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Text File  |  1997-07-15  |  1.3 KB  |  38 lines

  1. #include "resource.h"
  2. #include "windows.h"
  3.  
  4. DONUTS_ICON             ICON    donuts.ico
  5.  
  6. DONUTS8                 BITMAP  donuts.bmp
  7. SPLASH                  BITMAP  SPLASH.BMP
  8.  
  9. BeginLevel              WAV     level.wav
  10.  
  11. EngineIdle              WAV     hum.wav
  12. EngineRev               WAV     rev.wav
  13. SkidToStop              WAV     skid.wav
  14. ShieldBuzz              WAV     shield.wav
  15.  
  16. Gunfire                 WAV     gunfire.wav
  17. ShipBounce              WAV     bounce.wav
  18. ShipExplode             WAV     bangbang.wav
  19.  
  20. DonutExplode            WAV     d_bang.wav
  21. PyramidExplode          WAV     p_bang.wav
  22. CubeExplode             WAV     c_bang.wav
  23. SphereExplode           WAV     s_bang.wav
  24.  
  25. IDD_FORCE DIALOG 155, 86, 184, 100
  26. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  27. CAPTION "Space Donuts Force Level"
  28. FONT 9, "MS Shell Dlg"
  29. BEGIN
  30.     AUTORADIOBUTTON "&Child (50%)", IDC_CHILD, 7, 43, 172, 10
  31.     PUSHBUTTON      "OK", IDOK, 139, 81, 40, 14
  32.     AUTORADIOBUTTON "&Adult (75%)", IDC_ADULT, 7, 53, 172, 10
  33.     AUTORADIOBUTTON """&Body builder"" (100%)", IDC_BODYBUILDER, 7, 63, 172,
  34.                     10
  35.     LTEXT           "The settings below control the ammount of force used by Space Donuts.  Please select the appropriate setting for the current player.",
  36.                     IDC_STRENGTHTEXT, 10, 11, 163, 31
  37. END
  38.