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- TT_PlayerProximity Trigger is activated by player proximity.
- TT_PawnProximity Trigger is activated by any pawn's proximity
- TT_ClassProximity Trigger is activated by actor of ClassProximityType only
- TT_AnyProximity Trigger is activated by any actor in proximity.
- TT_Shoot Trigger is activated by player shooting it.
- TT_HumanPlayerProximity // Trigger activated by human player (not bot)
- TT_LivePlayerProximity //Trigger only activated by live player, untriggered if player dies while
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- // Trigger type.
- var() enum ETriggerType
- {
- TT_PlayerProximity,
- TT_PawnProximity,
- TT_ClassProximity,
- TT_AnyProximity,
- TT_Shoot,
- TT_HumanPlayerProximity,
- TT_LivePlayerProximity,
- } TriggerType;
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