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- #include <windows.h>
- #include "resource.h"
-
- DONUTS_ICON ICON donuts.ico
-
- DONUTS8 BITMAP donuts.bmp
- SPLASH BITMAP SPLASH.BMP
-
- BeginLevel WAV level.wav
-
- EngineIdle WAV hum.wav
- EngineRev WAV rev.wav
- SkidToStop WAV skid.wav
- ShieldBuzz WAV shield.wav
-
- Gunfire WAV gunfire.wav
- ShipBounce WAV bounce.wav
- ShipExplode WAV bangbang.wav
-
- DonutExplode WAV d_bang.wav
- PyramidExplode WAV p_bang.wav
- CubeExplode WAV c_bang.wav
- SphereExplode WAV s_bang.wav
-
- /*****************************************************************************
- *
- * DONUTS_MENU
- *
- *****************************************************************************/
-
- DONUTS_MENU MENUEX
- BEGIN
- POPUP "&Game"
- BEGIN
- /*
- * Input devices are inserted here
- */
- MENUITEM "", -1, MFT_SEPARATOR
- MENUITEM "E&xit\tESC", IDC_QUIT
- END
-
- POPUP "&Options"
- BEGIN
- MENUITEM "Show &Trails\tF1", IDC_TRAILS
- #ifdef USE_DSOUND
- MENUITEM "&Audio\tF3", IDC_AUDIO
- #endif
- MENUITEM "Show &Frame Rate\tF5", IDC_FRAMERATE
- END
- END
-
- /*****************************************************************************
- *
- * DONUTS_ACCEL
- *
- *****************************************************************************/
-
- DONUTS_ACCEL ACCELERATORS
- BEGIN
- VK_RETURN, IDC_STARTGAME, VIRTKEY, NOINVERT
-
- VK_ESCAPE, IDC_QUIT, VIRTKEY, NOINVERT
- VK_F12, IDC_QUIT, VIRTKEY, NOINVERT
-
- VK_F1, IDC_TRAILS, VIRTKEY, NOINVERT
- VK_F3, IDC_AUDIO, VIRTKEY, NOINVERT
- VK_F5, IDC_FRAMERATE, VIRTKEY, NOINVERT
- END
-