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- //-----------------------------------------------------------------------------
- // File: SwitchScreenMode.cpp
- //
- // Desc: This sample demonstrates how to switch between windowed and
- // full-screen exclusive DDraw cooperative levels.
- //
- // Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #include <windows.h>
- #include <ddraw.h>
- #include <mmsystem.h>
- #include "resource.h"
- #include "ddutil.h"
-
-
-
-
- //-----------------------------------------------------------------------------
- // Defines, constants, and global variables
- //-----------------------------------------------------------------------------
- #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
- #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
-
- #define SCREEN_WIDTH 640
- #define SCREEN_HEIGHT 480
- #define SCREEN_BPP 8
-
- #define SPRITE_DIAMETER 48
- #define NUM_SPRITES 25
-
- #define WINDOWED_HELPTEXT TEXT("Press Escape to quit. Press Alt-Enter to switch to Full-Screen mode.")
- #define FULLSCREEN_HELPTEXT TEXT("Press Escape to quit. Press Alt-Enter to switch to Windowed mode.")
-
- struct SPRITE_STRUCT
- {
- FLOAT fPosX;
- FLOAT fPosY;
- FLOAT fVelX;
- FLOAT fVelY;
- };
-
- CDisplay* g_pDisplay = NULL;
- CSurface* g_pLogoSurface = NULL;
- CSurface* g_pTextSurface = NULL;
- RECT g_rcWindow;
- RECT g_rcViewport;
- RECT g_rcScreen;
- BOOL g_bWindowed = TRUE;
- BOOL g_bActive = FALSE;
- DWORD g_dwLastTick;
- SPRITE_STRUCT g_Sprite[NUM_SPRITES];
-
-
-
-
- //-----------------------------------------------------------------------------
- // Function-prototypes
- //-----------------------------------------------------------------------------
- LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
- HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
- HRESULT InitDirectDraw( HWND hWnd );
- VOID FreeDirectDraw();
- HRESULT InitDirectDrawMode( HWND hWnd, BOOL bWindowed );
- HRESULT ProcessNextFrame( HWND hWnd );
- VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta );
- HRESULT DisplayFrame();
- HRESULT RestoreSurfaces();
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinMain()
- // Desc: Entry point to the program. Initializes everything and calls
- // UpdateFrame() when idle from the message pump.
- //-----------------------------------------------------------------------------
- int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
- {
- MSG msg;
- HWND hWnd;
- HACCEL hAccel;
-
- ZeroMemory( &g_Sprite, sizeof(SPRITE_STRUCT) * NUM_SPRITES );
- srand( GetTickCount() );
-
- if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
- return FALSE;
-
- if( FAILED( InitDirectDraw( hWnd ) ) )
- {
- MessageBox( hWnd, TEXT("DirectDraw init failed. ")
- TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
- MB_ICONERROR | MB_OK );
- return FALSE;
- }
-
- g_dwLastTick = timeGetTime();
-
- while( TRUE )
- {
- // Look for messages, if none are found then
- // update the state and display it
- if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
- {
- if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
- {
- // WM_QUIT was posted, so exit
- return (int)msg.wParam;
- }
-
- // Translate and dispatch the message
- if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
- {
- TranslateMessage( &msg );
- DispatchMessage( &msg );
- }
- }
- else
- {
- if( g_bActive )
- {
- // Move the sprites, blt them to the back buffer, then
- // flip or blt the back buffer to the primary buffer
- if( FAILED( ProcessNextFrame( hWnd ) ) )
- {
- SAFE_DELETE( g_pDisplay );
-
- MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
- TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
- MB_ICONERROR | MB_OK );
- return FALSE;
- }
- }
- else
- {
- // Go to sleep if we have nothing else to do
- WaitMessage();
-
- // Ignore time spent inactive
- g_dwLastTick = timeGetTime();
- }
- }
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinInit()
- // Desc: Init the window
- //-----------------------------------------------------------------------------
- HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
- {
- WNDCLASSEX wc;
- HWND hWnd;
- HACCEL hAccel;
-
- // Register the window class
- wc.cbSize = sizeof(wc);
- wc.lpszClassName = TEXT("SwitchScreenMode");
- wc.lpfnWndProc = MainWndProc;
- wc.style = CS_VREDRAW | CS_HREDRAW;
- wc.hInstance = hInst;
- wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN_ICON) );
- wc.hIconSm = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN_ICON) );
- wc.hCursor = LoadCursor( NULL, IDC_ARROW );
- wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
- wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
-
- if( RegisterClassEx( &wc ) == 0 )
- return E_FAIL;
-
- // Load keyboard accelerators
- hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
-
- // Calculate the proper size for the window given a client of 640x480
- DWORD dwFrameWidth = GetSystemMetrics( SM_CXSIZEFRAME );
- DWORD dwFrameHeight = GetSystemMetrics( SM_CYSIZEFRAME );
- DWORD dwMenuHeight = GetSystemMetrics( SM_CYMENU );
- DWORD dwCaptionHeight = GetSystemMetrics( SM_CYCAPTION );
- DWORD dwWindowWidth = SCREEN_WIDTH + dwFrameWidth * 2;
- DWORD dwWindowHeight = SCREEN_HEIGHT + dwFrameHeight * 2 +
- dwMenuHeight + dwCaptionHeight;
-
- // Create and show the main window
- DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX;
- hWnd = CreateWindowEx( 0, TEXT("SwitchScreenMode"),
- TEXT("DirectDraw SwitchScreenMode Sample"),
- dwStyle, CW_USEDEFAULT, CW_USEDEFAULT,
- dwWindowWidth, dwWindowHeight, NULL, NULL, hInst, NULL );
- if( hWnd == NULL )
- return E_FAIL;
-
- ShowWindow( hWnd, nCmdShow );
- UpdateWindow( hWnd );
-
- // Save the window size/pos for switching modes
- GetWindowRect( hWnd, &g_rcWindow );
-
- *phWnd = hWnd;
- *phAccel = hAccel;
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: InitDirectDraw()
- // Desc: Create the DirectDraw object, and init the surfaces
- //-----------------------------------------------------------------------------
- HRESULT InitDirectDraw( HWND hWnd )
- {
- HRESULT hr;
-
- // Initialize all the surfaces we need
- if( FAILED( hr = InitDirectDrawMode( hWnd, g_bWindowed ) ) )
- return hr;
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: InitDirectDrawMode()
- // Desc: Called when the user wants to toggle between full-screen and windowed
- // to create all the needed DDraw surfaces and set the coop level
- //-----------------------------------------------------------------------------
- HRESULT InitDirectDrawMode( HWND hWnd, BOOL bWindowed )
- {
- HRESULT hr;
- LPDIRECTDRAWPALETTE pDDPal = NULL;
- int iSprite;
-
- // Release all existing surfaces
- SAFE_DELETE( g_pLogoSurface );
- SAFE_DELETE( g_pTextSurface );
- SAFE_DELETE( g_pDisplay );
-
- // The back buffer and primary surfaces need to be created differently
- // depending on if we are in full-screen or windowed mode
- g_pDisplay = new CDisplay();
-
- if( bWindowed )
- {
- if( FAILED( hr = g_pDisplay->CreateWindowedDisplay( hWnd, SCREEN_WIDTH,
- SCREEN_HEIGHT ) ) )
- return hr;
-
- // Add the system menu to the window's style
- DWORD dwStyle = GetWindowLong( hWnd, GWL_STYLE );
- dwStyle |= WS_SYSMENU;
- SetWindowLong( hWnd, GWL_STYLE, dwStyle );
-
- // Show the menu in windowed mode
- #ifdef _WIN64
- HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hWnd, GWLP_HINSTANCE );
- #else
- HINSTANCE hInst = (HINSTANCE) GetWindowLong( hWnd, GWL_HINSTANCE );
- #endif
- HMENU hMenu = LoadMenu( hInst, MAKEINTRESOURCE( IDR_MENU ) );
- SetMenu( hWnd, hMenu );
- }
- else
- {
- if( FAILED( hr = g_pDisplay->CreateFullScreenDisplay( hWnd, SCREEN_WIDTH,
- SCREEN_HEIGHT, SCREEN_BPP ) ) )
- {
- MessageBox( hWnd, TEXT("This display card does not support 640x480x8. "),
- TEXT("DirectDraw Sample"), MB_ICONERROR | MB_OK );
- return hr;
- }
-
- // Disable the menu in full-screen since we are
- // using a palette and a menu would look bad
- SetMenu( hWnd, NULL );
-
- // Remove the system menu from the window's style
- DWORD dwStyle = GetWindowLong( hWnd, GWL_STYLE );
- dwStyle &= ~WS_SYSMENU;
- SetWindowLong( hWnd, GWL_STYLE, dwStyle );
- }
-
- // We need to release and re-load, and set the palette again to
- // redraw the bitmap on the surface. Otherwise, GDI will not
- // draw the bitmap on the surface with the right palette
- if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
- return hr;
-
- g_pDisplay->SetPalette( pDDPal );
-
- SAFE_RELEASE( pDDPal );
-
- if( g_bWindowed )
- {
- // Create a surface, and draw text to it.
- if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, WINDOWED_HELPTEXT,
- RGB(0,0,0), RGB(255, 255, 0) ) ) )
- return hr;
- }
- else
- {
- // Create a surface, and draw text to it.
- if( FAILED( hr = g_pDisplay->CreateSurfaceFromText( &g_pTextSurface, NULL, FULLSCREEN_HELPTEXT,
- RGB(0,0,0), RGB(255, 255, 0) ) ) )
- return hr;
- }
-
-
- // Create a surface, and draw a bitmap resource on it. The surface must
- // be newly created every time the screen mode is switched since it
- // uses the pixel format of the primary surface
- if( FAILED( hr = g_pDisplay->CreateSurfaceFromBitmap( &g_pLogoSurface, MAKEINTRESOURCE( IDB_DIRECTX ),
- SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
- return hr;
-
- // Set the color key for the logo sprite to black
- if( FAILED( hr = g_pLogoSurface->SetColorKey( 0 ) ) )
- return hr;
-
- // Init all the sprites. All of these sprites look the same,
- // using the g_pDDSLogo surface.
- for( iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
- {
- // Set the sprite's position and velocity
- g_Sprite[iSprite].fPosX = (float) (rand() % SCREEN_WIDTH);
- g_Sprite[iSprite].fPosY = (float) (rand() % SCREEN_HEIGHT);
-
- g_Sprite[iSprite].fVelX = 500.0f * rand() / RAND_MAX - 250.0f;
- g_Sprite[iSprite].fVelY = 500.0f * rand() / RAND_MAX - 250.0f;
- }
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: FreeDirectDraw()
- // Desc: Release all the DirectDraw objects
- //-----------------------------------------------------------------------------
- VOID FreeDirectDraw()
- {
- SAFE_DELETE( g_pLogoSurface );
- SAFE_DELETE( g_pTextSurface );
- SAFE_DELETE( g_pDisplay );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: MainWndProc()
- // Desc: The main window procedure
- //-----------------------------------------------------------------------------
- LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
- {
- switch (msg)
- {
- case WM_COMMAND:
- switch( LOWORD(wParam) )
- {
- case IDM_TOGGLEFULLSCREEN:
- // Toggle the fullscreen/window mode
- if( g_bWindowed )
- GetWindowRect( hWnd, &g_rcWindow );
-
- g_bWindowed = !g_bWindowed;
-
- if( FAILED( InitDirectDrawMode( hWnd, g_bWindowed ) ) )
- {
- SAFE_DELETE( g_pDisplay );
-
- MessageBox( hWnd, TEXT("InitDirectDraw() failed. ")
- TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
- MB_ICONERROR | MB_OK );
- PostMessage( hWnd, WM_CLOSE, 0, 0 );
- }
-
- return 0L;
-
- case IDM_EXIT:
- // Received key/menu command to exit app
- PostMessage( hWnd, WM_CLOSE, 0, 0 );
- return 0L;
- }
- break; // Continue with default processing
-
- case WM_GETMINMAXINFO:
- {
- // Don't allow resizing in windowed mode.
- // Fix the size of the window to 640x480 (client size)
- MINMAXINFO* pMinMax = (MINMAXINFO*) lParam;
-
- DWORD dwFrameWidth = GetSystemMetrics( SM_CXSIZEFRAME );
- DWORD dwFrameHeight = GetSystemMetrics( SM_CYSIZEFRAME );
- DWORD dwMenuHeight = GetSystemMetrics( SM_CYMENU );
- DWORD dwCaptionHeight = GetSystemMetrics( SM_CYCAPTION );
-
- pMinMax->ptMinTrackSize.x = SCREEN_WIDTH + dwFrameWidth * 2;
- pMinMax->ptMinTrackSize.y = SCREEN_HEIGHT + dwFrameHeight * 2 +
- dwMenuHeight + dwCaptionHeight;
-
- pMinMax->ptMaxTrackSize.x = pMinMax->ptMinTrackSize.x;
- pMinMax->ptMaxTrackSize.y = pMinMax->ptMinTrackSize.y;
- }
- return 0L;
-
- case WM_MOVE:
- // Retrieve the window position after a move.
- if( g_pDisplay )
- g_pDisplay->UpdateBounds();
-
- return 0L;
-
- case WM_SIZE:
- // Check to see if we are losing our window...
- if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
- g_bActive = FALSE;
- else
- g_bActive = TRUE;
-
- if( g_pDisplay )
- g_pDisplay->UpdateBounds();
- break;
-
- case WM_SETCURSOR:
- // Hide the cursor if in fullscreen
- if( !g_bWindowed )
- {
- SetCursor( NULL );
- return TRUE;
- }
- break; // Continue with default processing
-
- case WM_QUERYNEWPALETTE:
- if( g_pDisplay && g_pDisplay->GetFrontBuffer() )
- {
- // If we are in windowed mode with a desktop resolution in 8 bit
- // color, then the palette we created during init has changed
- // since then. So get the palette back from the primary
- // DirectDraw surface, and set it again so that DirectDraw
- // realises the palette, then release it again.
- LPDIRECTDRAWPALETTE pDDPal = NULL;
- g_pDisplay->GetFrontBuffer()->GetPalette( &pDDPal );
- g_pDisplay->GetFrontBuffer()->SetPalette( pDDPal );
- SAFE_RELEASE( pDDPal );
- }
- break;
-
- case WM_EXITMENULOOP:
- // Ignore time spent in menu
- g_dwLastTick = timeGetTime();
- break;
-
- case WM_EXITSIZEMOVE:
- // Ignore time spent resizing
- g_dwLastTick = timeGetTime();
- break;
-
- case WM_SYSCOMMAND:
- // Prevent moving/sizing and power loss in fullscreen mode
- switch( wParam )
- {
- case SC_MOVE:
- case SC_SIZE:
- case SC_MAXIMIZE:
- case SC_MONITORPOWER:
- if( !g_bWindowed )
- return TRUE;
- }
- break;
-
- case WM_DESTROY:
- // Cleanup and close the app
- FreeDirectDraw();
- PostQuitMessage( 0 );
- return 0L;
- }
-
- return DefWindowProc(hWnd, msg, wParam, lParam);
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ProcessNextFrame()
- // Desc: Move the sprites, blt them to the back buffer, then
- // flip or blt the back buffer to the primary buffer
- //-----------------------------------------------------------------------------
- HRESULT ProcessNextFrame( HWND hWnd )
- {
- HRESULT hr;
-
- // Figure how much time has passed since the last time
- DWORD dwCurrTick = timeGetTime();
- DWORD dwTickDiff = dwCurrTick - g_dwLastTick;
-
- // Don't update if no time has passed
- if( dwTickDiff == 0 )
- return S_OK;
-
- g_dwLastTick = dwCurrTick;
-
- // Move the sprites according to how much time has passed
- for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
- UpdateSprite( &g_Sprite[ iSprite ], dwTickDiff / 1000.0f );
-
- // Check the cooperative level before rendering
- if( FAILED( hr = g_pDisplay->GetDirectDraw()->TestCooperativeLevel() ) )
- {
- switch( hr )
- {
- case DDERR_EXCLUSIVEMODEALREADYSET:
- case DDERR_NOEXCLUSIVEMODE:
- // Do nothing because some other app has exclusive mode
- Sleep(10);
- return S_OK;
-
- case DDERR_WRONGMODE:
- // The display mode changed on us. Update the
- // DirectDraw surfaces accordingly
- return InitDirectDrawMode( hWnd, g_bWindowed );
- }
- return hr;
- }
-
- // Display the sprites on the screen
- if( FAILED( hr = DisplayFrame() ) )
- {
- if( hr != DDERR_SURFACELOST )
- return hr;
-
- // The surfaces were lost so restore them
- RestoreSurfaces();
- }
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: UpdateSprite()
- // Desc: Move the sprite around and make it bounce based on how much time
- // has passed
- //-----------------------------------------------------------------------------
- VOID UpdateSprite( SPRITE_STRUCT* pSprite, FLOAT fTimeDelta )
- {
- // Update the sprite position
- pSprite->fPosX += pSprite->fVelX * fTimeDelta;
- pSprite->fPosY += pSprite->fVelY * fTimeDelta;
-
- // Clip the position, and bounce if it hits the edge
- if( pSprite->fPosX < 0.0f )
- {
- pSprite->fPosX = 0;
- pSprite->fVelX = -pSprite->fVelX;
- }
-
- if( pSprite->fPosX >= SCREEN_WIDTH - SPRITE_DIAMETER )
- {
- pSprite->fPosX = SCREEN_WIDTH - 1 - SPRITE_DIAMETER;
- pSprite->fVelX = -pSprite->fVelX;
- }
-
- if( pSprite->fPosY < 0 )
- {
- pSprite->fPosY = 0;
- pSprite->fVelY = -pSprite->fVelY;
- }
-
- if( pSprite->fPosY > SCREEN_HEIGHT - SPRITE_DIAMETER )
- {
- pSprite->fPosY = SCREEN_HEIGHT - 1 - SPRITE_DIAMETER;
- pSprite->fVelY = -pSprite->fVelY;
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DisplayFrame()
- // Desc: Blts a the sprites to the back buffer, then it blts or flips the
- // back buffer onto the primary buffer.
- //-----------------------------------------------------------------------------
- HRESULT DisplayFrame()
- {
- HRESULT hr;
-
- // Fill the back buffer with black, ignoring errors until the flip
- g_pDisplay->Clear( 0 );
-
- // Blt the help text on the backbuffer, ignoring errors until the flip
- g_pDisplay->Blt( 10, 10, g_pTextSurface, NULL );
-
- // Blt all the sprites onto the back buffer using color keying,
- // ignoring errors until the flip. Note that all of these sprites
- // use the same DirectDraw surface.
- for( int iSprite = 0; iSprite < NUM_SPRITES; iSprite++ )
- {
- g_pDisplay->Blt( (DWORD)g_Sprite[iSprite].fPosX,
- (DWORD)g_Sprite[iSprite].fPosY,
- g_pLogoSurface, NULL );
- }
-
- // Flip or blt the back buffer onto the primary buffer
- if( FAILED( hr = g_pDisplay->Present() ) )
- return hr;
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: RestoreSurfaces()
- // Desc: Restore all the surfaces, and redraw the sprite surfaces.
- //-----------------------------------------------------------------------------
- HRESULT RestoreSurfaces()
- {
- HRESULT hr;
- LPDIRECTDRAWPALETTE pDDPal = NULL;
-
- if( FAILED( hr = g_pDisplay->GetDirectDraw()->RestoreAllSurfaces() ) )
- return hr;
-
- // No need to re-create the surface, just re-draw it.
- // We need to release and re-load, and set the palette again to
- if( FAILED( hr = g_pDisplay->CreatePaletteFromBitmap( &pDDPal, MAKEINTRESOURCE( IDB_DIRECTX ) ) ) )
- return hr;
-
- g_pDisplay->SetPalette( pDDPal );
-
- SAFE_RELEASE( pDDPal );
-
- // No need to re-create the surface, just re-draw it.
- if( FAILED( hr = g_pLogoSurface->DrawBitmap( MAKEINTRESOURCE( IDB_DIRECTX ),
- SPRITE_DIAMETER, SPRITE_DIAMETER ) ) )
- return hr;
-
- if( g_bWindowed )
- {
- // No need to re-create the surface, just re-draw it.
- if( FAILED( hr = g_pTextSurface->DrawText( NULL, WINDOWED_HELPTEXT,
- 0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
- return hr;
- }
- else
- {
- // No need to re-create the surface, just re-draw it.
- if( FAILED( hr = g_pTextSurface->DrawText( NULL, FULLSCREEN_HELPTEXT,
- 0, 0, RGB(0,0,0), RGB(255, 255, 0) ) ) )
- return hr;
- }
-
- return S_OK;
- }
-
-
-
-
-