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- //-----------------------------------------------------------------------------
- // File: MFCForm.cpp
- //
- // Desc: File for the dialog form for the MFC multi-texture demo.
- //
- // Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #include "stdafx.h"
- #include <stdio.h>
- #include <D3DX8.h>
- #include "D3DApp.h"
- #include "D3DFont.h"
- #include "D3DUtil.h"
- #include "DXUtil.h"
- #include "MFCTex.h"
- #include "TexArgs.h"
-
-
-
-
- //-----------------------------------------------------------------------------
- // Global data and objects
- //-----------------------------------------------------------------------------
- extern CApp g_App;
-
-
-
-
- //-----------------------------------------------------------------------------
- // External storage of the texture stage states
- //-----------------------------------------------------------------------------
- extern WORD g_wT0COp, g_wT1COp, g_wT2COp;
- extern WORD g_wT0CArg1, g_wT1CArg1, g_wT2CArg1;
- extern WORD g_wT0CArg2, g_wT1CArg2, g_wT2CArg2;
- extern WORD g_wT0AOp, g_wT1AOp, g_wT2AOp;
- extern WORD g_wT0AArg1, g_wT1AArg1, g_wT2AArg1;
- extern WORD g_wT0AArg2, g_wT1AArg2, g_wT2AArg2;
- extern DWORD g_dwTextureFactor;
- extern DWORD g_dwDiffuseColor;
- extern DWORD g_dwMaxTextureBlendStages ;
-
-
- VOID CAppForm::InitializeUIControls()
- {
-
- // Get ptrs to the combo box controls for texture stage state UI
- m_pTex0ColorArg1 = (CComboBox*)GetDlgItem( IDC_TEX0_COLORARG1 );
- m_pTex0ColorOp = (CComboBox*)GetDlgItem( IDC_TEX0_COLOROP );
- m_pTex0ColorArg2 = (CComboBox*)GetDlgItem( IDC_TEX0_COLORARG2 );
- m_pTex0AlphaArg1 = (CComboBox*)GetDlgItem( IDC_TEX0_ALPHAARG1 );
- m_pTex0AlphaOp = (CComboBox*)GetDlgItem( IDC_TEX0_ALPHAOP );
- m_pTex0AlphaArg2 = (CComboBox*)GetDlgItem( IDC_TEX0_ALPHAARG2 );
- m_pTex1ColorArg1 = (CComboBox*)GetDlgItem( IDC_TEX1_COLORARG1 );
- m_pTex1ColorOp = (CComboBox*)GetDlgItem( IDC_TEX1_COLOROP );
- m_pTex1ColorArg2 = (CComboBox*)GetDlgItem( IDC_TEX1_COLORARG2 );
- m_pTex1AlphaArg1 = (CComboBox*)GetDlgItem( IDC_TEX1_ALPHAARG1 );
- m_pTex1AlphaOp = (CComboBox*)GetDlgItem( IDC_TEX1_ALPHAOP );
- m_pTex1AlphaArg2 = (CComboBox*)GetDlgItem( IDC_TEX1_ALPHAARG2 );
- m_pTex2ColorArg1 = (CComboBox*)GetDlgItem( IDC_TEX2_COLORARG1 );
- m_pTex2ColorOp = (CComboBox*)GetDlgItem( IDC_TEX2_COLOROP );
- m_pTex2ColorArg2 = (CComboBox*)GetDlgItem( IDC_TEX2_COLORARG2 );
- m_pTex2AlphaArg1 = (CComboBox*)GetDlgItem( IDC_TEX2_ALPHAARG1 );
- m_pTex2AlphaOp = (CComboBox*)GetDlgItem( IDC_TEX2_ALPHAOP );
- m_pTex2AlphaArg2 = (CComboBox*)GetDlgItem( IDC_TEX2_ALPHAARG2 );
-
- GetDlgItem( IDC_TEX0_NAME )->SetWindowText( _T("env2.bmp") );
- GetDlgItem( IDC_TEX1_NAME )->SetWindowText( _T("spotlite.bmp") );
- GetDlgItem( IDC_TEX2_NAME )->SetWindowText( _T("env3.bmp") );
- OnChangeTex();
-
- GetDlgItem( IDC_BLEND_FACTOR )->SetWindowText( _T("80808080") );
- OnChangeBlendFactor();
-
- GetDlgItem( IDC_DIFFUSE_COLOR )->SetWindowText( _T("ff0000ff") );
- OnChangeDiffuseColor();
-
- for( TCHAR** pstrTexOps = g_astrTextureOps; *pstrTexOps; pstrTexOps++ )
- {
- m_pTex0ColorOp->AddString( *pstrTexOps );
- m_pTex0AlphaOp->AddString( *pstrTexOps );
- m_pTex1ColorOp->AddString( *pstrTexOps );
- m_pTex1AlphaOp->AddString( *pstrTexOps );
- m_pTex2ColorOp->AddString( *pstrTexOps );
- m_pTex2AlphaOp->AddString( *pstrTexOps );
- }
-
- for( TCHAR** pstrArgs1 = g_astrTextureArgs1; *pstrArgs1; pstrArgs1++ )
- {
- m_pTex0ColorArg1->AddString( *pstrArgs1 );
- m_pTex0AlphaArg1->AddString( *pstrArgs1 );
- m_pTex1ColorArg1->AddString( *pstrArgs1 );
- m_pTex1AlphaArg1->AddString( *pstrArgs1 );
- m_pTex2ColorArg1->AddString( *pstrArgs1 );
- m_pTex2AlphaArg1->AddString( *pstrArgs1 );
- }
-
- for( TCHAR** pstrArgs2 = g_astrTextureArgs2; *pstrArgs2; pstrArgs2++ )
- {
- m_pTex0ColorArg2->AddString( *pstrArgs2 );
- m_pTex0AlphaArg2->AddString( *pstrArgs2 );
- m_pTex1ColorArg2->AddString( *pstrArgs2 );
- m_pTex1AlphaArg2->AddString( *pstrArgs2 );
- m_pTex2ColorArg2->AddString( *pstrArgs2 );
- m_pTex2AlphaArg2->AddString( *pstrArgs2 );
- }
-
- for( TCHAR** pstrPresets = g_astrPresetEffects; *pstrPresets; pstrPresets++ )
- {
- ((CComboBox*)GetDlgItem( IDC_PRESET_EFFECTS ))->AddString( *pstrPresets );
- }
- OnChangePresetEffects();
-
- // Store the initial media directory (for loading textures)
- strcpy( m_strInitialDir, DXUtil_GetDXSDKMediaPath() );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: UpdateUIForDeviceCapabilites()
- // Desc: Whenever we get a new device, call this function to enable/disable the
- // appropiate UI controls to match the device's capabilities.
- //-----------------------------------------------------------------------------
- VOID CAppForm::UpdateUIForDeviceCapabilites()
- {
- g_dwMaxTextureBlendStages = (DWORD)m_d3dCaps.MaxTextureBlendStages;
-
- m_pTex1ColorOp->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
- m_pTex1AlphaOp->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
- m_pTex1ColorArg1->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
- m_pTex1ColorArg2->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
- m_pTex1AlphaArg1->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
- m_pTex1AlphaArg2->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
-
- m_pTex2ColorOp->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
- m_pTex2AlphaOp->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
- m_pTex2ColorArg1->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
- m_pTex2ColorArg2->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
- m_pTex2AlphaArg1->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
- m_pTex2AlphaArg2->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnChangeTex()
- // Desc: When the user hits a texture change button
- //-----------------------------------------------------------------------------
- VOID CAppForm::OnChangeTex()
- {
- CString strName0, strName1, strName2;
-
- ((CEdit*)GetDlgItem( IDC_TEX0_NAME ))->GetWindowText( strName0 );
- ((CEdit*)GetDlgItem( IDC_TEX1_NAME ))->GetWindowText( strName1 );
- ((CEdit*)GetDlgItem( IDC_TEX2_NAME ))->GetWindowText( strName2 );
-
- SetTextureMaps( (LPCTSTR)strName0, (LPCTSTR)strName1, (LPCTSTR)strName2 );
- }
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnSelectTexture0Name()
- // Desc: When the user hits a texture change button
- //-----------------------------------------------------------------------------
- VOID CAppForm::OnSelectTexture0Name()
- {
- TCHAR strTextureName[MAX_PATH] = _T("");
-
- // Display the OpenFileName dialog. Then, try to load the specified file
- OPENFILENAME ofn = { sizeof(OPENFILENAME), NULL, NULL,
- _T("Texture Files (.bmp;.tga)\0*.bmp;*.tga\0\0"),
- NULL, 0, 1, strTextureName, MAX_PATH, m_strFileName, MAX_PATH,
- m_strInitialDir, _T("Open Texture File"),
- OFN_FILEMUSTEXIST, 0, 1, NULL, 0, NULL, NULL };
-
- if( TRUE == GetOpenFileName( &ofn ) )
- {
- GetDlgItem(IDC_TEX0_NAME)->SetWindowText( m_strFileName );
- OnChangeTex();
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnSelectTexture1Name()
- // Desc: When the user hits a texture change button
- //-----------------------------------------------------------------------------
- VOID CAppForm::OnSelectTexture1Name()
- {
- TCHAR strTextureName[MAX_PATH] = _T("");
-
- // Display the OpenFileName dialog. Then, try to load the specified file
- OPENFILENAME ofn = { sizeof(OPENFILENAME), NULL, NULL,
- _T("Texture Files (.bmp;.tga)\0*.bmp;*.tga\0\0"),
- NULL, 0, 1, strTextureName, MAX_PATH, m_strFileName, MAX_PATH,
- m_strInitialDir, _T("Open Texture File"),
- OFN_FILEMUSTEXIST, 0, 1, NULL, 0, NULL, NULL };
-
- if( TRUE == GetOpenFileName( &ofn ) )
- {
- GetDlgItem(IDC_TEX1_NAME)->SetWindowText( m_strFileName );
- OnChangeTex();
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnSelectTexture2Name()
- // Desc: When the user hits a texture change button
- //-----------------------------------------------------------------------------
- VOID CAppForm::OnSelectTexture2Name()
- {
- TCHAR strTextureName[MAX_PATH] = _T("");
-
- // Display the OpenFileName dialog. Then, try to load the specified file
- OPENFILENAME ofn = { sizeof(OPENFILENAME), NULL, NULL,
- _T("Texture Files (.bmp;.tga)\0*.bmp;*.tga\0\0"),
- NULL, 0, 1, strTextureName, MAX_PATH, m_strFileName, MAX_PATH,
- m_strInitialDir, _T("Open Texture File"),
- OFN_FILEMUSTEXIST, 0, 1, NULL, 0, NULL, NULL };
-
- if( TRUE == GetOpenFileName( &ofn ) )
- {
- GetDlgItem(IDC_TEX2_NAME)->SetWindowText( m_strFileName );
- OnChangeTex();
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: UpdateStageColor()
- // Desc: Updates a stage's ColorOp parameters in the form's UI.
- //-----------------------------------------------------------------------------
- VOID CAppForm::UpdateStageColor( WORD stage, LONG op, LONG arg1, LONG arg2 )
- {
- WORD wListID = IDC_TEX0_COLOROP;
-
- if( stage == 1 )
- wListID = IDC_TEX1_COLOROP;
- if( stage == 2 )
- wListID = IDC_TEX2_COLOROP;
-
- ((CComboBox*)GetDlgItem( wListID+0 ))->SetCurSel( op );
- ((CComboBox*)GetDlgItem( wListID+1 ))->SetCurSel( arg1 );
- ((CComboBox*)GetDlgItem( wListID+2 ))->SetCurSel( arg2 );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: UpdateStageAlpha()
- // Desc: Updates a stage's AlphaOp parameters in the form's UI.
- //-----------------------------------------------------------------------------
- VOID CAppForm::UpdateStageAlpha( WORD stage, LONG op, LONG arg1, LONG arg2 )
- {
- WORD wListID = IDC_TEX0_ALPHAOP;
-
- if( stage == 1 )
- wListID = IDC_TEX1_ALPHAOP;
- if( stage == 2 )
- wListID = IDC_TEX2_ALPHAOP;
-
- ((CComboBox*)GetDlgItem( wListID+0 ))->SetCurSel( op );
- ((CComboBox*)GetDlgItem( wListID+1 ))->SetCurSel( arg1 );
- ((CComboBox*)GetDlgItem( wListID+2 ))->SetCurSel( arg2 );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnChangePresetEffects()
- // Desc: When the user selects a preset texture stage effect
- //-----------------------------------------------------------------------------
- void CAppForm::OnChangePresetEffects()
- {
- // Clear all the combo boxes in the UI
- UpdateStageColor( 0, toDISABLE, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 0, toDISABLE, ta1TEXTURE, ta2CURRENT );
- UpdateStageColor( 1, toDISABLE, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toDISABLE, ta1TEXTURE, ta2CURRENT );
- UpdateStageColor( 2, toDISABLE, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 2, toDISABLE, ta1TEXTURE, ta2CURRENT );
-
- switch( ((CComboBox*)GetDlgItem( IDC_PRESET_EFFECTS ))->GetCurSel() )
- {
- case CB_ERR: // No selection
- UpdateStageColor( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 0: // Modulate
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 1: // Modulate Alpha
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 2: // Add
- UpdateStageColor( 0, toADD, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 3: // Decal Alpha
- UpdateStageColor( 0, toBLENDTEXTURE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 4: // Colored light map
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toMODULATE, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 5: // Inverse colored light map
- UpdateStageColor( 0, toMODULATE, ta1INVTEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toMODULATE, ta1INVTEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 6: // Single channel light map
- UpdateStageColor( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toMODULATE, ta1ALPHATEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 7: // Modulate and late add
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toADD, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 8: // Linear blend using texture alpha
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toBLENDTEXTURE, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 9: // Linear blend using diffuse alpha
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toBLENDDIFFUSE, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 10: // Multitexture add w/smooth saturation
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toADD, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 11: // Multitexture subtract
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toADD, ta1INVTEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 12: // Add Diffuse to light map then modulate
- UpdateStageColor( 0, toADD, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toMODULATE, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 2, toMODULATE, ta1DIFFUSE, ta2CURRENT );
- UpdateStageAlpha( 2, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 13: // Detail modulate
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toMODULATE2X, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- case 14: // Detail add
- UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
- UpdateStageColor( 1, toADDSIGNED, ta1TEXTURE, ta2CURRENT );
- UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
- break;
- }
-
- OnChangeStageArgs();
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnChooseStageArgs()
- // Desc: When the user changes a stage arg combo box, or else when called by
- // the app, this function extracts state information from the UI, and
- // saves it in a form for the D3DDevice SetTextureStageState() calls.
- //-----------------------------------------------------------------------------
- void CAppForm::OnChangeStageArgs()
- {
- g_wT0COp = aTexOps[ m_pTex0ColorOp->GetCurSel() + 1 ];
- g_wT0AOp = aTexOps[ m_pTex0AlphaOp->GetCurSel() + 1 ];
- g_wT1COp = aTexOps[ m_pTex1ColorOp->GetCurSel() + 1 ];
- g_wT1AOp = aTexOps[ m_pTex1AlphaOp->GetCurSel() + 1 ];
- g_wT2COp = aTexOps[ m_pTex2ColorOp->GetCurSel() + 1 ];
- g_wT2AOp = aTexOps[ m_pTex2AlphaOp->GetCurSel() + 1 ];
- if( 0 == g_wT0COp ) g_wT0COp = D3DTOP_DISABLE;
- if( 0 == g_wT0AOp ) g_wT0AOp = D3DTOP_DISABLE;
- if( 0 == g_wT1COp ) g_wT1COp = D3DTOP_DISABLE;
- if( 0 == g_wT1AOp ) g_wT1AOp = D3DTOP_DISABLE;
- if( 0 == g_wT2COp ) g_wT2COp = D3DTOP_DISABLE;
- if( 0 == g_wT2AOp ) g_wT2AOp = D3DTOP_DISABLE;
-
- g_wT0CArg1 = aTexArgs1[ m_pTex0ColorArg1->GetCurSel() + 1 ];
- g_wT0CArg2 = aTexArgs2[ m_pTex0ColorArg2->GetCurSel() + 1 ];
- g_wT0AArg1 = aTexArgs1[ m_pTex0AlphaArg1->GetCurSel() + 1 ];
- g_wT0AArg2 = aTexArgs2[ m_pTex0AlphaArg2->GetCurSel() + 1 ];
- g_wT1CArg1 = aTexArgs1[ m_pTex1ColorArg1->GetCurSel() + 1 ];
- g_wT1CArg2 = aTexArgs2[ m_pTex1ColorArg2->GetCurSel() + 1 ];
- g_wT1AArg1 = aTexArgs1[ m_pTex1AlphaArg1->GetCurSel() + 1 ];
- g_wT1AArg2 = aTexArgs2[ m_pTex1AlphaArg2->GetCurSel() + 1 ];
- g_wT2CArg1 = aTexArgs1[ m_pTex2ColorArg1->GetCurSel() + 1 ];
- g_wT2CArg2 = aTexArgs2[ m_pTex2ColorArg2->GetCurSel() + 1 ];
- g_wT2AArg1 = aTexArgs1[ m_pTex2AlphaArg1->GetCurSel() + 1 ];
- g_wT2AArg2 = aTexArgs2[ m_pTex2AlphaArg2->GetCurSel() + 1 ];
- }
-
-
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnChangeBlendFactor()
- // Desc: When the user enters a new blend factor
- //-----------------------------------------------------------------------------
- VOID CAppForm::OnChangeBlendFactor()
- {
- CString strValue;
- (GetDlgItem( IDC_BLEND_FACTOR ))->GetWindowText( strValue );
-
- const TCHAR* strFactor = (LPCTSTR)strValue;
- if( (strFactor[0] == '0') && ((strFactor[1] == 'x') || (strFactor[1] == 'X')) )
- strFactor += 2;
-
- sscanf( strFactor, _T("%x"), &g_dwTextureFactor );
- }
-
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnChangeDiffuseColor()
- // Desc: When the user wants a new diffuse color
- //-----------------------------------------------------------------------------
- VOID CAppForm::OnChangeDiffuseColor()
- {
- CString strValue;
- (GetDlgItem( IDC_DIFFUSE_COLOR ))->GetWindowText( strValue );
-
- const TCHAR* strColor = (LPCTSTR)strValue;
- if( (strColor[0] == '0') && ((strColor[1] == 'x') || (strColor[1] == 'X')) )
- strColor += 2;
-
- sscanf( strColor, _T("%x"), &g_dwDiffuseColor );
- }
-
-
-
-
-
- class CViewCodeDlg : public CDialog
- {
- public:
- CViewCodeDlg() : CDialog(IDD_VIEWCODE) {}
- BOOL OnInitDialog();
- };
-
-
-
-
- TCHAR* TranslateTextureOp( DWORD dwTexOp )
- {
- switch( dwTexOp )
- {
- case D3DTOP_DISABLE: return _T("DISABLE");
- case D3DTOP_SELECTARG1: return _T("SELECTARG1");
- case D3DTOP_SELECTARG2: return _T("SELECTARG2");
- case D3DTOP_MODULATE: return _T("MODULATE");
- case D3DTOP_MODULATE2X: return _T("MODULATE2X");
- case D3DTOP_MODULATE4X: return _T("MODULATE4X");
- case D3DTOP_ADD: return _T("ADD");
- case D3DTOP_ADDSIGNED: return _T("ADDSIGNED");
- case D3DTOP_ADDSIGNED2X: return _T("ADDSIGNED2X");
- case D3DTOP_SUBTRACT: return _T("SUBTRACT");
- case D3DTOP_ADDSMOOTH: return _T("ADDSMOOTH");
- case D3DTOP_BLENDDIFFUSEALPHA: return _T("BLENDDIFFUSEALPHA");
- case D3DTOP_BLENDTEXTUREALPHA: return _T("BLENDTEXTUREALPHA");
- case D3DTOP_BLENDFACTORALPHA: return _T("BLENDFACTORALPHA");
- case D3DTOP_BLENDTEXTUREALPHAPM: return _T("BLENDTEXTUREALPHAPM");
- case D3DTOP_BLENDCURRENTALPHA: return _T("BLENDCURRENTALPHA");
- case D3DTOP_PREMODULATE: return _T("PREMODULATE");
- case D3DTOP_MODULATEALPHA_ADDCOLOR: return _T("MODULATEALPHA_ADDCOLOR");
- case D3DTOP_MODULATECOLOR_ADDALPHA: return _T("MODULATECOLOR_ADDALPHA");
- case D3DTOP_MODULATEINVALPHA_ADDCOLOR: return _T("MODULATEINVALPHA_ADDCOLOR");
- case D3DTOP_MODULATEINVCOLOR_ADDALPHA: return _T("MODULATEINVCOLOR_ADDALPHA");
- case D3DTOP_BUMPENVMAP: return _T("BUMPENVMAP");
- case D3DTOP_BUMPENVMAPLUMINANCE: return _T("BUMPENVMAPLUMINANCE");
- case D3DTOP_DOTPRODUCT3: return _T("DOTPRODUCT3");
- }
- return _T("DISABLE");
- }
-
-
-
-
- TCHAR* TranslateTextureArg( DWORD dwTexArg )
- {
- static TCHAR buffer[256];
-
- switch( dwTexArg & 0x0000000f )
- {
- case D3DTA_DIFFUSE: strcpy( buffer, _T("D3DTA_DIFFUSE") );
- break;
- case D3DTA_CURRENT: strcpy( buffer, _T("D3DTA_CURRENT") );
- break;
- case D3DTA_TEXTURE: strcpy( buffer, _T("D3DTA_TEXTURE") );
- break;
- case D3DTA_TFACTOR: strcpy( buffer, _T("D3DTA_TFACTOR") );
- break;
- default: return _T("D3DTA_DIFFUSE");
- }
-
- if( dwTexArg&D3DTA_COMPLEMENT )
- strcat( buffer, _T(" | D3DTA_COMPLEMENT") );
- if( dwTexArg&D3DTA_ALPHAREPLICATE )
- strcat( buffer, _T(" | D3DTA_ALPHAREPLICATE") );
-
- return buffer;
- }
-
-
-
-
- BOOL CViewCodeDlg::OnInitDialog()
- {
- CEdit* pEdit = (CEdit*)GetDlgItem(IDC_VIEWCODEEDITBOX);
-
- pEdit->FmtLines(TRUE);
- pEdit->SetWindowText( _T("howdy\015\012doody") );
-
- TCHAR* strTemplate = _T(" pd3dDevice->SetTextureStageState( %d, D3DTSS_%s%s );\015\012" );
-
- TCHAR buffer[2048];
- TCHAR strOutText[2048] = _T("");
-
- strcat( strOutText, _T("HRESULT SetShader( LPDIRECT3DDEVICE8 pd3dDevice )\015\012") );
- strcat( strOutText, _T("{\015\012") );
-
- sprintf( buffer, strTemplate, 0, _T("COLORARG1, "), TranslateTextureArg( g_wT0CArg1 ) );
- if( g_wT0COp != D3DTOP_DISABLE && g_wT0COp != D3DTOP_SELECTARG2 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 0, _T("COLOROP, D3DTOP_"), TranslateTextureOp( g_wT0COp ) );
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 0, _T("COLORARG2, "), TranslateTextureArg( g_wT0CArg2 ) );
- if( g_wT0COp != D3DTOP_DISABLE && g_wT0COp != D3DTOP_SELECTARG1 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 0, _T("ALPHAARG1, "), TranslateTextureArg( g_wT0AArg1 ) );
- if( g_wT0AOp != D3DTOP_DISABLE && g_wT0AOp != D3DTOP_SELECTARG2 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 0, _T("ALPHAOP, D3DTOP_"), TranslateTextureOp( g_wT0AOp ) );
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 0, _T("ALPHAARG2, "), TranslateTextureArg( g_wT0AArg2 ) );
- if( g_wT0AOp != D3DTOP_DISABLE && g_wT0AOp != D3DTOP_SELECTARG1 )
- strcat( strOutText, buffer );
- strcat( strOutText, _T("\015\012") );
-
- sprintf( buffer, strTemplate, 1, _T("COLORARG1, "), TranslateTextureArg( g_wT1CArg1 ) );
- if( g_wT1COp != D3DTOP_DISABLE && g_wT1COp != D3DTOP_SELECTARG2 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 1, _T("COLOROP, D3DTOP_"), TranslateTextureOp( g_wT1COp ) );
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 1, _T("COLORARG2, "), TranslateTextureArg( g_wT1CArg2 ) );
- if( g_wT1COp != D3DTOP_DISABLE && g_wT1COp != D3DTOP_SELECTARG1 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 1, _T("ALPHAARG1, "), TranslateTextureArg( g_wT1AArg1 ) );
- if( g_wT1AOp != D3DTOP_DISABLE && g_wT1AOp != D3DTOP_SELECTARG2 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 1, _T("ALPHAOP, D3DTOP_"), TranslateTextureOp( g_wT1AOp ) );
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 1, _T("ALPHAARG2, "), TranslateTextureArg( g_wT1AArg2 ) );
- if( g_wT1AOp != D3DTOP_DISABLE && g_wT1AOp != D3DTOP_SELECTARG1 )
- strcat( strOutText, buffer );
- strcat( strOutText, _T("\015\012") );
-
- sprintf( buffer, strTemplate, 2, _T("COLORARG1, "), TranslateTextureArg( g_wT2CArg1 ) );
- if( g_wT2COp != D3DTOP_DISABLE && g_wT2COp != D3DTOP_SELECTARG2 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 2, _T("COLOROP, D3DTOP_"), TranslateTextureOp( g_wT2COp ) );
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 2, _T("COLORARG2, "), TranslateTextureArg( g_wT2CArg2 ) );
- if( g_wT2COp != D3DTOP_DISABLE && g_wT2COp != D3DTOP_SELECTARG1 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 2, _T("ALPHAARG1, "), TranslateTextureArg( g_wT2AArg1 ) );
- if( g_wT2AOp != D3DTOP_DISABLE && g_wT2AOp != D3DTOP_SELECTARG2 )
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 2, _T("ALPHAOP, D3DTOP_"), TranslateTextureOp( g_wT2AOp ) );
- strcat( strOutText, buffer );
- sprintf( buffer, strTemplate, 2, _T("ALPHAARG2, "), TranslateTextureArg( g_wT2AArg2 ) );
- if( g_wT2AOp != D3DTOP_DISABLE && g_wT2AOp != D3DTOP_SELECTARG1 )
- strcat( strOutText, buffer );
- strcat( strOutText, _T("\015\012") );
- strcat( strOutText, _T(" DWORD dwNumPasses;\015\012") );
- strcat( strOutText, _T(" return pd3dDevice->ValidateDevice( &dwNumPasses );\015\012") );
- strcat( strOutText, _T("}\015\012") );
-
- pEdit->SetWindowText( strOutText );
-
- return CDialog::OnInitDialog();
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnViewCode()
- // Desc: When the user hits the "view code" button
- //-----------------------------------------------------------------------------
- void CAppForm::OnViewCode()
- {
- CViewCodeDlg dlg;
- dlg.DoModal();
- }
-
-
-
-
-