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Text File  |  2001-10-08  |  5.7 KB  |  161 lines

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4.  
  5. #define APSTUDIO_READONLY_SYMBOLS
  6. /////////////////////////////////////////////////////////////////////////////
  7. //
  8. // Generated from the TEXTINCLUDE 2 resource.
  9. //
  10. #define IDC_STATIC -1
  11. #include <Windows.h>
  12.  
  13. /////////////////////////////////////////////////////////////////////////////
  14. #undef APSTUDIO_READONLY_SYMBOLS
  15.  
  16. /////////////////////////////////////////////////////////////////////////////
  17. // English (U.S.) resources
  18.  
  19. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  20. #ifdef _WIN32
  21. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  22. #pragma code_page(1252)
  23. #endif //_WIN32
  24.  
  25. #ifdef APSTUDIO_INVOKED
  26. /////////////////////////////////////////////////////////////////////////////
  27. //
  28. // TEXTINCLUDE
  29. //
  30.  
  31. 1 TEXTINCLUDE DISCARDABLE 
  32. BEGIN
  33.     "resource.h\0"
  34. END
  35.  
  36. 2 TEXTINCLUDE DISCARDABLE 
  37. BEGIN
  38.     "#define IDC_STATIC -1\r\n"
  39.     "#include <Windows.h>\r\n"
  40.     "\0"
  41. END
  42.  
  43. 3 TEXTINCLUDE DISCARDABLE 
  44. BEGIN
  45.     "\r\n"
  46.     "\0"
  47. END
  48.  
  49. #endif    // APSTUDIO_INVOKED
  50.  
  51.  
  52. /////////////////////////////////////////////////////////////////////////////
  53. //
  54. // Icon
  55. //
  56.  
  57. // Icon with lowest ID value placed first to ensure application icon
  58. // remains consistent on all systems.
  59. IDI_MAIN                ICON    DISCARDABLE     "DirectX.ico"
  60.  
  61. /////////////////////////////////////////////////////////////////////////////
  62. //
  63. // DESIGNINFO
  64. //
  65.  
  66. #ifdef APSTUDIO_INVOKED
  67. GUIDELINES DESIGNINFO DISCARDABLE 
  68. BEGIN
  69.     IDD_MAIN, DIALOG
  70.     BEGIN
  71.         LEFTMARGIN, 7
  72.         RIGHTMARGIN, 326
  73.         TOPMARGIN, 7
  74.         BOTTOMMARGIN, 251
  75.     END
  76. END
  77. #endif    // APSTUDIO_INVOKED
  78.  
  79.  
  80. /////////////////////////////////////////////////////////////////////////////
  81. //
  82. // Dialog
  83. //
  84.  
  85. IDD_MAIN DIALOG DISCARDABLE  0, 0, 333, 260
  86. STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | 
  87.     WS_CAPTION | WS_SYSMENU
  88. CAPTION "DirectInput MultiMapper Sample"
  89. FONT 8, "MS Shell Dlg"
  90. BEGIN
  91.     PUSHBUTTON      "E&xit",IDCANCEL,262,55,64,14
  92.     PUSHBUTTON      "Configure &Input",IDM_CONFIGINPUT,262,7,64,14
  93.     RTEXT           "Left/Right Axis:",IDC_STATIC,16,89,55,8
  94.     RTEXT           "Up/Down Axis:",IDC_STATIC,16,79,55,8
  95.     LTEXT           "Static",IDC_UD_AXIS_STATE_P1,80,79,48,8
  96.     LTEXT           "Static",IDC_LR_AXIS_STATE_P1,80,89,48,8
  97.     RTEXT           "Button State:",IDC_STATIC,16,99,55,8
  98.     LTEXT           "Static",IDC_BUTTON_STATE_P1,80,99,48,8
  99.     LTEXT           "Set the number of players, and click 'Configure Input' to view or change input settings.",
  100.                     IDC_STATIC,7,27,244,17
  101.     GROUPBOX        "Player 1",IDC_PLAYER1_GROUP,7,70,319,43
  102.     GROUPBOX        "Player 2",IDC_PLAYER2_GROUP,7,115,319,43
  103.     RTEXT           "Left/Right Axis:",IDC_TEXT2_P2,16,135,55,8
  104.     RTEXT           "Up/Down Axis:",IDC_TEXT1_P2,16,125,55,8
  105.     LTEXT           "Static",IDC_UD_AXIS_STATE_P2,80,125,48,8
  106.     LTEXT           "Static",IDC_LR_AXIS_STATE_P2,80,135,48,8
  107.     RTEXT           "Button State:",IDC_TEXT3_P2,16,145,55,8
  108.     LTEXT           "Static",IDC_BUTTON_STATE_P2,80,145,48,8
  109.     LTEXT           "Number of active players:",IDC_STATIC,7,54,81,8
  110.     COMBOBOX        IDC_NUM_PLAYERS_COMBO,91,52,30,51,CBS_DROPDOWN | 
  111.                     CBS_SORT | WS_VSCROLL | WS_TABSTOP
  112.     RTEXT           "Left/Right Axis:",IDC_TEXT2_P3,16,180,55,8
  113.     RTEXT           "Up/Down Axis:",IDC_TEXT1_P3,16,170,55,8
  114.     LTEXT           "Static",IDC_UD_AXIS_STATE_P3,80,170,48,8
  115.     LTEXT           "Static",IDC_LR_AXIS_STATE_P3,80,180,48,8
  116.     RTEXT           "Button State:",IDC_TEXT3_P3,16,190,55,8
  117.     LTEXT           "Static",IDC_BUTTON_STATE_P3,80,190,48,8
  118.     GROUPBOX        "Player 3",IDC_PLAYER3_GROUP,7,160,319,43
  119.     GROUPBOX        "Player 4",IDC_PLAYER4_GROUP,7,206,319,43
  120.     RTEXT           "Left/Right Axis:",IDC_TEXT2_P4,16,225,55,8
  121.     RTEXT           "Up/Down Axis:",IDC_TEXT1_P4,16,215,55,8
  122.     LTEXT           "Static",IDC_UD_AXIS_STATE_P4,80,215,48,8
  123.     LTEXT           "Static",IDC_LR_AXIS_STATE_P4,80,225,48,8
  124.     RTEXT           "Button State:",IDC_TEXT3_P4,16,235,55,8
  125.     LTEXT           "Static",IDC_BUTTON_STATE_P4,80,235,48,8
  126.     LTEXT           "This sample shows how a game can use the DirectInput action mapper to assign input devices to players based on knowledge of a user's prefered device. ",
  127.                     IDC_STATIC,7,7,252,19
  128.     LTEXT           "Sum of movement:",IDC_STATIC,130,54,60,8
  129.     LTEXT           "Static",IDC_WORLD_STATE,191,54,65,8
  130.     PUSHBUTTON      "Reset &Ownership",IDC_RESET_OWNERSHIP,262,23,64,14
  131.     LISTBOX         IDC_DEVICE_ASSIGNED_P1,133,80,185,27,LBS_SORT | 
  132.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  133.                     WS_TABSTOP
  134.     LISTBOX         IDC_DEVICE_ASSIGNED_P2,133,125,185,27,LBS_SORT | 
  135.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  136.                     WS_TABSTOP
  137.     LISTBOX         IDC_DEVICE_ASSIGNED_P3,133,170,185,27,LBS_SORT | 
  138.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  139.                     WS_TABSTOP
  140.     LISTBOX         IDC_DEVICE_ASSIGNED_P4,133,216,185,27,LBS_SORT | 
  141.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  142.                     WS_TABSTOP
  143.     PUSHBUTTON      "Reset &Mappings",IDC_RESET_MAPPINGS,262,39,64,14
  144. END
  145.  
  146. #endif    // English (U.S.) resources
  147. /////////////////////////////////////////////////////////////////////////////
  148.  
  149.  
  150.  
  151. #ifndef APSTUDIO_INVOKED
  152. /////////////////////////////////////////////////////////////////////////////
  153. //
  154. // Generated from the TEXTINCLUDE 3 resource.
  155. //
  156.  
  157.  
  158. /////////////////////////////////////////////////////////////////////////////
  159. #endif    // not APSTUDIO_INVOKED
  160.  
  161.