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- /*****************************************************************
- MODULE: MazProto.h
-
- This module contains function prototypes for maze lords. It should
- ONLY be included after winmaze.h.
- *****************************************************************/
-
-
- #ifndef _MAZ_PROTO_H_
- #define _MAZ_PROTO_H_
-
- #include "winmaze.h"
-
- #ifdef WIN16
- /* Maze16.c */
- BOOL MaskBlt(HDC hDCDest,int X, int Y, int nWidth, int nHeight,
- HDC hDCSrc, int XSrc, int YSrc, HBITMAP hbmMask, int xMask, int yMask, DWORD Rop3);
-
- #endif
-
- BOOL PolyDraw95(HDC, CONST LPPOINT, CONST LPBYTE, int);
-
- /* Bitmap.c */
- void FadePic(int iPicNum,BYTE bFacing,HDC hDC,LPRECT lprFrom, LPRECT lprDRect);
- FullPicType FAR *NewFullPic(int iPicNum,FullPicType FAR *next);
- FullPicType FAR *DeleteFullPic(FullPicType FAR *fptTrav);
- void DrawClippedPic(int iPicNum,BYTE bFacingIndex,HDC hDC,LPRECT lprDRect,
- LPRECT lprClip,LPRECT lprFrom, int iRelx, int iRely);
- BOOL AddPic(int iPicNum);
- BOOL DelPic(int iPicNum);
-
-
-
-
-
- /* Draw.c */
-
- HoleType FAR *DelHole(HoleType FAR *h);
- HoleType FAR *NewHole(int x1,int x2,HoleType FAR *next);
- HoleType FAR *DrawRect(HoleType FAR *htTrav,int iRelX,int iRelY, BYTE bRelDir);
- void DrawMaze(HDC hDC,RECT FAR *rDraw);
- void DrawTopView(HDC hDC,BOOL bRedraw);
- void DrawPlayers(HDC hDC,PlayerType FAR *ptTrav2,RECT FAR *rUpd);
- PlayerDrawType FAR *NewPlayerDraw(PlayerType FAR *p,LPRECT rDraw, LPRECT rClip,
- int iRelx,int iRely,PlayerDrawType FAR *next);
-
-
- /* Drones.c */
-
- PlayerType FAR *DeletePlayer(PlayerType FAR *ptTrav);
- PlayerType FAR *NewPlayer(unsigned long ulID,DWORD dwPID,LPSTR cUserName,
- LPSTR cComputerName,int ix,int iy, BYTE Facing,
- int iScore,int iPicNum,int iGridNum, int iGridxPos,
- int iGridyPos,
- PlayerType FAR *next);
- int RandRange(int iLow, int iHigh);
- void InitDrones(void);
- LRESULT CALLBACK MoveDrone(HWND hWnd, UINT wMsg, UINT idTimer, DWORD dwTime);
-
-
-
- /* InitMaze.c */
-
- void InitMaze(void);
- void Calc3DMaze(void);
- void InsertSubGrid(int SubGridNo,int iXPos, int iYPos);
-
-
-
- /* Maze.c */
-
- BOOL InSanctuary(PositionType FAR *Pos);
- LONG FAR PASCAL WndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam);
- int RegisterClasses(void);
- void UnRegisterClasses(void);
- void OneTimeInit(void);
- void EachTimeInit(void);
- void OneTimeShutdown(void);
- void EachTimeShutdown(void);
- void StartDemo(void);
- void StopDemo(void);
-
-
- /* MazeDlg.c */
-
- BOOL FAR PASCAL DroneDlg(HWND hWndDlg, UINT Message, UINT wParam, LONG lParam);
- BOOL FAR PASCAL AboutDlg(HWND hWndDlg, UINT Message, UINT wParam, LONG lParam);
- BOOL FAR PASCAL IntoneDlg(HWND hWndDlg, UINT Message, UINT wParam, LONG lParam);
- BOOL FAR PASCAL PlayerDlg(HWND hWndDlg,UINT Message,WPARAM wParam,LPARAM lParam);
- void cwCenter(HWND hWnd,int top);
-
-
- /* MazeWnd.c */
-
- void KillSelf(void);
- LONG FAR PASCAL MazeWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam);
- void StretchBitmaps(void);
-
- /* Network.c */
-
- unsigned long MemCRC(LPSTR buffer,int bytes);
- BOOL SendNetMessage(unsigned long ulSender, unsigned long ulDest, LPVOID lpStruct, DWORD dwPacketType);
- void MailWatchThread(HANDLE hMailSlot);
- BOOL InitNetwork(void);
- void ProcessNewMail(void);
-
-
- /* ReadSGrd.c */
- int ReadSubGrids(VOID);
-
-
- /* ScoreWnd.c */
-
- LONG FAR PASCAL ScoreWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam);
-
-
- /* TextWnd.c */
-
- LONG FAR PASCAL TextWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam);
- void PrintTextLine(LPSTR cLine);
- LPSTR lstrdup(LPSTR s);
- /* TopWnd.c */
-
- LONG FAR PASCAL TopViewWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam);
-
-
- #endif
-