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- // modeless.cpp : Defines the class behaviors for the application.
- //
-
- // This is a part of the Microsoft Foundation Classes C++ library.
- // Copyright (C) 1992-1998 Microsoft Corporation
- // All rights reserved.
- //
- // This source code is only intended as a supplement to the
- // Microsoft Foundation Classes Reference and related
- // electronic documentation provided with the library.
- // See these sources for detailed information regarding the
- // Microsoft Foundation Classes product.
-
- #include "stdafx.h"
- #include "modeless.h"
- #include "adderdlg.h"
- #include "modeldlg.h"
-
- #ifdef _DEBUG
- #undef THIS_FILE
- static char BASED_CODE THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // CModelessApp
-
- BEGIN_MESSAGE_MAP(CModelessApp, CWinApp)
- //{{AFX_MSG_MAP(CModelessApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CModelessApp construction
-
- CModelessApp::CModelessApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CModelessApp object
-
- CModelessApp theApp;
-
- /////////////////////////////////////////////////////////////////////////////
- // CModelessApp initialization
-
- BOOL CModelessApp::InitInstance()
- {
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
-
- Enable3dControls();
- LoadStdProfileSettings(); // Load standard INI file options (including MRU)
-
- CMainDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
-
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
-