRateHz, ( FLOAT ) DSFXGARGLE_RATEHZ_MIN, ( FLOAT ) DSFXGARGLE_RATEHZ_MAX );
- LoadWaveformRadio( hwndDlg, g_lpFXManager->m_paramsGargle.dwWaveShape, DSFXGARGLE_WAVE_TRIANGLE, DSFXGARGLE_WAVE_SQUARE, -1 );
- break;
- }
-
- case eSFX_parameq:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "Center Freq (Hz)" ), g_lpFXManager->m_paramsParamEq.fCenter, DSFXPARAMEQ_CENTER_MIN, DSFXPARAMEQ_CENTER_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME2, TEXT( "Bandwidth (Hz)" ), g_lpFXManager->m_paramsParamEq.fBandwidth, DSFXPARAMEQ_BANDWIDTH_MIN, DSFXPARAMEQ_BANDWIDTH_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME3, TEXT( "Gain (dB)" ), g_lpFXManager->m_paramsParamEq.fGain, DSFXPARAMEQ_GAIN_MIN, DSFXPARAMEQ_GAIN_MAX );
- break;
- }
-
- case eSFX_reverb:
- {
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME1, TEXT( "In Gain (dB)" ), g_lpFXManager->m_paramsReverb.fInGain, DSFX_WAVESREVERB_INGAIN_MIN, DSFX_WAVESREVERB_INGAIN_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME2, TEXT( "Reverb Mix (dB)" ), g_lpFXManager->m_paramsReverb.fReverbMix, DSFX_WAVESREVERB_REVERBMIX_MIN, DSFX_WAVESREVERB_REVERBMIX_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME3, TEXT( "Reverb Time (ms)" ), g_lpFXManager->m_paramsReverb.fReverbTime, DSFX_WAVESREVERB_REVERBTIME_MIN, DSFX_WAVESREVERB_REVERBTIME_MAX );
- LoadSingleParameter( hwndDlg, IDC_PARAM_NAME4, TEXT( "HighFreq RT Ratio (x:1)" ), g_lpFXManager->m_paramsReverb.fHighFreqRTRatio, DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN, DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX, 0.01f, 2 );
- break;
- }
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnEffectChanged()
- // Desc: Called when the UI prompted an effect change
- //-----------------------------------------------------------------------------
- VOID OnEffectChanged( HWND hwndDlg )
- {
- switch( g_dwCurrentFXType )
- {
- case eSFX_chorus:
- {
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &g_lpFXManager->m_paramsChorus.fWetDryMix, DSFXCHORUS_WETDRYMIX_MIN, DSFXCHORUS_WETDRYMIX_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME2, &g_lpFXManager->m_paramsChorus.fDepth, DSFXCHORUS_DEPTH_MIN, DSFXCHORUS_DEPTH_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME3, &g_lpFXManager->m_paramsChorus.fFeedback, DSFXCHORUS_FEEDBACK_MIN, DSFXCHORUS_FEEDBACK_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME4, &g_lpFXManager->m_paramsChorus.fFrequency, DSFXCHORUS_FREQUENCY_MIN, DSFXCHORUS_FREQUENCY_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME5, &g_lpFXManager->m_paramsChorus.fDelay, DSFXCHORUS_DELAY_MIN, DSFXCHORUS_DELAY_MAX );
-
- if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_TRIANGLE ) == BST_CHECKED )
- g_lpFXManager->m_paramsChorus.lWaveform = DSFXCHORUS_WAVE_TRIANGLE;
- else
- g_lpFXManager->m_paramsChorus.lWaveform = DSFXCHORUS_WAVE_SIN;
-
- if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_NEG_180 ) == BST_CHECKED )
- g_lpFXManager->m_paramsChorus.lPhase = DSFXCHORUS_PHASE_NEG_180;
- else if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_NEG_90 ) == BST_CHECKED )
- g_lpFXManager->m_paramsChorus.lPhase = DSFXCHORUS_PHASE_NEG_90;
- else if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_ZERO ) == BST_CHECKED )
- g_lpFXManager->m_paramsChorus.lPhase = DSFXCHORUS_PHASE_ZERO;
- else if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_90 ) == BST_CHECKED )
- g_lpFXManager->m_paramsChorus.lPhase = DSFXCHORUS_PHASE_90;
- else
- g_lpFXManager->m_paramsChorus.lPhase = DSFXCHORUS_PHASE_180;
-
- if( g_lpFXManager->m_lpChorus )
- g_lpFXManager->m_lpChorus->SetAllParameters( &g_lpFXManager->m_paramsChorus );
-
- break;
- }
-
- case eSFX_compressor:
- {
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &g_lpFXManager->m_paramsCompressor.fGain, DSFXCOMPRESSOR_GAIN_MIN, DSFXCOMPRESSOR_GAIN_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME2, &g_lpFXManager->m_paramsCompressor.fAttack, DSFXCOMPRESSOR_ATTACK_MIN, DSFXCOMPRESSOR_ATTACK_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME3, &g_lpFXManager->m_paramsCompressor.fRelease, DSFXCOMPRESSOR_RELEASE_MIN, DSFXCOMPRESSOR_RELEASE_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME4, &g_lpFXManager->m_paramsCompressor.fThreshold, DSFXCOMPRESSOR_THRESHOLD_MIN, DSFXCOMPRESSOR_THRESHOLD_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME5, &g_lpFXManager->m_paramsCompressor.fRatio, DSFXCOMPRESSOR_RATIO_MIN, DSFXCOMPRESSOR_RATIO_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME6, &g_lpFXManager->m_paramsCompressor.fPredelay, DSFXCOMPRESSOR_PREDELAY_MIN, DSFXCOMPRESSOR_PREDELAY_MAX, 2 );
-
- if( g_lpFXManager->m_lpCompressor )
- g_lpFXManager->m_lpCompressor->SetAllParameters( &g_lpFXManager->m_paramsCompressor );
- break;
- }
-
- case eSFX_distortion:
- {
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &g_lpFXManager->m_paramsDistortion.fGain, DSFXDISTORTION_GAIN_MIN, DSFXDISTORTION_GAIN_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME2, &g_lpFXManager->m_paramsDistortion.fEdge, DSFXDISTORTION_EDGE_MIN, DSFXDISTORTION_EDGE_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME3, &g_lpFXManager->m_paramsDistortion.fPostEQCenterFrequency, DSFXDISTORTION_POSTEQCENTERFREQUENCY_MIN, DSFXDISTORTION_POSTEQCENTERFREQUENCY_MAX, 0 );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME4, &g_lpFXManager->m_paramsDistortion.fPostEQBandwidth, DSFXDISTORTION_POSTEQBANDWIDTH_MIN, DSFXDISTORTION_POSTEQBANDWIDTH_MAX, 0 );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME5, &g_lpFXManager->m_paramsDistortion.fPreLowpassCutoff, DSFXDISTORTION_PRELOWPASSCUTOFF_MIN, DSFXDISTORTION_PRELOWPASSCUTOFF_MAX, 0 );
-
- if( g_lpFXManager->m_lpDistortion )
- g_lpFXManager->m_lpDistortion->SetAllParameters( &g_lpFXManager->m_paramsDistortion );
- break;
- }
-
- case eSFX_echo:
- {
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &g_lpFXManager->m_paramsEcho.fWetDryMix, DSFXECHO_WETDRYMIX_MIN, DSFXECHO_WETDRYMIX_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME2, &g_lpFXManager->m_paramsEcho.fFeedback, DSFXECHO_FEEDBACK_MIN, DSFXECHO_FEEDBACK_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME3, &g_lpFXManager->m_paramsEcho.fLeftDelay, DSFXECHO_LEFTDELAY_MIN, DSFXECHO_LEFTDELAY_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME4, &g_lpFXManager->m_paramsEcho.fRightDelay, DSFXECHO_RIGHTDELAY_MIN, DSFXECHO_RIGHTDELAY_MAX );
-
- if( g_lpFXManager->m_lpEcho )
- g_lpFXManager->m_lpEcho->SetAllParameters( &g_lpFXManager->m_paramsEcho );
- break;
- }
-
- case eSFX_flanger:
- {
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &g_lpFXManager->m_paramsFlanger.fWetDryMix, DSFXFLANGER_WETDRYMIX_MIN, DSFXFLANGER_WETDRYMIX_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME2, &g_lpFXManager->m_paramsFlanger.fDepth, DSFXFLANGER_DEPTH_MIN, DSFXFLANGER_DEPTH_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME3, &g_lpFXManager->m_paramsFlanger.fFeedback, DSFXFLANGER_FEEDBACK_MIN, DSFXFLANGER_FEEDBACK_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME4, &g_lpFXManager->m_paramsFlanger.fFrequency, DSFXFLANGER_FREQUENCY_MIN, DSFXFLANGER_FREQUENCY_MAX, 2 );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME5, &g_lpFXManager->m_paramsFlanger.fDelay, DSFXFLANGER_DELAY_MIN, DSFXFLANGER_DELAY_MAX, 2 );
-
- if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_TRIANGLE ) == BST_CHECKED )
- g_lpFXManager->m_paramsFlanger.lWaveform = DSFXFLANGER_WAVE_TRIANGLE;
- else
- g_lpFXManager->m_paramsFlanger.lWaveform = DSFXFLANGER_WAVE_SIN;
-
- if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_NEG_180 ) == BST_CHECKED )
- g_lpFXManager->m_paramsFlanger.lPhase = DSFXFLANGER_PHASE_NEG_180;
- else if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_NEG_90 ) == BST_CHECKED )
- g_lpFXManager->m_paramsFlanger.lPhase = DSFXFLANGER_PHASE_NEG_90;
- else if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_ZERO ) == BST_CHECKED )
- g_lpFXManager->m_paramsFlanger.lPhase = DSFXFLANGER_PHASE_ZERO;
- else if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_90 ) == BST_CHECKED )
- g_lpFXManager->m_paramsFlanger.lPhase = DSFXFLANGER_PHASE_90;
- else
- g_lpFXManager->m_paramsFlanger.lPhase = DSFXFLANGER_PHASE_180;
-
- if( g_lpFXManager->m_lpFlanger )
- g_lpFXManager->m_lpFlanger->SetAllParameters( &g_lpFXManager->m_paramsFlanger );
- break;
- }
-
- case eSFX_gargle:
- {
- FLOAT fRateHz;
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &fRateHz, DSFXGARGLE_RATEHZ_MIN, DSFXGARGLE_RATEHZ_MAX );
- g_lpFXManager->m_paramsGargle.dwRateHz = (DWORD) fRateHz;
-
- if( IsDlgButtonChecked( hwndDlg, IDC_RADIO_TRIANGLE ) == BST_CHECKED )
- g_lpFXManager->m_paramsGargle.dwWaveShape = DSFXGARGLE_WAVE_TRIANGLE;
- else
- g_lpFXManager->m_paramsGargle.dwWaveShape = DSFXGARGLE_WAVE_SQUARE;
-
- if( g_lpFXManager->m_lpGargle )
- g_lpFXManager->m_lpGargle->SetAllParameters( &g_lpFXManager->m_paramsGargle );
- break;
- }
-
- case eSFX_parameq:
- {
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &g_lpFXManager->m_paramsParamEq.fCenter, DSFXPARAMEQ_CENTER_MIN, DSFXPARAMEQ_CENTER_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME2, &g_lpFXManager->m_paramsParamEq.fBandwidth, DSFXPARAMEQ_BANDWIDTH_MIN, DSFXPARAMEQ_BANDWIDTH_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME3, &g_lpFXManager->m_paramsParamEq.fGain, DSFXPARAMEQ_GAIN_MIN, DSFXPARAMEQ_GAIN_MAX );
-
- if( g_lpFXManager->m_lpParamEq )
- g_lpFXManager->m_lpParamEq->SetAllParameters( &g_lpFXManager->m_paramsParamEq );
- break;
- }
-
- case eSFX_reverb:
- {
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME1, &g_lpFXManager->m_paramsReverb.fInGain, DSFX_WAVESREVERB_INGAIN_MIN, DSFX_WAVESREVERB_INGAIN_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME2, &g_lpFXManager->m_paramsReverb.fReverbMix, DSFX_WAVESREVERB_REVERBMIX_MIN, DSFX_WAVESREVERB_REVERBMIX_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME3, &g_lpFXManager->m_paramsReverb.fReverbTime, DSFX_WAVESREVERB_REVERBTIME_MIN, DSFX_WAVESREVERB_REVERBTIME_MAX );
- SaveSingleParameter( hwndDlg, IDC_PARAM_NAME4, &g_lpFXManager->m_paramsReverb.fHighFreqRTRatio, DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN, DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX, 2 );
-
- if( g_lpFXManager->m_lpReverb )
- g_lpFXManager->m_lpReverb->SetAllParameters( &g_lpFXManager->m_paramsReverb );
- break;
- }
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ValidateWaveFile()
- // Desc: Open the wave file with the helper
- // class CWaveFile to make sure it is valid
- //-----------------------------------------------------------------------------
- HRESULT ValidateWaveFile( HWND hDlg, TCHAR* strFileName )
- {
- HRESULT hr;
- CWaveFile waveFile;
-
- if( -1 == GetFileAttributes(strFileName) )
- return E_FAIL;
-
- // Load the wave file
- if( FAILED( hr = waveFile.Open( strFileName, NULL, WAVEFILE_READ ) ) )
- {
- waveFile.Close();
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Bad wave file.") );
- return DXTRACE_ERR( TEXT("Open"), hr );
- }
- else // The load call succeeded
- {
- WAVEFORMATEX* pwfx = waveFile.GetFormat();
- if( pwfx->wFormatTag != WAVE_FORMAT_PCM )
- {
- // Sound must be PCM when using DSBCAPS_CTRLFX
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("Wave file must be PCM for effects control.") );
- SetDlgItemText( hDlg, IDC_TEXT_FILENAME, TEXT("") );
- return E_FAIL;
- }
-
- // Update the UI controls to show the sound as the file is loaded
- waveFile.Close();
-
- //EnablePlayUI( hDlg, TRUE );
- SetDlgItemText( hDlg, IDC_TEXT_FILENAME, strFileName );
- SetDlgItemText( hDlg, IDC_TEXT_STATUS, TEXT("File loaded.") );
- strcpy( g_tszFilename, strFileName );
-
- // Get the samples per sec from the wave file
- DWORD dwSamplesPerSec = waveFile.m_pwfx->nSamplesPerSec;
- return S_OK;
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: CSoundFXManager( )
- // Desc: constructor
- //-----------------------------------------------------------------------------
- CSoundFXManager::CSoundFXManager( )
- {
- m_lpChorus = NULL;
- m_lpCompressor = NULL;
- m_lpDistortion = NULL;
- m_lpEcho = NULL;
- m_lpFlanger = NULL;
- m_lpGargle = NULL;
- m_lpParamEq = NULL;
- m_lpReverb = NULL;
-
- ZeroMemory( &m_paramsChorus, sizeof( DSFXChorus ) );
- ZeroMemory( &m_paramsCompressor, sizeof( DSFXCompressor ) );
- ZeroMemory( &m_paramsDistortion, sizeof( DSFXDistortion ) );
- ZeroMemory( &m_paramsFlanger, sizeof( DSFXFlanger ) );
- ZeroMemory( &m_paramsEcho, sizeof( DSFXEcho ) );
- ZeroMemory( &m_paramsGargle, sizeof( DSFXGargle ) );
- ZeroMemory( &m_paramsParamEq, sizeof( DSFXParamEq ) );
- ZeroMemory( &m_paramsReverb, sizeof( DSFXWavesReverb ) );
-
- m_dwNumFX = 0;
- ZeroMemory( m_rgFxDesc, sizeof( DSEFFECTDESC ) * eNUM_SFX );
- ZeroMemory( m_rgRefGuids, sizeof( GUID * ) * eNUM_SFX );
- ZeroMemory( m_rgPtrs, sizeof(LPVOID*) * eNUM_SFX );
- ZeroMemory( m_rgLoaded, sizeof( BOOL ) * eNUM_SFX );
-
- m_lpDSB8 = NULL;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ~CSoundFXManager( )
- // Desc: destructor
- //-----------------------------------------------------------------------------
- CSoundFXManager::~CSoundFXManager( )
- {
- // free any effects
- DisableAllFX( );
-
- // release the DirectSoundBuffer
- SAFE_RELEASE( m_lpDSB8 );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: Initialize( )
- // Desc: associates a DirectSoundBuffer with the manager, any effects
- // enabled in the old DirectSoundBuffer will be disabled,
- // and the effect objects released
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::Initialize( LPDIRECTSOUNDBUFFER lpDSB, BOOL bLoadDefaultParamValues )
- {
- HRESULT hr;
-
- if( m_lpDSB8 )
- {
- // release the effect for the previously associated sound buffers
- DisableAllFX( );
- SAFE_RELEASE( m_lpDSB8 );
- }
-
- if( NULL == lpDSB )
- return S_OK;
-
- // get the interface
- if( FAILED( hr = lpDSB->QueryInterface( IID_IDirectSoundBuffer8, (LPVOID*) &m_lpDSB8 ) ) )
- return hr;
-
- if( bLoadDefaultParamValues )
- LoadDefaultParamValues( );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: UnInitialize( )
- // Desc: the manager goes back to default state, the effects params, however
- // will not be reset
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::UnInitialize( )
- {
- Initialize( NULL, FALSE );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: LoadDefaultParamValues( )
- // Desc: loads the default param value for each effect
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::LoadDefaultParamValues( )
- {
- DWORD i;
-
- if( NULL == m_lpDSB8 )
- return E_FAIL;
-
- for( i = eSFX_chorus; i < eNUM_SFX; i++ )
- SetFXEnable( i );
-
- ActivateFX( );
-
- if( m_lpChorus )
- m_lpChorus->GetAllParameters( &m_paramsChorus );
-
- if( m_lpCompressor )
- m_lpCompressor->GetAllParameters( &m_paramsCompressor );
-
- if( m_lpDistortion )
- m_lpDistortion->GetAllParameters( &m_paramsDistortion );
-
- if( m_lpEcho )
- m_lpEcho->GetAllParameters( &m_paramsEcho );
-
- if( m_lpFlanger )
- m_lpFlanger->GetAllParameters( &m_paramsFlanger );
-
- if( m_lpGargle )
- m_lpGargle->GetAllParameters( &m_paramsGargle );
-
- if( m_lpParamEq )
- m_lpParamEq->GetAllParameters( &m_paramsParamEq );
-
- if( m_lpReverb )
- m_lpReverb->GetAllParameters( &m_paramsReverb );
-
- DisableAllFX( );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: LoadCurrentFXParameters
- // Desc: loads the default param value for each effect
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::LoadCurrentFXParameters( )
- {
- if( m_lpChorus )
- m_lpChorus->SetAllParameters( &m_paramsChorus );
-
- if( m_lpCompressor )
- m_lpCompressor->SetAllParameters( &m_paramsCompressor );
-
- if( m_lpDistortion )
- m_lpDistortion->SetAllParameters( &m_paramsDistortion );
-
- if( m_lpEcho )
- m_lpEcho->SetAllParameters( &m_paramsEcho );
-
- if( m_lpFlanger )
- m_lpFlanger->SetAllParameters( &m_paramsFlanger );
-
- if( m_lpGargle )
- m_lpGargle->SetAllParameters( &m_paramsGargle );
-
- if( m_lpParamEq )
- m_lpParamEq->SetAllParameters( &m_paramsParamEq );
-
- if( m_lpReverb )
- m_lpReverb->SetAllParameters( &m_paramsReverb );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: SetFXEnable( )
- // Desc: enables a sound effect for the sound buffer associated with this
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::SetFXEnable( DWORD esfxType )
- {
- HRESULT hr;
-
- if( esfxType >= eNUM_SFX )
- return E_FAIL;
-
- if( m_rgLoaded[esfxType] )
- return S_FALSE;
- else
- m_rgLoaded[esfxType] = TRUE;
-
- switch ( esfxType )
- {
- case eSFX_chorus:
- hr = EnableGenericFX( GUID_DSFX_STANDARD_CHORUS, IID_IDirectSoundFXChorus8,
- (LPVOID*) &m_lpChorus );
- break;
- case eSFX_compressor:
- hr = EnableGenericFX( GUID_DSFX_STANDARD_COMPRESSOR, IID_IDirectSoundFXCompressor8,
- (LPVOID*) &m_lpCompressor );
- break;
- case eSFX_distortion:
- hr = EnableGenericFX( GUID_DSFX_STANDARD_DISTORTION, IID_IDirectSoundFXDistortion8,
- (LPVOID*) &m_lpDistortion );
- break;
- case eSFX_echo:
- hr = EnableGenericFX( GUID_DSFX_STANDARD_ECHO, IID_IDirectSoundFXEcho8,
- (LPVOID*) &m_lpEcho );
- break;
- case eSFX_flanger:
- hr = EnableGenericFX( GUID_DSFX_STANDARD_FLANGER, IID_IDirectSoundFXFlanger8,
- (LPVOID*) &m_lpFlanger );
- break;
- case eSFX_gargle:
- hr = EnableGenericFX( GUID_DSFX_STANDARD_GARGLE, IID_IDirectSoundFXGargle8,
- (LPVOID*) &m_lpGargle );
- break;
- case eSFX_parameq:
- hr = EnableGenericFX( GUID_DSFX_STANDARD_PARAMEQ, IID_IDirectSoundFXParamEq8,
- (LPVOID*) &m_lpParamEq );
- break;
- case eSFX_reverb:
- hr = EnableGenericFX( GUID_DSFX_WAVES_REVERB, IID_IDirectSoundFXWavesReverb8,
- (LPVOID*) &m_lpReverb );
- break;
- default:
- hr = E_FAIL;
- break;
- }
-
- return hr;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DisableAllFX( )
- // Desc: disables all effect in the DirectSoundBuffer, and releases all effect
- // object.
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::DisableAllFX( )
- {
- // release all effect interfaces created with this manager so far
- SAFE_RELEASE( m_lpChorus );
- SAFE_RELEASE( m_lpCompressor );
- SAFE_RELEASE( m_lpDistortion );
- SAFE_RELEASE( m_lpEcho );
- SAFE_RELEASE( m_lpFlanger );
- SAFE_RELEASE( m_lpGargle );
- SAFE_RELEASE( m_lpParamEq );
- SAFE_RELEASE( m_lpReverb );
-
- m_dwNumFX = 0;
- ZeroMemory( m_rgFxDesc, sizeof( DSEFFECTDESC ) * eNUM_SFX );
- ZeroMemory( m_rgRefGuids, sizeof( GUID * ) * eNUM_SFX );
- ZeroMemory( m_rgPtrs, sizeof(LPVOID*) * eNUM_SFX );
- ZeroMemory( m_rgLoaded, sizeof( BOOL ) * eNUM_SFX );
-
- if( NULL == m_lpDSB8 )
- return E_FAIL;
-
- // Buffer must be stopped before calling SetFx
- if( m_lpDSB8 )
- m_lpDSB8->Stop();
-
- // this removes all fx from the buffer
- m_lpDSB8->SetFX( 0, NULL, NULL );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ActivateFX( )
- // Desc: activate the effects enabled from EnableFX( )
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::ActivateFX( )
- {
- DWORD dwResults[eNUM_SFX];
- HRESULT hr;
- DWORD i;
-
- if( NULL == m_lpDSB8 )
- return E_FAIL;
-
- if( m_dwNumFX == 0 )
- return S_FALSE;
-
- if( FAILED( hr = m_lpDSB8->SetFX( m_dwNumFX, m_rgFxDesc, dwResults ) ) )
- return hr;
-
- // get reference to the effect object
- for( i = 0; i < m_dwNumFX; i++ )
- if( FAILED( hr = m_lpDSB8->GetObjectInPath( m_rgFxDesc[i].guidDSFXClass, 0, *m_rgRefGuids[i], m_rgPtrs[i] ) ) )
- return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: EnableGenericFX( )
- // Desc: given information, tries to enabled an effect in a DirectSoundBuffer8,
- // and tries obtain reference to effect interface
- //-----------------------------------------------------------------------------
- HRESULT CSoundFXManager::EnableGenericFX( GUID guidSFXClass, REFGUID rguidInterface, LPVOID * ppObj )
- {
- // if an effect already allocated
- if( *ppObj )
- return S_FALSE;
-
- if( m_dwNumFX >= eNUM_SFX )
- return E_FAIL;
-
- // set the effect to be enabled
- ZeroMemory( &m_rgFxDesc[m_dwNumFX], sizeof(DSEFFECTDESC) );
- m_rgFxDesc[m_dwNumFX].dwSize = sizeof(DSEFFECTDESC);
- m_rgFxDesc[m_dwNumFX].dwFlags = 0;
- CopyMemory( &m_rgFxDesc[m_dwNumFX].guidDSFXClass, &guidSFXClass, sizeof(GUID) );
-
- m_rgRefGuids[m_dwNumFX] = &rguidInterface;
- m_rgPtrs[m_dwNumFX] = ppObj;
-
- m_dwNumFX++;
-
- return S_OK;
- }
-