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- //
- // Standard texture effect
- // Copyright (c) 2000 Microsoft Corporation. All rights reserved.
- //
-
- DWORD Colr = 0xffff0000; // color
- VECTOR vcol;
-
- //
- // Technique 0 - One pass
- //
-
- technique T0
- {
-
- pass P0
- {
- Lighting = TRUE;
- ColorVertex = FALSE;
- MaterialEmissive = <vcol>;
-
- PointSize = 7.0f;
- PointSize_Min = 7.0f;
- PointSize_Max = 7.0f;
- PointSpriteEnable = False;
- PointScaleEnable = False;
- CullMode = None;
- FillMode = Solid;
- ZEnable = False;
-
- // Stage1
- ColorOp[0] = Disable;
- AlphaOp[0] = Disable;
- }
- }