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- # Microsoft Developer Studio Generated NMAKE File, Based on Textures.dsp
- !IF "$(CFG)" == ""
- CFG=Textures - Win32 Debug
- !MESSAGE No configuration specified. Defaulting to Textures - Win32 Debug.
- !ENDIF
-
- !IF "$(CFG)" != "Textures - Win32 Release" && "$(CFG)" != "Textures - Win32 Debug"
- !MESSAGE Invalid configuration "$(CFG)" specified.
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Textures.mak" CFG="Textures - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Textures - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "Textures - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- !ERROR An invalid configuration is specified.
- !ENDIF
-
- !IF "$(OS)" == "Windows_NT"
- NULL=
- !ELSE
- NULL=nul
- !ENDIF
-
- !IF "$(CFG)" == "Textures - Win32 Release"
-
- OUTDIR=.\Release
- INTDIR=.\Release
- # Begin Custom Macros
- OutDir=.\Release
- # End Custom Macros
-
- !IF "$(RECURSE)" == "0"
-
- ALL : "$(OUTDIR)\Textures.exe"
-
- !ELSE
-
- ALL : "BaseClasses - Win32 Release" "$(OUTDIR)\Textures.exe"
-
- !ENDIF
-
- !IF "$(RECURSE)" == "1"
- CLEAN :"BaseClasses - Win32 ReleaseCLEAN"
- !ELSE
- CLEAN :
- !ENDIF
- -@erase "$(INTDIR)\Textures.obj"
- -@erase "$(INTDIR)\vc60.idb"
- -@erase "$(OUTDIR)\Textures.exe"
-
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
-
- CPP=cl.exe
- CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\Textures.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
-
- .c{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cxx{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .c{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cxx{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- MTL=midl.exe
- MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
- RSC=rc.exe
- BSC32=bscmake.exe
- BSC32_FLAGS=/nologo /o"$(OUTDIR)\Textures.bsc"
- BSC32_SBRS= \
-
- LINK32=link.exe
- LINK32_FLAGS=d3dx8.lib d3d8.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\Textures.pdb" /machine:I386 /out:"$(OUTDIR)\Textures.exe" /stack:0x200000,0x200000
- LINK32_OBJS= \
- "$(INTDIR)\Textures.obj" \
- "..\..\..\dshow\BaseClasses\Release\STRMBASE.lib"
-
- "$(OUTDIR)\Textures.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
-
- !ELSEIF "$(CFG)" == "Textures - Win32 Debug"
-
- OUTDIR=.\Debug
- INTDIR=.\Debug
- # Begin Custom Macros
- OutDir=.\Debug
- # End Custom Macros
-
- !IF "$(RECURSE)" == "0"
-
- ALL : "$(OUTDIR)\Textures.exe"
-
- !ELSE
-
- ALL : "BaseClasses - Win32 Debug" "$(OUTDIR)\Textures.exe"
-
- !ENDIF
-
- !IF "$(RECURSE)" == "1"
- CLEAN :"BaseClasses - Win32 DebugCLEAN"
- !ELSE
- CLEAN :
- !ENDIF
- -@erase "$(INTDIR)\Textures.obj"
- -@erase "$(INTDIR)\vc60.idb"
- -@erase "$(INTDIR)\vc60.pdb"
- -@erase "$(OUTDIR)\Textures.exe"
- -@erase "$(OUTDIR)\Textures.ilk"
- -@erase "$(OUTDIR)\Textures.pdb"
-
- "$(OUTDIR)" :
- if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
-
- CPP=cl.exe
- CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\Textures.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
-
- .c{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.obj::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cxx{$(INTDIR)}.obj::
- $(CPP) @<<
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-
- .c{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- .cpp{$(INTDIR)}.sbr::
- $(CPP) @<<
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- <<
-
- .cxx{$(INTDIR)}.sbr::
- $(CPP) @<<
- $(CPP_PROJ) $<
- <<
-
- MTL=midl.exe
- MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
- RSC=rc.exe
- BSC32=bscmake.exe
- BSC32_FLAGS=/nologo /o"$(OUTDIR)\Textures.bsc"
- BSC32_SBRS= \
-
- LINK32=link.exe
- LINK32_FLAGS=d3dx8.lib d3d8.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\Textures.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Textures.exe" /pdbtype:sept /stack:0x200000,0x200000
- LINK32_OBJS= \
- "$(INTDIR)\Textures.obj" \
- "..\..\..\dshow\BaseClasses\debug\strmbasd.lib"
-
- "$(OUTDIR)\Textures.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
- $(LINK32) @<<
- $(LINK32_FLAGS) $(LINK32_OBJS)
- <<
-
- !ENDIF
-
-
- !IF "$(NO_EXTERNAL_DEPS)" != "1"
- !IF EXISTS("Textures.dep")
- !INCLUDE "Textures.dep"
- !ELSE
- !MESSAGE Warning: cannot find "Textures.dep"
- !ENDIF
- !ENDIF
-
-
- !IF "$(CFG)" == "Textures - Win32 Release" || "$(CFG)" == "Textures - Win32 Debug"
-
- !IF "$(CFG)" == "Textures - Win32 Release"
-
- "BaseClasses - Win32 Release" :
- cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
- $(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Release"
- cd "..\..\d3d\tutorials\Tut05_Textures"
-
- "BaseClasses - Win32 ReleaseCLEAN" :
- cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
- $(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Release" RECURSE=1 CLEAN
- cd "..\..\d3d\tutorials\Tut05_Textures"
-
- !ELSEIF "$(CFG)" == "Textures - Win32 Debug"
-
- "BaseClasses - Win32 Debug" :
- cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
- $(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Debug"
- cd "..\..\d3d\tutorials\Tut05_Textures"
-
- "BaseClasses - Win32 DebugCLEAN" :
- cd "\ntdev\multimedia\DirectX\dxsdk\samples\multimedia\dshow\BaseClasses"
- $(MAKE) /$(MAKEFLAGS) /F .\baseclasses.mak CFG="BaseClasses - Win32 Debug" RECURSE=1 CLEAN
- cd "..\..\d3d\tutorials\Tut05_Textures"
-
- !ENDIF
-
- SOURCE=.\Textures.cpp
-
- "$(INTDIR)\Textures.obj" : $(SOURCE) "$(INTDIR)"
-
-
-
- !ENDIF
-
-