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- //----------------------------------------------------------------------------
- // File: main.cpp
- //
- // Desc: This is a DirectPlay 8 client/server sample. The client comes in two flavors.
- // A console based version, and a D3D client. The D3D client can optionally
- // be run as screen saver by simply copying mazeclient.exe to your
- // \winnt\system32\ and renaming it to mazeclient.scr. This will make
- // it a screen saver that will be detected by the display control panel.
- //
- // Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #define D3D_OVERLOADS
- #include <windows.h>
- #include <D3DX8.h>
- #include <dplay8.h>
- #include "DXUtil.h"
- #include "SyncObjects.h"
- #include "IMazeGraphics.h"
- #include "DummyConnector.h"
- #include "MazeApp.h"
- #include "MazeServer.h"
- #include "ConsoleGraphics.h"
- #include "MazeApp.h"
-
-
- CMazeApp g_MazeApp;
- CConsoleGraphics g_ConsoleGraphics;
-
-
- //-----------------------------------------------------------------------------
- // Name:
- // Desc:
- //-----------------------------------------------------------------------------
- int __cdecl main( int argc, TCHAR* argv[] )
- {
- if( FAILED( g_MazeApp.Create( &g_ConsoleGraphics ) ) )
- return 0;
-
- return g_MazeApp.Run( 0 );
- }
-
-
-