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- /*+==========================================================================
- File: CONCLIEN.CPP
-
- Summary: Based largely on the FRECLIEN.EXE application code, this
- client loads and accesses the Connectable DllSndBall
- component provided in a separate in-process COM Server
- (CONSERVE built in the sibling CONSERVE directory). Thus to
- run CONCLIEN you must build CONSERVE first. This client
- application is meant to exercise the CONSERVE in-process
- server and illustrate the use of event sinks in the client
- which connect to connection points in the server-housed
- connectable object, COBall. This objec maintains logic and
- data to simulate a ball bouncing inside of an enclosed
- 2-dimensional area. The client continuously moves and
- displays the virtual ball and listens for sink notifications
- when the ball bounces. Different Sounds are issued when the
- ball hits and bounces off the top, sides, and bottom of the
- bounding rectangle.
-
- There is no GUI behavior in the server--it is all in this
- client. This client instantiates one instance of the
- server's COBall COM object and then moves and displays it.
- There is a minimal menu in CONCLIEN. All the action is
- automatic. The main application window's client area is used
- for visual display of the moving ball.
-
- For a comprehensive tutorial code tour of CONCLIEN's contents
- and offerings see the tutorial CONCLIEN.HTM file. For
- more specific technical details on the internal workings see
- the comments dispersed throughout the CONCLIEN source code.
- For more details on the CONSERVE.DLL that CONCLIEN works with
- see the CONSERVE.HTM file in the main tutorial directory.
-
- Classes: CMainWindow
-
- Functions: InitApplication, WinMain
-
- Origin: 5-30-96: atrent - Editor-inheritance from the FRECLIEN source.
-
- ----------------------------------------------------------------------------
- This file is part of the Microsoft COM Tutorial Code Samples.
-
- Copyright (C) Microsoft Corporation, 1997. All rights reserved.
-
- This source code is intended only as a supplement to Microsoft
- Development Tools and/or on-line documentation. See these other
- materials for detailed information regarding Microsoft code samples.
-
- THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
- KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- PARTICULAR PURPOSE.
- ==========================================================================+*/
-
- /*--------------------------------------------------------------------------
- We include WINDOWS.H for all Win32 applications.
- We include OLE2.H because we will be calling the COM/OLE libraries.
- We include OLECTL.H because it has definitions for connectable objects.
- We include INITGUID.H only once (here) in the entire app because we
- will be defining GUIDs and want them as constants in the data segment.
- We include COMMDLG.H because we will be using the Open File and
- potentially other Common dialogs.
- We include APPUTIL.H because we will be building this application using
- the convenient Virtual Window and Dialog classes and other
- utility functions in the APPUTIL Library (ie, APPUTIL.LIB).
- We include IBALL.H and BALLGUID.H for the common Ball-related Interface
- class, GUID, and CLSID specifications.
- We include GUIBALL.H because it has the C++ class used for GUI display
- of the moving ball.
- We include CONCLIEN.H because it has class and resource definitions
- specific to this CONCLIEN application.
- ---------------------------------------------------------------------------*/
- #include <windows.h>
- #include <ole2.h>
- #include <olectl.h>
- #include <initguid.h>
- #include <commdlg.h>
- #include <apputil.h>
- #include <iball.h>
- #include <ballguid.h>
- #include "guiball.h"
- #include "conclien.h"
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CMainWindow::CMainWindow
-
- Summary: CMainWindow Constructor.
-
- Args: .
-
- Modifies: .
-
- Returns: .
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- CMainWindow::CMainWindow()
- {
- // Ensure these member variable strings are null strings.
- m_szFileName[0] = 0;
- m_szFileTitle[0] = 0;
-
- // Fill in the Open File Name Common Dialog's OPENFILENAME structure.
- m_ofnFile.lStructSize = sizeof(OPENFILENAME);
- m_ofnFile.hwndOwner = m_hWnd;
- m_ofnFile.hInstance = m_hInst;
- m_ofnFile.lpstrFilter = TEXT(OFN_DEFAULTFILES_STR);
- m_ofnFile.lpstrCustomFilter = NULL;
- m_ofnFile.nMaxCustFilter = 0;
- m_ofnFile.nFilterIndex = 1;
- m_ofnFile.lpstrFile = m_szFileName;
- m_ofnFile.nMaxFile = MAX_PATH;
- m_ofnFile.lpstrInitialDir = TEXT(".");
- m_ofnFile.lpstrFileTitle = m_szFileTitle;
- m_ofnFile.nMaxFileTitle = MAX_PATH;
- m_ofnFile.lpstrTitle = TEXT(OFN_DEFAULTTITLE_STR);
- m_ofnFile.lpstrDefExt = NULL;
- m_ofnFile.Flags = OFN_HIDEREADONLY;
-
- m_pMsgBox = NULL;
- m_pGuiBall = NULL;
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CMainWindow::~CMainWindow
-
- Summary: CMainWindow Destructor. Destruction of the main window
- indicates that the application should quit and thus the
- PostQuitMessage API is called.
-
- Args: .
-
- Modifies: .
-
- Returns: .
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- CMainWindow::~CMainWindow()
- {
- // CMainWindow is derived from CVirWindow which traps the WM_DESTROY
- // message and causes a delete of CMainWindow which in turn causes this
- // destructor to run. The WM_DESTROY results when the window is destoyed
- // after a close of the window. Prior to exiting the main message loop:
-
- // We delete the CGuiBall and CMsgBox objects that were made in
- // Initinstance.
- DELETE_POINTER(m_pGuiBall);
- DELETE_POINTER(m_pMsgBox);
-
- // We then post a WM_QUIT message to cause an exit of the main thread's
- // message loop and an exit of this instance of the application.
- PostQuitMessage(0);
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CMainWindow::InitInstance
-
- Summary: Instantiates an instance of the main application window.
- This method must be called only once, immediately after
- window class construction. We take care to delete 'this'
- CMainWindow if we must return the error condition FALSE.
-
- Args: HINSTANCE hInstance,
- Handle of the application instance.
- int nCmdShow)
- Command to pass to ShowWindow.
-
- Modifies: m_szHelpFile, m_pMsgBox.
-
- Returns: BOOL.
- TRUE if succeeded.
- FALSE if failed.
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- BOOL CMainWindow::InitInstance(
- HINSTANCE hInstance,
- int nCmdShow)
- {
- BOOL bOk = FALSE;
- HWND hWnd = NULL;
- HRESULT hr;
-
- // Create the Message Box and Message Log objects.
- m_pMsgBox = new CMsgBox;
-
- // Create the CGuiBall object.
- m_pGuiBall = new CGuiBall;
-
- if (NULL != m_pMsgBox && NULL != m_pGuiBall)
- {
- // Note, the Create method sets the m_hWnd member so we don't
- // need to set it explicitly here first. Here is the create of this
- // window. Size the window reasonably. Create sets both m_hInst and
- // m_hWnd. This creates the main client window.
- hWnd = Create(
- TEXT(MAIN_WINDOW_CLASS_NAME_STR),
- TEXT(MAIN_WINDOW_TITLE_STR),
- WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX
- | WS_MAXIMIZEBOX | WS_THICKFRAME,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- ::GetSystemMetrics(SM_CXSCREEN)*2/5,
- ::GetSystemMetrics(SM_CYSCREEN)*2/5,
- NULL,
- NULL,
- hInstance);
- if (NULL != hWnd)
- {
- // Init the new GuiBall.
- bOk = m_pGuiBall->Init(m_hWnd);
- if (bOk)
- {
- // Ensure the new window is shown on screen and content
- // is painted.
- ::ShowWindow(m_hWnd, nCmdShow);
- ::UpdateWindow(m_hWnd);
-
- // Build a path to where the help file should be (it should be in
- // the same directory as the .EXE but with the .HTM extension.
- MakeFamilyPath(hInstance, m_szHelpFile, TEXT(HELP_FILE_EXT));
-
- // Init the Message Box object.
- bOk = m_pMsgBox->Init(m_hInst, m_hWnd);
-
- // Connect the new Ball Sink in this client to receive event
- // calls from a COBall source in the server.
- hr = m_pGuiBall->ConnectBallSink();
- if (SUCCEEDED(hr))
- {
- HMENU hMenu = ::GetMenu(m_hWnd);
-
- ::CheckMenuItem(
- hMenu,
- IDM_SOUND_BALL_ON,
- MF_BYCOMMAND | MF_CHECKED);
- ::CheckMenuItem(
- hMenu,
- IDM_SOUND_BALL_OFF,
- MF_BYCOMMAND | MF_UNCHECKED);
- }
- }
- }
- }
-
- if (!bOk)
- {
- DELETE_POINTER(m_pMsgBox);
- DELETE_POINTER(m_pGuiBall);
- }
-
- return (bOk);
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CMainWindow::DoMenu
-
- Summary: Dispatch and handle the main menu commands.
-
- Args: WPARAM wParam,
- First message parameter (word sized).
- LPARAM lParam)
- Second message parameter (long sized).
-
- Modifies: m_ofnFile, ...
-
- Returns: LRESULT
- Standard Windows WindowProc return value.
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- LRESULT CMainWindow::DoMenu(
- WPARAM wParam,
- LPARAM lParam)
- {
- LRESULT lResult = FALSE;
- HMENU hMenu = ::GetMenu(m_hWnd);
-
- switch (LOWORD(wParam))
- {
- //----------------------------------------------------------------------
- // Handle File Menu Commands.
- //----------------------------------------------------------------------
- case IDM_FILE_EXIT:
- // The user commands us to exit this application so we tell the
- // Main window to close itself.
- ::PostMessage(m_hWnd, WM_CLOSE, 0, 0);
- break;
-
- //----------------------------------------------------------------------
- // Handle Sound Menu Commands.
- //----------------------------------------------------------------------
- case IDM_SOUND_BALL_ON:
- // Connect the client's sound event Ball Sink to the COBall event
- // source in the server. Set the proper checkmark indicator on
- // the menu selections as well.
- {
- HRESULT hr;
- HMENU hMenu = ::GetMenu(m_hWnd);
- BOOL bConnected = ::GetMenuState(
- hMenu,
- IDM_SOUND_BALL_ON,
- MF_BYCOMMAND) & MF_CHECKED;
- if (!bConnected)
- {
- hr = m_pGuiBall->ConnectBallSink();
- if (SUCCEEDED(hr))
- {
- ::CheckMenuItem(
- hMenu,
- IDM_SOUND_BALL_ON,
- MF_BYCOMMAND | MF_CHECKED);
- ::CheckMenuItem(
- hMenu,
- IDM_SOUND_BALL_OFF,
- MF_BYCOMMAND | MF_UNCHECKED);
- }
- }
- }
- break;
- case IDM_SOUND_BALL_OFF:
- // Disconnect the client's sound event Ball Sink from the COBall
- // event source in the server. Set the proper checkmark indicator on
- // the menu selections as well.
- {
- HRESULT hr;
- HMENU hMenu = ::GetMenu(m_hWnd);
- BOOL bDisConnected = ::GetMenuState(
- hMenu,
- IDM_SOUND_BALL_OFF,
- MF_BYCOMMAND) & MF_CHECKED;
- if (!bDisConnected)
- {
- hr = m_pGuiBall->DisconnectBallSink();
- if (SUCCEEDED(hr))
- {
- ::CheckMenuItem(
- hMenu,
- IDM_SOUND_BALL_ON,
- MF_BYCOMMAND | MF_UNCHECKED);
- ::CheckMenuItem(
- hMenu,
- IDM_SOUND_BALL_OFF,
- MF_BYCOMMAND | MF_CHECKED);
- }
- }
- }
- break;
-
- //----------------------------------------------------------------------
- // Handle Help Menu Commands.
- //----------------------------------------------------------------------
- case IDM_HELP_CONTENTS:
- // We have some stubbed support here for bringing up the online
- // Help for this application.
- ReadHelp(m_hWnd, m_szHelpFile);
- break;
- case IDM_HELP_TUTORIAL:
- // Call the APPUTIL utility function, ReadTutorial, to Browse the HTML
- // tutorial narrative file associated with this tutorial code sample.
- ReadTutorial(m_hInst, m_hWnd, TEXT(HTML_FILE_EXT));
- break;
- case IDM_HELP_TUTSERVER:
- // Call the APPUTIL utility function, ReadTutorial, to Browse the HTML
- // tutorial narrative file associated with the COM server.
- ReadTutorial(m_hInst, m_hWnd, TEXT(SERVER_TUTFILE_STR));
- break;
- case IDM_HELP_READSOURCE:
- // Call the APPUTIL utility function ReadSource to allow the
- // user to open and read any of the source files of CONCLIEN.
- ReadSource(m_hWnd, &m_ofnFile);
- break;
- case IDM_HELP_ABOUT:
- {
- CAboutBox dlgAboutBox;
-
- // Show the standard About Box dialog for this EXE by telling the
- // dialog C++ object to show itself by invoking its ShowDialog
- // method. Pass it this EXE instance and the parent window handle.
- // Use a dialog resource ID for the dialog template stored in
- // this EXE module's resources.
- dlgAboutBox.ShowDialog(
- m_hInst,
- MAKEINTRESOURCE(IDM_HELP_ABOUT),
- m_hWnd);
- }
- break;
-
- default:
- // Defer all messages NOT handled here to the Default Window Proc.
- lResult = ::DefWindowProc(m_hWnd, WM_COMMAND, wParam, lParam);
- break;
- }
-
- return(lResult);
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CMainWindow::WindowProc
-
- Summary: Main window procedure for this window object. See CVirWindow
- in the APPUTIL library (APPUTIL.CPP) for details on how this
- method gets called by the global WindowProc.
-
- Args: UINT uMsg,
- Windows message that is "sent" to this window.
- WPARAM wParam,
- First message parameter (word sized).
- LPARAM lParam)
- Second message parameter (long sized).
-
- Modifies: ...
-
- Returns: LRESULT
- Standard Windows WindowProc return value.
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- LRESULT CMainWindow::WindowProc(
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam)
- {
- LRESULT lResult = FALSE;
-
- switch (uMsg)
- {
- case WM_CREATE:
- break;
-
- case WM_MEASUREITEM:
- // Get setup for painting text in this window.
- {
- LPMEASUREITEMSTRUCT lpmis = (LPMEASUREITEMSTRUCT) lParam;
- lpmis->itemHeight = m_tm.tmHeight + m_tm.tmExternalLeading;
- lpmis->itemWidth = m_wWidth;
- lResult = TRUE;
- }
-
- case WM_SIZE:
- // Handle a resize of this window.
- // Clear window and Restart the ball from upper left.
- m_wWidth = LOWORD(lParam);
- m_wHeight = HIWORD(lParam);
- m_pGuiBall->Restart();
- // Turn off sounds if app is minimized.
- if (SIZE_MINIMIZED == wParam)
- DoMenu(IDM_SOUND_BALL_OFF, 0);
- break;
-
- case WM_TIMER:
- // This is our timed attempt to continuously move & paint the ball.
- // In this app PaintBall both moves and paints the ball.
- m_pGuiBall->PaintBall();
- break;
-
- case WM_COMMAND:
- // Dispatch and handle any Menu command messages received.
- lResult = DoMenu(wParam, lParam);
- break;
-
- case WM_CHAR:
- if (wParam == 0x1b)
- {
- // Exit this app if user hits ESC key.
- PostMessage(m_hWnd,WM_CLOSE,0,0);
- break;
- }
- case WM_LBUTTONUP:
- case WM_PAINT:
- // If something major happened or user clicks or hits key then
- // repaint the whole window.
- m_pGuiBall->PaintWin();
- break;
-
- case WM_CLOSE:
- // The user selected Close on the main window's System menu
- // or Exit on the File menu.
- case WM_QUIT:
- // If the app is being quit then close any associated help windows.
- default:
- // Defer all messages NOT handled here to the Default Window Proc.
- lResult = ::DefWindowProc(m_hWnd, uMsg, wParam, lParam);
- break;
- }
-
- return(lResult);
- }
-
-
- /*F+F++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Function: UnicodeOk
-
- Summary: Checks if the platform will handle unicode versions of
- Win32 string API calls.
-
- Args: void
-
- Returns: BOOL
- TRUE if unicode support; FALSE if not.
- ------------------------------------------------------------------------F-F*/
- BOOL UnicodeOk(void)
- {
- BOOL bOk = TRUE;
- TCHAR szUserName[MAX_STRING_LENGTH];
- DWORD dwSize = MAX_STRING_LENGTH;
-
- if (!GetUserName(szUserName, &dwSize))
- bOk = ERROR_CALL_NOT_IMPLEMENTED == GetLastError() ? FALSE : TRUE;
-
- return bOk;
- }
-
-
- /*F+F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F
- Function: InitApplication
-
- Summary: Initializes the application and registers its main window
- class. InitApplication is called only once (in WinMain).
-
- Args: HINSTANCE hInstance)
- Handle to the first instance of the application.
-
- Returns: BOOL.
- TRUE if success.
- FALSE if fail.
- F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F-F*/
- BOOL InitApplication(
- HINSTANCE hInstance)
- {
- BOOL bOk;
- // The window class for all instances of the main frame window.
- WNDCLASSEX wcf;
-
- // Assign the appropriate values for this main frame window class.
- wcf.cbSize = sizeof(WNDCLASSEX);
- wcf.cbClsExtra = 0; // No per-class extra data.
- wcf.cbWndExtra = 0; // No per-window extra data.
- wcf.hInstance = hInstance; // Application module instance.
- wcf.lpfnWndProc = &WindowProc; // Global Window Procedure (defined in
- // APPUTIL for all CVirWindows).
- wcf.hCursor = LoadCursor(NULL, IDC_ARROW); // Load app cursor.
- wcf.hIcon = (HICON) LoadIcon( // Load app icon.
- hInstance,
- TEXT("AppIcon"));
- wcf.hIconSm = (HICON) LoadImage( // Load small icon.
- hInstance,
- TEXT("AppIcon"),
- IMAGE_ICON,
- 16, 16,
- 0);
- wcf.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); // Backgnd color.
- wcf.style = CS_HREDRAW | CS_VREDRAW; // Class style(s).
- wcf.lpszClassName = TEXT(MAIN_WINDOW_CLASS_NAME_STR); // Class name.
- wcf.lpszMenuName = TEXT(MAIN_WINDOW_CLASS_MENU_STR); // Menu name.
-
- // Register the window class and return FALSE if unsuccesful.
- bOk = RegisterClassEx(&wcf);
-
- return (bOk);
- }
-
-
- /*F+F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F+++F
- Function: WinMain
-
- Summary: The Windows main entry point function for this application.
- Initializes the application, the COM Libraries, and starts
- the main application message loop.
-
- Args: HINSTANCE hInstance,
- Instance handle; a new one for each invocation of this app.
- HINSTANCE hPrevInstance,
- Instance handle of the previous instance. NULL in Win32.
- LPSTR lpCmdLine,
- Windows passes a pointer to the application's
- invocation command line.
- int nCmdShow)
- Bits telling the show state of the application.
-
- Returns: int
- msg.wParam (upon exit of message loop).
- FALSE if this instance couldn't initialize and run.
- F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F---F-F*/
- extern "C" int PASCAL WinMain(
- HINSTANCE hInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpCmdLine,
- int nCmdShow)
- {
- CMainWindow* pWin = NULL;
- MSG msg;
- HACCEL hAccel;
- int iRun = FALSE;
-
- // If we were compiled for UNICODE and the platform seems OK with this
- // then proceed. Else we error and exit the app.
- if (UnicodeOk())
- {
- // Call to initialize the COM Library. Use the SUCCEEDED macro
- // to detect success. If fail then exit app with error message.
- // Tell COM that this client process and all subordinate threads
- // will live in a single-threaded apartment world.
- if (SUCCEEDED(CoInitialize(NULL)))
- {
- // If we succeeded in initializing the COM Library we proceed to
- // initialize the application. If we can't init the application
- // then we signal shut down with an error message exit.
- iRun = InitApplication(hInstance);
- if (iRun)
- {
- // Assume we'll set iRun to TRUE when initialization is done.
- iRun = FALSE;
- // We are still go for running so we try to create a nifty new
- // CMainWindow object for this app instance.
- pWin = new CMainWindow;
- if (NULL != pWin)
- {
- // Now we initialize an instance of the new CMainWindow.
- // This includes creating the main window.
- if (pWin->InitInstance(hInstance, nCmdShow))
- {
- // Load the keyboard accelerators from the resources.
- hAccel = LoadAccelerators(hInstance, TEXT("AppAccel"));
- if (NULL != hAccel)
- {
- // Signal App Initialization is successfully done.
- iRun = TRUE;
- }
- }
- }
- }
-
- if (iRun)
- {
- // If we initialized the app instance properly then we are still
- // go for running. We then start up the main message pump for
- // the application.
- while (GetMessage(&msg, NULL, 0, 0))
- {
- if (!TranslateAccelerator(pWin->GetHwnd(), hAccel, &msg))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
-
- // We also ask COM to unload any unused COM Servers, including our
- // friend, CONSERVE.
- CoFreeUnusedLibraries();
-
- // We'll pass to Windows the reason why we exited the message loop.
- iRun = msg.wParam;
- }
- else
- {
- // We failed to initialize the application. Put up error message
- // box saying that application couldn't be initialized. Parent
- // window is desktop (ie, NULL). Exit the failed application
- // (ie, by returning FALSE to WinMain).
- ErrorBox(hInstance, NULL, IDS_APPINITFAILED);
-
- // Delete the CMainWindow object.
- DELETE_POINTER(pWin);
- }
-
- // We're exiting this app (either normally or by init failure) so
- // shut down the COM Library.
- CoUninitialize();
- }
- else
- {
- // We failed to Initialize the COM Library. Put up error message box
- // saying that COM Library couldn't be initialized. Parent window
- // is desktop (ie, NULL). Exit the failed application (ie, by
- // returning FALSE to WinMain).
- ErrorBox(hInstance, NULL, IDS_COMINITFAILED);
- }
- }
- else
- {
- // If we were compiled for UNICODE but the platform has problems with
- // this then indicate an error and exit the app immediately.
- CHAR szMsg[MAX_STRING_LENGTH];
-
- if (LoadStringA(
- hInstance,
- IDS_NOUNICODE,
- szMsg,
- MAX_STRING_LENGTH))
- {
- MessageBoxA(
- NULL,
- szMsg,
- ERROR_TITLE_STR,
- MB_OK | MB_ICONEXCLAMATION);
- }
- }
-
- return iRun;
- }
-