home *** CD-ROM | disk | FTP | other *** search
- ; /*
- ; Microsoft Developer Support
- ; Copyright (c) 1992-1997 Microsoft Corporation
- ;
- ; This file contains the message definitions for the Win32
- ; messages.exe sample program.
-
- ;-------------------------------------------------------------------------
- ; HEADER SECTION
- ;
- ; The header section defines names and language identifiers for use
- ; by the message definitions later in this file. The MessageIdTypedef,
- ; SeverityNames, FacilityNames, and LanguageNames keywords are
- ; optional and not required.
- ;
- ;
- MessageIdTypedef=DWORD
- ;
- ; The MessageIdTypedef keyword gives a typedef name that is used in a
- ; type cast for each message code in the generated include file. Each
- ; message code appears in the include file with the format: #define
- ; name ((type) 0xnnnnnnnn) The default value for type is empty, and no
- ; type cast is generated. It is the programmer's responsibility to
- ; specify a typedef statement in the application source code to define
- ; the type. The type used in the typedef must be large enough to
- ; accomodate the entire 32-bit message code.
- ;
- ;
- SeverityNames=(Success=0x0:STATUS_SEVERITY_SUCCESS
- Informational=0x1:STATUS_SEVERITY_INFORMATIONAL
- Warning=0x2:STATUS_SEVERITY_WARNING
- Error=0x3:STATUS_SEVERITY_ERROR
- )
- ;
- ; The SeverityNames keyword defines the set of names that are allowed
- ; as the value of the Severity keyword in the message definition. The
- ; set is delimited by left and right parentheses. Associated with each
- ; severity name is a number that, when shifted left by 30, gives the
- ; bit pattern to logical-OR with the Facility value and MessageId
- ; value to form the full 32-bit message code. The default value of
- ; this keyword is:
- ;
- ; SeverityNames=(
- ; Success=0x0
- ; Informational=0x1
- ; Warning=0x2
- ; Error=0x3
- ; )
- ;
- ; Severity values occupy the high two bits of a 32-bit message code.
- ; Any severity value that does not fit in two bits is an error. The
- ; severity codes can be given symbolic names by following each value
- ; with :name
- ;
- ;
- FacilityNames=(System=0x0:FACILITY_SYSTEM
- Runtime=0x2:FACILITY_RUNTIME
- Stubs=0x3:FACILITY_STUBS
- Io=0x4:FACILITY_IO_ERROR_CODE
- )
- ;
- ; The FacilityNames keyword defines the set of names that are allowed
- ; as the value of the Facility keyword in the message definition. The
- ; set is delimited by left and right parentheses. Associated with each
- ; facility name is a number that, when shift it left by 16 bits, gives
- ; the bit pattern to logical-OR with the Severity value and MessageId
- ; value to form the full 32-bit message code. The default value of
- ; this keyword is:
- ;
- ; FacilityNames=(
- ; System=0x0FF
- ; Application=0xFFF
- ; )
- ;
- ; Facility codes occupy the low order 12 bits of the high order
- ; 16-bits of a 32-bit message code. Any facility code that does not
- ; fit in 12 bits is an error. This allows for 4,096 facility codes.
- ; The first 256 codes are reserved for use by the system software. The
- ; facility codes can be given symbolic names by following each value
- ; with :name
- ;
- ;
- ; The LanguageNames keyword defines the set of names that are allowed
- ; as the value of the Language keyword in the message definition. The
- ; set is delimited by left and right parentheses. Associated with each
- ; language name is a number and a file name that are used to name the
- ; generated resource file that contains the messages for that
- ; language. The number corresponds to the language identifier to use
- ; in the resource table. The number is separated from the file name
- ; with a colon.
- ;
- LanguageNames=(English=0x409:MSG00409)
- LanguageNames=(Japanese=0x411:MSG00411)
- ;
- ; Any new names in the source file which don't override the built-in
- ; names are added to the list of valid languages. This allows an
- ; application to support private languages with descriptive names.
- ;
- ;
- ;-------------------------------------------------------------------------
- ; MESSAGE DEFINITION SECTION
- ;
- ; Following the header section is the body of the Message Compiler
- ; source file. The body consists of zero or more message definitions.
- ; Each message definition begins with one or more of the following
- ; statements:
- ;
- ; MessageId = [number|+number]
- ; Severity = severity_name
- ; Facility = facility_name
- ; SymbolicName = name
- ;
- ; The MessageId statement marks the beginning of the message
- ; definition. A MessageID statement is required for each message,
- ; although the value is optional. If no value is specified, the value
- ; used is the previous value for the facility plus one. If the value
- ; is specified as +number then the value used is the previous value
- ; for the facility, plus the number after the plus sign. Otherwise, if
- ; a numeric value is given, that value is used. Any MessageId value
- ; that does not fit in 16 bits is an error.
- ;
- ; The Severity and Facility statements are optional. These statements
- ; specify additional bits to OR into the final 32-bit message code. If
- ; not specified they default to the value last specified for a message
- ; definition. The initial values prior to processing the first message
- ; definition are:
- ;
- ; Severity=Success
- ; Facility=Application
- ;
- ; The value associated with Severity and Facility must match one of
- ; the names given in the FacilityNames and SeverityNames statements in
- ; the header section. The SymbolicName statement allows you to
- ; associate a C/C++ symbolic constant with the final 32-bit message
- ; code.
- ; */
-
- MessageId=0x1
- Severity=Error
- Facility=Runtime
- SymbolicName=MSG_BAD_COMMAND
- Language=English
- You have chosen an incorrect command.
- .
- Language=Japanese
- òsÉ│é╚âRâ}âôâh鬿Iæ≡é│éΩé▄é╡é╜.
- .
-
- MessageId=0x2
- Severity=Warning
- Facility=Io
- SymbolicName=MSG_BAD_PARM1
- Language=English
- Cannot reconnect to the server.
- .
- Language=Japanese
- âTü[âoü[é╓ì─É┌æ▒é┼é½é▄é╣é±.
- .
-
- MessageId=0x3
- Severity=Success
- Facility=System
- SymbolicName=MSG_STRIKE_ANY_KEY
- Language=English
- Press any key to continue . . . %0
- .
- Language=Japanese
- æ▒é»éΘé╔é═ë╜é⌐âLü[é≡ëƒé╡é─é¡é╛é│éó . . . %0
- .
-
- MessageId=0x4
- Severity=Error
- Facility=System
- SymbolicName=MSG_CMD_DELETE
- Language=English
- File %1 contains %2 which is in error
- .
- Language=Japanese
- âtâ@âCâï %1 Æåé╔è▄é▄éΩéΘ %2 é═âGâëü[é┼é╖
- .
-
- MessageId=0x5
- Severity=Success
- Facility=System
- SymbolicName=MSG_RETRYS
- Language=English
- There have been %1!d! retrys with %2!d!%% success%! Disconnect from%
- the server and retry later.
- .
- Language=Japanese
- %1!d! ë±É┌æ▒é≡ÄÄé▌é▄é╡é╜é¬ %2!d!%% é╠ɼî≈ùªé┼é╡é╜%!.
- âTü[âoü[é╞É╪Æfé╡é╜îπüAì─É┌æ▒é╡é─é¡é╛é│éó.
- .
-