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- #include "resource.h"
- #include "windows.h"
-
- DONUTS_ICON ICON donuts.ico
-
- DONUTS8 BITMAP donuts.bmp
- SPLASH BITMAP SPLASH.BMP
-
- BeginLevel WAV level.wav
-
- EngineIdle WAV hum.wav
- EngineRev WAV rev.wav
- SkidToStop WAV skid.wav
- ShieldBuzz WAV shield.wav
-
- Gunfire WAV gunfire.wav
- ShipBounce WAV bounce.wav
- ShipExplode WAV bangbang.wav
-
- DonutExplode WAV d_bang.wav
- PyramidExplode WAV p_bang.wav
- CubeExplode WAV c_bang.wav
- SphereExplode WAV s_bang.wav
-
- IDD_FORCE DIALOG 155, 86, 184, 100
- STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
- CAPTION "Space Donuts Force Level"
- FONT 9, "MS Shell Dlg"
- BEGIN
- AUTORADIOBUTTON "&Child (50%)", IDC_CHILD, 7, 43, 172, 10
- PUSHBUTTON "OK", IDOK, 139, 81, 40, 14
- AUTORADIOBUTTON "&Adult (75%)", IDC_ADULT, 7, 53, 172, 10
- AUTORADIOBUTTON """&Body builder"" (100%)", IDC_BODYBUILDER, 7, 63, 172,
- 10
- LTEXT "The settings below control the ammount of force used by Space Donuts. Please select the appropriate setting for the current player.",
- IDC_STRENGTHTEXT, 10, 11, 163, 31
- END
-